Difference between revisions of "Units"

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* Light Unit
 
* Light Unit
 
| style="text-align: center;" | I
 
| style="text-align: center;" | I
 +
| {{iconify|Vanguard}}
 +
|-
 +
| Assault Bike
 +
| style="text-align: center;" | 45
 +
| style="text-align: center;" | 4
 +
| style="text-align: center;" | 0
 +
| style="text-align: center;" | 40
 +
|
 +
* Focused Laser Array
 +
* Wide Field Laser Array
 +
* Defense Mode
 +
|
 +
* Psionic Resistance
 +
* Stagger Resistance
 +
* Arc Weakness
 +
|
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* Exposed Flanks
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* heavy Unit
 +
* Land Movement
 +
* Mechanical
 +
* Skirmisher
 +
| style="text-align: center;" | II
 
| {{iconify|Vanguard}}
 
| {{iconify|Vanguard}}
 
|-
 
|-

Revision as of 10:41, 31 July 2019

Unit Hit Points Armor Shields Move Points Actions Abilities Traits Tier Faction
OWL 30 1 0 32
  • Laser Repeater
  • Targeting Field
  • Defense Mode
  • Psionic Resistance
  • Arc Weakness
  • Farsight
  • Core
  • Flying
  • Light Unit
  • Mechanical
  • Mindless
  • Scout
I Faction Vanguard.png Vanguard
Trooper 40 1 0 32
  • Assault Rifle
  • Grenade
  • Defense Mode
  • Overwatch
  • Steady Aim
  • Biological
  • Core
  • Infantry
  • Land Movement
  • Light Unit
I Faction Vanguard.png Vanguard
Assault Bike 45 4 0 40
  • Focused Laser Array
  • Wide Field Laser Array
  • Defense Mode
  • Psionic Resistance
  • Stagger Resistance
  • Arc Weakness
  • Exposed Flanks
  • heavy Unit
  • Land Movement
  • Mechanical
  • Skirmisher
II Faction Vanguard.png Vanguard
PUG 40 2 0 32
  • Blast Laser
  • Blue Cloud
  • Healing Charge
  • Resupply Charge
  • Defense Mode
  • Psionic Resistance
  • Arc Weakness
  • Biological Recovery
  • Land Movement
  • Light Unit
  • Mechanical
  • Mindless
  • Specialist
II Faction Vanguard.png Vanguard

Modules

Modules are various additions that can be given to units to synergize between a commander's choice of Primary Combatant Faction, Secret Technology and NPC Faction relations. Modules are organized into two types:

Offensive Modules give a stacking base damage bonus to all unit attacks. Specific Modules can be used to increase accuracy, add status effects on hit targets or change damage channel.

Defensive Modules give a base bonus to armor, shields, or health depending on the technology type and individual mod. Specific Modules can be used to grant healing abilities, auras or movement abilities.