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Difference between revisions of "Skills"

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m (Kir'ko)
(Updated Assembly hero skills)
Line 15: Line 15:
 
|| Piloting  
 
|| Piloting  
 
|| 5  
 
|| 5  
||
+
|| None
 
|| The hero can now equip Tier I and Tier II vehicles.
 
|| The hero can now equip Tier I and Tier II vehicles.
 
|- id="Piloting (Advanced)"
 
|- id="Piloting (Advanced)"
Line 26: Line 26:
 
|| Dead Eye 1  
 
|| Dead Eye 1  
 
|| 2  
 
|| 2  
||
+
|| None
 
|| All attacks gain {{green|5%}} more {{icon|accuracy|24px}} accuracy and {{icon|critical hit|24px}} critical chance.
 
|| All attacks gain {{green|5%}} more {{icon|accuracy|24px}} accuracy and {{icon|critical hit|24px}} critical chance.
 
|- id="Dead Eye 2"
 
|- id="Dead Eye 2"
Line 44: Line 44:
 
|| Close Quarters Specialist 1  
 
|| Close Quarters Specialist 1  
 
|| 2  
 
|| 2  
||  
+
|| None
 
|| Increase damage dealt with melee weapons by {{green|10%}}.
 
|| Increase damage dealt with melee weapons by {{green|10%}}.
 
|- id="Close Quarters Specialist 2"
 
|- id="Close Quarters Specialist 2"
Line 62: Line 62:
 
|| Ranged Specialist 1  
 
|| Ranged Specialist 1  
 
|| 2  
 
|| 2  
||  
+
|| None
 
|| Increase damage dealt with ranged weapons by {{green|10%}}.
 
|| Increase damage dealt with ranged weapons by {{green|10%}}.
 
|- id="Ranged Specialist 2"
 
|- id="Ranged Specialist 2"
Line 80: Line 80:
 
|| Vitality 1  
 
|| Vitality 1  
 
|| 2  
 
|| 2  
||  
+
|| None
 
|| The Hero Gains {{green|10}} {{icon|hp|24px}} Hit Points.
 
|| The Hero Gains {{green|10}} {{icon|hp|24px}} Hit Points.
 
|- id="Vitality 2"
 
|- id="Vitality 2"
Line 98: Line 98:
 
|| Air Commander  
 
|| Air Commander  
 
|| 4  
 
|| 4  
||  
+
|| None
 
|| All Air units in the hero's army deal {{green|10%}} additional damage. </br> Only functions when the hero is the army's commander.
 
|| All Air units in the hero's army deal {{green|10%}} additional damage. </br> Only functions when the hero is the army's commander.
 
|- id="All-round Awareness"
 
|- id="All-round Awareness"
Line 116: Line 116:
 
|| Ground Commander  
 
|| Ground Commander  
 
|| 4  
 
|| 4  
||  
+
|| None
 
|| All Heavy Ground units in the hero's army deal {{green|10%}} additional damage. </br> Only functions when the hero is the army's commander.
 
|| All Heavy Ground units in the hero's army deal {{green|10%}} additional damage. </br> Only functions when the hero is the army's commander.
 
|- id="Infantry Commander"
 
|- id="Infantry Commander"
Line 122: Line 122:
 
|| Infantry Commander  
 
|| Infantry Commander  
 
|| 4  
 
|| 4  
||  
+
|| None
 
|| All Light Ground units in the hero's army deal {{green|10%}} additional damage. </br> Only functions when the hero is the army's commander.
 
|| All Light Ground units in the hero's army deal {{green|10%}} additional damage. </br> Only functions when the hero is the army's commander.
 
|- id="Modular Extension"
 
|- id="Modular Extension"
Line 134: Line 134:
 
|| Steady Aim  
 
|| Steady Aim  
 
|| 2  
 
|| 2  
||  
+
|| None
 
|| Attacks with ranged weapons are {{green|15%}} more {{icon|accuracy|24px}} accurate when fired from cover.  
 
|| Attacks with ranged weapons are {{green|15%}} more {{icon|accuracy|24px}} accurate when fired from cover.  
 
