Editing Skills

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Version|1.0}}
+
{{Version|Pre-release}}
 
Every level above 1 grants a hero 5 skill points to use on hero upgrades.
 
Every level above 1 grants a hero 5 skill points to use on hero upgrades.
  
 
== Global ==
 
== Global ==
{{SVersion|1.0}}
+
{{SVersion|Pre-release}}
{| class="mildtable sortable"
+
{| class="mildtable sortable" width="75%"
! width="1%" class="unsortable" |
+
|-
 +
! width="1%" class="unsortable" |  
 
! width="15%" | Skill
 
! width="15%" | Skill
! width="1%" | {{icon|skill point}}
+
! width="1%" | Skill Points
! width="13%" | Requirements
+
! width="10%" | Requirements
! width="70%" class="unsortable" | Effects
+
! width="40%" class="unsortable" | Effects
 
|- id="Piloting"
 
|- id="Piloting"
| [[File:HeroSkill Global Pilot.png|50px]]  
+
| [[File:HeroSkill Global Pilot.png | 50px ]]  
| Piloting  
+
|| Piloting  
| 5  
+
|| 5  
|  
+
|
| The hero can now equip Tier I and Tier II vehicles.
+
|| The hero can now equip Tier I and Tier II vehicles.
 
|- id="Piloting (Advanced)"
 
|- id="Piloting (Advanced)"
| [[File:HeroSkill Global Pilot.png|50px]]  
+
| [[File:HeroSkill Global Pilot.png | 50px ]]  
| Piloting (Advanced)  
+
|| Piloting (Advanced)  
| 10
+
|| 10 || Level 8 </br> Piloting  
|Level 8, Piloting  
+
|| The hero can now equip Tier III vehicles.
| The hero can now equip Tier III vehicles.
 
 
|- id="Dead Eye 1"
 
|- id="Dead Eye 1"
| [[File:HeroSkill Global DeadEye 2.png|50px]]  
+
| [[File:HeroSkill Global DeadEye 2.png | 50px ]]  
| Dead Eye 1  
+
|| Dead Eye 1  
| 2  
+
|| 2  
|
+
||
| All attacks gain {{green|5%}} more {{icon|accuracy|24px}} accuracy and critical chance.
+
|| All attacks gain {{green|5%}} more {{icon|accuracy|24px}} accuracy and {{icon|critical hit|24px}} critical chance.
 
|- id="Dead Eye 2"
 
|- id="Dead Eye 2"
| [[File:HeroSkill Global DeadEye 2.png|50px]]  
+
| [[File:HeroSkill Global DeadEye 2.png | 50px ]]  
| Dead Eye 2  
+
|| Dead Eye 2  
| 4  
+
|| 4  
| Dead Eye 1  
+
|| Dead Eye 1  
| All attacks gain {{green|5%}} more {{icon|accuracy}} accuracy and critical chance.
+
|| All attacks gain {{green|5%}} more {{icon|accuracy|24px}} accuracy and {{icon|critical hit|24px}} critical chance.
 
|- id="Dead Eye 3"
 
|- id="Dead Eye 3"
| [[File:HeroSkill Global DeadEye 2.png|50px]]  
+
| [[File:HeroSkill Global DeadEye 2.png | 50px ]]  
| Dead Eye 3  
+
|| Dead Eye 3  
| 6  
+
|| 6  
| Dead Eye 2  
+
|| Dead Eye 2  
| All attacks gain {{green|5%}} more {{icon|accuracy}} accuracy and critical chance.
+
|| All attacks gain {{green|5%}} more {{icon|accuracy|24px}} accuracy and {{icon|critical hit|24px}} critical chance.
 
|- id="Close Quarters Specialist 1"
 
|- id="Close Quarters Specialist 1"
| [[File:HeroSkill Global CloseQuarterSpec 2.png|50px]]  
+
| [[File:HeroSkill Global CloseQuarterSpec 2.png | 50px]]  
| Close Quarters Specialist 1  
+
|| Close Quarters Specialist 1  
| 2  
+
|| 2  
|
+
||  
| Increase damage dealt with melee weapons by {{green|10%}}.
+
|| Increase damage dealt with melee weapons by {{green|10%}}.
 
|- id="Close Quarters Specialist 2"
 
|- id="Close Quarters Specialist 2"
| [[File:HeroSkill Global CloseQuarterSpec 2.png|50px]]  
+
| [[File:HeroSkill Global CloseQuarterSpec 2.png | 50px]]  
| Close Quarters Specialist 2  
+
|| Close Quarters Specialist 2  
| 4  
+
|| 4  
| Close Quarters Specialist 1  
+
|| Close Quarters Specialist 1  
| Increase damage dealt with melee weapons by {{green|10%}}.
+
|| Increase damage dealt with melee weapons by {{green|10%}}.
 
|- id="Close Quarters Specialist 3"
 
|- id="Close Quarters Specialist 3"
| [[File:HeroSkill Global CloseQuarterSpec 2.png|50px]]  
+
| [[File:HeroSkill Global CloseQuarterSpec 2.png | 50px]]  
| Close Quarters Specialist 3  
+
|| Close Quarters Specialist 3  
| 6  
+
|| 6  
| Close Quarters Specialist 2  
+
|| Close Quarters Specialist 2  
| Increase damage dealt with melee weapons by {{green|10%}}.
+
|| Increase damage dealt with melee weapons by {{green|10%}}.
 
|- id="Ranged Specialist 1"
 
|- id="Ranged Specialist 1"
| [[File:HeroSkill Global RangedSpec 2.png|50px]]  
+
| [[File:HeroSkill Global RangedSpec 2.png | 50px]]  
| Ranged Specialist 1  
+
|| Ranged Specialist 1  
| 2  
+
|| 2  
|
+
||  
| Increase damage dealt with ranged weapons by {{green|10%}}.
+
|| Increase damage dealt with ranged weapons by {{green|10%}}.
 
|- id="Ranged Specialist 2"
 
|- id="Ranged Specialist 2"
| [[File:HeroSkill Global RangedSpec 2.png|50px]]  
+
| [[File:HeroSkill Global RangedSpec 2.png | 50px]]  
| Ranged Specialist 2  
+
|| Ranged Specialist 2  
| 4  
+
|| 4  
| Ranged Specialist 1  
+
|| Ranged Specialist 1  
| Increase damage dealt with ranged weapons by {{green|10%}}.
+
|| Increase damage dealt with ranged weapons by {{green|10%}}.
 
|- id="Ranged Specialist 3"
 
|- id="Ranged Specialist 3"
| [[File:HeroSkill Global RangedSpec 2.png|50px]]  
+
| [[File:HeroSkill Global RangedSpec 2.png | 50px]]  
| Ranged Specialist 3  
+
|| Ranged Specialist 3  
| 6  
+
|| 6  
| Ranged Specialist 2  
+
|| Ranged Specialist 2  
| Increase damage dealt with ranged weapons by {{green|10%}}.
+
|| Increase damage dealt with ranged weapons by {{green|10%}}.
 
|- id="Vitality 1"
 
|- id="Vitality 1"
| [[File:HeroSkill Global Vitality 2.png|50px]]  
+
| [[File:HeroSkill Global Vitality 2.png | 50px]]  
| Vitality 1  
+
|| Vitality 1  
| 2  
+
|| 2  
|
+
||  
| The Hero Gains {{green|10}}{{icon|hp}}.
+
|| The Hero Gains {{green|10}} {{icon|hp|24px}} Hit Points.
 
|- id="Vitality 2"
 
|- id="Vitality 2"
| [[File:HeroSkill Global Vitality 2.png|50px]]  
+
| [[File:HeroSkill Global Vitality 2.png | 50px]]  
| Vitality 2  
+
|| Vitality 2  
| 4  
+
|| 4  
| Vitality 1  
+
|| Vitality 1  
| The Hero Gains {{green|10}}{{icon|hp}}.
+
|| The Hero Gains {{green|10}} {{icon|hp|24px}} Hit Points.
 
