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Difference between revisions of "Skills"

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{{Version|Pre-release}}
+
{{Version|1.0}}
 
Every level above 1 grants a hero 5 skill points to use on hero upgrades.
 
Every level above 1 grants a hero 5 skill points to use on hero upgrades.
  
 
== Global ==
 
== Global ==
{{SVersion|Pre-release}}
+
{{SVersion|1.0}}
{| class="mildtable sortable" width="75%"
+
{| class="mildtable sortable"
|-
+
! width="1%" class="unsortable" |
! width="1%" class="unsortable" |  
 
 
! width="15%" | Skill
 
! width="15%" | Skill
! width="1%" | Skill Points
+
! width="1%" | {{icon|skill point}}
! width="10%" | Requirements
+
! width="13%" | Requirements
! width="40%" class="unsortable" | Effects
+
! width="70%" class="unsortable" | Effects
 
|- id="Piloting"
 
|- id="Piloting"
| [[File:HeroSkill Global Pilot.png | 50px ]]  
+
| [[File:HeroSkill Global Pilot.png|50px]]  
|| Piloting  
+
| Piloting  
|| 5  
+
| 5  
|
+
|  
|| The hero can now equip Tier I and Tier II vehicles.
+
| The hero can now equip Tier I and Tier II vehicles.
 
|- id="Piloting (Advanced)"
 
|- id="Piloting (Advanced)"
| [[File:HeroSkill Global Pilot.png | 50px ]]  
+
| [[File:HeroSkill Global Pilot.png|50px]]  
|| Piloting (Advanced)  
+
| Piloting (Advanced)  
|| 10 || Level 8 </br> Piloting  
+
| 10
|| The hero can now equip Tier III vehicles.
+
|Level 8, Piloting  
 +
| The hero can now equip Tier III vehicles.
 
|- id="Dead Eye 1"
 
|- id="Dead Eye 1"
| [[File:HeroSkill Global DeadEye 2.png | 50px ]]  
+
| [[File:HeroSkill Global DeadEye 2.png|50px]]  
|| Dead Eye 1  
+
| Dead Eye 1  
|| 2  
+
| 2  
||
+
|
|| All attacks gain {{green|5%}} more {{icon|accuracy|24px}} accuracy and {{icon|critical hit|24px}} critical chance.
+
| All attacks gain {{green|5%}} more {{icon|accuracy|24px}} accuracy and critical chance.
 
|- id="Dead Eye 2"
 
|- id="Dead Eye 2"
| [[File:HeroSkill Global DeadEye 2.png | 50px ]]  
+
| [[File:HeroSkill Global DeadEye 2.png|50px]]  
|| Dead Eye 2  
+
| Dead Eye 2  
|| 4  
+
| 4  
|| Dead Eye 1  
+
| Dead Eye 1  
|| All attacks gain {{green|5%}} more {{icon|accuracy|24px}} accuracy and {{icon|critical hit|24px}} critical chance.
+
| All attacks gain {{green|5%}} more {{icon|accuracy}} accuracy and critical chance.
 
|- id="Dead Eye 3"
 
|- id="Dead Eye 3"
| [[File:HeroSkill Global DeadEye 2.png | 50px ]]  
+
| [[File:HeroSkill Global DeadEye 2.png|50px]]  
|| Dead Eye 3  
+
| Dead Eye 3  
|| 6  
+
| 6  
|| Dead Eye 2  
+
| Dead Eye 2  
|| All attacks gain {{green|5%}} more {{icon|accuracy|24px}} accuracy and {{icon|critical hit|24px}} critical chance.
+
| All attacks gain {{green|5%}} more {{icon|accuracy}} accuracy and critical chance.
 
|- id="Close Quarters Specialist 1"
 
|- id="Close Quarters Specialist 1"
| [[File:HeroSkill Global CloseQuarterSpec 2.png | 50px]]  
+
| [[File:HeroSkill Global CloseQuarterSpec 2.png|50px]]  
|| Close Quarters Specialist 1  
+
| Close Quarters Specialist 1  
|| 2  
+
| 2  
||  
+
|
|| Increase damage dealt with melee weapons by {{green|10%}}.
+
| Increase damage dealt with melee weapons by {{green|10%}}.
 
|- id="Close Quarters Specialist 2"
 
|- id="Close Quarters Specialist 2"
| [[File:HeroSkill Global CloseQuarterSpec 2.png | 50px]]  
+
| [[File:HeroSkill Global CloseQuarterSpec 2.png|50px]]  
|| Close Quarters Specialist 2  
+
| Close Quarters Specialist 2  
|| 4  
+
| 4  
|| Close Quarters Specialist 1  
+
| Close Quarters Specialist 1  
|| Increase damage dealt with melee weapons by {{green|10%}}.
+
| Increase damage dealt with melee weapons by {{green|10%}}.
 
|- id="Close Quarters Specialist 3"
 
|- id="Close Quarters Specialist 3"
| [[File:HeroSkill Global CloseQuarterSpec 2.png | 50px]]  
+
| [[File:HeroSkill Global CloseQuarterSpec 2.png|50px]]  
|| Close Quarters Specialist 3  
+
| Close Quarters Specialist 3  
|| 6  
+
| 6  
|| Close Quarters Specialist 2  
+
| Close Quarters Specialist 2  
|| Increase damage dealt with melee weapons by {{green|10%}}.
+
| Increase damage dealt with melee weapons by {{green|10%}}.
 
|- id="Ranged Specialist 1"
 
|- id="Ranged Specialist 1"
| [[File:HeroSkill Global RangedSpec 2.png | 50px]]  
+
| [[File:HeroSkill Global RangedSpec 2.png|50px]]  
|| Ranged Specialist 1  
+
| Ranged Specialist 1  
|| 2  
+
| 2  
||  
+
|
|| Increase damage dealt with ranged weapons by {{green|10%}}.
+
| Increase damage dealt with ranged weapons by {{green|10%}}.
 
|- id="Ranged Specialist 2"
 
|- id="Ranged Specialist 2"
| [[File:HeroSkill Global RangedSpec 2.png | 50px]]  
+
| [[File:HeroSkill Global RangedSpec 2.png|50px]]  
|| Ranged Specialist 2  
+
| Ranged Specialist 2  
|| 4  
+
| 4  
|| Ranged Specialist 1  
+
| Ranged Specialist 1  
|| Increase damage dealt with ranged weapons by {{green|10%}}.
+
| Increase damage dealt with ranged weapons by {{green|10%}}.
 
|- id="Ranged Specialist 3"
 
|- id="Ranged Specialist 3"
| [[File:HeroSkill Global RangedSpec 2.png | 50px]]  
+
| [[File:HeroSkill Global RangedSpec 2.png|50px]]  
|| Ranged Specialist 3  
+
| Ranged Specialist 3  
|| 6  
+
| 6  
|| Ranged Specialist 2  
+
| Ranged Specialist 2  
|| Increase damage dealt with ranged weapons by {{green|10%}}.
+
| Increase damage dealt with ranged weapons by {{green|10%}}.
 
|- id="Vitality 1"
 
|- id="Vitality 1"
| [[File:HeroSkill Global Vitality 2.png | 50px]]  
+
| [[File:HeroSkill Global Vitality 2.png|50px]]  
|| Vitality 1  
+
| Vitality 1  
|| 2  
+
| 2  
||  
+
|
|| The Hero Gains {{green|10}} {{icon|hp|24px}} Hit Points.
+
| The Hero Gains {{green|10}}{{icon|hp}}.
 
|- id="Vitality 2"
 
|- id="Vitality 2"
| [[File:HeroSkill Global Vitality 2.png | 50px]]  
+
| [[File:HeroSkill Global Vitality 2.png|50px]]  
|| Vitality 2  
+
| Vitality 2  
|| 4  
+
| 4  
|| Vitality 1  
+
| Vitality 1  
|| The Hero Gains {{green|10}} {{icon|hp|24px}} Hit Points.
+
| The Hero Gains {{green|10}}{{icon|hp}}.
 
|- id="Vitality 3"
 
|- id="Vitality 3"
| [[File:HeroSkill Global Vitality 2.png | 50px]]  
+
| [[File:HeroSkill Global Vitality 2.png|50px]]  
|| Vitality 3  
+
| Vitality 3  
|| 6  
+
| 6  
|| Vitality 2  
+
| Vitality 2  
|| The Hero Gains {{green|10}} {{icon|hp|24px}} Hit Points.
+
| The Hero Gains {{green|10}}{{icon|hp}}.
 
|- id="Air Commander"
 
|- id="Air Commander"
| [[File:Unitcategory AirCommander.png | 50px]]  
+
| [[File:Unitcategory AirCommander.png|50px]]  
|| Air Commander  
+
| Air Commander  
|| 4  
+
| 4  
||  
+
|
|| All Air units in the hero's army deal {{green|10%}} additional damage. </br> Only functions when the hero is the army's commander.
+
| All Air units in the hero's army deal {{green|10%}} additional damage.
 +
* Only functions when the hero is the army's commander
 
|- id="All-round Awareness"
 
|- id="All-round Awareness"
| [[File:HeroSkill Global AllAroundAwareness.png | 50px]]  
+
| [[File:HeroSkill Global AllAroundAwareness.png|50px]]  
|| All-round Awareness  
+
| All-round Awareness  
|| 4  
+
| 4  
|| Level 6  
+
| Level 6  
|| The hero can no longer be flanked.
+
| The hero can no longer be flanked.
 
|- id="Counter Attack"
 
|- id="Counter Attack"
| [[File:HeroSkill Global CounterAttack.png | 50px]]  
+
| [[File:HeroSkill Global CounterAttack.png|50px]]  
|| Counter Attack  
+
| Counter Attack  
|| 3  
+
| 3  
|| Level 4  
+
| Level 4  
|| Melee Overwatch can no longer be cancelled by {{icon|stagger|24px}} Stagger, and will never miss.
+
| Melee Overwatch can no longer be cancelled by stagger, and will never miss.
 