|- id="Watchman"
 
|- id="Watchman"
Line 211: Line 211:
 
! width="20%" | Requirements
 
! width="20%" | Requirements
 
! width="1%" | {{icon|skill point}}
 
! width="1%" | {{icon|skill point}}
 +
|- id="Assimilate"
 +
| [[File:HeroSkill Assembly Assimilate.png|50px]] || Assimilate
 +
| This unit repairs itself with parts from its foes. Successfully melee attacking non-Mineral and non-Ethereal units heals this unit for {{green|+6}}{{icon|hp}} per hit.
 +
| None
 +
| 2
 
|- id="Battlefield Repairs"
 
|- id="Battlefield Repairs"
 
| [[File:HeroSkill Assembly BattlefieldRepairs.png|50px]] || Battlefield Repairs
 
| [[File:HeroSkill Assembly BattlefieldRepairs.png|50px]] || Battlefield Repairs
| Being an expert in repairs, the hero heals each Cyborg and Mechanical unit in the army for {BattlefieldHeal} after each battle.[br/]Only functions when the hero is the army's commander.
+
| Being an expert in repairs, the hero heals each Cyborg and Mechanical unit in the army for {{green|+12}}{{icon|hp}} after each battle.
* Heals for {BattlefieldHeal} after each battle.
+
* Only functions when the hero is the army's commander.
|
+
| Level 4
| AAA
+
| 4
 
|- id="Cybernetic Overdrive"
 
|- id="Cybernetic Overdrive"
 
| [[File:HeroSkill Assembly CyberneticOverdrive.png|50px]] || Cybernetic Overdrive
 
| [[File:HeroSkill Assembly CyberneticOverdrive.png|50px]] || Cybernetic Overdrive
| The hero can manipulate friendly Cyborg units. Target friendly Cyborg unit has all their action points refilled. [br/]Doesn't work on units that are unable to move and take actions.
+
| The hero can manipulate friendly Cyborg units. Target friendly Cyborg unit has all their action points refilled.
|
+
* Doesn't work on units that are unable to move and take actions.
| AAA
+
| Level 4
 +
| 3
 
|- id="Nanite Boosters"
 
|- id="Nanite Boosters"
 
| [[File:HeroSkill Assembly NaniteBoosters.png|50px]] || Nanite Boosters
 
| [[File:HeroSkill Assembly NaniteBoosters.png|50px]] || Nanite Boosters
| Advanced nanite boosters provide all units in the army with +{NaniteResistance} resistance to all status effects.[br/]Only functions when the hero is the army's commander.
+
| Advanced nanite boosters provide all units in the army with {{green|+2}} resistance to all status effects.
* The hero's nanite boosters give this unit +{NaniteResistance} resistance to all status effects.
+
* Only functions when the hero is the army's commander.
|
+
| None
| AAA
+
| 3
 
|- id="Stunning Discharge"
 
|- id="Stunning Discharge"
 
| [[File:HeroSkill Assembly StunningDischarge.png|50px]] || Stunning Discharge
 
| [[File:HeroSkill Assembly StunningDischarge.png|50px]] || Stunning Discharge
 
| The hero has a built in discharge module. When activated, it deals damage to all adjacent friendly and enemy units.  
 
| The hero has a built in discharge module. When activated, it deals damage to all adjacent friendly and enemy units.  
|
+
| Level 6
| AAA
+
| 3
 
|- id="Stabilizers"
 
|- id="Stabilizers"
 
| [[File:HeroSkill Assembly Stabilizers.png|50px]] || Stabilizers
 
| [[File:HeroSkill Assembly Stabilizers.png|50px]] || Stabilizers
| Advanced stabilizers grant the hero one level of [abilityblue]Stagger Resistance.[/abilityblue]
+
| Advanced stabilizers grant the hero one level of <span style="color:blue;">Stagger Resistance</span>.
|
+
| None
| AAA
+
| 2
 +
|- id="Reassemble"
 +
| [[File:HeroSkill Assembly Reassemble.png|50px]] || Reassemble
 +
| Target a dead light Cyborg ground unit to bring it back to life with 50% of its max {{icon|hp}}. Target a living Cyborg to heal it for {{green|+35}}{{icon|hp}}. Cannot target self.
 +
| Level 8
 +
| 5
 
|}
 
|}
  

Revision as of 19:24, 3 September 2019

Every level above 1 grants a hero 5 skill points to use on hero upgrades.

