Difference between revisions of "Units"

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{| class="mildtable"
+
{| class="mildtable plainlist"
! Unit !! Hip Points !! Armor !! Shields !! Move Points !! Weapons !! Abilities !! Faction
+
! Unit !! Hip Points !! Armor !! Shields !! Move Points !! Actions !! Abilities !! Traits !! Faction
 
|-
 
|-
 +
| Trooper
 +
| 40
 +
| 1
 +
| 0
 +
| 32
 +
|
 +
* Assault Rifle
 +
* Grenade
 +
* Defense Mode
 +
|
 +
* Overwatch
 +
* Steady Aim
 +
|
 +
* Biological
 +
* Core
 +
* Infantry
 +
* Land Movement
 +
* Light Unit
 +
| Vanguard
 
|}
 
|}
  

Revision as of 16:54, 29 July 2019

Unit Hip Points Armor Shields Move Points Actions Abilities Traits Faction
Trooper 40 1 0 32
  • Assault Rifle
  • Grenade
  • Defense Mode
  • Overwatch
  • Steady Aim
  • Biological
  • Core
  • Infantry
  • Land Movement
  • Light Unit
Vanguard

Modules

Modules are various additions that can be given to units to synergize between a commander's choice of Primary Combatant Faction, Secret Technology and NPC Faction relations. Modules are organized into two types:

Offensive Modules give a stacking base damage bonus to all unit attacks. Specific Modules can be used to increase accuracy, add status effects on hit targets or change damage channel.

Defensive Modules give a base bonus to armor, shields, or health depending on the technology type and individual mod. Specific Modules can be used to grant healing abilities, auras or movement abilities.