Difference between revisions of "Unit Mods"

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Latest revision as of 09:30, 31 July 2020

Unit mods are upgrades that are equipped on units and Heroes, enhancing their Abilities or giving them new ones. These mods can make even the smallest of units relevant through the late game. Unit mods are unlocked through Research and NPC Dwelling Trading. Once they are unlocked, they are permanently owned and can be equipped on a unit whose abilities and Unit Type allow the use of the mod. Equipping a mod costs EnergyInterface Energy.png and CosmiteInterface Cosmite.png. The higher the Tier of the unit, the higher the cost of equipping them with a mod. All mods come with a small bonus to a unit’s Armor and Shields, Hit Points or attack Damage.

A unit that is modded is called a Unit Variant. You can make blueprints for variants either by directly modifying an existing unit, or from within the unit production list of a Colony. Note that, if a mod is added to a unit on the Strategic Map, the unit will need to wait a turn for the new mods to be applied. During this time, the unit’s mods will be disabled and it will deal 25% less damage.

Faction Mods[edit]

Amazon[edit]

  • Mod Amazon GroundingHarnas.png
    Grounding Harness
    Type Defense Mod - Armor
    Tier I
    Base Cost 10Interface Production.png 5Interface Cosmite.png
    Research Protective Grounding
    By grounding itself, this unit gains Stagger ResistanceStagger resistance and +2Arc resistance[defenseWave/] resistance.

    Additionally, this mod grants the unit +1Attribute Armor.png.
    This Mod can only be applied to units that have Land Movement Land movement

  • Mod Amazon PrimalAwareness.png
    Primal Awareness Amplifier (Detector)
    Type Defense Mod - Shields
    Tier I
    Base Cost 10Interface Production.png 5Interface Cosmite.png
    Research Primal Control
    This unit gains Detection, can no longer be flanked, gains +2 Sensor Range and is 10% harder to hit.

    Additionally, this mod grants the unit +1Attribute Shields.png.
    This Mod can only be applied to non-Mechanical and non-Mindless units.

  • Mod Amazon InstinctController.png
    Advanced Instinct Controller
    Type Defense Mod - Shields
    Tier I
    Base Cost 10Interface Production.png 5Interface Cosmite.png
    Research Primal Control
    Control a creature's instinctual reactions. The unit gains +200Happiness.png and +2 resistance to status effects.

    Additionally, this mod grants the unit +1Attribute Shields.png.
    This Mod can only be applied to Animal, Kir'ko and Mounted units.

  • Mod Amazon RegenerativeBioregulator.png
    Regenerative Bioregulator
    Type Defense Mod - Hit Points
    Tier II
    Base Cost 10Interface Production.png 10Interface Cosmite.png
    Research Regenerative Bio Resonance
    This unit gains Regeneration, healing it for 8Attribute HP.png each turn in combat and restoring all of its Attribute HP.png at the start of its owner's turn on the strategic map. The unit also gains +3Biochemical resistance resistance.

    Additionally, this mod grants the unit +10Attribute HP.png.
    This Mod can only be applied to Biological and Cyborg units.

  • Mod Amazon CrushingRoots.png
    Crushing Roots
    Type Offensive Mod
    Tier II
    Base Cost 10Interface Production.png 10Interface Cosmite.png
    Research Amplified Bio Resonance
    This unit gains the Plant Roots (Improved) defense mode, healing it for 12Attribute HP.png and granting +4Attribute Armor.png. If the unit has an Entangle ability, it now also deals 8 damage each turn to Entangled enemies.

    Additionally, this mod grants the unit 20% increased damage on all abilities.
    This Mod can only be applied to Plant units.

  • Mod Amazon BloodFuryInducers.png
    Blood Fury Inducers
    Type Defense Mod - Hit Points
    Tier III
    Base Cost 10Interface Production.png 15Interface Cosmite.png
    Research Organism Stimulus
    When a Biological, Cyborg or Arborian unit dies in battle, this gives this unit one stack of Blood Fury, increasing damage by 10% and regenerating 4Attribute HP.png per stack. Up to 3 stacks.