|- id="Vitality 3"
 
|- id="Vitality 3"
| [[File:HeroSkill Global Vitality 2.png|50px]]  
+
| [[File:HeroSkill Global Vitality 2.png | 50px]]  
| Vitality 3  
+
|| Vitality 3  
| 6  
+
|| 6  
| Vitality 2  
+
|| Vitality 2  
| The Hero Gains {{green|10}}{{icon|hp}}.
+
|| The Hero Gains {{green|10}} {{icon|hp|24px}} Hit Points.
 
|- id="Air Commander"
 
|- id="Air Commander"
| [[File:Unitcategory AirCommander.png|50px]]  
+
| [[File:Unitcategory AirCommander.png | 50px]]  
| Air Commander  
+
|| Air Commander  
| 4  
+
|| 4  
|
+
||  
| All Air units in the hero's army deal {{green|10%}} additional damage.
+
|| All Air units in the hero's army deal {{green|10%}} additional damage. </br> Only functions when the hero is the army's commander.
* Only functions when the hero is the army's commander
 
 
|- id="All-round Awareness"
 
|- id="All-round Awareness"
| [[File:HeroSkill Global AllAroundAwareness.png|50px]]  
+
| [[File:HeroSkill Global AllAroundAwareness.png | 50px]]  
| All-round Awareness  
+
|| All-round Awareness  
| 4  
+
|| 4  
| Level 6  
+
|| Level 6  
| The hero can no longer be flanked.
+
|| The hero can no longer be flanked.
 
|- id="Counter Attack"
 
|- id="Counter Attack"
| [[File:HeroSkill Global CounterAttack.png|50px]]  
+
| [[File:HeroSkill Global CounterAttack.png | 50px]]  
| Counter Attack  
+
|| Counter Attack  
| 3  
+
|| 3  
| Level 4  
+
|| Level 4  
| Melee Overwatch can no longer be cancelled by stagger, and will never miss.
+
|| Melee Overwatch can no longer be cancelled by {{icon|stagger|24px}} Stagger, and will never miss.
 
|- id="Ground Commander"
 
|- id="Ground Commander"
| [[File:Unitcategory GroundCommander.png|50px]]  
+
| [[File:Unitcategory GroundCommander.png | 50px]]  
| Ground Commander  
+
|| Ground Commander  
| 4  
+
|| 4  
|
+
||  
| All Heavy Ground units in the hero's army deal {{green|10%}} additional damage.
+
|| All Heavy Ground units in the hero's army deal {{green|10%}} additional damage. </br> Only functions when the hero is the army's commander.
* Only functions when the hero is the army's commander
 
 
|- id="Infantry Commander"
 
|- id="Infantry Commander"
| [[File:Unitcategory InfrantryCommander.png|50px]]  
+
| [[File:Unitcategory InfrantryCommander.png | 50px]]  
| Infantry Commander  
+
|| Infantry Commander  
| 4  
+
|| 4  
|
+
||  
| All Light Ground units in the hero's army deal {{green|10%}} additional damage.
+
|| All Light Ground units in the hero's army deal {{green|10%}} additional damage. </br> Only functions when the hero is the army's commander.
* Only functions when the hero is the army's commander
 
 
|- id="Modular Extension"
 
|- id="Modular Extension"
| [[File:HeroSkill Global PrimaryModExtension.png|50px]]  
+
| [[File:HeroSkill Global PrimaryModExtension.png | 50px]]  
| Modular Extension  
+
|| Modular Extension  
| 8  
+
|| 8  
| Level 8  
+
|| Level 8  
| Allows the hero to equip an extra mod.
+
|| Allows the hero to equip an extra mod.
 
|- id="Steady Aim"
 
|- id="Steady Aim"
| [[File:HeroSkill Global SteadyAim.png|50px]]  
+
| [[File:HeroSkill Global SteadyAim.png | 50px]]  
| Steady Aim  
+
|| Steady Aim  
| 2  
+
|| 2  
|
+
||  
| Attacks with ranged weapons are {{green|15%}} more {{icon|accuracy}} accurate when fired from cover.  
+
|| Attacks with ranged weapons are {{green|15%}} more {{icon|accuracy|24px}} accurate when fired from cover.  
 
|- id="Watchman"
 
|- id="Watchman"
| [[File:HeroSkill Global Watchman.png|50px]]  
+
| [[File:HeroSkill Global Watchman.png | 50px]]  
| Watchman  
+
|| Watchman  
| 2  
+
|| 2  
| Level 4  
+
|| Level 4  
| The hero gains overwatch on all primary ranged attacks, and has increased {{green|20%}}{{icon|accuracy}} accuracy with overwatch attacks.  
+
|| The hero gains Overwatch on all primary ranged attacks, and has increased {{green|20%}} {{icon|accuracy|24px}} accuracy with Overwatch attacks.  
 
|}
 
|}
  
 
== Faction ==
 
== Faction ==
{{SVersion|1.0}}
+
{{SVersion|Pre-release}}
 
=== Amazon ===
 
=== Amazon ===
 
{| class="mildtable sortable" width="100%"
 
{| class="mildtable sortable" width="100%"
 
! width="1%" class="unsortable" |
 
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="15%" | Skill
 +
! width="60%" class="unsortable" | Effects
 +
! width="20%" | Requirements
 
! width="1%" | {{icon|skill point}}
 
! width="1%" | {{icon|skill point}}
! width="13%" | Requirements
+
|- id="Renewal"
! width="70%" class="unsortable" | Effects
+
| [[File:HeroSkill Amazon Renewal.png|50px]] || Renewal
|- id="Animal Discipline"
+
| Heal a friendly Biological or Cyborg unit for {RenewValue}[hp/]
| [[File:HeroSkill Amazon AnimalDiscipline.png|50px]]
+
|
| Animal Discipline
+
| AAA
| 3
+
|- id="War Cry"
| Level 4
+
| [[File:HeroSkill Amazon WarCry.png|50px]] || War Cry
| Animals units in this hero's stack are more strictly handled and taken care of, giving Animal and Mounted units {{green|+5}}{{icon|hp}} and {{green|+200}}{{icon|moral}}.
+
| Friendly units within {WarCryRange} hexes of the hero gain {WarCryDamage}% increased damage for {WarCryDuration}[turn/]
* Only functions when the hero is the army's commander
+
* Unit has {WarCryDamage}% increased damage.
 +
|
 +
| AAA
 
|- id="Biology Expert"
 
|- id="Biology Expert"
| [[File:HeroSkill Amazon BiologyExpert.png|50px]]
+
| [[File:HeroSkill Amazon BiologyExpert.png|50px]] || Biology Expert
| Biology Expert
+
| The hero trains its army on the properties of Biochemical weapons and how to improve their bodies, giving Biological units in the army +{BiologyExpertResistanceBio}[DefenseBio/] resistance.[br/]Only functions when the hero is the army's commander.
| 3
+
|
 +
| AAA
 +
|- id="Visual Acuity"
 +
| [[File:HeroSkill Amazon VisionAcuity.png|50px]] || Visual Acuity
 +
| The hero gains one extra hex of range when in cover.
 
|
 
|
| The hero trains its army on the properties of Biochemical weapons and how to improve their bodies, giving Biological units in the army {{green|+2}}{{icon|rst bio}}.
+
| AAA
* Only functions when the hero is the army's commander
 
 
|- id="Call of the Wild"
 
|- id="Call of the Wild"
| [[File:HeroSkill Amazon CallOfTheWild.png|50px]]
+
| [[File:HeroSkill Amazon CallOfTheWild.png|50px]] || Call of the Wild
| Call of the Wild
+
| Call a random wildlife unit to an adjacent hex to aid you in combat.
| 8
+
|
| Level 12
+
| AAA
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
+
|- id="Animal Discipline"
100%{{icon|accuracy}} 1{{icon|range}}<br/>
+
| [[File:HeroSkill Amazon AnimalDiscipline.png|50px]] || Animal Discipline
Call a random wildlife unit to an adjacent hex to aid you in combat.
+
| Animals units in this hero's stack are more strictly handled and taken care of, giving Animal and Mounted units +{AnimalDisciplineHealth}[HP/] and {MoraleBonus}[br/]Only functions when the hero is the army's commander.
* Only affects ground targets
+
* This unit is handled strictly, boosting its combat capabilities. Unit gains +{AnimalDisciplineHealth}[HP/] and {MoraleBonus}
* Can only be used once per battle
+
|
 +
| AAA
 
|- id="Ranger Training"
 
|- id="Ranger Training"
| [[File:HeroSkill Amazon RangerTraining.png|50px]]
+
| [[File:HeroSkill Amazon RangerTraining.png|50px]] || Ranger Training
| Ranger Training
+
| The hero trains their units in the art of forest stealth. All units in the stack gain [abilityblue]Forest Camouflage[/abilityblue].[br/]Only functions when the hero is the army's commander.
| 3
 
| Level 8
 
| The hero trains their units in the art of forest stealth. All units in the stack gain {{blue|Forest Camouflage}}.
 