|- id="Ground Commander"
 
|- id="Ground Commander"
| [[File:Unitcategory GroundCommander.png | 50px]]  
+
| [[File:Unitcategory GroundCommander.png|50px]]  
|| Ground Commander  
+
| Ground Commander  
|| 4  
+
| 4  
||  
+
|
|| All Heavy Ground units in the hero's army deal {{green|10%}} additional damage. </br> Only functions when the hero is the army's commander.
+
| All Heavy Ground units in the hero's army deal {{green|10%}} additional damage.
 +
* Only functions when the hero is the army's commander
 
|- id="Infantry Commander"
 
|- id="Infantry Commander"
| [[File:Unitcategory InfrantryCommander.png | 50px]]  
+
| [[File:Unitcategory InfrantryCommander.png|50px]]  
|| Infantry Commander  
+
| Infantry Commander  
|| 4  
+
| 4  
||  
+
|
|| All Light Ground units in the hero's army deal {{green|10%}} additional damage. </br> Only functions when the hero is the army's commander.
+
| All Light Ground units in the hero's army deal {{green|10%}} additional damage.
 +
* Only functions when the hero is the army's commander
 
|- id="Modular Extension"
 
|- id="Modular Extension"
| [[File:HeroSkill Global PrimaryModExtension.png | 50px]]  
+
| [[File:HeroSkill Global PrimaryModExtension.png|50px]]  
|| Modular Extension  
+
| Modular Extension  
|| 8  
+
| 8  
|| Level 8  
+
| Level 8  
|| Allows the hero to equip an extra mod.
+
| Allows the hero to equip an extra mod.
 
|- id="Steady Aim"
 
|- id="Steady Aim"
| [[File:HeroSkill Global SteadyAim.png | 50px]]  
+
| [[File:HeroSkill Global SteadyAim.png|50px]]  
|| Steady Aim  
+
| Steady Aim  
|| 2  
+
| 2  
||  
+
|
|| Attacks with ranged weapons are {{green|15%}} more {{icon|accuracy|24px}} accurate when fired from cover.  
+
| Attacks with ranged weapons are {{green|15%}} more {{icon|accuracy}} accurate when fired from cover.  
 
|- id="Watchman"
 
|- id="Watchman"
| [[File:HeroSkill Global Watchman.png | 50px]]  
+
| [[File:HeroSkill Global Watchman.png|50px]]  
|| Watchman  
+
| Watchman  
|| 2  
+
| 2  
|| Level 4  
+
| Level 4  
|| The hero gains Overwatch on all primary ranged attacks, and has increased {{green|20%}} {{icon|accuracy|24px}} accuracy with Overwatch attacks.  
+
| The hero gains overwatch on all primary ranged attacks, and has increased {{green|20%}}{{icon|accuracy}} accuracy with overwatch attacks.  
 
|}
 
|}
  
 
== Faction ==
 
== Faction ==
{{SVersion|Pre-release}}
+
{{SVersion|1.0}}
 
=== Amazon ===
 
=== Amazon ===
 
{| class="mildtable sortable" width="100%"
 
{| class="mildtable sortable" width="100%"
 
! width="1%" class="unsortable" |
 
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="15%" | Skill
! width="60%" class="unsortable" | Effects
 
! width="20%" | Requirements
 
 
! width="1%" | {{icon|skill point}}
 
! width="1%" | {{icon|skill point}}
|- id="Renewal"
+
! width="13%" | Requirements
| [[File:HeroSkill Amazon Renewal.png|50px]] || Renewal
+
! width="70%" class="unsortable" | Effects
| Heal a friendly Biological or Cyborg unit for {RenewValue}[hp/]
+
|- id="Animal Discipline"
|
+
| [[File:HeroSkill Amazon AnimalDiscipline.png|50px]]
| AAA
+
| Animal Discipline
|- id="War Cry"
+
| 3
| [[File:HeroSkill Amazon WarCry.png|50px]] || War Cry
+
| Level 4
| Friendly units within {WarCryRange} hexes of the hero gain {WarCryDamage}% increased damage for {WarCryDuration}[turn/]
+
| Animals units in this hero's stack are more strictly handled and taken care of, giving Animal and Mounted units {{green|+5}}{{icon|hp}} and {{green|+200}}{{icon|moral}}.
* Unit has {WarCryDamage}% increased damage.
+
* Only functions when the hero is the army's commander
|
 
| AAA
 
 
|- id="Biology Expert"
 
|- id="Biology Expert"
| [[File:HeroSkill Amazon BiologyExpert.png|50px]] || Biology Expert
+
| [[File:HeroSkill Amazon BiologyExpert.png|50px]]
| The hero trains its army on the properties of Biochemical weapons and how to improve their bodies, giving Biological units in the army +{BiologyExpertResistanceBio}[DefenseBio/] resistance.[br/]Only functions when the hero is the army's commander.
+
| Biology Expert
|
+
| 3
| AAA
 
|- id="Visual Acuity"
 
| [[File:HeroSkill Amazon VisionAcuity.png|50px]] || Visual Acuity
 
| The hero gains one extra hex of range when in cover.
 
 
|
 
|
| AAA
+
| The hero trains its army on the properties of Biochemical weapons and how to improve their bodies, giving Biological units in the army {{green|+2}}{{icon|rst bio}}.
 +
* Only functions when the hero is the army's commander
 
|- id="Call of the Wild"
 
|- id="Call of the Wild"
| [[File:HeroSkill Amazon CallOfTheWild.png|50px]] || Call of the Wild
+
| [[File:HeroSkill Amazon CallOfTheWild.png|50px]]
| Call a random wildlife unit to an adjacent hex to aid you in combat.
+
| Call of the Wild
 +
| 8
 +
| Level 12
 +
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
 +
100%{{icon|accuracy}} 1{{icon|range}}<br/>
 +
Call a random wildlife unit to an adjacent hex to aid you in combat.
 +
* Only affects ground targets
 +
* Can only be used once per battle
 +
|- id="Ranger Training"
 +
| [[File:HeroSkill Amazon RangerTraining.png|50px]]
 +
| Ranger Training
 +
| 3
 +
| Level 8
 +
| The hero trains their units in the art of forest stealth. All units in the stack gain {{blue|Forest Camouflage}}.
 +
* Only functions when the hero is the army's commander
 +
|- id="Renewal"
 +
| [[File:HeroSkill Amazon Renewal.png|50px]]
 +
| Renewal
 +
| 4
 
|
 
|
| AAA
+
| Heal a friendly Biological or Cyborg unit for {{green|+5}}{{icon|hp}}.
|- id="Animal Discipline"
+
|- id="Visual Acuity"
| [[File:HeroSkill Amazon AnimalDiscipline.png|50px]] || Animal Discipline
+
| [[File:HeroSkill Amazon VisionAcuity.png|50px]]
| Animals units in this hero's stack are more strictly handled and taken care of, giving Animal and Mounted units +{AnimalDisciplineHealth}[HP/] and {MoraleBonus}[br/]Only functions when the hero is the army's commander.
+
| Visual Acuity
* This unit is handled strictly, boosting its combat capabilities. Unit gains +{AnimalDisciplineHealth}[HP/] and {MoraleBonus}
+
| 3
 
|
 
|
| AAA
+
| The hero gains one extra hex of range when in cover.
|- id="Ranger Training"
+
|- id="War Cry"
| [[File:HeroSkill Amazon RangerTraining.png|50px]] || Ranger Training
+
| [[File:HeroSkill Amazon WarCry.png|50px]]
| The hero trains their units in the art of forest stealth. All units in the stack gain [abilityblue]Forest Camouflage[/abilityblue].[br/]Only functions when the hero is the army's commander.
+
| War Cry
|
+
| 4
| AAA
+
| Level 4
 +
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
 +
100%{{icon|accuracy}} 0{{icon|range}}<br/>
 +
Friendly units within 2 hexes of the hero gain {{green|20%}} increased damage for 3{{icon|turn}}.
 +
* Can only be used once per battle
 
|}
 
|}
  
Line 196: Line 214:
 
! width="1%" class="unsortable" |
 
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="15%" | Skill
! width="60%" class="unsortable" | Effects
 
! width="20%" | Requirements
 
 
! width="1%" | {{icon|skill point}}
 
! width="1%" | {{icon|skill point}}
 +
! width="13%" | Requirements
 +
! width="70%" class="unsortable" | Effects
 +
|- id="Assimilate"
 +
| [[File:HeroSkill Assembly Assimilate.png|50px]]
 +
| Assimilate
 +
| 2
 +
|
 +
| This unit repairs itself with parts from its foes. Successfully melee attacking non-Mineral and non-Ethereal units heals this unit for {{green|+6}}{{icon|hp}} per hit.
 
|- id="Battlefield Repairs"
 
|- id="Battlefield Repairs"
| [[File:HeroSkill Assembly BattlefieldRepairs.png|50px]] || Battlefield Repairs
+
| [[File:HeroSkill Assembly BattlefieldRepairs.png|50px]]
| Being an expert in repairs, the hero heals each Cyborg and Mechanical unit in the army for {BattlefieldHeal} after each battle.[br/]Only functions when the hero is the army's commander.
+
| Battlefield Repairs
* Heals for {BattlefieldHeal} after each battle.
+
| 4
|
+
| Level 4
| AAA
+
| Being an expert in repairs, the hero heals each Cyborg and Mechanical unit in the army for {{green|+12}}{{icon|hp}} after each battle.
 +
* Only functions when the hero is the army's commander.
 
|- id="Cybernetic Overdrive"
 
|- id="Cybernetic Overdrive"
| [[File:HeroSkill Assembly CyberneticOverdrive.png|50px]] || Cybernetic Overdrive
+
| [[File:HeroSkill Assembly CyberneticOverdrive.png|50px]]
| The hero can manipulate friendly Cyborg units. Target friendly Cyborg unit has all their action points refilled. [br/]Doesn't work on units that are unable to move and take actions.
+
| Cybernetic Overdrive
|
+
| 3
| AAA
+
| Level 4
 +
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
 +
100%{{icon|accuracy}} 7{{icon|range}}<br/>
 +
The hero can manipulate friendly Cyborg units. Target friendly Cyborg unit has all their action points refilled.
 +
* Doesn't work on units that are unable to move and take actions.
 +
* Can only be used once per battle
 
|- id="Nanite Boosters"
 
|- id="Nanite Boosters"
| [[File:HeroSkill Assembly NaniteBoosters.png|50px]] || Nanite Boosters
+
| [[File:HeroSkill Assembly NaniteBoosters.png|50px]]
| Advanced nanite boosters provide all units in the army with +{NaniteResistance} resistance to all status effects.[br/]Only functions when the hero is the army's commander.
+
| Nanite Boosters
* The hero's nanite boosters give this unit +{NaniteResistance} resistance to all status effects.
+
| 3
 
|
 
|
| AAA
+
| Advanced nanite boosters provide all units in the army with {{green|+2}} resistance to all status effects.
 +
* Only functions when the hero is the army's commander.
 