    Additionally, this mod grants the unit +15Attribute HP.png.
    This Mod can only be applied to Heavy Biological and Cyborg units.

  • Mod Amazon PredatorMask.png
    Earth Link Mask
    Type Defense Mod - Hit Points
    Tier III
    Base Cost 10Interface Production.png 15Interface Cosmite.png
    Research Gaialogical Affinity
    The unit's attacks have 12Strength kinetic.png strength chance (8Strength kinetic.png for repeating attacks) to apply Crushing Entanglement to non-Ethereal non-Flying units for 2Turn. The unit also gains the Plant Roots (Improved) defense mode.

    Additionally, this mod grants the unit +15Attribute HP.png.
    This Mod can only be applied to Infantry units.

  • Mod Amazon SpiritLinkModule.png
    Spirit Link Module
    Type Defense Mod - Shields
    Tier III
    Base Cost 10Interface Production.png 15Interface Cosmite.png
    Research Gaialogical Affinity
    Forge a powerful mental link between rider and mount. The unit gains 50% critical hit damage, +400Happiness.png and becomes 20% harder to hit.

    Additionally, this mod grants the unit +2Attribute Shields.png.
    This Mod can only be applied to Mounted units.

Assembly[edit]

  • Mod Implant Ocular.png
    Ocular Implants (Detector)
    Type Defense Mod - Armor
    Tier I
    Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
    Research Molecular Computing
    Unit gains Detection, +1 Strategic Vision Range and a 10% bonus to critical hit chance. Additionally, this mod grants the unit +1Attribute Armor.png.


    This Mod can only be applied to Biological and Cyborg units.

  • Mod Cybernetics FleshTearerImplant.png
    Flesh Tearer Implants
    Type Offensive Mod
    Tier I
    Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
    Research Advanced Bionics
    Melee attacks against Biological and Cyborg units heal the user for 4Attribute HP.png, and have a 12Strength kinetic.png strength chance (8Strength kinetic.png for repeating attacks) to apply Bleeding, doing damage over time and reducing Damage Kinetic.png resistance for 3Turn.

    Additionally, this mod grants the unit +10% increased damage on all abilities..
    This Mod can only be applied to Assembly Melee Units or units with a Claw ability.

  • Miniaturized Corpse Processor
    Type Defense Mod - Armor
    Tier I
    Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
    Research Advanced Bionics
    A device for the rapid collection, processing and reuse of dead bodies on the battlefield. Additionally, this mod grants the unit +2Attribute Armor.png.


    This mod can only be applied to Cyborg units that have Land Land movement or Floating MovementFlying movement.

    Repurpose Corpse
    Destroy the target corpse and heal the unit for 30Attribute HP.png. Puts the unit into defense mode after use.
    • Only affects Ground targets
    • Can only be used once per battle
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png - 1Attribute Range.png
  • Mod Cybernetics SubdermalCloakingImplant.png
    Cloaking Implants
    Type Defense Mod - Armor
    Tier II
    Base Cost 10Interface Production.png/Interface Energy.png 10Interface Cosmite.png
    Research Adaptive Systems
    Advanced technologies grant this unit Universal Camouflage on the Strategic Map and the Evasion defense mode. In addition, this unit becomes 15% harder to hit with all attacks. Additionally, this mod grants the unit +2Attribute Shields.png.


    This Mod can only be applied to Light non-Mechanical units.

  • Mod Cybernetics ToxinNanites.png
    Toxin Nanites Ammunition
    Type Offensive Mod
    Tier II
    Base Cost 10Interface Production.png 10Interface Cosmite.png
    Research Toxic Applications
    Replaces the Disassembler shell with a Toxis variant. It now leaves behind a cloud of Toxic Nanites that deal 15Damage Bio.png damage to enemy units standing in it, as well as having a 12Strength bio.png chance to apply Debilitating Infection to Biological or Cyborg units. Additionally, this mod grants the unit 20% increased damage on all abilities.