* Only functions when the hero is the army's commander
 
|- id="Renewal"
 
| [[File:HeroSkill Amazon Renewal.png|50px]]
 
| Renewal
 
| 4
 
 
|
 
|
| Heal a friendly Biological or Cyborg unit for {{green|+5}}{{icon|hp}}.
+
| AAA
|- id="Visual Acuity"
 
| [[File:HeroSkill Amazon VisionAcuity.png|50px]]
 
| Visual Acuity
 
| 3
 
|
 
| The hero gains one extra hex of range when in cover.
 
|- id="War Cry"
 
| [[File:HeroSkill Amazon WarCry.png|50px]]
 
| War Cry
 
| 4
 
| Level 4
 
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
 
100%{{icon|accuracy}} 0{{icon|range}}<br/>
 
Friendly units within 2 hexes of the hero gain {{green|20%}} increased damage for 3{{icon|turn}}.
 
* Can only be used once per battle
 
 
|}
 
|}
  
Line 214: Line 196:
 
! width="1%" class="unsortable" |
 
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="15%" | Skill
 +
! width="60%" class="unsortable" | Effects
 +
! width="20%" | Requirements
 
! width="1%" | {{icon|skill point}}
 
! width="1%" | {{icon|skill point}}
! width="13%" | Requirements
+
|- id="Battlefield Repairs"
! width="70%" class="unsortable" | Effects
+
| [[File:HeroSkill Assembly BattlefieldRepairs.png|50px]] || Battlefield Repairs
|- id="Assimilate"
+
| Being an expert in repairs, the hero heals each Cyborg and Mechanical unit in the army for {BattlefieldHeal}  after each battle.[br/]Only functions when the hero is the army's commander.
| [[File:HeroSkill Assembly Assimilate.png|50px]]
+
* Heals for {BattlefieldHeal} after each battle.
| Assimilate
 
| 2
 
 
|
 
|
| This unit repairs itself with parts from its foes. Successfully melee attacking non-Mineral and non-Ethereal units heals this unit for {{green|+6}}{{icon|hp}} per hit.
+
| AAA
|- id="Battlefield Repairs"
 
| [[File:HeroSkill Assembly BattlefieldRepairs.png|50px]]
 
| Battlefield Repairs
 
| 4
 
| Level 4
 
| Being an expert in repairs, the hero heals each Cyborg and Mechanical unit in the army for {{green|+12}}{{icon|hp}} after each battle.
 
* Only functions when the hero is the army's commander.
 
 
|- id="Cybernetic Overdrive"
 
|- id="Cybernetic Overdrive"
| [[File:HeroSkill Assembly CyberneticOverdrive.png|50px]]
+
| [[File:HeroSkill Assembly CyberneticOverdrive.png|50px]] || Cybernetic Overdrive
| Cybernetic Overdrive
+
| The hero can manipulate friendly Cyborg units. Target friendly Cyborg unit has all their action points refilled. [br/]Doesn't work on units that are unable to move and take actions.
| 3
+
|
| Level 4
+
| AAA
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
 
100%{{icon|accuracy}} 7{{icon|range}}<br/>
 
The hero can manipulate friendly Cyborg units. Target friendly Cyborg unit has all their action points refilled.
 
* Doesn't work on units that are unable to move and take actions.
 
* Can only be used once per battle
 
 
|- id="Nanite Boosters"
 
|- id="Nanite Boosters"
| [[File:HeroSkill Assembly NaniteBoosters.png|50px]]
+
| [[File:HeroSkill Assembly NaniteBoosters.png|50px]] || Nanite Boosters
| Nanite Boosters
+
| Advanced nanite boosters provide all units in the army with +{NaniteResistance} resistance to all status effects.[br/]Only functions when the hero is the army's commander.
| 3
+
* The hero's nanite boosters give this unit +{NaniteResistance} resistance to all status effects.
 
|
 
|
| Advanced nanite boosters provide all units in the army with {{green|+2}} resistance to all status effects.
+
| AAA
* Only functions when the hero is the army's commander.
 
 
|- id="Stunning Discharge"
 
|- id="Stunning Discharge"
| [[File:HeroSkill Assembly StunningDischarge.png|50px]]
+
| [[File:HeroSkill Assembly StunningDischarge.png|50px]] || Stunning Discharge
| Stunning Discharge
+
| The hero has a built in discharge module. When activated, it deals damage to all adjacent friendly and enemy units.  
| 3
+
|
| Level 6
+
| AAA
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
 
100%{{icon|accuracy}} 10{{icon|dmg arc}} 0{{icon|range}}<br/>
 
The hero has a built in discharge module. When activated, it deals damage to all adjacent friendly and enemy units.
 
* {{green|Stun}}: 8{{icon|str arc}} strength chance to apply {{red|Stunned}} to non-Ethereal for 1{{icon|turn}}. If resisted, apply {{red|Static Charge}} instead.
 
* Cooldown: 2{{icon|turn}}
 
 
|- id="Stabilizers"
 
|- id="Stabilizers"
| [[File:HeroSkill Assembly Stabilizers.png|50px]]  
+
| [[File:HeroSkill Assembly Stabilizers.png|50px]] || Stabilizers
| Stabilizers
+
| Advanced stabilizers grant the hero one level of [abilityblue]Stagger Resistance.[/abilityblue]
| 2
 
 
|
 
|
| Advanced stabilizers grant the hero one level of Stagger Resistance.
+
| AAA
|- id="Reassemble"
 
| [[File:HeroSkill Assembly Reassemble.png|50px]]
 
| Reassemble
 
| 5
 
| Level 8
 
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
 
100%{{icon|accuracy}} 1{{icon|range}}<br/>
 
Target a dead light Cyborg ground unit to bring it back to life with 50% of its max {{icon|hp}}. Target a living Cyborg to heal it for {{green|+35}}{{icon|hp}}. Cannot target self.
 
* Only affects ground targets
 
* Can only be used once per battle
 
 
|}
 
|}
  
Line 279: Line 232:
 
! width="1%" class="unsortable" |
 
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="15%" | Skill
 +
! width="60%" class="unsortable" | Effects
 +
! width="20%" | Requirements
 
! width="1%" | {{icon|skill point}}
 
! width="1%" | {{icon|skill point}}
! width="13%" | Requirements
+
|- id="Siege Master"
! width="70%" class="unsortable" | Effects
+
| [[File:HeroSkill Dvar SiegeMaster.png|50px]] || Siege Master
 +
| All units in this hero's army gain +{SiegeMasterResist} damage resistance in all channels while in cover.[br/]Only functions when the hero is the army's commander.
 +
* '''Siege Master's Guidance''' -- Has +{SiegeMasterResist} damage resistance in all channels while in cover.
 +
|
 +
| AAA
 
|- id="Armorer"
 
|- id="Armorer"
| [[File:HeroSkill Dvar Armorer.png|50px]]
+
| [[File:HeroSkill Dvar Armorer.png|50px]] || Armorer
| Armorer
+
| All units in this hero's army gain +{ArmorerArmor}[armor/].[br/]Only functions when the hero is the army's commander.
| 5
+
* Has +{ArmorerArmor}[armor/]
| Level 6
+
|
| All units in this hero's army gain {{green|+1}}{{icon|armor}}.
+
| AAA
* Only functions when the hero is the army's commander.
 
|- id="Hardiness Training"
 
| [[File:HeroSkill Dvar HardinessTraining.png|50px]]
 
| Hardiness Training
 
| 3
 
| Level 4
 
| All units in this hero's army gain +2 resistance against status effects.
 