|- id="Stunning Discharge"
 
|- id="Stunning Discharge"
| [[File:HeroSkill Assembly StunningDischarge.png|50px]] || Stunning Discharge
+
| [[File:HeroSkill Assembly StunningDischarge.png|50px]]
| The hero has a built in discharge module. When activated, it deals damage to all adjacent friendly and enemy units.  
+
| Stunning Discharge
|
+
| 3
| AAA
+
| Level 6
 +
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
 +
100%{{icon|accuracy}} 10{{icon|dmg arc}} 0{{icon|range}}<br/>
 +
The hero has a built in discharge module. When activated, it deals damage to all adjacent friendly and enemy units.
 +
* {{green|Stun}}: 8{{icon|str arc}} strength chance to apply {{red|Stunned}} to non-Ethereal for 1{{icon|turn}}. If resisted, apply {{red|Static Charge}} instead.
 +
* Cooldown: 2{{icon|turn}}
 
|- id="Stabilizers"
 
|- id="Stabilizers"
| [[File:HeroSkill Assembly Stabilizers.png|50px]] || Stabilizers
+
| [[File:HeroSkill Assembly Stabilizers.png|50px]]  
| Advanced stabilizers grant the hero one level of [abilityblue]Stagger Resistance.[/abilityblue]
+
| Stabilizers
 +
| 2
 
|
 
|
| AAA
+
| Advanced stabilizers grant the hero one level of Stagger Resistance.
 +
|- id="Reassemble"
 +
| [[File:HeroSkill Assembly Reassemble.png|50px]]
 +
| Reassemble
 +
| 5
 +
| Level 8
 +
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
 +
100%{{icon|accuracy}} 1{{icon|range}}<br/>
 +
Target a dead light Cyborg ground unit to bring it back to life with 50% of its max {{icon|hp}}. Target a living Cyborg to heal it for {{green|+35}}{{icon|hp}}. Cannot target self.
 +
* Only affects ground targets
 +
* Can only be used once per battle
 
|}
 
|}
  
Line 232: Line 279:
 
! width="1%" class="unsortable" |
 
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="15%" | Skill
! width="60%" class="unsortable" | Effects
 
! width="20%" | Requirements
 
 
! width="1%" | {{icon|skill point}}
 
! width="1%" | {{icon|skill point}}
|- id="Siege Master"
+
! width="13%" | Requirements
| [[File:HeroSkill Dvar SiegeMaster.png|50px]] || Siege Master
+
! width="70%" class="unsortable" | Effects
| All units in this hero's army gain +{SiegeMasterResist} damage resistance in all channels while in cover.[br/]Only functions when the hero is the army's commander.
 
* '''Siege Master's Guidance''' -- Has +{SiegeMasterResist} damage resistance in all channels while in cover.
 
|
 
| AAA
 
 
|- id="Armorer"
 
|- id="Armorer"
| [[File:HeroSkill Dvar Armorer.png|50px]] || Armorer
+
| [[File:HeroSkill Dvar Armorer.png|50px]]
| All units in this hero's army gain +{ArmorerArmor}[armor/].[br/]Only functions when the hero is the army's commander.
+
| Armorer
* Has +{ArmorerArmor}[armor/]
+
| 5
|
+
| Level 6
| AAA
+
| All units in this hero's army gain {{green|+1}}{{icon|armor}}.
 +
* Only functions when the hero is the army's commander.
 +
|- id="Hardiness Training"
 +
| [[File:HeroSkill Dvar HardinessTraining.png|50px]]
 +
| Hardiness Training
 +
| 3
 +
| Level 4
 +
| All units in this hero's army gain +2 resistance against status effects.
 +
* Only functions when the hero is the army's commander.
 
|- id="Incentivize"
 
|- id="Incentivize"
| [[File:HeroSkill Dvar Incentivize.png|50px]] || Incentivize
+
| [[File:HeroSkill Dvar Incentivize.png|50px]]
| AAA
+
| Incentivize
 +
| 3
 
|
 
|
| AAA
+
| Active Ability: Single action [[File:AP SingleUse.png|24px]] <br/>
 +
100%{{icon|accuracy}} 1{{icon|range}}<br/>
 +
Target friendly Dvar unit gains {{blue|Motivated}}, granting {{green|+400}}{{icon|moral}} until the end of combat.
 +
* Cooldown: 2{{icon|turn}}
 
|- id="Juggernaut"
 
|- id="Juggernaut"
| [[File:HeroSkill Dvar Juggernaut.png|50px]] || Juggernaut
+
| [[File:HeroSkill Dvar Juggernaut.png|50px]]
| The hero gains [abilityblue]Juggernaut[/abilityblue], allowing them to walk through obstacles. Doing so destroys the obstacle.
+
| Juggernaut
 +
| 2
 
|
 
|
| AAA
+
| The hero gains {{blue|Juggernaut}}, allowing them to walk through obstacles. Doing so destroys the obstacle.
 +
|- id="Siege Master"
 +
| [[File:HeroSkill Dvar SiegeMaster.png|50px]]
 +
| Siege Master
 +
| 5
 +
|
 +
| All units in this hero's army gain +2 damage resistance in all channels while in cover.
 +
* Only functions when the hero is the army's commander.
 
|- id="Stubborn"
 
|- id="Stubborn"
| [[File:HeroSkill Dvar Stubborn.png|50px]] || Stubborn
+
| [[File:HeroSkill Dvar Stubborn.png|50px]]
| The hero gains [abilityblue]stagger immunity[/abilityblue].
+
| Stubborn
|
+
| 3
| AAA
+
| Level 4
|- id="Hardiness Training"
+
| The hero gains {{blue|stagger immunity}}.
| [[File:HeroSkill Dvar HardinessTraining.png|50px]] || Hardiness Training
 
| All units in this hero's army gain +{StatusEffectResist} resistance against status effects.
 
* Has +{StatusEffectResist} resistance against status effects.
 
|
 
| AAA
 
 
|- id="Nitro Battery"
 
|- id="Nitro Battery"
| [[File:HeroSkill Dvar NitroBattery.png|50px]] || Nitro Battery
+
| [[File:HeroSkill Dvar NitroBattery.png|50px]]
| AAA
+
| Nitro Battery
|
+
| 5
| AAA
+
| Level 8
 +
| Active Ability: Single action [[File:AP SingleUse.png|24px]] <br/>
 +
100%{{icon|accuracy}}} 1{{icon|range}}<br/>
 +
Charge up target Mechanical or Cyborg unit, dispelling all negative status effects and giving it {{blue|Boosted}}, granting it Fast Movement and increasing its damage by {{green|20%}} for 3{{icon|turn}}.
 +
* Cooldown: 1{{icon|turn}}
 
|}
 
|}
  
 
=== Kir'ko ===
 
=== Kir'ko ===
{| class="mildtable sortable" width="75%"
+
{| class="mildtable sortable"
! width="1%" class="unsortable" |  
+
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="15%" | Skill
! width="1%" | Skill Points
+
! width="1%" | {{icon|skill point}}
! width="10%" | Requirements
+
! width="13%" | Requirements
! width="40%" class="unsortable" | Effects
+
! width="70%" class="unsortable" | Effects
 
|- id="Echo of the Hivemind"
 
|- id="Echo of the Hivemind"
| [[File:HeroSkill Kirko EchoOfTheHivemind.png | 50px]]  
+
| [[File:HeroSkill Kirko EchoOfTheHivemind.png|50px]]  
 
| Echo of the Hivemind  
 
| Echo of the Hivemind  
| 2{{icon|skill point|24px}}
+
| 2
 
| Level 4  
 
| Level 4  
| The hero provides an additional {{green|+2}} {{icon|shields|24px}} to adjacent units with [[File:UnitCategory SwarmShield.png | 24px]] Swarm Shield.
+
| The hero provides an additional {{green|+2}}{{icon|shields}} to adjacent units with [[File:UnitCategory SwarmShield.png | 24px]] Swarm Shield.
 
|- id="Frenzied Assault"
 
|- id="Frenzied Assault"
| [[File:HeroSkill Kirko FrenziedAssault.png | 50px]]
+
| [[File:HeroSkill Kirko FrenziedAssault.png|50px]]
 
| Frenzied Assault
 
| Frenzied Assault
| 3{{icon|skill point|24px}}
+
| 3
 
|
 
|
| This unit's melee attacks give it Frenzy, adding {{green|+10%}} melee damage per successful melee attack, stacking with itself and lasting 2 {{icon|turn|24px}}  
+
| This unit's melee attacks give it Frenzy, adding {{green|+10%}} melee damage per successful melee attack, stacking with itself and lasting 2{{icon|turn}}  
 
|- id="Fury of the Swarm"
 
|- id="Fury of the Swarm"
| [[File:HeroSkill Kirko FuryOfTheSwarm.png | 50px]]
+
| [[File:HeroSkill Kirko FuryOfTheSwarm.png|50px]]
 
| Fury of the Swarm
 
| Fury of the Swarm
| 4{{icon|skill point|24px}}
+
| 4
 
|
 
|
 
| Adjacent units with Swarm Shield gain {{green|+20%}} damage to all abilities.
 
| Adjacent units with Swarm Shield gain {{green|+20%}} damage to all abilities.
 
|- id="Guiding Presence"
 
|- id="Guiding Presence"
| [[File:HeroSkill Kirko GuidingPresence.png | 50px]]
+
| [[File:HeroSkill Kirko GuidingPresence.png|50px]]
 
| Guiding Presence
 
| Guiding Presence
| 8{{icon|skill point|24px}}
+
| 8
 
| Level 12
 
| Level 12
| Guiding Presence
+
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
Active Ability: Full Action [[File:AP FullAction.png | 24px]] </br>
+
100%{{icon|accuracy}} 0{{icon|range}}<br/>
100% {{icon|accuracy|24px}} Accuracy 0 {{icon|range|24px}} range. </br>
+
Grants all friendly units {{green|+25%}} accuracy and {{green|+2}} maximum and optimal range for 2{{icon|turn}}.
Grants all friendly units {{green|+25%}} accuracy and {{green|+2}} maximum and optimal range for 2 {{icon|turn|24px}}. </br>
+
* Cooldown: 4{{icon|turn}}
* Cooldown: 4 {{icon|turn|24px}}
 
(Psionic Buff)
 
 
|- id="Invigorating Pheromones"
 
|- id="Invigorating Pheromones"
| [[File:HeroSkill Kirko InvigoratingPheromones.png | 50px]]
+
| [[File:HeroSkill Kirko InvigoratingPheromones.png|50px]]
 
| Invigorating Pheromones
 
| Invigorating Pheromones
| 3{{icon|skill point|24px}}
+
| 3
 
| Level 6
 
| Level 6
| All Biological units in this hero's army gain {{green|+5}} maximum {{icon|hp|24px}} hit points.  
+
| All Biological units in this hero's army gain {{green|+5}} maximum {{icon|hp}}.  
 
|- id="Selfless Sacrifice"
 
|- id="Selfless Sacrifice"
| [[File:HeroSkill Kirko SelflessSacrifice.png | 50px]]
+
| [[File:HeroSkill Kirko SelflessSacrifice.png|50px]]
 
| Selfless Sacrifice
 
| Selfless Sacrifice
| 3{{icon|skill point|24px}}
+
| 3
 
|
 
|
| Absorb Pain </br>
+
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
Active Ability: Single Action [[File:AP SingleUse.png | 24px]] </br>
+
100%{{icon|accuracy}} 7{{icon|range}}<br/>
100% {{icon|accuracy|24px}} Accuracy 7 {{icon|range|24px}} range. </br>
+
This unit links itself to the target frienly unit. Damage dealt to the linked unit is reduced by {{green|35%}} and is dealt to this unit instead. The effect lasts until end of combat. Absorb Pain cannot be used on Mechanical units, Colony Defenses or other units with Absorb Pain.
This unit links itself to the target frienly unit. Damage dealt to the linked unit is reduced by {{green|35%}}
+
* Can only be used once per battle
and is dealt to this unit instead. The effect lasts until end of combat. </br>
 
Absorb Pain cannot be used on Mechanical units, Colony Defenses or other units with Absorb Pain. </br>
 
* Can only be used once per battle.
 
