Difference between revisions of "Units"

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* Exposed Flanks
 
* Exposed Flanks
* heavy Unit
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* Heavy Unit
 
* Land Movement
 
* Land Movement
 
* Mechanical
 
* Mechanical
 
* Skirmisher
 
* Skirmisher
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| style="text-align: center;" | II
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| {{iconify|Vanguard}}
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|-
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| Engineer
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| style="text-align: center;" | 40
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| style="text-align: center;" | 2
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| style="text-align: center;" | 0
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| style="text-align: center;" | 32
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|
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* Shotgun
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* Place Gun Turret
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* Repair Tools
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* Targeting Calibration
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* Defense Mode
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|
 +
|
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* Mechanical Recovery
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* Biological
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* Infantry
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* Land Movement
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* Light Unit
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* Specialist
 
| style="text-align: center;" | II
 
| style="text-align: center;" | II
 
| {{iconify|Vanguard}}
 
| {{iconify|Vanguard}}

Revision as of 13:34, 31 July 2019

Every unit can level up up to 4 times, gaining additional hit points and accuracy.

Unit Hit Points Armor Shields Move Points Actions Abilities Traits Tier Faction
OWL 30 1 0 32
  • Laser Repeater
  • Targeting Field
  • Defense Mode
  • Psionic Resistance
  • Arc Weakness
  • Farsight
  • Core
  • Flying
  • Light Unit
  • Mechanical
  • Mindless
  • Scout
I Faction Vanguard.png Vanguard
Trooper 40 1 0 32
  • Assault Rifle
  • Grenade
  • Defense Mode
  • Overwatch
  • Steady Aim
  • Biological
  • Core
  • Infantry
  • Land Movement
  • Light Unit
I Faction Vanguard.png Vanguard
Assault Bike 45 4 0 40
  • Focused Laser Array
  • Wide Field Laser Array
  • Defense Mode
  • Psionic Resistance
  • Stagger Resistance
  • Arc Weakness
  • Exposed Flanks
  • Heavy Unit
  • Land Movement
  • Mechanical
  • Skirmisher
II Faction Vanguard.png Vanguard
Engineer 40 2 0 32
  • Shotgun
  • Place Gun Turret
  • Repair Tools
  • Targeting Calibration
  • Defense Mode
  • Mechanical Recovery
  • Biological
  • Infantry
  • Land Movement
  • Light Unit
  • Specialist
II Faction Vanguard.png Vanguard
PUG 40 2 0 32
  • Blast Laser
  • Blue Cloud
  • Healing Charge
  • Resupply Charge
  • Defense Mode
  • Psionic Resistance
  • Arc Weakness
  • Biological Recovery
  • Land Movement
  • Light Unit
  • Mechanical
  • Mindless
  • Specialist
II Faction Vanguard.png Vanguard

Modules

Modules are various additions that can be given to units to synergize between a commander's choice of Primary Combatant Faction, Secret Technology and NPC Faction relations. Modules are organized into two types:

Offensive Modules give a stacking base damage bonus to all unit attacks. Specific Modules can be used to increase accuracy, add status effects on hit targets or change damage channel.

Defensive Modules give a base bonus to armor, shields, or health depending on the technology type and individual mod. Specific Modules can be used to grant healing abilities, auras or movement abilities.