* Only functions when the hero is the army's commander.
 
 
|- id="Incentivize"
 
|- id="Incentivize"
| [[File:HeroSkill Dvar Incentivize.png|50px]]
+
| [[File:HeroSkill Dvar Incentivize.png|50px]] || Incentivize
| Incentivize
+
| AAA
| 3
 
 
|
 
|
| Active Ability: Single action [[File:AP SingleUse.png|24px]] <br/>
+
| AAA
100%{{icon|accuracy}} 1{{icon|range}}<br/>
 
Target friendly Dvar unit gains {{blue|Motivated}}, granting {{green|+400}}{{icon|moral}} until the end of combat.
 
* Cooldown: 2{{icon|turn}}
 
 
|- id="Juggernaut"
 
|- id="Juggernaut"
| [[File:HeroSkill Dvar Juggernaut.png|50px]]
+
| [[File:HeroSkill Dvar Juggernaut.png|50px]] || Juggernaut
| Juggernaut
+
| The hero gains [abilityblue]Juggernaut[/abilityblue], allowing them to walk through obstacles. Doing so destroys the obstacle.
| 2
+
|
 +
| AAA
 +
|- id="Stubborn"
 +
| [[File:HeroSkill Dvar Stubborn.png|50px]] || Stubborn
 +
| The hero gains [abilityblue]stagger immunity[/abilityblue].
 
|
 
|
| The hero gains {{blue|Juggernaut}}, allowing them to walk through obstacles. Doing so destroys the obstacle.
+
| AAA
|- id="Siege Master"
+
|- id="Hardiness Training"
| [[File:HeroSkill Dvar SiegeMaster.png|50px]]
+
| [[File:HeroSkill Dvar HardinessTraining.png|50px]] || Hardiness Training
| Siege Master
+
| All units in this hero's army gain +{StatusEffectResist} resistance against status effects.
| 5
+
* Has +{StatusEffectResist} resistance against status effects.
 
|
 
|
| All units in this hero's army gain +2 damage resistance in all channels while in cover.
+
| AAA
* Only functions when the hero is the army's commander.
 
|- id="Stubborn"
 
| [[File:HeroSkill Dvar Stubborn.png|50px]]
 
| Stubborn
 
| 3
 
| Level 4
 
| The hero gains {{blue|stagger immunity}}.
 
 
|- id="Nitro Battery"
 
|- id="Nitro Battery"
| [[File:HeroSkill Dvar NitroBattery.png|50px]]
+
| [[File:HeroSkill Dvar NitroBattery.png|50px]] || Nitro Battery
| Nitro Battery
+
| AAA
| 5
+
|
| Level 8
+
| AAA
| Active Ability: Single action [[File:AP SingleUse.png|24px]] <br/>
 
100%{{icon|accuracy}}} 1{{icon|range}}<br/>
 
Charge up target Mechanical or Cyborg unit, dispelling all negative status effects and giving it {{blue|Boosted}}, granting it Fast Movement and increasing its damage by {{green|20%}} for 3{{icon|turn}}.
 
* Cooldown: 1{{icon|turn}}
 
 
|}
 
|}
  
 
=== Kir'ko ===
 
=== Kir'ko ===
{| class="mildtable sortable"
+
{| class="mildtable sortable" width="75%"
! width="1%" class="unsortable" |
+
! width="1%" class="unsortable" |  
 
! width="15%" | Skill
 
! width="15%" | Skill
! width="1%" | {{icon|skill point}}
+
! width="1%" | Skill Points
! width="13%" | Requirements
+
! width="10%" | Requirements
! width="70%" class="unsortable" | Effects
+
! width="40%" class="unsortable" | Effects
 
|- id="Echo of the Hivemind"
 
|- id="Echo of the Hivemind"
| [[File:HeroSkill Kirko EchoOfTheHivemind.png|50px]]  
+
| [[File:HeroSkill Kirko EchoOfTheHivemind.png | 50px]]  
 
| Echo of the Hivemind  
 
| Echo of the Hivemind  
| 2
+
| 2{{icon|skill point|24px}}
 
| Level 4  
 
| Level 4  
| The hero provides an additional {{green|+2}}{{icon|shields}} to adjacent units with [[File:UnitCategory SwarmShield.png | 24px]] Swarm Shield.
+
| The hero provides an additional {{green|+2}} {{icon|shields|24px}} to adjacent units with [[File:UnitCategory SwarmShield.png | 24px]] Swarm Shield.
 
|- id="Frenzied Assault"
 
|- id="Frenzied Assault"
| [[File:HeroSkill Kirko FrenziedAssault.png|50px]]
+
| [[File:HeroSkill Kirko FrenziedAssault.png | 50px]]
 
| Frenzied Assault
 
| Frenzied Assault
| 3
+
| 3{{icon|skill point|24px}}
 
|
 
|
| This unit's melee attacks give it Frenzy, adding {{green|+10%}} melee damage per successful melee attack, stacking with itself and lasting 2{{icon|turn}}  
+
| This unit's melee attacks give it Frenzy, adding {{green|+10%}} melee damage per successful melee attack, stacking with itself and lasting 2 {{icon|turn|24px}}  
 
|- id="Fury of the Swarm"
 
|- id="Fury of the Swarm"
| [[File:HeroSkill Kirko FuryOfTheSwarm.png|50px]]
+
| [[File:HeroSkill Kirko FuryOfTheSwarm.png | 50px]]
 
| Fury of the Swarm
 
| Fury of the Swarm
| 4
+
| 4{{icon|skill point|24px}}
 
|
 
|
 
| Adjacent units with Swarm Shield gain {{green|+20%}} damage to all abilities.
 
| Adjacent units with Swarm Shield gain {{green|+20%}} damage to all abilities.
 
|- id="Guiding Presence"
 
|- id="Guiding Presence"
| [[File:HeroSkill Kirko GuidingPresence.png|50px]]
+
| [[File:HeroSkill Kirko GuidingPresence.png | 50px]]
 
| Guiding Presence
 
| Guiding Presence
| 8
+
| 8{{icon|skill point|24px}}
 
| Level 12
 
| Level 12
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
+
| Guiding Presence
100%{{icon|accuracy}} 0{{icon|range}}<br/>
+
Active Ability: Full Action [[File:AP FullAction.png | 24px]] </br>
Grants all friendly units {{green|+25%}} accuracy and {{green|+2}} maximum and optimal range for 2{{icon|turn}}.
+
100% {{icon|accuracy|24px}} Accuracy 0 {{icon|range|24px}} range. </br>
* Cooldown: 4{{icon|turn}}
+
Grants all friendly units {{green|+25%}} accuracy and {{green|+2}} maximum and optimal range for 2 {{icon|turn|24px}}. </br>
 +
* Cooldown: 4 {{icon|turn|24px}}
 +
(Psionic Buff)
 
|- id="Invigorating Pheromones"
 
|- id="Invigorating Pheromones"
| [[File:HeroSkill Kirko InvigoratingPheromones.png|50px]]
+
| [[File:HeroSkill Kirko InvigoratingPheromones.png | 50px]]
 
| Invigorating Pheromones
 
| Invigorating Pheromones
| 3
+
| 3{{icon|skill point|24px}}
 
| Level 6
 
| Level 6
| All Biological units in this hero's army gain {{green|+5}} maximum {{icon|hp}}.  
+
| All Biological units in this hero's army gain {{green|+5}} maximum {{icon|hp|24px}} hit points.  
 