    This Mod can only be applied to the Assembly Disassembler unit.

  • Mod Cybernetics NeurotoxicImplants.png
    Neurotoxic Implants
    Type Offensive Mod
    Tier II
    Base Cost 10Interface Production.png/Interface Energy.png 10Interface Cosmite.png
    Research Toxic Applications
    This unit's melee attacks now do Biochemical damage and have a 12Strength bio.png strength chance (8Strength bio.png for repeating attacks) to apply Neural Toxin to Biological and Cyborg units, which can damage or stun the target, for 3Turn.

    Additionally, this mod grants the unit 20% increased damage on all abilities.
    This Mod can only be applied to the Assembly Scavenger, Wrecker and Reverse Engineer units.

  • Mod Implant Reassembly.png
    Reassembly Module
    Type Defense Mod - Hit Points
    Tier III
    Base Cost 10Interface Production.png/Interface Energy.png 15Interface Cosmite.png
    Research System Reload
    This unit gains Regeneration, healing 8Attribute HP.png each turn in combat, and recovers all of its Attribute HP.png at the start of its owner's turn on the strategic map. If the unit dies, the reassembly module attempts to repair all vital systems, allowing the unit to reassemble itself after the battle if the unit's owner wins.

    Additionally, this mod grants the unit +15Attribute HP.png.
    This Mod can only be applied to Cyborg and Mechanical units.

  • Mod FireArms AmmoExplosive-138.png
    Advanced Re-engineering
    Type Defense Mod - Armor
    Tier III
    Base Cost 10Interface Production.png/Interface Energy.png 15Interface Cosmite.png
    Research System Reload
    Upgrades the Reverse Engineer. It is no possible to Reassemble Heavy units as well as Light units, and to create more powerful Advanced Constructs.

    Additionally, this mod grants the unit +2Attribute Armor.png.
    This Mod can only be applied to the Assembly Reverse Engineer unit.

  • Mod Cybernetics ReanimationImplants.png
    Emergency Quantric Shielding
    Type Defense Mod - Armor
    Tier III
    Base Cost 10Interface Production.png/Interface Energy.png 15Interface Cosmite.png
    Research Quantric Technology
    This unit is immune to all damage over time status effects. Whenever the unit takes damage that would kill it, the unit is left at 1Attribute HP.png instead, and it gains comple immunity to all damage, stagger and status effects for 1Turn. Only triggers once per battle.

    Additionally, this mod grants the unit +2Attribute Armor.png.
    This Mod can only be applied to Light units.

  • Mod Cybernetics QuantumSupportNanites.png
    Quantum Support Nanites
    Type Defense Mod - Armor
    Tier III
    Base Cost 10Interface Production.png/Interface Energy.png 15Interface Cosmite.png
    Research Quantric Technology
    Unlocks ability: Quantum Support Nanites.

    Additionally, this mod grants the unit +2 Attribute Armor.png
    This Mod can only be applied to Heavy units.

    Quantum Support Nanites
    Extensive implants fitted with specialized field generators automatically target all friendly units within a 2 hex radius of this unit. This unit and all otehr affected units gain +2Attribute Shields.png and heal for 10Attribute HP.png each turn for 3Turn
    • Can only be used once per battle
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png - 0Attribute Range.png

Dvar[edit]

  • Mod Dvar FortificationTools.png
    Fortification Tools
    Type Defense Mod - Armor
    Tier I
    Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
    Research Perimeter Security
    This unit's trenches become Fortified Trenches instead, ensuring that they can only be destroyed by abilities with Demolisher. These fortifications also heal Dvar units inside of them for 8Attribute HP.png per Turn. Additionally, this mod grants the unit +1Attribute Armor.png.


    This Mod can only be applied to units that have the Entrech ability.