Global

Skill Skill Points Requirements Effects
HeroSkill Global Pilot.png Piloting 5 None The hero can now equip Tier I and Tier II vehicles.
HeroSkill Global Pilot.png Piloting (Advanced) 10 Level 8
Piloting
The hero can now equip Tier III vehicles.
HeroSkill Global DeadEye 2.png Dead Eye 1 2 None All attacks gain 5% more Attribute Accuracy.png accuracy and Effect critical.png critical chance.
HeroSkill Global DeadEye 2.png Dead Eye 2 4 Dead Eye 1 All attacks gain 5% more Attribute Accuracy.png accuracy and Effect critical.png critical chance.
HeroSkill Global DeadEye 2.png Dead Eye 3 6 Dead Eye 2 All attacks gain 5% more Attribute Accuracy.png accuracy and Effect critical.png critical chance.
HeroSkill Global CloseQuarterSpec 2.png Close Quarters Specialist 1 2 None Increase damage dealt with melee weapons by 10%.
HeroSkill Global CloseQuarterSpec 2.png Close Quarters Specialist 2 4 Close Quarters Specialist 1 Increase damage dealt with melee weapons by 10%.
HeroSkill Global CloseQuarterSpec 2.png Close Quarters Specialist 3 6 Close Quarters Specialist 2 Increase damage dealt with melee weapons by 10%.
HeroSkill Global RangedSpec 2.png Ranged Specialist 1 2 None Increase damage dealt with ranged weapons by 10%.
HeroSkill Global RangedSpec 2.png Ranged Specialist 2 4 Ranged Specialist 1 Increase damage dealt with ranged weapons by 10%.
HeroSkill Global RangedSpec 2.png Ranged Specialist 3 6 Ranged Specialist 2 Increase damage dealt with ranged weapons by 10%.
HeroSkill Global Vitality 2.png Vitality 1 2 None The Hero Gains 10 Attribute HP.png Hit Points.
HeroSkill Global Vitality 2.png Vitality 2 4 Vitality 1 The Hero Gains 10 Attribute HP.png Hit Points.
HeroSkill Global Vitality 2.png Vitality 3 6 Vitality 2 The Hero Gains 10 Attribute HP.png Hit Points.
Unitcategory AirCommander.png Air Commander 4 None All Air units in the hero's army deal 10% additional damage.
Only functions when the hero is the army's commander.
HeroSkill Global AllAroundAwareness.png All-round Awareness 4 Level 6 The hero can no longer be flanked.
HeroSkill Global CounterAttack.png Counter Attack 3 Level 4 Melee Overwatch can no longer be cancelled by Stagger.png Stagger, and will never miss.
Unitcategory GroundCommander.png Ground Commander 4 None All Heavy Ground units in the hero's army deal 10% additional damage.
Only functions when the hero is the army's commander.
Unitcategory InfrantryCommander.png Infantry Commander 4 None All Light Ground units in the hero's army deal 10% additional damage.
Only functions when the hero is the army's commander.
HeroSkill Global PrimaryModExtension.png Modular Extension 8 Level 8 Allows the hero to equip an extra mod.
HeroSkill Global SteadyAim.png Steady Aim 2 None Attacks with ranged weapons are 15% more Attribute Accuracy.png accurate when fired from cover.
HeroSkill Global Watchman.png Watchman 2 Level 4 The hero gains Overwatch on all primary ranged attacks, and has increased 20% Attribute Accuracy.png accuracy with Overwatch attacks.

Faction

Amazon

Skill Type Effects Requirements Skill Point.png
HeroSkill Amazon AnimalDiscipline.png Animal Discipline Passive Animals units in this hero's stack are more strictly handled and taken care of, giving Animal and Mounted units +5Attribute HP.png Maximum Hit Points and +200Happiness.png moral.

Only functions when the hero is the army's commander.

