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{{Version|1.0}}
+
{{Version|1.006}}
 
Every level above 1 grants a hero 5 skill points to use on hero upgrades.
 
Every level above 1 grants a hero 5 skill points to use on hero upgrades.
  
 
== Global ==
 
== Global ==
{{SVersion|1.0}}
+
{{SVersion|1.006}}
 
{| class="mildtable sortable"
 
{| class="mildtable sortable"
 
! width="1%" class="unsortable" |
 
! width="1%" class="unsortable" |
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| Steady Aim  
 
| Steady Aim  
 
| 2  
 
| 2  
|
+
| None
 
| Attacks with ranged weapons are {{green|15%}} more {{icon|accuracy}} accurate when fired from cover.  
 
| Attacks with ranged weapons are {{green|15%}} more {{icon|accuracy}} accurate when fired from cover.  
 
|- id="Watchman"
 
|- id="Watchman"
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== Faction ==
 
== Faction ==
{{SVersion|1.0}}
+
{{SVersion|1.006}}
 
=== Amazon ===
 
=== Amazon ===
 
{| class="mildtable sortable" width="100%"
 
{| class="mildtable sortable" width="100%"
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== Secret tech ==
 
== Secret tech ==
{{SVersion|1.0}}
+
{{SVersion|1.006}}
 
=== Celestian ===
 
=== Celestian ===
{{main|Celestians#Skills}}{{#lst:celestian|skills}}
+
{| class="mildtable sortable" width="100%"
 +
! width="1%" class="unsortable" |
 +
! width="15%" | Skill
 +
! width="1%" | {{icon|skill point}}
 +
! width="13%" | Requirements
 +
! width="70%" class="unsortable" | Effects
 +
|- id="Aura of Guidance"
 +
| [[File:HeroSkill Celestian AuraOfGuidance.png|50px]]
 +
| Aura of Guidance
 +
| 4
 +
| Level 4
 +
| Every unit in the hero's army has {{green|10%}} increased accuracy.
 +
* Only functions when the hero is the army's commander
 +
|- id="Compelling Presence"
 +
| [[File:HeroSkill Celestian CompellingPresence.png|50px]]
 +
| Compelling Presence
 +
| 5
 +
| Level 8
 +
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
 +
100%{{icon|accuracy}} 3{{icon|range}}<br/>
 +
Target enemy unit has an 8{{icon|str psy}} strength chance to be {{red|Mind Controlled}}, increasing to a 12{{icon|str psy}} strength chance if the target is affected by {{red|Soulburn}}. If they survive until the end of combat, they are turned into a colonist. If this fails, the unit takes 22{{icon|dmg psy}} damage.
 +
* Cooldown: 4{{icon|turn}}
 +
|- id="Deny the Wicked"
 +
| [[File:HeroSkill Celestian DenyTheWicked.png|50px]]
 +
| Deny the Wicked
 +
| 4
 +
| Level 6
 +
| Every unit in the hero's army has 2 damage reduction in all channels against attacks from units with {{red|Soulburn}}.
 +
* Only functions when the hero is the army's commander
 +
|- id="Revealing Soul"
 +
| [[File:HeroSkill Celestian RevealingSoul.png|50px]]
 +
| Revealing Soul
 +
| 4
 +
|
 +
| Hero gains {{blue|Enlightened}}, and all units that attack the hero have a strength 8{{icon|str psy}} chance of being afflicted with {{red|Soulburn}}.
 +
|}
  
 
=== Promethean ===
 
=== Promethean ===
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| 4{{icon|skill point}}  
 
| 4{{icon|skill point}}  
 
| Level 8  
 
| Level 8  
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
+
| Active Ability: Full Action [[File:AP FullAction.png|24px]]<br/>
100%{{icon|accuracy}} 0{{icon|range}}<br/>
+
100%{{icon|accuracy|24px}} 0{{icon|range}}<br/>
 
All allies gain Dark Elation for 2{{icon|turn}}, granting {{green|+400}}{{icon|moral}} morale and {{green|4}}{{icon|rst psy}} resistance. All enemy units gain {{red|Broken Mind}} for 2{{icon|turn}}.
 
All allies gain Dark Elation for 2{{icon|turn}}, granting {{green|+400}}{{icon|moral}} morale and {{green|4}}{{icon|rst psy}} resistance. All enemy units gain {{red|Broken Mind}} for 2{{icon|turn}}.
 
* Can only be used once per battle
 
* Can only be used once per battle
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| 3
 
| 3
 
| Level 4
 
| Level 4
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
+
| Active Ability: Single Action [[File:AP SingleUse.png|24px]]<br/>
 
100%{{icon|accuracy}} 5{{icon|range}}<br/>
 
100%{{icon|accuracy}} 5{{icon|range}}<br/>
 
Attempt to feed on the hope of target enemy unit, causing it to enter a state of despair. If this is successful, the caster heals for 20{{icon|hp}}.
 
Attempt to feed on the hope of target enemy unit, causing it to enter a state of despair. If this is successful, the caster heals for 20{{icon|hp}}.
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! width="13%" | Requirements
 
! width="13%" | Requirements
 
! width="70%" class="unsortable" | Effects
 
! width="70%" class="unsortable" | Effects
 +
|- id="Disrupting Hack"
 +
| [[File:HeroSkill AI DisruptingHack.png|50px]]
 +
| Disrupting Hack
 +
| 2
 +
|
 +
| Send a disrupting wave to hack an area, {{red|Compromising}} Mechanical and Cyborg units in that area.
 +
|- id="Override Daemon"
 +
| [[File:HeroSkill AI OverrideDaemon.png|50px]]
 +
| Override Daemon
 +
| 6
 +
| Level 4
 +
| Target enemy Mechanical or Cyborg unit is forcibly infected with a hostile Daemon that attempts to wrest control of the unit. They have a strength 8 {{icon|str arc}} chance to become {{red|Mind Controlled}} and switch allegiance until end of combat. On failure, the unit is {{red|Disabled}} instead.
 
|- id="Assisted Breach"
 
|- id="Assisted Breach"
 
| [[File:HeroSkill AI AssistedBreach.png|50px]]
 
| [[File:HeroSkill AI AssistedBreach.png|50px]]
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| Units in this hero's stack have a strength 8{{icon|str arc}} chance to apply {{red|Electrified}} when attacking Compromised units.
 
| Units in this hero's stack have a strength 8{{icon|str arc}} chance to apply {{red|Electrified}} when attacking Compromised units.
 
* Only functions when the hero is the army's commander
 
* Only functions when the hero is the army's commander
|- id="Disrupting Hack"
 
| [[File:HeroSkill AI DisruptingHack.png|50px]]
 
| Disrupting Hack
 
| 2
 
|
 
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
 
100%{{icon|accuracy}} 5{{icon|range}}<br/>
 
Send a disrupting wave to hack an area, {{red|Compromising}} Mechanical and Cyborg units in that area.
 
* Cooldown: 2{{icon|turn}}
 
|- id="Override Daemon"
 
| [[File:HeroSkill AI OverrideDaemon.png|50px]]
 
| Override Daemon
 
| 6
 
| Level 4
 
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
 
100%{{icon|accuracy}} 0{{icon|range}}<br/>
 
Target enemy Mechanical or Cyborg unit is forcibly infected with a hostile Daemon that attempts to wrest control of the unit. They have a strength 8 {{icon|str arc}} chance to become {{red|Mind Controlled}} and switch allegiance until end of combat. On failure, the unit is {{red|Disabled}} instead.
 
* Can only be used once per battle
 
 
|}
 
|}
  

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