|- id="Selfless Sacrifice"
 
|- id="Selfless Sacrifice"
| [[File:HeroSkill Kirko SelflessSacrifice.png|50px]]
+
| [[File:HeroSkill Kirko SelflessSacrifice.png | 50px]]
 
| Selfless Sacrifice
 
| Selfless Sacrifice
| 3
+
| 3{{icon|skill point|24px}}
 
|
 
|
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
+
| Absorb Pain </br>
100%{{icon|accuracy}} 7{{icon|range}}<br/>
+
Active Ability: Single Action [[File:AP SingleUse.png | 24px]] </br>
This unit links itself to the target frienly unit. Damage dealt to the linked unit is reduced by {{green|35%}} and is dealt to this unit instead. The effect lasts until end of combat. Absorb Pain cannot be used on Mechanical units, Colony Defenses or other units with Absorb Pain.
+
100% {{icon|accuracy|24px}} Accuracy 7 {{icon|range|24px}} range. </br>
* Can only be used once per battle
+
This unit links itself to the target frienly unit. Damage dealt to the linked unit is reduced by {{green|35%}}
 +
and is dealt to this unit instead. The effect lasts until end of combat. </br>
 +
Absorb Pain cannot be used on Mechanical units, Colony Defenses or other units with Absorb Pain. </br>
 +
* Can only be used once per battle.
 +
(Psionic Buff)
 
|- id="Shrouded Step"
 
|- id="Shrouded Step"
| [[File:HeroSkill Kirko ShroudedStep.png|50px]]
+
| [[File:HeroSkill Kirko ShroudedStep.png | 50px]]
 
| Shrouded Step
 
| Shrouded Step
| 3
+
| 3{{icon|skill point|24px}}
 
| Level 4
 
| Level 4
| Active Ability: Leave one action [[File:AP LeaveOneActionPoint.png|24px]]<br/>
+
| Shrouded Step </br>
100%{{icon|accuracy}} 4{{icon|range}}<br/>
+
Active Ability: Leave One Action [[File:AP LeaveOneActionPoint.png | 24px]] </br>
Channeling their Psionic powers, this unit teleports themselves, spreading a cloud of obscuring smoke in a 1 hex radius around the target hex's location. Units inside that area are 40% harder to hit.
+
100% {{icon|accuracy|24px}} Accuracy 4 {{icon|range|24px}} range. </br>
* Cooldown: 3{{icon|turn}}
+
Channeling their Psionic powers, this unit teleports themselves, spreading a cloud of obscuring smoke in a 1 hex radius around the target hex's location. </br>
 +
Units inside that area are 40% harder to hit.
 +
* Cooldown: 3{{icon|turn|24px}}
 +
(Psionic Buff)
 
|}
 
|}
  
Line 399: Line 348:
 
! width="1%" class="unsortable" |
 
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="15%" | Skill
 +
! width="60%" class="unsortable" | Effects
 +
! width="20%" | Requirements
 
! width="1%" | {{icon|skill point}}
 
! width="1%" | {{icon|skill point}}
! width="13%" | Requirements
 
! width="70%" class="unsortable" | Effects
 
 
|- id="Backstab"
 
|- id="Backstab"
| [[File:HeroSkill Syndicate Backstab.png|50px]]
+
| [[File:HeroSkill Syndicate Backstab.png|50px]] || Backstab
| Backstab
+
| Able to exploit any and all opportunities, this hero has the [abilityblue]Flanker[/abilityblue], dealing 25% more damage when flanking enemies.
 +
| Hero level 6
 
| 4
 
| 4
| Level 6
 
| Able to exploit any and all opportunities, this hero has the {{blue|Flanker}}, dealing 25% more damage when flanking enemies.
 
 
|- id="Subterfuge"
 
|- id="Subterfuge"
| [[File:HeroSkill Syndicate CounterAttack.png|50px]]
+
| [[File:HeroSkill Syndicate CounterAttack.png|50px]] || Subterfuge
| Subterfuge
+
| Employing subterfuge, the hero gains [abilityblue]Universal Camouflage[/abilityblue].
 +
|
 
| 3
 
| 3
 +
|- id="Strategic Operations Support"
 +
| [[File:HeroSkill Syndicate OperationalSupport.png|50px]] || Strategic Operations Support
 +
| Operation strength is increased by {{green|+6}} on operations that target sectors with this hero in them.
 
|
 
|
| Employing subterfuge, the hero gains {{blue|Universal Camouflage}}.
 
|- id="Strategic Operations Support"
 
| [[File:HeroSkill Syndicate OperationalSupport.png|50px]]
 
| Strategic Operations Support
 
 
| 2
 
| 2
|
 
| Operation strength is increased by {{green|+6}}{{icon|op strength}} on operations that target sectors with this hero in them.
 
 
|- id="Shield Battery"
 
|- id="Shield Battery"
| [[File:HeroSkill Syndicate ShieldBattery.png|50px]]
+
| [[File:HeroSkill Syndicate ShieldBattery.png|50px]] || Shield Battery
| Shield Battery
+
| A state-of-the-art shield battery increases the entire army's defenses. All units gain {ShieldShields}.[br/]Only functions when the hero is the army's commander.
 +
* This unit gains {shields} from the shield battery carried by the commanding hero.
 +
| Hero level 4
 
| 4
 
| 4
| Level 4
 
| A state-of-the-art shield battery increases the entire army's defenses. All units gain {{green|+1}}{{icon|shields}}.
 
* Only functions when the hero is the army's commander
 
 
|- id="Keen Sight"
 
|- id="Keen Sight"
| [[File:HeroSkill Syndicate PsiTecShield.png|50px]]
+
| [[File:HeroSkill Syndicate PsiTecShield.png|50px]] || Keen Sight
| Keen Sight
+
| Hero gains [abilityblue]Farsight[/abilityblue], and has [abilityblue]Agile Overwatch[/abilityblue] when using Overwatch.
 +
|
 
| 6
 
| 6
|
 
| Hero gains {{blue|Farsight}}, and has {{blue|Agile Overwatch}} when using Overwatch.
 
 
|- id="Deploy Cerebral Control Collars"
 
|- id="Deploy Cerebral Control Collars"
| [[File:HeroSkill Syndicate DeployCerebralControlCollars.png|50px]]
+
| [[File:HeroSkill Syndicate DeployCerebralControlCollars.png|50px]] || Deploy Cerebral Control Collars
| Deploy Cerebral Control Collars
+
| Hero gains the Deploy Cerebral Control Collars ability
 +
| Hero level 8
 
| 6
 
| 6
| Level 8
 
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
 
100%{{icon|accuracy}} 5{{icon|range}}<br/>
 
Attempt to control target non-Mindless infantry unit. If successful, they are {{red|Mind Controlled}}. At the end of combat it turns into an Indentured in your service. If this fails, the target is instead {{red|Disabled}} for 1{{icon|turn}}.
 