(Psionic Buff)
 
 
|- id="Shrouded Step"
 
|- id="Shrouded Step"
| [[File:HeroSkill Kirko ShroudedStep.png | 50px]]
+
| [[File:HeroSkill Kirko ShroudedStep.png|50px]]
 
| Shrouded Step
 
| Shrouded Step
| 3{{icon|skill point|24px}}
+
| 3
 
| Level 4
 
| Level 4
| Shrouded Step </br>
+
| Active Ability: Leave one action [[File:AP LeaveOneActionPoint.png|24px]]<br/>
Active Ability: Leave One Action [[File:AP LeaveOneActionPoint.png | 24px]] </br>
+
100%{{icon|accuracy}} 4{{icon|range}}<br/>
100% {{icon|accuracy|24px}} Accuracy 4 {{icon|range|24px}} range. </br>
+
Channeling their Psionic powers, this unit teleports themselves, spreading a cloud of obscuring smoke in a 1 hex radius around the target hex's location. Units inside that area are 40% harder to hit.
Channeling their Psionic powers, this unit teleports themselves, spreading a cloud of obscuring smoke in a 1 hex radius around the target hex's location. </br>
+
* Cooldown: 3{{icon|turn}}
Units inside that area are 40% harder to hit.
 
* Cooldown: 3{{icon|turn|24px}}
 
(Psionic Buff)
 
 
|}
 
|}
  
Line 348: Line 399:
 
! width="1%" class="unsortable" |
 
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="15%" | Skill
! width="60%" class="unsortable" | Effects
 
! width="20%" | Requirements
 
 
! width="1%" | {{icon|skill point}}
 
! width="1%" | {{icon|skill point}}
 +
! width="13%" | Requirements
 +
! width="70%" class="unsortable" | Effects
 
|- id="Backstab"
 
|- id="Backstab"
| [[File:HeroSkill Syndicate Backstab.png|50px]] || Backstab
+
| [[File:HeroSkill Syndicate Backstab.png|50px]]
| Able to exploit any and all opportunities, this hero has the [abilityblue]Flanker[/abilityblue], dealing 25% more damage when flanking enemies.
+
| Backstab
| Hero level 6
 
 
| 4
 
| 4
 +
| Level 6
 +
| Able to exploit any and all opportunities, this hero has the {{blue|Flanker}}, dealing 25% more damage when flanking enemies.
 
|- id="Subterfuge"
 
|- id="Subterfuge"
| [[File:HeroSkill Syndicate CounterAttack.png|50px]] || Subterfuge
+
| [[File:HeroSkill Syndicate CounterAttack.png|50px]]
| Employing subterfuge, the hero gains [abilityblue]Universal Camouflage[/abilityblue].
+
| Subterfuge
 +
| 3
 
|
 
|
| 3
+
| Employing subterfuge, the hero gains {{blue|Universal Camouflage}}.
 
|- id="Strategic Operations Support"
 
|- id="Strategic Operations Support"
| [[File:HeroSkill Syndicate OperationalSupport.png|50px]] || Strategic Operations Support
+
| [[File:HeroSkill Syndicate OperationalSupport.png|50px]]
| Operation strength is increased by {{green|+6}} on operations that target sectors with this hero in them.
+
| Strategic Operations Support
 +
| 2
 
|
 
|
| 2
+
| Operation strength is increased by {{green|+6}}{{icon|op strength}} on operations that target sectors with this hero in them.
 
|- id="Shield Battery"
 
|- id="Shield Battery"
| [[File:HeroSkill Syndicate ShieldBattery.png|50px]] || Shield Battery
+
| [[File:HeroSkill Syndicate ShieldBattery.png|50px]]
| A state-of-the-art shield battery increases the entire army's defenses. All units gain {ShieldShields}.[br/]Only functions when the hero is the army's commander.
+
| Shield Battery
* This unit gains {shields} from the shield battery carried by the commanding hero.
 
| Hero level 4
 
 
| 4
 
| 4
 +
| Level 4
 +
| A state-of-the-art shield battery increases the entire army's defenses. All units gain {{green|+1}}{{icon|shields}}.
 +
* Only functions when the hero is the army's commander
 
|- id="Keen Sight"
 
|- id="Keen Sight"
| [[File:HeroSkill Syndicate PsiTecShield.png|50px]] || Keen Sight
+
| [[File:HeroSkill Syndicate PsiTecShield.png|50px]]
| Hero gains [abilityblue]Farsight[/abilityblue], and has [abilityblue]Agile Overwatch[/abilityblue] when using Overwatch.
+
| Keen Sight
 +
| 6
 
|
 
|
| 6
+
| Hero gains {{blue|Farsight}}, and has {{blue|Agile Overwatch}} when using Overwatch.
 
|- id="Deploy Cerebral Control Collars"
 
|- id="Deploy Cerebral Control Collars"
| [[File:HeroSkill Syndicate DeployCerebralControlCollars.png|50px]] || Deploy Cerebral Control Collars
+
| [[File:HeroSkill Syndicate DeployCerebralControlCollars.png|50px]]
| Hero gains the Deploy Cerebral Control Collars ability
+
| Deploy Cerebral Control Collars
| Hero level 8
 
 
| 6
 
| 6
 +
| Level 8
 +
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
 +
100%{{icon|accuracy}} 5{{icon|range}}<br/>
 +
Attempt to control target non-Mindless infantry unit. If successful, they are {{red|Mind Controlled}}. At the end of combat it turns into an Indentured in your service. If this fails, the target is instead {{red|Disabled}} for 1{{icon|turn}}.
 +
* Cooldown: 3{{icon|turn}}
 
|- id="Escape Module"
 
|- id="Escape Module"
| [[File:HeroSkill Syndicate EscapeModule.png|50px]] || Escape Module
+
| [[File:HeroSkill Syndicate EscapeModule.png|50px]]
| When this unit's hp drops below 0, they automatically teleport to a random position up to 3 hexes away and heal for 15 hp. Can happen only once per battle.
+
| Escape Module
| Hero level 4
 
 
| 3
 
| 3
 +
| Level 4
 +
| When this unit's {{icon|hp}} drops below 0, they automatically teleport to a random position up to 3 hexes away and heal for {{green|15}}{{icon|hp}}. Can happen only once per battle.
 
|}
 
|}
  
Line 393: Line 454:
 
! width="1%" class="unsortable" |
 
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="15%" | Skill
! width="60%" class="unsortable" | Effects
 
! width="20%" | Requirements
 
 
! width="1%" | {{icon|skill point}}
 
! width="1%" | {{icon|skill point}}
|- id="Martial Inspiration"
+
! width="13%" | Requirements
| [[File:HeroSkill Vanguard MartialInspiration.png|50px]] || Martial Inspiration
+
! width="70%" class="unsortable" | Effects
| Heroic presence inspires all of your forces. All units in the hero's army gain +{MartialMorale}.[br/]Only functions when the hero is the army's commander.
 
* This unit is inspired and receives +{MartialMorale}.
 
|
 
| AAA
 
 
|- id="Battle Plan"
 
|- id="Battle Plan"
| [[File:HeroSkill Vanguard BattlePlan.png|50px]] || Battle Plan
+
| [[File:HeroSkill Vanguard BattlePlan.png|50px]]
| A well-conceived battle plan grants all friendly units +{BattleAccuracy} accuracy and +{BattleDamage} damage for {BattleTurns}
+
| Battle Plan
* '''Battle Plan''' - This unit has +{BattleAccuracy} accuracy and +{BattleDamage} damage.
+
| 4
|
+
| Level 8
| AAA
+
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
|- id="Rallying Cry"
+
100%{{icon|accuracy}} 0{{icon|range}}<br/>
| [[File:HeroSkill Vanguard RallyingCry.png|50px]] || Rallying Cry
+
A well-conceived battle plan grants all friendly units {{green|+10%}} accuracy and {{green|+10%}} damage for 2{{icon|turn}}.
| The hero rallies their allies. All friendly units ignore morale penalties for {RallyingTurns}[turn/].
+
* Can only be used once per battle
* This unit is immune to morale penalties.
 
|
 
| AAA
 
 
|- id="Coordinated Strike"
 
|- id="Coordinated Strike"
| [[File:HeroSkill Vanguard CoordinatedStrike.png|50px]] || Coordinated Strike
+
| [[File:HeroSkill Vanguard CoordinatedStrike.png|50px]]
| Mark an enemy unit for your forces to focus on. The target is {CoordinatedAccuracy} easier to hit until the end of the turn.
+
| Coordinated Strike
 +
| 2
 +
| Level 4
 +
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
 +
100%{{icon|accuracy}} 9{{icon|range}}<br/>
 +
Mark an enemy unit for your forces to focus on. The target is {{green|40%}} easier to hit until the end of the turn.
 +
* Cooldown: 2{{icon|turn}}
 +
|- id="Dig In"
 +
| [[File:HeroSkill Vanguard DigIn.png|50px]]
 +
| Dig In
 +
| 2
 
|
 
|
| AAA
+
| The hero is an an expert in taking cover and gains {{green|+2}} resistance to all damage while in cover.
 