  • This unit is handled strictly, boosting its combat capabilities. Unit gains +5Attribute HP.png Maximum Hit Points and +200Happiness.png moral.
X
HeroSkill Amazon BiologyExpert.png Biology Expert Passive The hero trains its army on the properties of Biochemical weapons and how to improve their bodies, giving Biological units in the army +2Biochemical resistance bio resistance.

Only functions when the hero is the army's commander.

X
HeroSkill Amazon CallOfTheWild.png Call of the Wild Active Call a random wildlife unit to an adjacent hex to aid you in combat. X
HeroSkill Amazon RangerTraining.png Ranger Training Passive The hero trains their units in the art of forest stealth. All units in the stack gain Forest Camouflage.

Only functions when the hero is the army's commander.

X
HeroSkill Amazon Renewal.png Renewal Active Heal a friendly Biological or Cyborg unit for +5Attribute HP.png Hit Points. X
HeroSkill Amazon VisionAcuity.png Visual Acuity Passive The hero gains one extra hex of range when in cover. X
HeroSkill Amazon WarCry.png War Cry Active Friendly units within 2 hexes of the hero gain 20% increased damage for 3Turn turns.
  • Unit has 20% increased damage.
X

Assembly

Skill Effects Requirements Skill Point.png
HeroSkill Assembly Assimilate.png Assimilate This unit repairs itself with parts from its foes. Successfully melee attacking non-Mineral and non-Ethereal units heals this unit for +6Attribute HP.png per hit. None 2
HeroSkill Assembly BattlefieldRepairs.png Battlefield Repairs Being an expert in repairs, the hero heals each Cyborg and Mechanical unit in the army for +12Attribute HP.png after each battle.
  • Only functions when the hero is the army's commander.
Level 4 4
HeroSkill Assembly CyberneticOverdrive.png Cybernetic Overdrive The hero can manipulate friendly Cyborg units. Target friendly Cyborg unit has all their action points refilled.
  • Doesn't work on units that are unable to move and take actions.
Level 4 3
HeroSkill Assembly NaniteBoosters.png Nanite Boosters Advanced nanite boosters provide all units in the army with +2 resistance to all status effects.
  • Only functions when the hero is the army's commander.
None 3
HeroSkill Assembly StunningDischarge.png Stunning Discharge The hero has a built in discharge module. When activated, it deals damage to all adjacent friendly and enemy units. Level 6 3
HeroSkill Assembly Stabilizers.png Stabilizers Advanced stabilizers grant the hero one level of Stagger Resistance. None 2
HeroSkill Assembly Reassemble.png Reassemble Target a dead light Cyborg ground unit to bring it back to life with 50% of its max Attribute HP.png. Target a living Cyborg to heal it for +35Attribute HP.png. Cannot target self. Level 8 5

Dvar

Skill Effects Requirements Skill Point.png
HeroSkill Dvar SiegeMaster.png Siege Master All units in this hero's army gain +{SiegeMasterResist} damage resistance in all channels while in cover.[br/]Only functions when the hero is the army's commander.
  • Siege Master's Guidance -- Has +{SiegeMasterResist} damage resistance in all channels while in cover.
AAA
HeroSkill Dvar Armorer.png Armorer All units in this hero's army gain +{ArmorerArmor}[armor/].[br/]Only functions when the hero is the army's commander.
  • Has +{ArmorerArmor}[armor/]
AAA
HeroSkill Dvar Incentivize.png Incentivize AAA AAA
HeroSkill Dvar Juggernaut.png Juggernaut The hero gains [abilityblue]Juggernaut[/abilityblue], allowing them to walk through obstacles. Doing so destroys the obstacle. AAA
HeroSkill Dvar Stubborn.png Stubborn The hero gains [abilityblue]stagger immunity[/abilityblue]. AAA
HeroSkill Dvar HardinessTraining.png Hardiness Training All units in this hero's army gain +{StatusEffectResist} resistance against status effects.
  • Has +{StatusEffectResist} resistance against status effects.
AAA
HeroSkill Dvar NitroBattery.png Nitro Battery AAA AAA