* Cooldown: 3{{icon|turn}}
 
 
|- id="Escape Module"
 
|- id="Escape Module"
| [[File:HeroSkill Syndicate EscapeModule.png|50px]]
+
| [[File:HeroSkill Syndicate EscapeModule.png|50px]] || Escape Module
| Escape Module
+
| When this unit's hp drops below 0, they automatically teleport to a random position up to 3 hexes away and heal for 15 hp. Can happen only once per battle.
 +
| Hero level 4
 
| 3
 
| 3
| Level 4
 
| When this unit's {{icon|hp}} drops below 0, they automatically teleport to a random position up to 3 hexes away and heal for {{green|15}}{{icon|hp}}. Can happen only once per battle.
 
 
|}
 
|}
  
Line 454: Line 393:
 
! width="1%" class="unsortable" |
 
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="15%" | Skill
 +
! width="60%" class="unsortable" | Effects
 +
! width="20%" | Requirements
 
! width="1%" | {{icon|skill point}}
 
! width="1%" | {{icon|skill point}}
! width="13%" | Requirements
+
|- id="Martial Inspiration"
! width="70%" class="unsortable" | Effects
+
| [[File:HeroSkill Vanguard MartialInspiration.png|50px]] || Martial Inspiration
 +
| Heroic presence inspires all of your forces. All units in the hero's army gain +{MartialMorale}.[br/]Only functions when the hero is the army's commander.
 +
* This unit is inspired and receives +{MartialMorale}.
 +
|
 +
| AAA
 
|- id="Battle Plan"
 
|- id="Battle Plan"
| [[File:HeroSkill Vanguard BattlePlan.png|50px]]
+
| [[File:HeroSkill Vanguard BattlePlan.png|50px]] || Battle Plan
| Battle Plan
+
| A well-conceived battle plan grants all friendly units +{BattleAccuracy} accuracy and +{BattleDamage} damage for {BattleTurns}
| 4
+
* '''Battle Plan''' - This unit has +{BattleAccuracy} accuracy and +{BattleDamage} damage.
| Level 8
+
|
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
+
| AAA
100%{{icon|accuracy}} 0{{icon|range}}<br/>
+
|- id="Rallying Cry"
A well-conceived battle plan grants all friendly units {{green|+10%}} accuracy and {{green|+10%}} damage for 2{{icon|turn}}.
+
| [[File:HeroSkill Vanguard RallyingCry.png|50px]] || Rallying Cry
* Can only be used once per battle
+
| The hero rallies their allies. All friendly units ignore morale penalties for {RallyingTurns}[turn/].
 +
* This unit is immune to morale penalties.
 +
|
 +
| AAA
 
|- id="Coordinated Strike"
 
|- id="Coordinated Strike"
| [[File:HeroSkill Vanguard CoordinatedStrike.png|50px]]
+
| [[File:HeroSkill Vanguard CoordinatedStrike.png|50px]] || Coordinated Strike
| Coordinated Strike
+
| Mark an enemy unit for your forces to focus on. The target is {CoordinatedAccuracy} easier to hit until the end of the turn.
| 2
 
| Level 4
 
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
 
100%{{icon|accuracy}} 9{{icon|range}}<br/>
 
Mark an enemy unit for your forces to focus on. The target is {{green|40%}} easier to hit until the end of the turn.
 
* Cooldown: 2{{icon|turn}}
 
|- id="Dig In"
 
| [[File:HeroSkill Vanguard DigIn.png|50px]]
 
| Dig In
 
| 2
 
 
|
 
|
| The hero is an an expert in taking cover and gains {{green|+2}} resistance to all damage while in cover.
+
| AAA
 
|- id="Field Medicine"
 
|- id="Field Medicine"
| [[File:HeroSkill Vanguard FieldMedicine.png|50px]]
+
| [[File:HeroSkill Vanguard FieldMedicine.png|50px]] || Field Medicine
| Field Medicine
+
| Expert field medicine heals all friendly units in the army for {FieldHealAmount} each turn out of combat.[br/]Only functions when the hero is the army's commander.
| 4
+
* Unit heals for {FieldHealAmount} each turn out of combat.
 
|
 
|
| Expert field medicine heals all friendly units in the army for {{green|+6}}{{icon|hp}} each turn out of combat.
+
| AAA
* Only functions when the hero is the army's commander
 
 
|- id="Iron Discipline"
 
|- id="Iron Discipline"
| [[File:HeroSkill Vanguard IronDiscipline.png|50px]]
+
| [[File:HeroSkill Vanguard IronDiscipline.png|50px]] || Iron Discipline
| Iron Discipline
+
| Strong discipline gives the hero +{IronPsionicResistance} resistance and makes them immune to [DefensePsyche/] status and hazard effects.
| 2
+
|
| Level 4
+
| AAA
| Strong discipline gives the hero {{green|+3}}{{icon|rst psy}} resistance and makes them immune to {{icon|rst psy}} status and hazard effects.
+
|- id="Dig In"
|- id="Martial Inspiration"
+
| [[File:HeroSkill Vanguard DigIn.png|50px]] || Dig In
| [[File:HeroSkill Vanguard MartialInspiration.png|50px]]
+
| The hero is an an expert in taking cover and gains +{DigResistance} resistance to all damage while in cover.
| Martial Inspiration
 
| 4
 
| Level 6
 
| Heroic presence inspires all of your forces. All units in the hero's army gain {{green|+200}}{{icon|moral}}.
 
* Only functions when the hero is the army's commander
 
|- id="Rallying Cry"
 
| [[File:HeroSkill Vanguard RallyingCry.png|50px]]
 
| Rallying Cry
 
| 3
 
 
|
 
|
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
+
| AAA
100%{{icon|accuracy}} 0{{icon|range}}<br/>
 
The hero rallies their allies. All friendly units ignore morale penalties for 2{{icon|turn}}.
 
* Can only be used once per battle
 
 
|}
 
|}
  
 
== Secret tech ==
 
== Secret tech ==
{{SVersion|1.0}}
+
{{SVersion|Pre-release}}
 
=== Celestian ===
 
=== Celestian ===
{{main|Celestians#Skills}}{{#lst:celestian|skills}}
+
{| class="mildtable sortable" width="100%"
 +
! width="1%" class="unsortable" |
 +
! width="15%" | Skill
 +
! width="60%" class="unsortable" | Effects
 +
! width="20%" | Requirements
 +
! width="1%" | {{icon|skill point}}
 +
|- id="Revealing Soul"
 +
| [[File:HeroSkill Celestian RevealingSoul.png|50px]] || Revealing Soul
 +
| Hero gains [abilityblue]Enlightened[/abilityblue], and all units that attack the hero have a strength {RevealingSoulStrength}[StrengthPsyche/] chance of being afflicted with [abilityred]Soulburn[/abilityred].
 +
* Enemies that attack this unit have a strength {RevealingSoulStrength}[StrengthPsyche/] chance of being afflicted with [abilityred]Soulburn[/abilityred].
 +
|
 +
| AAA
 +
|- id="Aura of Guidance"
 +
| [[File:HeroSkill Celestian AuraOfGuidance.png|50px]] || Aura of Guidance
 +
| Every unit in the hero's army has {AuraOfGuidanceAcc} increased accuracy.[br/]Only functions when the hero is the army's commander.
 +
* {AuraOfGuidanceAcc} increased accuracy.
 +
|
 +
| AAA
 +
|- id="Deny the Wicked"
 +
| [[File:HeroSkill Celestian DenyTheWicked.png|50px]] || Deny the Wicked
 +
| Every unit in the hero's army has {DenyTheWickedReduction} damage reduction in all channels against attacks from units with [abilityred]Soulburn[/abilityred].[br/]Only functions when the hero is the army's commander.
 +
* Unit has {DenyTheWickedReduction} damage reduction in all channels against units with [abilityred]Soulburn[/abilityred].
 +
|
 +
| AAA
 +
|- id="Compelling Presence"
 +
| [[File:HeroSkill Celestian CompellingPresence.png|50px]] || Compelling Presence
 +
| AAA
 +
|
 +
| AAA
 +
|}
  
 
=== Promethean ===
 
=== Promethean ===
Line 521: Line 475:
 
! width="1%" class="unsortable" |
 
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="15%" | Skill
 +
! width="60%" class="unsortable" | Effects
 +
! width="20%" | Requirements
 