|- id="Field Medicine"
 
|- id="Field Medicine"
| [[File:HeroSkill Vanguard FieldMedicine.png|50px]] || Field Medicine
+
| [[File:HeroSkill Vanguard FieldMedicine.png|50px]]
| Expert field medicine heals all friendly units in the army for {FieldHealAmount} each turn out of combat.[br/]Only functions when the hero is the army's commander.
+
| Field Medicine
* Unit heals for {FieldHealAmount} each turn out of combat.
+
| 4
 
|
 
|
| AAA
+
| Expert field medicine heals all friendly units in the army for {{green|+6}}{{icon|hp}} each turn out of combat.
 +
* Only functions when the hero is the army's commander
 
|- id="Iron Discipline"
 
|- id="Iron Discipline"
| [[File:HeroSkill Vanguard IronDiscipline.png|50px]] || Iron Discipline
+
| [[File:HeroSkill Vanguard IronDiscipline.png|50px]]
| Strong discipline gives the hero +{IronPsionicResistance} resistance and makes them immune to [DefensePsyche/] status and hazard effects.
+
| Iron Discipline
 +
| 2
 +
| Level 4
 +
| Strong discipline gives the hero {{green|+3}}{{icon|rst psy}} resistance and makes them immune to {{icon|rst psy}} status and hazard effects.
 +
|- id="Martial Inspiration"
 +
| [[File:HeroSkill Vanguard MartialInspiration.png|50px]]
 +
| Martial Inspiration
 +
| 4
 +
| Level 6
 +
| Heroic presence inspires all of your forces. All units in the hero's army gain {{green|+200}}{{icon|moral}}.
 +
* Only functions when the hero is the army's commander
 +
|- id="Rallying Cry"
 +
| [[File:HeroSkill Vanguard RallyingCry.png|50px]]
 +
| Rallying Cry
 +
| 3
 
|
 
|
| AAA
+
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
|- id="Dig In"
+
100%{{icon|accuracy}} 0{{icon|range}}<br/>
| [[File:HeroSkill Vanguard DigIn.png|50px]] || Dig In
+
The hero rallies their allies. All friendly units ignore morale penalties for 2{{icon|turn}}.
| The hero is an an expert in taking cover and gains +{DigResistance} resistance to all damage while in cover.
+
* Can only be used once per battle
|
 
| AAA
 
 
|}
 
|}
  
 
== Secret tech ==
 
== Secret tech ==
{{SVersion|Pre-release}}
+
{{SVersion|1.0}}
 
=== Celestian ===
 
=== Celestian ===
{| class="mildtable sortable" width="100%"
+
{{main|Celestians#Skills}}{{#lst:celestian|skills}}
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="60%" class="unsortable" | Effects
 
! width="20%" | Requirements
 
! width="1%" | {{icon|skill point}}
 
|- id="Revealing Soul"
 
| [[File:HeroSkill Celestian RevealingSoul.png|50px]] || Revealing Soul
 
| Hero gains [abilityblue]Enlightened[/abilityblue], and all units that attack the hero have a strength {RevealingSoulStrength}[StrengthPsyche/] chance of being afflicted with [abilityred]Soulburn[/abilityred].
 
* Enemies that attack this unit have a strength {RevealingSoulStrength}[StrengthPsyche/] chance of being afflicted with [abilityred]Soulburn[/abilityred].
 
|
 
| AAA
 
|- id="Aura of Guidance"
 
| [[File:HeroSkill Celestian AuraOfGuidance.png|50px]] || Aura of Guidance
 
| Every unit in the hero's army has {AuraOfGuidanceAcc} increased accuracy.[br/]Only functions when the hero is the army's commander.
 
* {AuraOfGuidanceAcc} increased accuracy.
 
|
 
| AAA
 
|- id="Deny the Wicked"
 
| [[File:HeroSkill Celestian DenyTheWicked.png|50px]] || Deny the Wicked
 
| Every unit in the hero's army has {DenyTheWickedReduction} damage reduction in all channels against attacks from units with [abilityred]Soulburn[/abilityred].[br/]Only functions when the hero is the army's commander.
 
* Unit has {DenyTheWickedReduction} damage reduction in all channels against units with [abilityred]Soulburn[/abilityred].
 
|
 
| AAA
 
|- id="Compelling Presence"
 
| [[File:HeroSkill Celestian CompellingPresence.png|50px]] || Compelling Presence
 
| AAA
 
|
 
| AAA
 
|}
 
  
 
=== Promethean ===
 
=== Promethean ===
Line 475: Line 521:
 
! width="1%" class="unsortable" |
 
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="15%" | Skill
! width="60%" class="unsortable" | Effects
 
! width="20%" | Requirements
 
 
! width="1%" | {{icon|skill point}}
 
! width="1%" | {{icon|skill point}}
|- id="Purging Field"
+
! width="13%" | Requirements
| [[File:HeroSkill Promethean PurgingField.png|50px]] || Purging Field
+
! width="70%" class="unsortable" | Effects
| The hero launches a purging field modulator at the target location. All negative and positive effects are removed from all units within a {PurgingAoERadius} hex radius area of effect.
 
|
 
| AAA
 
 
|- id="Extermination Squad"
 
|- id="Extermination Squad"
| [[File:HeroSkill Promethean ExterminationSquad.png|50px]] || Extermination Squad
+
| [[File:HeroSkill Promethean ExterminationSquad.png|50px]]
| The hero is an expert at dealing with hostile environments. All units in the army deal {ExterminationDamage} additional damage to Animal, Plant and Xenoplague units.[br/]Only functions when the hero is the army's commander.
+
| Extermination Squad
* Unit deals {ExterminationDamage} additional damage to Animal, Plant and Xenoplague units.
+
| 4
* {ExterminationDamage} additional damage against Animal, Plant and Xenoplague units.
+
| Level 8
|
+
| The hero is an expert at dealing with hostile environments. All units in the army deal {{green|20%}} additional damage to Animal, Plant and Xenoplague units.
| AAA
+
* Only functions when the hero is the army's commander
 
|- id="Fallout Protocols"
 
|- id="Fallout Protocols"
| [[File:HeroSkill Promethean FalloutProtocols.png|50px]] || Fallout Protocols
+
| [[File:HeroSkill Promethean FalloutProtocols.png|50px]]
| All units in the hero's army gain +{FalloutThermalResistance} resistance.[br/]Only functions when the hero is the army's commander.
+
| Fallout Protocols
* The hero's fallout protocols have provided this unit with {ThermalResistance} resistance.
+
| 3
 
|
 
|
| AAA
+
| All units in the hero's army gain {{green|+2}}{{icon|rst thermal}} resistance.
 +
* Only functions when the hero is the army's commander
 +
|- id="Plasma Surge"
 +
| [[File:HeroSkill Promethean PlasmaSurge.png|50px]]
 +
| Plasma Surge
 +
| 3
 +
| Level 4
 +
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
 +
100%{{icon|accuracy}} 16{{icon|dmg thermal}} 6{{icon|range}}<br/>
 +
This unit quickly surges to another hex, dealing damage to all adjacent units when it lands.
 +
* {{green|High Impact}}: {{red|Stagger}} units, reducing action points and cancelling defensive modes.
 +
* {{green|Incendiary}}: 8{{icon|str thermal}} strength chance to apply {{red|Burning}} to non-Ethereal and non-Mineral targets for 3{{icon|turn}}.
 +
* Only affects ground targets
 +
* Cooldown: 2{{icon|turn}}
 +
|- id="Purging Field"
 +
| [[File:HeroSkill Promethean PurgingField.png|50px]]
 +
| Purging Field
 +
| 4
 +
| Level 6
 +
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
 +
100%{{icon|accuracy}} 1{{icon|range}}<br/>
 +
The hero launches a purging field modulator at the target location. All negative and positive effects are removed from all units within a 2 hex radius area of effect.
 +
* Can only be used once per battle
 
|}
 
|}
  
 
=== Psynumbra ===
 
=== Psynumbra ===
 
{| class="mildtable sortable" width="100%"
 
{| class="mildtable sortable" width="100%"
|-
+
! width="1%" class="unsortable" |
! width="1%" class="unsortable" |  
 
 
! width="15%" | Skill
 
! width="15%" | Skill
! width="1%" | Skill Points
+
! width="1%" | {{icon|skill point}}
! width="10%" | Requirements
+
! width="13%" | Requirements
! width="40%" class="unsortable" | Effects
+
! width="70%" class="unsortable" | Effects
 
|- id="Anthem of the Abyss"
 
|- id="Anthem of the Abyss"
| [[File:HeroSkill Psynumbra AnthemOfTheAbyss.png | 50px]]  
+
| [[File:HeroSkill Psynumbra AnthemOfTheAbyss.png|50px]]  
 
| Anthem of the Abyss  
 
| Anthem of the Abyss  
| 4{{icon|skill point|24px}}  
+
| 4{{icon|skill point}}  
 
| Level 8  
 
| Level 8  
| Anthem of the Abyss
+
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
Active Ability: Full Action [[File:AP FullAction.png | 24px]] </br>
+
100%{{icon|accuracy}} 0{{icon|range}}<br/>
100% {{icon|accuracy|24px}} Accuracy 0 {{icon|range|24px}} range. </br>
+
All allies gain Dark Elation for 2{{icon|turn}}, granting {{green|+400}}{{icon|moral}} morale and {{green|4}}{{icon|rst psy}} resistance. All enemy units gain {{red|Broken Mind}} for 2{{icon|turn}}.
All allies gain Dark Elation for 2{{icon|turn|24px}}, granting {{green|+400}} {{icon|happiness|24px}} morale and {{green|4}}{{icon|rst psy|24px}} resistance. All enemy units gain {{red|Broken Mind}} for 2{{icon|turn|24px}} </br>
+
* Can only be used once per battle
* Can only be used once per battle.
 
