Difference between revisions of "Units"

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{| class="mildtable plainlist"
 
{| class="mildtable plainlist"
 
! Unit !! Hit Points !! Armor !! Shields !! Move Points !! Actions !! Abilities !! Traits !! Tier !! Faction
 
! Unit !! Hit Points !! Armor !! Shields !! Move Points !! Actions !! Abilities !! Traits !! Tier !! Faction
 +
|-
 +
| OWL
 +
| style="text-align: center;" | 30
 +
| style="text-align: center;" | 1
 +
| style="text-align: center;" | 0
 +
| style="text-align: center;" | 32
 +
|
 +
* Laser Repeater
 +
* Targeting Field
 +
* Defense Mode
 +
|
 +
* Psionic Resistance
 +
* Arc Weakness
 +
|
 +
* Farsight
 +
* Core
 +
* Flying
 +
* Light Unit
 +
* Mechanical
 +
* Mindless
 +
* Scout
 +
| style="text-align: center;" | I
 +
| {{iconify|Vanguard}}
 
|-
 
|-
 
| Trooper
 
| Trooper
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* Land Movement
 
* Land Movement
 
* Light Unit
 
* Light Unit
| I
+
| style="text-align: center;" | I
 
| {{iconify|Vanguard}}
 
| {{iconify|Vanguard}}
 
|-
 
|-
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* Mindless
 
* Mindless
 
* Specialist
 
* Specialist
| II
+
| style="text-align: center;" | II
 
| {{iconify|Vanguard}}
 
| {{iconify|Vanguard}}
 
|}
 
|}

Revision as of 10:36, 31 July 2019

Unit Hit Points Armor Shields Move Points Actions Abilities Traits Tier Faction
OWL 30 1 0 32
  • Laser Repeater
  • Targeting Field
  • Defense Mode
  • Psionic Resistance
  • Arc Weakness
  • Farsight
  • Core
  • Flying
  • Light Unit
  • Mechanical
  • Mindless
  • Scout
I Faction Vanguard.png Vanguard
Trooper 40 1 0 32
  • Assault Rifle
  • Grenade
  • Defense Mode
  • Overwatch
  • Steady Aim
  • Biological
  • Core
  • Infantry
  • Land Movement
  • Light Unit
I Faction Vanguard.png Vanguard
PUG 40 2 0 32
  • Blast Laser
  • Blue Cloud
  • Healing Charge
  • Resupply Charge
  • Defense Mode
  • Psionic Resistance
  • Arc Weakness
  • Biological Recovery
  • Land Movement
  • Light Unit
  • Mechanical
  • Mindless
  • Specialist
II Faction Vanguard.png Vanguard

Modules

Modules are various additions that can be given to units to synergize between a commander's choice of Primary Combatant Faction, Secret Technology and NPC Faction relations. Modules are organized into two types:

Offensive Modules give a stacking base damage bonus to all unit attacks. Specific Modules can be used to increase accuracy, add status effects on hit targets or change damage channel.

Defensive Modules give a base bonus to armor, shields, or health depending on the technology type and individual mod. Specific Modules can be used to grant healing abilities, auras or movement abilities.