Kir'ko

Skill Skill Point.png Requirements Effects
HeroSkill Kirko EchoOfTheHivemind.png Echo of the Hivemind 2 Level 4 The hero provides an additional +2 Attribute Shields.png to adjacent units with UnitCategory SwarmShield.png Swarm Shield.
HeroSkill Kirko FrenziedAssault.png Frenzied Assault 3 This unit's melee attacks give it Frenzy, adding +10% melee damage per successful melee attack, stacking with itself and lasting 2 Turn
HeroSkill Kirko FuryOfTheSwarm.png Fury of the Swarm 4 Adjacent units with Swarm Shield gain +20% damage to all abilities.
HeroSkill Kirko GuidingPresence.png Guiding Presence 8 Level 12 Guiding Presence

Active Ability: Full Action AP FullAction.png
100% Attribute Accuracy.png Accuracy 0 Attribute Range.png range.
Grants all friendly units +25% accuracy and +2 maximum and optimal range for 2 Turn.

  • Cooldown: 4 Turn

(Psionic Buff)

HeroSkill Kirko InvigoratingPheromones.png Invigorating Pheromones 3 Level 6 All Biological units in this hero's army gain +5 maximum Attribute HP.png hit points.
HeroSkill Kirko SelflessSacrifice.png Selfless Sacrifice 3 Absorb Pain

Active Ability: Single Action AP SingleUse.png
100% Attribute Accuracy.png Accuracy 7 Attribute Range.png range.
This unit links itself to the target frienly unit. Damage dealt to the linked unit is reduced by 35% and is dealt to this unit instead. The effect lasts until end of combat.
Absorb Pain cannot be used on Mechanical units, Colony Defenses or other units with Absorb Pain.

  • Can only be used once per battle.

(Psionic Buff)

HeroSkill Kirko ShroudedStep.png Shrouded Step 3 Level 4 Shrouded Step

Active Ability: Leave One Action AP LeaveOneActionPoint.png
100% Attribute Accuracy.png Accuracy 4 Attribute Range.png range.
Channeling their Psionic powers, this unit teleports themselves, spreading a cloud of obscuring smoke in a 1 hex radius around the target hex's location.
Units inside that area are 40% harder to hit.

  • Cooldown: 3Turn

(Psionic Buff)

Syndicate

Skill Effects Requirements Skill Point.png
HeroSkill Syndicate Backstab.png Backstab Able to exploit any and all opportunities, this hero has the [abilityblue]Flanker[/abilityblue], dealing 25% more damage when flanking enemies. Hero level 6 4
HeroSkill Syndicate CounterAttack.png Subterfuge Employing subterfuge, the hero gains [abilityblue]Universal Camouflage[/abilityblue]. 3
HeroSkill Syndicate OperationalSupport.png Strategic Operations Support Operation strength is increased by +6 on operations that target sectors with this hero in them. 2
HeroSkill Syndicate ShieldBattery.png Shield Battery A state-of-the-art shield battery increases the entire army's defenses. All units gain {ShieldShields}.[br/]Only functions when the hero is the army's commander.
  • This unit gains {shields} from the shield battery carried by the commanding hero.
Hero level 4 4
HeroSkill Syndicate PsiTecShield.png Keen Sight Hero gains [abilityblue]Farsight[/abilityblue], and has [abilityblue]Agile Overwatch[/abilityblue] when using Overwatch. 6
HeroSkill Syndicate DeployCerebralControlCollars.png Deploy Cerebral Control Collars Hero gains the Deploy Cerebral Control Collars ability Hero level 8 6
HeroSkill Syndicate EscapeModule.png Escape Module When this unit's hp drops below 0, they automatically teleport to a random position up to 3 hexes away and heal for 15 hp. Can happen only once per battle. Hero level 4 3

