Difference between revisions of "Units"

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(Autonom: units added)
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== NPC faction units ==
 
== NPC faction units ==
 
=== Autonom ===
 
=== Autonom ===
 +
{| class="mildtable plainlist sortable"
 +
! Unit !! Hit Points !! Armor !! Shields !! Move Points !! Actions !! Abilities !! Traits !! Tier !! Upkeep !! Faction
 +
|-
 +
| Sentinel
 +
| style="text-align: center;" | 30
 +
| style="text-align: center;" | 2
 +
| style="text-align: center;" | 0
 +
| style="text-align: center;" | 32
 +
|
 +
* Defense Laser 8{{icon|dmg thermal}}
 +
* Calculate Targeting Parameters
 +
* Defense Mode
 +
|
 +
* {{green|Psionic Resistance: 4}}{{icon|dmg psy}}
 +
* {{red|Arc Weakness: 2}}{{icon|dmg arc}}
 +
* All-round Awareness
 +
* Omnidirectional Camera
 +
* Superior Overwatch
 +
|
 +
* Floating
 +
* Light Unit
 +
* Mechanical
 +
* Mindless
 +
* Skirmisher
 +
| style="text-align: center;" | I
 +
| style="text-align: center;" | 4{{icon|energy}}
 +
| Autonom
 +
|-
 +
| Golem
 +
| style="text-align: center;" | 40
 +
| style="text-align: center;" | 4
 +
| style="text-align: center;" | 0
 +
| style="text-align: center;" | 32
 +
|
 +
* Tactical F.A.C.E.  13{{icon|dmg kinetic}}
 +
* B.O.M.B.  20{{icon|dmg kinetic}}
 +
* Defense Mode: Hyper Armor
 +
|
 +
* {{green|Psionic Resistance: 4}}{{icon|dmg psy}}
 +
* {{green|Stagger Resistance: Resistant}}
 +
* {{red|Arc Weakness: 2}}{{icon|dmg arc}}
 +
* All-round Awareness
 +
|
 +
* Floating
 +
* Heavy Unit
 +
* Mechanical
 +
* Mindless
 +
* Skirmisher
 +
| style="text-align: center;" | II
 +
| style="text-align: center;" | 8{{icon|energy}}
 +
| Autonom
 +
|-
 +
| Monitor
 +
| style="text-align: center;" | 30
 +
| style="text-align: center;" | 1
 +
| style="text-align: center;" | 1
 +
| style="text-align: center;" | 32
 +
|
 +
* Defense Laser 8{{icon|dmg thermal}}
 +
* Initialize Connections
 +
* Transmit Repair Nanites
 +
* Defense Mode
 +
|
 +
* {{green|Psionic Resistance: 4}}{{icon|dmg psy}}
 +
* {{red|Arc Weakness: 2}}{{icon|dmg arc}}
 +
* All-round Awareness
 +
* Farsight
 +
|
 +
* Flying
 +
* Light Unit
 +
* Mechanical
 +
* Mindless
 +
* Specialist
 +
| style="text-align: center;" | II
 +
| style="text-align: center;" | 8{{icon|energy}}
 +
| Autonom
 +
|-
 +
| Justicar
 +
| style="text-align: center;" | 60
 +
| style="text-align: center;" | 2
 +
| style="text-align: center;" | 2
 +
| style="text-align: center;" | 32
 +
|
 +
* Sentence Target
 +
* Punisher Missile: 20{{icon|dmg kinetic}}
 +
* Defense Mode
 +
|
 +
* {{green|Psionic Resistance: 4}}{{icon|dmg psy}}
 +
* {{green|Stagger Resistance: Resistant}}
 +
* {{red|Arc Weakness: 2}}{{icon|dmg arc}}
 +
* All-round Awareness
 +
|
 +
* Elite
 +
* Floating
 +
* Heavy Unit
 +
* Mechanical
 +
* Mindless
 +
| style="text-align: center;" | III
 +
| style="text-align: center;" | 12{{icon|energy}}
 +
| Autonom
 +
|-
 +
| Network Controller
 +
| style="text-align: center;" | 60
 +
| style="text-align: center;" | 4
 +
| style="text-align: center;" | 2
 +
| style="text-align: center;" | 24
 +
|
 +
* Laser Particle Beam: 14{{icon|dmg thermal}}
 +
* Initialize Connections
 +
* Shield Projection
 +
* Contact Technical Support
 +
* Defense Mode: Shields Up
 +
|
 +
* {{green|Psionic Resistance: 4}}{{icon|dmg psy}}
 +
* {{green|Stagger Resistance: Immune}}
 +
* {{red|Arc Weakness: 2}}{{icon|dmg arc}}
 +
* All-round Awareness
 +
* Farsight
 +
* Large Target
 +
|
 +
* Elite
 +
* Floating
 +
* Heavy Unit
 +
* Mechanical
 +
* Mindless
 +
| style="text-align: center;" | IV
 +
| style="text-align: center;" | 24{{icon|energy}} </br> 4{{icon|cosmite}}
 +
| Autonom
 +
|}
 +
 
=== Growth ===
 
=== Growth ===
 
=== Paragon ===
 
=== Paragon ===

Revision as of 14:27, 9 August 2019

Every unit can level up up to 4 times, gaining additional hit points and accuracy.