  • Mod Dvar BreakerTips.png
    Ironbreaker Modifications
    Type Offensive Mod
    Tier I
    Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
    Research Perimeter Security
    Melee attacks bypass 3Attribute Armor.png. Additionally, this mod grants the unit +10% increased damage on all abilities..


    This Mod can only be applied to units that have a Melee ability.

  • Mod Dvar TargetRecognition.png
    Advanced Target Recognition (Detector)
    Type Defense Mod - Armor
    Tier I
    Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
    Research D-VR Mark IV Upgrades
    Unit gains Detection, gets +2 Sensor Range and ignores 50% of the accuracy penalties from line of sight while in combat. Additionally, this mod grants the unit +1Attribute Armor.png.


    This mod can be applied to any unit.

  • Mod Dvar ExplosiveResistantArmor.png
    Explosive Resistant Armor
    Type Defense Mod - Armor
    Tier I
    Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
    Research D-VR Mark IV Upgrades
    This unit gains one level of Stagger Resistance and 8Kinetic resistance resistance against Explosive attacks. Additionally, this mod grants the unit +2Attribute Shields.png.


    This Mod can only be applied to Cyborg, Mechanical and Infantry units.

  • Mod Dvar EmergencyReconstructionKit.png
    Reconstruction Kit
    Type Defensive Mod - Armor
    Tier II
    Base Cost 10Interface Production.png 10Interface Cosmite.png
    Research Risk Management
    Unlocks Ability: Reconstruction Kit


    This Mod can only be applied to the Dvar Baron and Foreman.

    Reconstruction Kit
    Reconstruct a destroyed friendly Mechanical unit to 50% of its maximum Attribute HP.png, or heal a working one for 35Attribute HP.png. Cannot reconstruct tier 4 units.
    • Can only be used once per battle
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png - 1Attribute Range.png
  • Mod Dvar SuperPoweredPistons.png
    Super-powered Pistons
    Type Offensive Mod
    Tier III
    Base Cost 10Interface Production.png/Interface Energy.png 15Interface Cosmite.png
    Research Advanced DV-R Suits
    Melee attacks gain one level of Stagger Impact and have a 8Strength kinetic.png strength chance to apply Concussion to non-Ethereal or non-Mechanical units, for 1Turn. Additionally, this mod grants the unit 30% increased damage on all abilities.


    This Mod can only be applied to Dvar, Cyborg or Mechanical units that have a Melee ability.

  • Mod Dvar Flare.png
    Illuminator Targeting System
    Type Defense Mod - Armor
    Tier III
    Base Cost 10Interface Production.png/Interface Energy.png 15Interface Cosmite.png
    Research Advacned DV-R Suits
    | This unit deals 20% damage against Illuminated targets. Unlocks Ability: Targeting Flare. Additionally, this mod grants the unit +2Attribute Armor.png.


    This Mod can only be applied to Heavy units.

    Targeting Flare
    Launch a flare, marking an area of 1 hex radius. Units in that area gain Illuminated, making them 30% easier to hit. The flare lasts for 3Turn.
    • Cooldown: 2Turn
    Action Accuracy Damage Range
    Free Action AP Free.png 100%Attribute Accuracy.png - 7Attribute Range.png
  • Mod Dvar ReactiveKineticBattery.png
    Reactive Kinetic Battery
    Type Defense Mod - Armor
    Tier III
    Base Cost 10Interface Production.png/Interface Energy.png 15Interface Cosmite.png
    Research Peak Efficiency
    Unit gains a level of Stagger Resistance, and each time it takes damage, it gains a charge of Kinetic Energy, up to a maximum of 5. Additionally, this mod grants the unit +2Attribute Armor.png.


    This Mod can only be applied to Heavy units.