Vanguard

Skill Effects Requirements Skill Point.png
HeroSkill Vanguard MartialInspiration.png Martial Inspiration Heroic presence inspires all of your forces. All units in the hero's army gain +{MartialMorale}.[br/]Only functions when the hero is the army's commander.
  • This unit is inspired and receives +{MartialMorale}.
AAA
HeroSkill Vanguard BattlePlan.png Battle Plan A well-conceived battle plan grants all friendly units +{BattleAccuracy} accuracy and +{BattleDamage} damage for {BattleTurns}
  • Battle Plan - This unit has +{BattleAccuracy} accuracy and +{BattleDamage} damage.
AAA
HeroSkill Vanguard RallyingCry.png Rallying Cry The hero rallies their allies. All friendly units ignore morale penalties for {RallyingTurns}[turn/].
  • This unit is immune to morale penalties.
AAA
HeroSkill Vanguard CoordinatedStrike.png Coordinated Strike Mark an enemy unit for your forces to focus on. The target is {CoordinatedAccuracy} easier to hit until the end of the turn. AAA
HeroSkill Vanguard FieldMedicine.png Field Medicine Expert field medicine heals all friendly units in the army for {FieldHealAmount} each turn out of combat.[br/]Only functions when the hero is the army's commander.
  • Unit heals for {FieldHealAmount} each turn out of combat.
AAA
HeroSkill Vanguard IronDiscipline.png Iron Discipline Strong discipline gives the hero +{IronPsionicResistance} resistance and makes them immune to [DefensePsyche/] status and hazard effects. AAA
HeroSkill Vanguard DigIn.png Dig In The hero is an an expert in taking cover and gains +{DigResistance} resistance to all damage while in cover. AAA

Secret tech

Celestian

Skill Effects Requirements Skill Point.png
HeroSkill Celestian RevealingSoul.png Revealing Soul Hero gains [abilityblue]Enlightened[/abilityblue], and all units that attack the hero have a strength {RevealingSoulStrength}[StrengthPsyche/] chance of being afflicted with [abilityred]Soulburn[/abilityred].
  • Enemies that attack this unit have a strength {RevealingSoulStrength}[StrengthPsyche/] chance of being afflicted with [abilityred]Soulburn[/abilityred].
AAA
HeroSkill Celestian AuraOfGuidance.png Aura of Guidance Every unit in the hero's army has {AuraOfGuidanceAcc} increased accuracy.[br/]Only functions when the hero is the army's commander.
  • {AuraOfGuidanceAcc} increased accuracy.
AAA
HeroSkill Celestian DenyTheWicked.png Deny the Wicked Every unit in the hero's army has {DenyTheWickedReduction} damage reduction in all channels against attacks from units with [abilityred]Soulburn[/abilityred].[br/]Only functions when the hero is the army's commander.
  • Unit has {DenyTheWickedReduction} damage reduction in all channels against units with [abilityred]Soulburn[/abilityred].
AAA
HeroSkill Celestian CompellingPresence.png Compelling Presence AAA AAA

Promethean

Skill Effects Requirements Skill Point.png
HeroSkill Promethean PurgingField.png Purging Field The hero launches a purging field modulator at the target location. All negative and positive effects are removed from all units within a {PurgingAoERadius} hex radius area of effect. AAA
HeroSkill Promethean ExterminationSquad.png Extermination Squad The hero is an expert at dealing with hostile environments. All units in the army deal {ExterminationDamage} additional damage to Animal, Plant and Xenoplague units.[br/]Only functions when the hero is the army's commander.
  • Unit deals {ExterminationDamage} additional damage to Animal, Plant and Xenoplague units.
  • {ExterminationDamage} additional damage against Animal, Plant and Xenoplague units.
AAA
HeroSkill Promethean FalloutProtocols.png Fallout Protocols All units in the hero's army gain +{FalloutThermalResistance} resistance.[br/]Only functions when the hero is the army's commander.
  • The hero's fallout protocols have provided this unit with {ThermalResistance} resistance.
AAA

Psynumbra

Skill Skill Points Requirements Effects
HeroSkill Psynumbra AnthemOfTheAbyss.png Anthem of the Abyss 4Skill Point.png Level 8 Anthem of the Abyss

Active Ability: Full Action AP FullAction.png
100% Attribute Accuracy.png Accuracy 0 Attribute Range.png range.
All allies gain Dark Elation for 2Turn, granting +400 Happiness.png morale and 4Psionic resistance resistance. All enemy units gain Broken Mind for 2Turn

  • Can only be used once per battle.
HeroSkill Psynumbra DevourHope.png Devour Hope 3Skill Point.png Level 4 Devour Hope

Active Ability: Single Action AP SingleUse.png
100% Attribute Accuracy.png Accuracy 5 Attribute Range.png range.
Attempt to feed on the hope of target enemy unit, causing it to enter a state of despair. If this is successful, the caster heals for 20Attribute HP.png.