! width="1%" | {{icon|skill point}}
 
! width="1%" | {{icon|skill point}}
! width="13%" | Requirements
+
|- id="Purging Field"
! width="70%" class="unsortable" | Effects
+
| [[File:HeroSkill Promethean PurgingField.png|50px]] || Purging Field
 +
| The hero launches a purging field modulator at the target location. All negative and positive effects are removed from all units within a {PurgingAoERadius} hex radius area of effect.
 +
|
 +
| AAA
 
|- id="Extermination Squad"
 
|- id="Extermination Squad"
| [[File:HeroSkill Promethean ExterminationSquad.png|50px]]
+
| [[File:HeroSkill Promethean ExterminationSquad.png|50px]] || Extermination Squad
| Extermination Squad
+
| The hero is an expert at dealing with hostile environments. All units in the army deal {ExterminationDamage} additional damage to Animal, Plant and Xenoplague units.[br/]Only functions when the hero is the army's commander.
| 4
+
* Unit deals {ExterminationDamage} additional damage to Animal, Plant and Xenoplague units.
| Level 8
+
* {ExterminationDamage} additional damage against Animal, Plant and Xenoplague units.
| The hero is an expert at dealing with hostile environments. All units in the army deal {{green|20%}} additional damage to Animal, Plant and Xenoplague units.
+
|
* Only functions when the hero is the army's commander
+
| AAA
 
|- id="Fallout Protocols"
 
|- id="Fallout Protocols"
| [[File:HeroSkill Promethean FalloutProtocols.png|50px]]
+
| [[File:HeroSkill Promethean FalloutProtocols.png|50px]] || Fallout Protocols
| Fallout Protocols
+
| All units in the hero's army gain +{FalloutThermalResistance} resistance.[br/]Only functions when the hero is the army's commander.
| 3
+
* The hero's fallout protocols have provided this unit with {ThermalResistance} resistance.
 
|
 
|
| All units in the hero's army gain {{green|+2}}{{icon|rst thermal}} resistance.
+
| AAA
* Only functions when the hero is the army's commander
 
|- id="Plasma Surge"
 
| [[File:HeroSkill Promethean PlasmaSurge.png|50px]]
 
| Plasma Surge
 
| 3
 
| Level 4
 
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
 
100%{{icon|accuracy}} 16{{icon|dmg thermal}} 6{{icon|range}}<br/>
 
This unit quickly surges to another hex, dealing damage to all adjacent units when it lands.
 
* {{green|High Impact}}: {{red|Stagger}} units, reducing action points and cancelling defensive modes.
 
* {{green|Incendiary}}: 8{{icon|str thermal}} strength chance to apply {{red|Burning}} to non-Ethereal and non-Mineral targets for 3{{icon|turn}}.
 
* Only affects ground targets
 
* Cooldown: 2{{icon|turn}}
 
|- id="Purging Field"
 
| [[File:HeroSkill Promethean PurgingField.png|50px]]
 
| Purging Field
 
| 4
 
| Level 6
 
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
 
100%{{icon|accuracy}} 1{{icon|range}}<br/>
 
The hero launches a purging field modulator at the target location. All negative and positive effects are removed from all units within a 2 hex radius area of effect.
 
* Can only be used once per battle
 
 
|}
 
|}
  
 
=== Psynumbra ===
 
=== Psynumbra ===
 
{| class="mildtable sortable" width="100%"
 
{| class="mildtable sortable" width="100%"
! width="1%" class="unsortable" |
+
|-
 +
! width="1%" class="unsortable" |  
 
! width="15%" | Skill
 
! width="15%" | Skill
! width="1%" | {{icon|skill point}}
+
! width="1%" | Skill Points
! width="13%" | Requirements
+
! width="10%" | Requirements
! width="70%" class="unsortable" | Effects
+
! width="40%" class="unsortable" | Effects
 
|- id="Anthem of the Abyss"
 
|- id="Anthem of the Abyss"
| [[File:HeroSkill Psynumbra AnthemOfTheAbyss.png|50px]]  
+
| [[File:HeroSkill Psynumbra AnthemOfTheAbyss.png | 50px]]  
 
| Anthem of the Abyss  
 
| Anthem of the Abyss  
| 4{{icon|skill point}}  
+
| 4{{icon|skill point|24px}}  
 
| Level 8  
 
| Level 8  
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
+
| Anthem of the Abyss
100%{{icon|accuracy}} 0{{icon|range}}<br/>
+
Active Ability: Full Action [[File:AP FullAction.png | 24px]] </br>
All allies gain Dark Elation for 2{{icon|turn}}, granting {{green|+400}}{{icon|moral}} morale and {{green|4}}{{icon|rst psy}} resistance. All enemy units gain {{red|Broken Mind}} for 2{{icon|turn}}.
+
100% {{icon|accuracy|24px}} Accuracy 0 {{icon|range|24px}} range. </br>
* Can only be used once per battle
+
All allies gain Dark Elation for 2{{icon|turn|24px}}, granting {{green|+400}} {{icon|happiness|24px}} morale and {{green|4}}{{icon|rst psy|24px}} resistance. All enemy units gain {{red|Broken Mind}} for 2{{icon|turn|24px}} </br>
 +
* Can only be used once per battle.
 
|- id="Devour Hope"
 
|- id="Devour Hope"
| [[File:HeroSkill Psynumbra DevourHope.png|50px]]  
+
| [[File:HeroSkill Psynumbra DevourHope.png | 50px]]  
 
| Devour Hope  
 
| Devour Hope  
| 3
+
| 3{{icon|skill point|24px}}
 
| Level 4
 
| Level 4
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
+
| Devour Hope
100%{{icon|accuracy}} 5{{icon|range}}<br/>
+
Active Ability: Single Action [[File:AP SingleUse.png | 24px]] </br>
Attempt to feed on the hope of target enemy unit, causing it to enter a state of despair. If this is successful, the caster heals for 20{{icon|hp}}.
+
100% {{icon|accuracy|24px}} Accuracy 5 {{icon|range|24px}} range. </br>
* {{green|Filled With Despair}} 8{{icon|str psy}} strength chance to apply {{red|Filled with Despair}} to non-Mindless for 3{{icon|turn}}. If resisted, apply {{red|Broken Mind}} instead.
+
Attempt to feed on the hope of target enemy unit, causing it to enter a state of despair. If this is successful, the caster heals for 20{{icon|hp|24px}}. </br>
* Cooldown: 1{{icon|turn}}
+
* {{green|Filled With Despair}} 8{{icon|str psy|24px}} strenght chance to apply {{red|Filled with Despair}} to non-Mindless for 3{{icon|turn|24px}}. If resisted, apply {{red|Broken Mind}} instead.
 +
* Cooldown: 1{{icon|turn|24px}}
 
|- id="Sadism"
 
|- id="Sadism"
| [[File:HeroSkill Psynumbra Sadism.png|50px]]  
+
| [[File:HeroSkill Psynumbra Sadism.png | 50px]]  
 
| Sadism  
 
| Sadism  
| 2
+
| 2{{icon|skill point|24px}}
 
| Level 6  
 
| Level 6  
 
| This unit deals an additional {{green|+25%}} damage against units with low morale.
 
| This unit deals an additional {{green|+25%}} damage against units with low morale.
 
|- id="Sinister Chorus"
 
|- id="Sinister Chorus"
| [[File:HeroSkill Psynumbra SinisterChorus.png|50px]]  
+
| [[File:HeroSkill Psynumbra SinisterChorus.png | 50px]]  
 
| Sinister Chorus  
 
| Sinister Chorus  
| 4
+
| 4{{icon|skill point|24px}}
 
|   
 
|   
| A sinister chorus permeates the air around the unit. All non-Mindless enemy units adjacent to this unit receive {{red|Sinister Melody}}, reducing their damage resistance by 2 and their accuracy by 20%.
+
| A sinister chorus permeates the air around the unit. All non-Mindless enemy units adjacent to this unit receive {{red|Sinister Melody}}, reducing their damage resistance by {{red|2}} and their accuracy by {{red|20%}}.
 
|}
 
|}
  
Line 605: Line 545:
 
! width="1%" class="unsortable" |
 
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="15%" | Skill
 +
! width="60%" class="unsortable" | Effects
 +
! width="20%" | Requirements
 