    Unleashed Stored Energy
    Deal damage in a 4 hex cone, increased by 10% for each stack of Kinetic Energy the unit has.
    • Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
    • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
    • Only affects Ground targets
    • Cooldown: 2Turn
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 85%Attribute Accuracy.png 15Damage Kinetic.png 1Attribute Range.png
  • Mod Dvar CaptainsRegalia.png
    Captain's Regalia
    Type Defense Mod - Armor
    Tier III
    Base Cost 10Interface Production.png/Interface Energy.png 15Interface Cosmite.png
    Research Peak Efficiency
    Units adjacent to this one gain +300Happiness.png and have +2 to all resistances. Does not affect Mindless units. Additionally, this mod grants the unit +2Attribute Armor.png.


    This Mod can only be applied to Infantry and Mounted units.

Shakarn[edit]

  • Unknown.png
    Portable Scanners
    Type Defense Mod - Shields
    Tier I
    Base Cost 10Interface Production.png 5Interface Cosmite.png
    Research Discerning Systems
    Unit gains Detection, +2 Sensor Range and it's damaging abilities gain a 10Strength kinetic.png strength chance (6Strength kinetic.png for Repeating attacks) to apply Analyzed, reducing their resistances by 2 for 2Turn.


    Additionally, this mod grants the unit +1Attribute Shields.png.

  • Unknown.png
    Impairing Grenade
    Type Defense Mod - Armor
    Tier I
    Base Cost 10Interface Production.png 5Interface Cosmite.png
    Research Caste Military Applications
    Unlocks Ability: Impairing Grenade.


    Additionally, this mod grants the unit +1Attribute Armor.png.

    Impairing Grenade
    Throw an Impairing Grenade at an hex, dealing Sonic Damage in a 1 hex radius.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Impaired: 8Strength kinetic.png strength chance to apply impaired for 1Turn.
    • Ignores line of sight penalties
    • Only affects Ground targets
    • Cooldown: 2Turn
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png 14Damage Kinetic.png 3Attribute Range.png
  • Unknown.png
    Xeno Defense Module
    Type Defense Mod - Shields
    Tier II
    Base Cost 10Interface Production.png 10Interface Cosmite.png
    Research Caste Military Applications
    Unit gains +3 damage resistance to the last damage type it received. This effect lasts until the end of combat or until a different damage is dealt to the unit.


    Additionally, this mod grants the unit +1Attribute Shields.png.

  • Unknown.png
    Holodisplacement Shields
    Type Defense Mod - Shields
    Tier II
    Base Cost 10Interface Production.png 10Interface Cosmite.png
    Research Holotech Applications
    Unit gains Skitter, making it 5% harder to hit for each hex moved during its last turn, as well as gaining Water and River Camouflage, making it undetectable when on water and river hexes.


    Additionally, this mod grants the unit +1Attribute Shields.png.

  • Unknown.png
    Orbital Recall Systems
    Type Defense Mod - Shields
    Tier II
    Base Cost 10Interface Production.png 10Interface Cosmite.png
    Research Orbit Tactics
    Unlocks Ability: Tactical Redeploy.


    Additionally, this mod grants the unit +1Attribute Armor.png.

    Tactical Redeploy
    Unit is quickly repositioned to target hex. Then it gains +2Attribute Shields.png for 1Turn.
    • Cooldown: 3Turn
    • Starts on cooldown: 2Turn
    Action Accuracy Damage Range
    Leave One Point AP LeaveOneActionPoint.png 100%Attribute Accuracy.png - 5Attribute Range.png
  • Unknown.png
    Assault Exoskeleton
    Type Defense Mod - Armor
    Tier III
    Base Cost 10Interface Production.png 15Interface Cosmite.png
    Research Caste Advancements
    Unit gains +25% critical chance, +20% Attribute Accuracy.png and 1 level of Stagger ResistanceStagger resistance.


    Additionally, this mod grants the unit +2Attribute Armor.png.

  • Unknown.png
    Holoreality Mantle
    Type Defense Mod - Armor
    Tier III
    Base Cost 10Interface Production.png 15Interface Cosmite.png
    Research Caste Advancements
    Non-Mindless units that attack this one from within 4 hexes have a 8Strength psy.png strength chance of gaining Hallucinating for 2Turn.