  • Filled With Despair 8Strength psy.png strenght chance to apply Filled with Despair to non-Mindless for 3Turn. If resisted, apply Broken Mind instead.
  • Cooldown: 1Turn
HeroSkill Psynumbra Sadism.png Sadism 2Skill Point.png Level 6 This unit deals an additional +25% damage against units with low morale.
HeroSkill Psynumbra SinisterChorus.png Sinister Chorus 4Skill Point.png A sinister chorus permeates the air around the unit. All non-Mindless enemy units adjacent to this unit receive Sinister Melody, reducing their damage resistance by 2 and their accuracy by 20%.

Synthesis

Skill Effects Requirements Skill Point.png
HeroSkill AI DisruptingHack.png Disrupting Hack Send a disrupting wave to hack an area, [abilityred]Compromising[/abilityred] Mechanical and Cyborg units in that area.
  • Compromised -- Units hit by this ability are Compromised.
AAA
HeroSkill AI OverrideDaemon.png Override Daemon AAA AAA
HeroSkill AI AssistedBreach.png Assisted Breach Attacks by units in this hero's army bypass {AssistBreach}.[br/]Only functions when the hero is the army's commander.
  • Through assisted defense breaching from this army's Hero, bypass {AssistBreachShield} Shields and {AssistBreachArmor} Armor.
AAA
HeroSkill AI CompromiseExploitation.png Compromise Exploitation Units in this hero's stack have a strength {ComExp}[strengthwave/] chance to apply [abilityred]Electrified[/abilityred] when attacking Compromised units.[br/]Only functions when the hero is the army's commander.
  • Unit has a strength {ComExp}[strengthwave/] chance to apply [abilityred]Electrified[/abilityred] when attacking Compromised units.
  • Strength {ComExp}[strengthwave/] chance to apply [abilityred]Electrified[/abilityred] to Compromised units for {ComExpDuration}.
AAA

Voidtech

Skill Effects Requirements Skill Point.png
HeroSkill Voidtech ShieldModulator.png Shield Modulator All units in the hero's army gain +{ShieldModulator}[shield/].[br/]Only functions when the hero is the army's commander.
  • This unit has {ShieldModulator}[shield/] from the commanding hero.
AAA
HeroSkill Voidtech VoidBullets.png Void Bullets The hero's ranged attacks ignore 50% of the penalties from cover and units in the way. AAA
HeroSkill Voidtech PhaseShift.png Phase Shift Hero teleports to target hex. AAA
HeroSkill Voidtech DimensionalFeedback.png Dimensional Feedback This unit reflects {DamageReflection} of the damage done to it back at the attacker. AAA

Xenoplague

Skill Effects Requirements Skill Point.png
HeroSkill Xenoplague ParasiticSpray.png Parasitic Spray Shoot an infectious spray. Hero level 4 3
HeroSkill Xenoplague RegenerativeSporeCloud.png Regenerative Spore Cloud Hero gains a regenerative spore cloud, healing itself and adjacent friendly Biological and Cyborg units for Attribute HP.png +20% of their maximum [hp/] at the end of each turn in tactical combat. Hero level 8 6
HeroSkill Xenoplague RapidMovements.png Rapid Movements The hero learns to move rapidly to confuse enemies. The hero gains [abilityblue]Skitter[/abilityblue], making them harder to hit if they move during their turn. 2
HeroSkill Xenoplague SporeFeeding.png Spore Feeding The hero surrounds their army with spores that feed on their unit's kills to regenerate their Hit Points. Biological and Cyborg units in the hero's army regain Attribute HP.png +15 when they kill a Biological or Cyborg unit within 3 hexes of them.[br/]Only functions when the hero is the army's commander. Hero level 6 4