Difference between revisions of "Status effects"

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m (Blood Fury)
m (Debuffs)
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==Debuffs==
 
==Debuffs==
 
Some status effects come in the form of debuffs.
 
Some status effects come in the form of debuffs.
 +
 
===Bleeding===
 
===Bleeding===
{{:Bleeding}}
+
Debuff.
 +
 
 +
Unit has -2 {{icon|rst kinetic}}kinetic resistance and is taking 5 {{icon|dmg kinetic}} kinetic damage every turn.
 +
 
 
===Entangled===
 
===Entangled===
{{:Entangled}}
+
Debuff.
 +
 
 +
The unit cannot move, but can still perform actions.

Revision as of 19:48, 26 June 2020

In combat there are many status effects that can effect Units.

Buffs

Some status effects increase a unit's performance in battle.

Blood Fury

Buff.

Unit is filled with rage, casing it to deal +10% Damage and regenerate 4 Attribute HP.png per turn for each stack of Rage.

Debuffs

Some status effects come in the form of debuffs.

Bleeding

Debuff.

Unit has -2 Kinetic resistancekinetic resistance and is taking 5 Damage Kinetic.png kinetic damage every turn.

Entangled

Debuff.

The unit cannot move, but can still perform actions.