    Unlocks Ability: Holoreal Cover.
    Additionally, this mod grants the unit +2Attribute Shields.png.

    Holoreal Cover
    Create cover at target hex. Adjacent non-mindless enemy units have a 12Strength psy.png to become Hallucinating for 2Turn. On resist, apply Broken Mind.
    • Only affects Ground targets
    • Cooldown: 2Turn
    Action Accuracy Damage Range
    Leave One Point AP LeaveOneActionPoint.png 100%Attribute Accuracy.png - 5Attribute Range.png
  • Unknown.png
    Trigger-Phrase Systems
    Type Defense Mod - Armor
    Tier III
    Base Cost 10Interface Production.png 15Interface Cosmite.png
    Research Gama Omnitech Research
    Unlocks Ability: Omni Activation.


    Additionally, this mod grants the unit +2Attribute Armor.png.

    Omni Activation
    Unit gains Resurgence until the end of combat and enters Defense Mode. At the start of the next turn, this unit gains Insanity, attacking enemy units at random for 3Turn. During this time, it also gains +30% damage increase and +3 resistance to all Damage Channels.
    • Can only be used once per battle
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png - 0Attribute Range.png
  • Unknown.png
    Holochromatic Engines
    Type Defense Mod - Shields
    Tier III
    Base Cost 10Interface Production.png 15Interface Cosmite.png
    Research Gama Omnitech Research
    This unit gains one level of Stagger Resistance. When this unit takes enemy damage, it gains a Free Action Damaging ability of the same damage channel. When used, it expires all abilities gained this way.


    Additionally, this mod grants the unit +2Attribute Shields.png.

Secret Tech Mods[edit]

Heritor[edit]

  • Mod Dvar FortificationTools.png
    Es'Teq Confiscator
    Type Offensive Mod
    Tier I
    Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
    Research Gift of the Es'Teq
    All ranged attacks made by the unit now have a 8(unrecognized string “str entropy” for Template:Icon) strength chance to apply Energy Drain (4(unrecognized string “str entropy” for Template:Icon) strength chance on repeating attacks). On success, the caster gains an (unrecognized string “charge” for Template:Icon)Essence Charge, increasing damage. Unlocks Ability: Essence Focus. Additionally, this mod grants the unit 10% increased damage on all abilities.


    This Mod cannot be applied to units that only have attacks that spend essence.

    Essence Focus
    Consumes all (unrecognized string “charge” for Template:Icon)Essence Charges, bringing the unit into a state of surpreme focus, granting them 30%Attribute Accuracy.png for 1Turn per (unrecognized string “charge” for Template:Icon)Essence Charge consumed.
    • Cooldown: 0Turn
    Action Accuracy Damage Range
    Free Action AP Free.png All{icon|charge}} 100%Attribute Accuracy.png - 0Attribute Range.png
  • Mod Dvar FortificationTools.png
    Es'Teq Gauntlet
    Type Offensive Mod
    Tier I
    Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
    Research Gift of the Es'Teq
    All melee attacks made by the unit now have a 8(unrecognized string “str entropy” for Template:Icon) strength chance to apply Energy Drain (4(unrecognized string “str entropy” for Template:Icon) strength chance on repeating attacks). On success, the caster gains an (unrecognized string “charge” for Template:Icon)Essence Charge, increasing the damage it deals. Unlocks Ability: Essence Expulsion. Additionally, this mod grants the unit 10% increased damage on all abilities.


    This Mod can only be applied to units that have a Melee ability.