 
|- id="Devour Hope"
 
|- id="Devour Hope"
| [[File:HeroSkill Psynumbra DevourHope.png | 50px]]  
+
| [[File:HeroSkill Psynumbra DevourHope.png|50px]]  
 
| Devour Hope  
 
| Devour Hope  
| 3{{icon|skill point|24px}}
+
| 3
 
| Level 4
 
| Level 4
| Devour Hope
+
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
Active Ability: Single Action [[File:AP SingleUse.png | 24px]] </br>
+
100%{{icon|accuracy}} 5{{icon|range}}<br/>
100% {{icon|accuracy|24px}} Accuracy 5 {{icon|range|24px}} range. </br>
+
Attempt to feed on the hope of target enemy unit, causing it to enter a state of despair. If this is successful, the caster heals for 20{{icon|hp}}.
Attempt to feed on the hope of target enemy unit, causing it to enter a state of despair. If this is successful, the caster heals for 20{{icon|hp|24px}}. </br>
+
* {{green|Filled With Despair}} 8{{icon|str psy}} strength chance to apply {{red|Filled with Despair}} to non-Mindless for 3{{icon|turn}}. If resisted, apply {{red|Broken Mind}} instead.
* {{green|Filled With Despair}} 8{{icon|str psy|24px}} strenght chance to apply {{red|Filled with Despair}} to non-Mindless for 3{{icon|turn|24px}}. If resisted, apply {{red|Broken Mind}} instead.
+
* Cooldown: 1{{icon|turn}}
* Cooldown: 1{{icon|turn|24px}}
 
 
|- id="Sadism"
 
|- id="Sadism"
| [[File:HeroSkill Psynumbra Sadism.png | 50px]]  
+
| [[File:HeroSkill Psynumbra Sadism.png|50px]]  
 
| Sadism  
 
| Sadism  
| 2{{icon|skill point|24px}}
+
| 2
 
| Level 6  
 
| Level 6  
 
| This unit deals an additional {{green|+25%}} damage against units with low morale.
 
| This unit deals an additional {{green|+25%}} damage against units with low morale.
 
|- id="Sinister Chorus"
 
|- id="Sinister Chorus"
| [[File:HeroSkill Psynumbra SinisterChorus.png | 50px]]  
+
| [[File:HeroSkill Psynumbra SinisterChorus.png|50px]]  
 
| Sinister Chorus  
 
| Sinister Chorus  
| 4{{icon|skill point|24px}}
+
| 4
 
|   
 
|   
| A sinister chorus permeates the air around the unit. All non-Mindless enemy units adjacent to this unit receive {{red|Sinister Melody}}, reducing their damage resistance by {{red|2}} and their accuracy by {{red|20%}}.
+
| A sinister chorus permeates the air around the unit. All non-Mindless enemy units adjacent to this unit receive {{red|Sinister Melody}}, reducing their damage resistance by 2 and their accuracy by 20%.
 
|}
 
|}
  
Line 545: Line 605:
 
! width="1%" class="unsortable" |
 
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="15%" | Skill
! width="60%" class="unsortable" | Effects
 
! width="20%" | Requirements
 
 
! width="1%" | {{icon|skill point}}
 
! width="1%" | {{icon|skill point}}
 +
! width="13%" | Requirements
 +
! width="70%" class="unsortable" | Effects
 +
|- id="Assisted Breach"
 +
| [[File:HeroSkill AI AssistedBreach.png|50px]]
 +
| Assisted Breach
 +
| 5
 +
| Level 6
 +
| Attacks by units in this hero's army bypass 1{{icon|shields}} and 1{{icon|armor}}.
 +
* Only functions when the hero is the army's commander
 +
|- id="Compromise Exploitation"
 +
| [[File:HeroSkill AI CompromiseExploitation.png|50px]]
 +
| Compromise Exploitation
 +
| 4
 +
| Level 8
 +
| Units in this hero's stack have a strength 8{{icon|str arc}} chance to apply {{red|Electrified}} when attacking Compromised units.
 +
* Only functions when the hero is the army's commander
 
|- id="Disrupting Hack"
 
|- id="Disrupting Hack"
| [[File:HeroSkill AI DisruptingHack.png|50px]] || Disrupting Hack
+
| [[File:HeroSkill AI DisruptingHack.png|50px]]
| Send a disrupting wave to hack an area, [abilityred]Compromising[/abilityred] Mechanical and Cyborg units in that area.
+
| Disrupting Hack
* '''Compromised''' -- Units hit by this ability are Compromised.
+
| 2
 
|
 
|
| AAA
+
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
 +
100%{{icon|accuracy}} 5{{icon|range}}<br/>
 +
Send a disrupting wave to hack an area, {{red|Compromising}} Mechanical and Cyborg units in that area.
 +
* Cooldown: 2{{icon|turn}}
 
|- id="Override Daemon"
 
|- id="Override Daemon"
| [[File:HeroSkill AI OverrideDaemon.png|50px]] || Override Daemon
+
| [[File:HeroSkill AI OverrideDaemon.png|50px]]
| AAA
+
| Override Daemon
|
+
| 6
| AAA
+
| Level 4
|- id="Assisted Breach"
+
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
| [[File:HeroSkill AI AssistedBreach.png|50px]] || Assisted Breach
+
100%{{icon|accuracy}} 0{{icon|range}}<br/>
| Attacks by units in this hero's army bypass {AssistBreach}.[br/]Only functions when the hero is the army's commander.
+
Target enemy Mechanical or Cyborg unit is forcibly infected with a hostile Daemon that attempts to wrest control of the unit. They have a strength 8 {{icon|str arc}} chance to become {{red|Mind Controlled}} and switch allegiance until end of combat. On failure, the unit is {{red|Disabled}} instead.
* Through assisted defense breaching from this army's Hero, bypass {AssistBreachShield} Shields and {AssistBreachArmor} Armor.
+
* Can only be used once per battle
|
 
| AAA
 
|- id="Compromise Exploitation"
 
| [[File:HeroSkill AI CompromiseExploitation.png|50px]] || Compromise Exploitation
 
| Units in this hero's stack have a strength {ComExp}[strengthwave/] chance to apply [abilityred]Electrified[/abilityred] when attacking Compromised units.[br/]Only functions when the hero is the army's commander.
 
* Unit has a strength {ComExp}[strengthwave/] chance to apply [abilityred]Electrified[/abilityred] when attacking Compromised units.
 
* Strength {ComExp}[strengthwave/] chance to apply [abilityred]Electrified[/abilityred] to Compromised units for {ComExpDuration}.
 
|
 
| AAA
 
 
|}
 
|}
  
Line 578: Line 646:
 
! width="1%" class="unsortable" |
 
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="15%" | Skill
! width="60%" class="unsortable" | Effects
 
! width="20%" | Requirements
 
 
! width="1%" | {{icon|skill point}}
 
! width="1%" | {{icon|skill point}}
 +
! width="13%" | Requirements
 +
! width="70%" class="unsortable" | Effects
 +
|- id="Dimensional Feedback"
 +
| [[File:HeroSkill Voidtech DimensionalFeedback.png|50px]]
 +
| Dimensional Feedback
 +
| 6
 +
| Level 8
 +
| This unit reflects 50% of the damage done to it back at the attacker.
 +
|- id="Phase Shift"
 +
| [[File:HeroSkill Voidtech PhaseShift.png|50px]]
 +
| Phase Shift
 +
| 2
 +
| Level 4
 +
| Active Ability: Full action (continue) [[File:AP FullAction.png|24px]]<br/>
 +
100%{{icon|accuracy}} 7{{icon|range}}<br/>
 +
Hero teleports to target hex.
 +
* Cooldown: 2{{icon|turn}}
 
|- id="Shield Modulator"
 
|- id="Shield Modulator"
| [[File:HeroSkill Voidtech ShieldModulator.png|50px]] || Shield Modulator
+
| [[File:HeroSkill Voidtech ShieldModulator.png|50px]]
| All units in the hero's army gain +{ShieldModulator}[shield/].[br/]Only functions when the hero is the army's commander.
+
| Shield Modulator
* This unit has {ShieldModulator}[shield/] from the commanding hero.
+
| 5
 +
| Level 6
 +
| All units in the hero's army gain +1{{icon|shields}}.
 +
* Only functions when the hero is the army's commander
 +
|- id="Void Bullets"
 +
| [[File:HeroSkill Voidtech VoidBullets.png|50px]]
 +
| Void Bullets
 +
| 2
 
|
 
|
| AAA
 
|- id="Void Bullets"
 
| [[File:HeroSkill Voidtech VoidBullets.png|50px]] || Void Bullets
 
 
| The hero's ranged attacks ignore 50% of the penalties from cover and units in the way.
 
| The hero's ranged attacks ignore 50% of the penalties from cover and units in the way.
|
 
| AAA
 
|- id="Phase Shift"
 
| [[File:HeroSkill Voidtech PhaseShift.png|50px]] || Phase Shift
 
| Hero teleports to target hex.
 
|
 
| AAA
 
|- id="Dimensional Feedback"
 
| [[File:HeroSkill Voidtech DimensionalFeedback.png|50px]] || Dimensional Feedback
 
| This unit reflects {DamageReflection} of the damage done to it back at the attacker.
 
|
 
| AAA
 
 
|}
 
|}
  
Line 608: Line 683:
 
! width="1%" class="unsortable" |
 
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="15%" | Skill
! width="60%" class="unsortable" | Effects
 
! width="20%" | Requirements
 
 
! width="1%" | {{icon|skill point}}
 
! width="1%" | {{icon|skill point}}
 +
! width="13%" | Requirements
 +
! width="70%" class="unsortable" | Effects
 
|- id="Parasitic Spray"
 
|- id="Parasitic Spray"
| [[File:HeroSkill Xenoplague ParasiticSpray.png|50px]] || Parasitic Spray
+
| [[File:HeroSkill Xenoplague ParasiticSpray.png|50px]]
| Shoot an infectious spray.
+
| Parasitic Spray
| Hero level 4
 
 
| 3
 
| 3
 +
| Level 4
 +
| Active Ability: Single Action [[File:AP SingleUse.png|24px]]<br/>
 +
100%{{icon|accuracy}} 5{{icon|range}}<br/>
 +
Shoot an infectious spray.
 +
* {{green|Parasitic Infection}}: 12{{icon|str bio}} strength chance to apply {{red|Parasitic Infection}} to Biological and Cyborg units until the end of combat.
 +
* Cooldown: 2{{icon|turn}}
 +
|- id="Rapid Movements"
 +
| [[File:HeroSkill Xenoplague RapidMovements.png|50px]]
 +
| Rapid Movements
 +
| 2
 +
|
 +
| The hero learns to move rapidly to confuse enemies. The hero gains {{blue|Skitter}}, making them harder to hit if they move during their turn.
 