Main faction units

Amazon

Assembly

Dvar

Kir'Ko

Syndicate

Vanguard

Unit Hit Points Armor Shields Move Points Actions Abilities Traits Tier Faction
OWL 30 1 0 32
  • Laser Repeater
  • Targeting Field
  • Defense Mode
  • Psionic Resistance
  • Arc Weakness
  • Farsight
  • Core
  • Flying
  • Light Unit
  • Mechanical
  • Mindless
  • Scout
I Faction Vanguard.png Vanguard
Trooper 40 1 0 32
  • Assault Rifle
  • Grenade
  • Defense Mode
  • Overwatch
  • Steady Aim
  • Biological
  • Core
  • Infantry
  • Land Movement
  • Light Unit
I Faction Vanguard.png Vanguard
Assault Bike 45 4 0 40
  • Focused Laser Array
  • Wide Field Laser Array
  • Defense Mode
  • Psionic Resistance
  • Stagger Resistance
  • Arc Weakness
  • Exposed Flanks
  • Heavy Unit
  • Land Movement
  • Mechanical
  • Skirmisher
II Faction Vanguard.png Vanguard
Engineer 40 2 0 32
  • Shotgun
  • Place Gun Turret
  • Repair Tools
  • Targeting Calibration
  • Defense Mode
  • Mechanical Recovery
  • Biological
  • Infantry
  • Land Movement
  • Light Unit
  • Specialist
II Faction Vanguard.png Vanguard
PUG 40 2 0 32
  • Blast Laser
  • Blue Cloud
  • Healing Charge
  • Resupply Charge
  • Defense Mode
  • Psionic Resistance
  • Arc Weakness
  • Biological Recovery
  • Land Movement
  • Light Unit
  • Mechanical
  • Mindless
  • Specialist
II Faction Vanguard.png Vanguard
Walker 60 3 0 24
  • Gattling Gun
  • Upgraded Strike Missile
  • Defense Mode
  • Psionic Resistance
  • Stagger Resistance
  • Arc Weakness
  • Juggernaut
  • Large Target
  • Overwatch
  • Elite
  • Heavy Unit
  • Land Movement
  • Mechanical
III Faction Vanguard.png Vanguard

Secret tech units

Celestian

Promethean

Psynumbra

Synthesis

Voidtech

Xenoplague

NPC faction units

Autonom

Unit Hit Points Armor Shields Move Points Actions Abilities Traits Tier Upkeep Faction
Sentinel 30 2 0 32
  • Defense Laser 8Damage Thermal.png
  • Calculate Targeting Parameters
  • Defense Mode
  • Psionic Resistance: 4Damage Psionic.png
  • Arc Weakness: 2Damage Arc.png
  • All-round Awareness
  • Omnidirectional Camera
  • Superior Overwatch
  • Floating
  • Light Unit
  • Mechanical
  • Mindless
  • Skirmisher
I 4Interface Energy.png Autonom
Golem 40 4 0 32
  • Tactical F.A.C.E. 13Damage Kinetic.png
  • B.O.M.B. 20Damage Kinetic.png
  • Defense Mode: Hyper Armor
  • Psionic Resistance: 4Damage Psionic.png
  • Stagger Resistance: Resistant
  • Arc Weakness: 2Damage Arc.png
  • All-round Awareness
  • Floating
  • Heavy Unit
  • Mechanical
  • Mindless
  • Skirmisher
II 8Interface Energy.png Autonom
Monitor 30 1 1 32
  • Defense Laser 8Damage Thermal.png
  • Initialize Connections
  • Transmit Repair Nanites
  • Defense Mode
  • Psionic Resistance: 4Damage Psionic.png
  • Arc Weakness: 2Damage Arc.png
  • All-round Awareness
  • Farsight
  • Flying
  • Light Unit
  • Mechanical
  • Mindless
  • Specialist
II 8Interface Energy.png Autonom
Justicar 60 2 2 32
  • Sentence Target
  • Punisher Missile: 20Damage Kinetic.png
  • Defense Mode
  • Psionic Resistance: 4Damage Psionic.png
  • Stagger Resistance: Resistant
  • Arc Weakness: 2Damage Arc.png
  • All-round Awareness
  • Elite
  • Floating
  • Heavy Unit
  • Mechanical
  • Mindless
III 12Interface Energy.png Autonom
Network Controller 60 4 2 24
  • Laser Particle Beam: 14Damage Thermal.png
  • Initialize Connections
  • Shield Projection
  • Contact Technical Support
  • Defense Mode: Shields Up
  • Psionic Resistance: 4Damage Psionic.png
  • Stagger Resistance: Immune
  • Arc Weakness: 2Damage Arc.png
  • All-round Awareness
  • Farsight
  • Large Target
  • Elite
  • Floating
  • Heavy Unit
  • Mechanical
  • Mindless
IV 24Interface Energy.png
4Interface Cosmite.png
Autonom

Growth

Paragon

Psi-fish

Spacers

Modules

Modules are various additions that can be given to units to synergize between a commander's choice of Primary Combatant Faction, Secret Technology and NPC Faction relations. Modules are organized into two types:

Offensive Modules give a stacking base damage bonus to all unit attacks. Specific Modules can be used to increase accuracy, add status effects on hit targets or change damage channel.

Defensive Modules give a base bonus to armor, shields, or health depending on the technology type and individual mod. Specific Modules can be used to grant healing abilities, auras or movement abilities.