    Essence Expulsion
    Consumes all (unrecognized string “charge” for Template:Icon)Essence Charges, dealing 8(unrecognized string “dmg entropy” for Template:Icon) to all adjacent units for each (unrecognized string “charge” for Template:Icon)Essence Charge consumed and staggers them.
    • High Impact: Staggers units, reducing action points and canceling defense modes.
    • Cooldown: 1Turn
    Action Accuracy Damage Range
    Single Action AP SingleUse.png All{icon|charge}} 100%Attribute Accuracy.png 8(unrecognized string “dmg entropy” for Template:Icon) 0Attribute Range.png
  • Mod Dvar FortificationTools.png
    Es'Teq Protector Incarnation
    Type Defense Mod - Shields
    Tier I
    Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
    Research Zealous Conviction
    Whenever this unit is hit with an attack, there is a 8(unrecognized string “str entropy” for Template:Icon) strength chance to apply Energy Drain to the attacker. If successful, this unit gains an (unrecognized string “charge” for Template:Icon)Essence Charge. Unlocks Ability: Essence Barrier. Additionaly, this mod grants the unit +1Attribute Shields.png.


    This Mod can only be applied to units that have Land Movement.

    Essence Barrier
    Consumes all (unrecognized string “charge” for Template:Icon)Essence Charges. The unit forms a barrier around themselves and all adjacent hexes, the unit and all allies within gain +2Attribute Shields.png per (unrecognized string “charge” for Template:Icon)Essence Charge consumed to create the barrier. After using this ability, the unit goes into Defense Mode.
    • Cooldown: 1Turn
    Action Accuracy Damage Range
    Single Action AP SingleUse.png All{icon|charge}} 100%Attribute Accuracy.png - 0Attribute Range.png
  • Mod Dvar FortificationTools.png
    Es'Teq Acolyte Incarnation
    Type Defense Mod - Shields
    Tier I
    Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
    Research Transmigration Rituals
    This unit gains 100{icon|moral}} for each (unrecognized string “charge” for Template:Icon)Essence Charge it carries. Unlocks Ability: Essence Transfer. Additionaly, this mod grants the unit +1Attribute Shields.png.


    This Mod can only be applied to non-Mindless units. Only one kind of Incarnation can be active at any time.

    Essence Transfer
    Target unit gains 2 stacks of Energy Drain, and the caster gains 2 stacks of (unrecognized string “charge” for Template:Icon)Essence Charge.
    • Cooldown: 1Turn
    Action Accuracy Damage Range
    Free Action AP Free.png 100%Attribute Accuracy.png - 3Attribute Range.png
  • Mod Dvar EmergencyReconstructionKit.png
    Empowered Drained
    Type Defensive Mod - Hit Points
    Tier II
    Base Cost 10Interface Production.png 10Interface Cosmite.png
    Research Transmigration Rituals
    The Drained gains +2(unrecognized string “dmg entropy” for Template:Icon) to their attacks for each (unrecognized string “charge” for Template:Icon)Essence Charge they have active. Additionally, their Mind Possesion ability is upgraded to Mind Dominance, which works on Tier III units. Additionally, this mod grants the unit +10Attribute HP.png.


    This Mod can only be applied to the the Drained.

  • Mod Dvar SuperPoweredPistons.png
    Es'Teq Conduit
    Type Offensive Mod
    Tier II
    Base Cost 10Interface Production.png/Interface Energy.png 10Interface Cosmite.png
    Research Dissemination Rituals
    Gives the unit a conduit to channel their Essence through, inflicting damage at range. Unlocks Ability: Essence Blast. Additionally, this mod grants the unit 20% increased damage on all abilities.


    This Mod can only be applied to units that have an ability that inherently Drains Essence.

    Essence Blast
    The unit consumes all (unrecognized string “charge” for Template:Icon)Essence Charges and channels them into a blast of Essence, dealing damage in a 1 hex radius area of effect.
    • Essence Blast: Deals +5(unrecognized string “dmg entropy” for Template:Icon) per (unrecognized string “charge” for Template:Icon)Essence Charge.
    • Ignores line of sight penalties
    • Cooldown: 2Turn
    Action Accuracy Damage Range
    Single Action AP SingleUse.png All(unrecognized string “charge” for Template:Icon) 100%Attribute Accuracy.png 8(unrecognized string “dmg entropy” for Template:Icon) 5Attribute Range.png
  • Mod Dvar Flare.png
    Empowered Ark
    Type Defense Mod - Shields
    Tier II
    Base Cost 10Interface Production.png/Interface Energy.png 10Interface Cosmite.png
    Research Sacred Providence
    | Empower a Quintessence Ark to unlock more powerful abilities. Communion can now link with up to 5 units. Additionally, this mod grants the unit +2Attribute Shields.png.