|- id="Regenerative Spore Cloud"
 
|- id="Regenerative Spore Cloud"
| [[File:HeroSkill Xenoplague RegenerativeSporeCloud.png|50px]] || Regenerative Spore Cloud
+
| [[File:HeroSkill Xenoplague RegenerativeSporeCloud.png|50px]]
| Hero gains a regenerative spore cloud, healing itself and adjacent friendly Biological and Cyborg units for {{icon|hp}} {{green|+20%}} of their maximum [hp/] at the end of each turn in tactical combat.
+
| Regenerative Spore Cloud
| Hero level 8
 
 
| 6
 
| 6
|- id="Rapid Movements"
+
| Level 8
| [[File:HeroSkill Xenoplague RapidMovements.png|50px]] || Rapid Movements
+
| Hero gains a regenerative spore cloud, healing itself and adjacent friendly Biological and Cyborg units for {{green|+20%}}{{icon|hp}} of their maximum {{icon|hp}} at the end of each turn in tactical combat.
| The hero learns to move rapidly to confuse enemies. The hero gains [abilityblue]Skitter[/abilityblue], making them harder to hit if they move during their turn.
 
|
 
| 2
 
 
|- id="Spore Feeding"
 
|- id="Spore Feeding"
| [[File:HeroSkill Xenoplague SporeFeeding.png|50px]] || Spore Feeding
+
| [[File:HeroSkill Xenoplague SporeFeeding.png|50px]]
| The hero surrounds their army with spores that feed on their unit's kills to regenerate their Hit Points. Biological and Cyborg units in the hero's army regain {{icon|hp}} {{green|+15}} when they kill a Biological or Cyborg unit within '''3''' hexes of them.[br/]Only functions when the hero is the army's commander.
+
| Spore Feeding
| Hero level 6
 
 
| 4
 
| 4
 +
| Level 6
 +
| The hero surrounds their army with spores that feed on their unit's kills to regenerate their Hit Points. Biological and Cyborg units in the hero's army regain {{green|+15}}{{icon|hp}} when they kill a Biological or Cyborg unit within 3 hexes of them.
 +
* Only functions when the hero is the army's commander
 
|}
 
|}

Latest revision as of 20:08, 4 March 2020

Every level above 1 grants a hero 5 skill points to use on hero upgrades.

Global[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Global Pilot.png Piloting 5 The hero can now equip Tier I and Tier II vehicles.
HeroSkill Global Pilot.png Piloting (Advanced) 10 Level 8, Piloting The hero can now equip Tier III vehicles.
HeroSkill Global DeadEye 2.png Dead Eye 1 2 All attacks gain 5% more Attribute Accuracy.png accuracy and critical chance.
HeroSkill Global DeadEye 2.png Dead Eye 2 4 Dead Eye 1 All attacks gain 5% more Attribute Accuracy.png accuracy and critical chance.
HeroSkill Global DeadEye 2.png Dead Eye 3 6 Dead Eye 2 All attacks gain 5% more Attribute Accuracy.png accuracy and critical chance.
HeroSkill Global CloseQuarterSpec 2.png Close Quarters Specialist 1 2 Increase damage dealt with melee weapons by 10%.
HeroSkill Global CloseQuarterSpec 2.png Close Quarters Specialist 2 4 Close Quarters Specialist 1 Increase damage dealt with melee weapons by 10%.
HeroSkill Global CloseQuarterSpec 2.png Close Quarters Specialist 3 6 Close Quarters Specialist 2 Increase damage dealt with melee weapons by 10%.
HeroSkill Global RangedSpec 2.png Ranged Specialist 1 2 Increase damage dealt with ranged weapons by 10%.
HeroSkill Global RangedSpec 2.png Ranged Specialist 2 4 Ranged Specialist 1 Increase damage dealt with ranged weapons by 10%.
HeroSkill Global RangedSpec 2.png Ranged Specialist 3 6 Ranged Specialist 2 Increase damage dealt with ranged weapons by 10%.
HeroSkill Global Vitality 2.png Vitality 1 2 The Hero Gains 10Attribute HP.png.
HeroSkill Global Vitality 2.png Vitality 2 4 Vitality 1 The Hero Gains 10Attribute HP.png.
HeroSkill Global Vitality 2.png Vitality 3 6 Vitality 2 The Hero Gains 10Attribute HP.png.
Unitcategory AirCommander.png Air Commander 4 All Air units in the hero's army deal 10% additional damage.
  • Only functions when the hero is the army's commander
HeroSkill Global AllAroundAwareness.png All-round Awareness 4 Level 6 The hero can no longer be flanked.
HeroSkill Global CounterAttack.png Counter Attack 3 Level 4 Melee Overwatch can no longer be cancelled by stagger, and will never miss.
Unitcategory GroundCommander.png Ground Commander 4 All Heavy Ground units in the hero's army deal 10% additional damage.
  • Only functions when the hero is the army's commander
Unitcategory InfrantryCommander.png Infantry Commander 4 All Light Ground units in the hero's army deal 10% additional damage.
  • Only functions when the hero is the army's commander
HeroSkill Global PrimaryModExtension.png Modular Extension 8 Level 8 Allows the hero to equip an extra mod.
HeroSkill Global SteadyAim.png Steady Aim 2 Attacks with ranged weapons are 15% more Attribute Accuracy.png accurate when fired from cover.
HeroSkill Global Watchman.png Watchman 2 Level 4 The hero gains overwatch on all primary ranged attacks, and has increased 20%Attribute Accuracy.png accuracy with overwatch attacks.

Faction[edit]

Amazon[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Amazon AnimalDiscipline.png Animal Discipline 3 Level 4 Animals units in this hero's stack are more strictly handled and taken care of, giving Animal and Mounted units +5Attribute HP.png and +200Happiness.png.
  • Only functions when the hero is the army's commander
HeroSkill Amazon BiologyExpert.png Biology Expert 3 The hero trains its army on the properties of Biochemical weapons and how to improve their bodies, giving Biological units in the army +2Biochemical resistance.
  • Only functions when the hero is the army's commander
HeroSkill Amazon CallOfTheWild.png Call of the Wild 8 Level 12 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 1Attribute Range.png
Call a random wildlife unit to an adjacent hex to aid you in combat.

  • Only affects ground targets
  • Can only be used once per battle
HeroSkill Amazon RangerTraining.png Ranger Training 3 Level 8 The hero trains their units in the art of forest stealth. All units in the stack gain Template:Blue.
  • Only functions when the hero is the army's commander
HeroSkill Amazon Renewal.png Renewal 4 Heal a friendly Biological or Cyborg unit for +5Attribute HP.png.
HeroSkill Amazon VisionAcuity.png Visual Acuity 3 The hero gains one extra hex of range when in cover.
HeroSkill Amazon WarCry.png War Cry 4 Level 4 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 0Attribute Range.png
Friendly units within 2 hexes of the hero gain 20% increased damage for 3Turn.

  • Can only be used once per battle

Assembly[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Assembly Assimilate.png Assimilate 2 This unit repairs itself with parts from its foes. Successfully melee attacking non-Mineral and non-Ethereal units heals this unit for +6Attribute HP.png per hit.
HeroSkill Assembly BattlefieldRepairs.png Battlefield Repairs 4 Level 4 Being an expert in repairs, the hero heals each Cyborg and Mechanical unit in the army for +12Attribute HP.png after each battle.
  • Only functions when the hero is the army's commander.
HeroSkill Assembly CyberneticOverdrive.png Cybernetic Overdrive 3 Level 4 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png 7Attribute Range.png
The hero can manipulate friendly Cyborg units. Target friendly Cyborg unit has all their action points refilled.

  • Doesn't work on units that are unable to move and take actions.
  • Can only be used once per battle
HeroSkill Assembly NaniteBoosters.png Nanite Boosters 3 Advanced nanite boosters provide all units in the army with +2 resistance to all status effects.
  • Only functions when the hero is the army's commander.
HeroSkill Assembly StunningDischarge.png Stunning Discharge 3 Level 6 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png 10Damage Arc.png 0Attribute Range.png
The hero has a built in discharge module. When activated, it deals damage to all adjacent friendly and enemy units.

  • Stun: 8Strength arc.png strength chance to apply Stunned to non-Ethereal for 1Turn. If resisted, apply Static Charge instead.
  • Cooldown: 2Turn
HeroSkill Assembly Stabilizers.png Stabilizers 2 Advanced stabilizers grant the hero one level of Stagger Resistance.
HeroSkill Assembly Reassemble.png Reassemble 5 Level 8 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png 1Attribute Range.png
Target a dead light Cyborg ground unit to bring it back to life with 50% of its max Attribute HP.png. Target a living Cyborg to heal it for +35Attribute HP.png. Cannot target self.

  • Only affects ground targets
  • Can only be used once per battle

Dvar[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Dvar Armorer.png Armorer 5 Level 6 All units in this hero's army gain +1Attribute Armor.png.
  • Only functions when the hero is the army's commander.
HeroSkill Dvar HardinessTraining.png Hardiness Training 3 Level 4 All units in this hero's army gain +2 resistance against status effects.
  • Only functions when the hero is the army's commander.
HeroSkill Dvar Incentivize.png Incentivize 3 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png 1Attribute Range.png
Target friendly Dvar unit gains Template:Blue, granting +400Happiness.png until the end of combat.

  • Cooldown: 2Turn
HeroSkill Dvar Juggernaut.png Juggernaut 2 The hero gains Template:Blue, allowing them to walk through obstacles. Doing so destroys the obstacle.
HeroSkill Dvar SiegeMaster.png Siege Master 5 All units in this hero's army gain +2 damage resistance in all channels while in cover.
  • Only functions when the hero is the army's commander.
HeroSkill Dvar Stubborn.png Stubborn 3 Level 4 The hero gains Template:Blue.
HeroSkill Dvar NitroBattery.png Nitro Battery 5 Level 8 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png} 1Attribute Range.png
Charge up target Mechanical or Cyborg unit, dispelling all negative status effects and giving it Template:Blue, granting it Fast Movement and increasing its damage by 20% for 3Turn.

  • Cooldown: 1Turn

Kir'ko[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Kirko EchoOfTheHivemind.png Echo of the Hivemind 2 Level 4 The hero provides an additional +2Attribute Shields.png to adjacent units with UnitCategory SwarmShield.png Swarm Shield.
HeroSkill Kirko FrenziedAssault.png Frenzied Assault 3 This unit's melee attacks give it Frenzy, adding +10% melee damage per successful melee attack, stacking with itself and lasting 2Turn
HeroSkill Kirko FuryOfTheSwarm.png Fury of the Swarm 4 Adjacent units with Swarm Shield gain +20% damage to all abilities.
HeroSkill Kirko GuidingPresence.png Guiding Presence 8 Level 12 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 0Attribute Range.png
Grants all friendly units +25% accuracy and +2 maximum and optimal range for 2Turn.

