User talk:SolSys

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Revision as of 13:59, 15 August 2019 by Woolly (talk | contribs)
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Hi SolSys.

I see we both did some work on skills yesterday. Although considering the amount of work you did I suspect you'd already done most of it and had it sitting somewhere else, considering its length and work in progress state. This is only the second time I'm adding to any wiki so I'm sorry if I just redid something you'd already done. And I did put it in the wrong place, thanks for moving it.

I see we came up with slightly different table designs for our skills tables so I'm wondering if you'd like to come to an agreement on what table design should be used?

As I said, I'm a newbie at this. But it seems to me that we need a page for (active) abilities and maybe unit traits as well. So that these could be linked to the Skills and Units pages and you'd only need to edit one place if there are any balance changes in the future. I'm sure this can be done tho I'm not sure how. My grasp of wiki markup is rather basic atm.

You seem like you know a lot about this so I'm asking for your input.

Thanks //Woolly ~ Woolly (talk) 15:28, 9 August 2019‎ (UTC)

Hi and welcome to the wiki. I'm a bit tied up today, but will get back to you on those tomorrow. As it happens I am looking for editors to this wiki so the more the merrier :) . In the mean time, I left some general tips on your userpage. ~ SolSys (talk) 15:54, 9 August 2019 (UTC)

Some answers to your questions then:

  1. Yes all units in the Dvar faction have the Dvar race trait, and this applies similarily to all player factions afaik. The secret tech tables will also have units that have racial traits and those contain units from multiple races. See Promethean units
  2. According to the in-game encyclopedia, game concepts section (and don't I feel like a dumbass for not having looked there before), yes all unit have upkeep according to their tier in the Interface Energy.png4, Interface Energy.png8, Interface Energy.png12, Interface Energy.png24 Interface Cosmite.png4 pattern
  3. Re movement, sort of. The move points column tells you how many movements points the unit has to spend, and in the current setup, makes clear which kind of movement the unit has. It is the unit trait that actually determines what kind of movement it uses. The game is somewhat inconsistent in how it uses the movement symbols. The in-game encyclopedia unit viewer/right-click unit viewer always uses the general movement icon next to the movement points for units stats. But if you select an army they will have the correct movement type displayed above the unit portrait, except for land movement, which uses the general icon instead of the boot icon for some reason.
  4. Base cost, which is what I started with, is not the exact same across tiers, tho many units of the same tier do have the same cost. See the Promethean units the Dvar units are more expensive. All units appear to have a base (production) cost stat listed. But if a unit is not buildable that stat seems rather meaningless. For summons it would be better to list operations cost and NPC units can only be bought with influence even if you own the dwelling. And ofc there are units that can both be summoned and built normally just to make it a little bit more complicated.
  5. Regarding traits in general, some traits are the sources for other abilities that a unit has, for example, a unit with the "Mechanical" trait, according to the tooltip, makes the unit resistant to psi and weak to arc dmg. The trait "Heavy Unit" gives stagger resistant, but I haven't been able to determine what determines a units level of stagger resistance (resistant or immune).
  6. Traits (sigh) Since I looked in the game mechanics section of the in-game encyclopedia I've realized a thing. This game does not use the word traits at all. There are only two categories of Abilities. Passive and active abilities. The originator of the unit table apparently came up with both "actions" and "traits" on his/her own.

From what I deduce abilities are listed according to this general pattern in-game:

Active abilities (if any)

Passive abilities: Resistances and weaknesses (if any)

Passive abilities: Stat buffs/debuffs and/or other effects (eg this unit can be used as cover). Abilities with passive effects in tactical combat (if any)

Passive abilities: Strategic map/unit type abilities

But there are some aberrations. Like overwatch. I still feel that the current way of splitting them makes logical and visual sense, but you might want to know that the terminology used in the table right now isn't the same as in the game.

~ Woolly (talk) 13:59, 15 August 2019 (UTC)