    This Mod can only be applied to the Quintessence Ark.

    Connect All In Communion
    Connects all units that are in the same army stack to the Quintessence Ark.
    • Can only be used once per battle.
    Action Accuracy Damage Range
    Full Action AP FullAction.png 100%Attribute Accuracy.png - 0Attribute Range.png
  • Mod Dvar ReactiveKineticBattery.png
    Es'Teq Lord Incarnation
    Type Defense Mod - Hit Points
    Tier III
    Base Cost 10Interface Production.png/Interface Energy.png 15Interface Cosmite.png
    Research Venerated Incarnation
    UMerge the mind of an Es'Teq Lord with the unit. Whenever this unit gains an (unrecognized string “charge” for Template:Icon)Essence Charge, they heal for 8Attribute HP.png. Unlocks Ability: Tithe. Additionally, this mod grants the unit +15Attribute HP.png.


    This Mod can only be applied to non-Mindless units.

    Tithe
    The unit reaches out and forcibly takes the (unrecognized string “charge” for Template:Icon)Essence Charges from target unit. All (unrecognized string “charge” for Template:Icon)Essence Charge from the target unit are transferred to the caster. This ability does not work on other Lords.
    • Cooldown: 2Turn
    Action Accuracy Damage Range
    Free Action AP Free.png 100%Attribute Accuracy.png - 5Attribute Range.png

NPC Faction Mods[edit]

Therians[edit]

  • Unknown.png
    Enhanced Limb Augments
    Influence Costs Relation Level Type Tier Costs
    40Interface Influence.png Peace Defense Mod - Armor I 10Interface Energy.png 5Interface Cosmite.png
    Augmented leg armor that gives Fast Movement and +2Kinetic resistance resistance. Additionally, this mod grants the unit +1Attribute Armor.png.


    This Mod can only be applied to infantry with Land Movement.

  • Unknown.png
    Therian Ally Insignia
    Influence Costs Relation Level Type Tier Costs
    50Interface Influence.png Friendship Defense Mod - Shields II 10Interface Energy.png 10Interface Cosmite.png
    Recognized as an ally of the Therians, this unit gains Therian Presence: When adjacent to another unit with Therian Presence, unit heals for 8Attribute HP.png at the end of the turn. Additionally, unit gains Primal Pheromones: Bioregeneration. Additionally, this mod grants the unit +2Attribute Shields.png.


    This Mod can only be applied to non-Mechanical and non-Therian units.

  • Unknown.png
    Hunter's Camouflage
    Influence Costs Relation Level Type Tier Costs
    50Interface Influence.png Friendship Defense Mod - Armor II 10Interface Energy.png 10Interface Cosmite.png
    Unit gains Flanker. Flanking attacks have a 12Strength kinetic.png strength chance (8Strength kinetic.png strength chance for repeating attacks) to apply Cripple for 3Turn. Additionally, this mod grants the unit +2Attribute Armor.png.


    This Mod can only be applied to Infantry units.

  • Unknown.png
    Hunter's Camouflage
    Influence Costs Relation Level Type Tier Costs
    60Interface Influence.png Integration Offensive Mod III 10Interface Energy.png 15Interface Cosmite.png
    Pheromone abilities can be triggered manually on Therian units. The pheromones will still activate normally. Additionally, this mod grants the unit +30% increased damage on all abilities.


    This Mod can only be applied to Therian units.

    Might of The Therians
    Trigger Pheromones
    • Can only be used once per battle
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png - 0Attribute Range.png