  • Cooldown: 4Turn
HeroSkill Kirko InvigoratingPheromones.png Invigorating Pheromones 3 Level 6 All Biological units in this hero's army gain +5 maximum Attribute HP.png.
HeroSkill Kirko SelflessSacrifice.png Selfless Sacrifice 3 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png 7Attribute Range.png
This unit links itself to the target frienly unit. Damage dealt to the linked unit is reduced by 35% and is dealt to this unit instead. The effect lasts until end of combat. Absorb Pain cannot be used on Mechanical units, Colony Defenses or other units with Absorb Pain.

  • Can only be used once per battle
HeroSkill Kirko ShroudedStep.png Shrouded Step 3 Level 4 Active Ability: Leave one action AP LeaveOneActionPoint.png

100%Attribute Accuracy.png 4Attribute Range.png
Channeling their Psionic powers, this unit teleports themselves, spreading a cloud of obscuring smoke in a 1 hex radius around the target hex's location. Units inside that area are 40% harder to hit.

  • Cooldown: 3Turn

Syndicate[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Syndicate Backstab.png Backstab 4 Level 6 Able to exploit any and all opportunities, this hero has the Template:Blue, dealing 25% more damage when flanking enemies.
HeroSkill Syndicate CounterAttack.png Subterfuge 3 Employing subterfuge, the hero gains Template:Blue.
HeroSkill Syndicate OperationalSupport.png Strategic Operations Support 2 Operation strength is increased by +6Operation strength on operations that target sectors with this hero in them.
HeroSkill Syndicate ShieldBattery.png Shield Battery 4 Level 4 A state-of-the-art shield battery increases the entire army's defenses. All units gain +1Attribute Shields.png.
  • Only functions when the hero is the army's commander
HeroSkill Syndicate PsiTecShield.png Keen Sight 6 Hero gains Template:Blue, and has Template:Blue when using Overwatch.
HeroSkill Syndicate DeployCerebralControlCollars.png Deploy Cerebral Control Collars 6 Level 8 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 5Attribute Range.png
Attempt to control target non-Mindless infantry unit. If successful, they are Mind Controlled. At the end of combat it turns into an Indentured in your service. If this fails, the target is instead Disabled for 1Turn.

  • Cooldown: 3Turn
HeroSkill Syndicate EscapeModule.png Escape Module 3 Level 4 When this unit's Attribute HP.png drops below 0, they automatically teleport to a random position up to 3 hexes away and heal for 15Attribute HP.png. Can happen only once per battle.

Vanguard[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Vanguard BattlePlan.png Battle Plan 4 Level 8 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 0Attribute Range.png
A well-conceived battle plan grants all friendly units +10% accuracy and +10% damage for 2Turn.

  • Can only be used once per battle
HeroSkill Vanguard CoordinatedStrike.png Coordinated Strike 2 Level 4 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png 9Attribute Range.png
Mark an enemy unit for your forces to focus on. The target is 40% easier to hit until the end of the turn.

  • Cooldown: 2Turn
HeroSkill Vanguard DigIn.png Dig In 2 The hero is an an expert in taking cover and gains +2 resistance to all damage while in cover.
HeroSkill Vanguard FieldMedicine.png Field Medicine 4 Expert field medicine heals all friendly units in the army for +6Attribute HP.png each turn out of combat.
  • Only functions when the hero is the army's commander
HeroSkill Vanguard IronDiscipline.png Iron Discipline 2 Level 4 Strong discipline gives the hero +3Psionic resistance resistance and makes them immune to Psionic resistance status and hazard effects.
HeroSkill Vanguard MartialInspiration.png Martial Inspiration 4 Level 6 Heroic presence inspires all of your forces. All units in the hero's army gain +200Happiness.png.
  • Only functions when the hero is the army's commander
HeroSkill Vanguard RallyingCry.png Rallying Cry 3 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 0Attribute Range.png
The hero rallies their allies. All friendly units ignore morale penalties for 2Turn.

  • Can only be used once per battle

Secret tech[edit]

Celestian[edit]

Main article: Celestians#Skills
Skill Skill Point.png Requirements Effects
HeroSkill Celestian AuraOfGuidance.png Aura of Guidance 4 Level 4 Every unit in the hero's army has 10% increased accuracy.
  • Only functions when the hero is the army's commander
HeroSkill Celestian CompellingPresence.png Compelling Presence 5 Level 8 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 3Attribute Range.png
Target enemy unit has an 8Strength psy.png strength chance to be Mind Controlled, increasing to a 12Strength psy.png strength chance if the target is affected by Soulburn. If they survive until the end of combat, they are turned into a colonist. If this fails, the unit takes 22Damage Psionic.png damage.

  • Cooldown: 4Turn
HeroSkill Celestian DenyTheWicked.png Deny the Wicked 4 Level 6 Every unit in the hero's army has 2 damage reduction in all channels against attacks from units with Soulburn.
  • Only functions when the hero is the army's commander
HeroSkill Celestian RevealingSoul.png Revealing Soul 4 Hero gains Template:Blue, and all units that attack the hero have a strength 8Strength psy.png chance of being afflicted with Soulburn.


Promethean[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Promethean ExterminationSquad.png Extermination Squad 4 Level 8 The hero is an expert at dealing with hostile environments. All units in the army deal 20% additional damage to Animal, Plant and Xenoplague units.
  • Only functions when the hero is the army's commander
HeroSkill Promethean FalloutProtocols.png Fallout Protocols 3 All units in the hero's army gain +2Thermal resistance resistance.
  • Only functions when the hero is the army's commander
HeroSkill Promethean PlasmaSurge.png Plasma Surge 3 Level 4 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 16Damage Thermal.png 6Attribute Range.png
This unit quickly surges to another hex, dealing damage to all adjacent units when it lands.

  • High Impact: Stagger units, reducing action points and cancelling defensive modes.
  • Incendiary: 8Strength thermal.png strength chance to apply Burning to non-Ethereal and non-Mineral targets for 3Turn.
  • Only affects ground targets
  • Cooldown: 2Turn
HeroSkill Promethean PurgingField.png Purging Field 4 Level 6 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 1Attribute Range.png
The hero launches a purging field modulator at the target location. All negative and positive effects are removed from all units within a 2 hex radius area of effect.

  • Can only be used once per battle

Psynumbra[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Psynumbra AnthemOfTheAbyss.png Anthem of the Abyss 4Skill Point.png Level 8 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 0Attribute Range.png
All allies gain Dark Elation for 2Turn, granting +400Happiness.png morale and 4Psionic resistance resistance. All enemy units gain Broken Mind for 2Turn.

  • Can only be used once per battle
HeroSkill Psynumbra DevourHope.png Devour Hope 3 Level 4 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png 5Attribute Range.png
Attempt to feed on the hope of target enemy unit, causing it to enter a state of despair. If this is successful, the caster heals for 20Attribute HP.png.

  • Filled With Despair 8Strength psy.png strength chance to apply Filled with Despair to non-Mindless for 3Turn. If resisted, apply Broken Mind instead.
  • Cooldown: 1Turn
HeroSkill Psynumbra Sadism.png Sadism 2 Level 6 This unit deals an additional +25% damage against units with low morale.
HeroSkill Psynumbra SinisterChorus.png Sinister Chorus 4 A sinister chorus permeates the air around the unit. All non-Mindless enemy units adjacent to this unit receive Sinister Melody, reducing their damage resistance by 2 and their accuracy by 20%.

Synthesis[edit]

Skill Skill Point.png Requirements Effects
HeroSkill AI AssistedBreach.png Assisted Breach 5 Level 6 Attacks by units in this hero's army bypass 1Attribute Shields.png and 1Attribute Armor.png.
  • Only functions when the hero is the army's commander
HeroSkill AI CompromiseExploitation.png Compromise Exploitation 4 Level 8 Units in this hero's stack have a strength 8Strength arc.png chance to apply Electrified when attacking Compromised units.
  • Only functions when the hero is the army's commander
HeroSkill AI DisruptingHack.png Disrupting Hack 2 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png 5Attribute Range.png
Send a disrupting wave to hack an area, Compromising Mechanical and Cyborg units in that area.

  • Cooldown: 2Turn
HeroSkill AI OverrideDaemon.png Override Daemon 6 Level 4 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png 0Attribute Range.png
Target enemy Mechanical or Cyborg unit is forcibly infected with a hostile Daemon that attempts to wrest control of the unit. They have a strength 8 Strength arc.png chance to become Mind Controlled and switch allegiance until end of combat. On failure, the unit is Disabled instead.

  • Can only be used once per battle

Voidtech[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Voidtech DimensionalFeedback.png Dimensional Feedback 6 Level 8 This unit reflects 50% of the damage done to it back at the attacker.
HeroSkill Voidtech PhaseShift.png Phase Shift 2 Level 4 Active Ability: Full action (continue) AP FullAction.png

100%Attribute Accuracy.png 7Attribute Range.png
Hero teleports to target hex.

  • Cooldown: 2Turn
HeroSkill Voidtech ShieldModulator.png Shield Modulator 5 Level 6 All units in the hero's army gain +1Attribute Shields.png.
  • Only functions when the hero is the army's commander
HeroSkill Voidtech VoidBullets.png Void Bullets 2 The hero's ranged attacks ignore 50% of the penalties from cover and units in the way.

Xenoplague[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Xenoplague ParasiticSpray.png Parasitic Spray 3 Level 4 Active Ability: Single Action AP SingleUse.png

100%Attribute Accuracy.png 5Attribute Range.png
Shoot an infectious spray.

  • Parasitic Infection: 12Strength bio.png strength chance to apply Parasitic Infection to Biological and Cyborg units until the end of combat.
  • Cooldown: 2Turn
HeroSkill Xenoplague RapidMovements.png Rapid Movements 2 The hero learns to move rapidly to confuse enemies. The hero gains Template:Blue, making them harder to hit if they move during their turn.
HeroSkill Xenoplague RegenerativeSporeCloud.png Regenerative Spore Cloud 6 Level 8 Hero gains a regenerative spore cloud, healing itself and adjacent friendly Biological and Cyborg units for +20%Attribute HP.png of their maximum Attribute HP.png at the end of each turn in tactical combat.
HeroSkill Xenoplague SporeFeeding.png Spore Feeding 4 Level 6 The hero surrounds their army with spores that feed on their unit's kills to regenerate their Hit Points. Biological and Cyborg units in the hero's army regain +15Attribute HP.png when they kill a Biological or Cyborg unit within 3 hexes of them.
  • Only functions when the hero is the army's commander