! width="1%" | {{icon|skill point}}
 
! width="1%" | {{icon|skill point}}
! width="13%" | Requirements
+
|- id="Disrupting Hack"
! width="70%" class="unsortable" | Effects
+
| [[File:HeroSkill AI DisruptingHack.png|50px]] || Disrupting Hack
 +
| Send a disrupting wave to hack an area, [abilityred]Compromising[/abilityred] Mechanical and Cyborg units in that area.
 +
* '''Compromised''' -- Units hit by this ability are Compromised.
 +
|
 +
| AAA
 +
|- id="Override Daemon"
 +
| [[File:HeroSkill AI OverrideDaemon.png|50px]] || Override Daemon
 +
| AAA
 +
|
 +
| AAA
 
|- id="Assisted Breach"
 
|- id="Assisted Breach"
| [[File:HeroSkill AI AssistedBreach.png|50px]]
+
| [[File:HeroSkill AI AssistedBreach.png|50px]] || Assisted Breach
| Assisted Breach
+
| Attacks by units in this hero's army bypass {AssistBreach}.[br/]Only functions when the hero is the army's commander.
| 5
+
* Through assisted defense breaching from this army's Hero, bypass {AssistBreachShield} Shields and {AssistBreachArmor} Armor.
| Level 6
+
|
| Attacks by units in this hero's army bypass 1{{icon|shields}} and 1{{icon|armor}}.
+
| AAA
* Only functions when the hero is the army's commander
 
 
|- id="Compromise Exploitation"
 
|- id="Compromise Exploitation"
| [[File:HeroSkill AI CompromiseExploitation.png|50px]]
+
| [[File:HeroSkill AI CompromiseExploitation.png|50px]] || Compromise Exploitation
| Compromise Exploitation
+
| Units in this hero's stack have a strength {ComExp}[strengthwave/] chance to apply [abilityred]Electrified[/abilityred] when attacking Compromised units.[br/]Only functions when the hero is the army's commander.
| 4
+
* Unit has a strength {ComExp}[strengthwave/] chance to apply [abilityred]Electrified[/abilityred] when attacking Compromised units.
| Level 8
+
* Strength {ComExp}[strengthwave/] chance to apply [abilityred]Electrified[/abilityred] to Compromised units for {ComExpDuration}.
| Units in this hero's stack have a strength 8{{icon|str arc}} chance to apply {{red|Electrified}} when attacking Compromised units.
 
* Only functions when the hero is the army's commander
 
|- id="Disrupting Hack"
 
| [[File:HeroSkill AI DisruptingHack.png|50px]]
 
| Disrupting Hack
 
| 2
 
 
|
 
|
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
+
| AAA
100%{{icon|accuracy}} 5{{icon|range}}<br/>
 
Send a disrupting wave to hack an area, {{red|Compromising}} Mechanical and Cyborg units in that area.
 
* Cooldown: 2{{icon|turn}}
 
|- id="Override Daemon"
 
| [[File:HeroSkill AI OverrideDaemon.png|50px]]
 
| Override Daemon
 
| 6
 
| Level 4
 
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
 
100%{{icon|accuracy}} 0{{icon|range}}<br/>
 
Target enemy Mechanical or Cyborg unit is forcibly infected with a hostile Daemon that attempts to wrest control of the unit. They have a strength 8 {{icon|str arc}} chance to become {{red|Mind Controlled}} and switch allegiance until end of combat. On failure, the unit is {{red|Disabled}} instead.
 
* Can only be used once per battle
 
 
|}
 
|}
  
Line 646: Line 578:
 
! width="1%" class="unsortable" |
 
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="15%" | Skill
 +
! width="60%" class="unsortable" | Effects
 +
! width="20%" | Requirements
 
! width="1%" | {{icon|skill point}}
 
! width="1%" | {{icon|skill point}}
! width="13%" | Requirements
 
! width="70%" class="unsortable" | Effects
 
|- id="Dimensional Feedback"
 
| [[File:HeroSkill Voidtech DimensionalFeedback.png|50px]]
 
| Dimensional Feedback
 
| 6
 
| Level 8
 
| This unit reflects 50% of the damage done to it back at the attacker.
 
|- id="Phase Shift"
 
| [[File:HeroSkill Voidtech PhaseShift.png|50px]]
 
| Phase Shift
 
| 2
 
| Level 4
 
| Active Ability: Full action (continue) [[File:AP FullAction.png|24px]]<br/>
 
100%{{icon|accuracy}} 7{{icon|range}}<br/>
 
Hero teleports to target hex.
 
* Cooldown: 2{{icon|turn}}
 
 
|- id="Shield Modulator"
 
|- id="Shield Modulator"
| [[File:HeroSkill Voidtech ShieldModulator.png|50px]]
+
| [[File:HeroSkill Voidtech ShieldModulator.png|50px]] || Shield Modulator
| Shield Modulator
+
| All units in the hero's army gain +{ShieldModulator}[shield/].[br/]Only functions when the hero is the army's commander.
| 5
+
* This unit has {ShieldModulator}[shield/] from the commanding hero.
| Level 6
+
|
| All units in the hero's army gain +1{{icon|shields}}.
+
| AAA
* Only functions when the hero is the army's commander
 
 
|- id="Void Bullets"
 
|- id="Void Bullets"
| [[File:HeroSkill Voidtech VoidBullets.png|50px]]
+
| [[File:HeroSkill Voidtech VoidBullets.png|50px]] || Void Bullets
| Void Bullets
+
| The hero's ranged attacks ignore 50% of the penalties from cover and units in the way.
| 2
+
|
 +
| AAA
 +
|- id="Phase Shift"
 +
| [[File:HeroSkill Voidtech PhaseShift.png|50px]] || Phase Shift
 +
| Hero teleports to target hex.
 +
|
 +
| AAA
 +
|- id="Dimensional Feedback"
 +
| [[File:HeroSkill Voidtech DimensionalFeedback.png|50px]] || Dimensional Feedback
 +
| This unit reflects {DamageReflection} of the damage done to it back at the attacker.
 
|
 
|
| The hero's ranged attacks ignore 50% of the penalties from cover and units in the way.
+
| AAA
 
|}
 
|}
  
Line 683: Line 608:
 
! width="1%" class="unsortable" |
 
! width="1%" class="unsortable" |
 
! width="15%" | Skill
 
! width="15%" | Skill
 +
! width="60%" class="unsortable" | Effects
 +
! width="20%" | Requirements
 
! width="1%" | {{icon|skill point}}
 
! width="1%" | {{icon|skill point}}
! width="13%" | Requirements
 
! width="70%" class="unsortable" | Effects
 
 
|- id="Parasitic Spray"
 
|- id="Parasitic Spray"
| [[File:HeroSkill Xenoplague ParasiticSpray.png|50px]]
+
| [[File:HeroSkill Xenoplague ParasiticSpray.png|50px]] || Parasitic Spray
| Parasitic Spray
+
| Shoot an infectious spray.
 +
| Hero level 4
 
| 3
 
| 3
| Level 4
+
|- id="Regenerative Spore Cloud"
| Active Ability: Single Action [[File:AP SingleUse.png|24px]]<br/>
+
| [[File:HeroSkill Xenoplague RegenerativeSporeCloud.png|50px]] || Regenerative Spore Cloud
100%{{icon|accuracy}} 5{{icon|range}}<br/>
+
| Hero gains a regenerative spore cloud, healing itself and adjacent friendly Biological and Cyborg units for {{icon|hp}} {{green|+20%}} of their maximum [hp/] at the end of each turn in tactical combat.
Shoot an infectious spray.
+
| Hero level 8
* {{green|Parasitic Infection}}: 12{{icon|str bio}} strength chance to apply {{red|Parasitic Infection}} to Biological and Cyborg units until the end of combat.
+
| 6
* Cooldown: 2{{icon|turn}}
 
 
|- id="Rapid Movements"
 
|- id="Rapid Movements"
| [[File:HeroSkill Xenoplague RapidMovements.png|50px]]
+
| [[File:HeroSkill Xenoplague RapidMovements.png|50px]] || Rapid Movements
| Rapid Movements
+
| The hero learns to move rapidly to confuse enemies. The hero gains [abilityblue]Skitter[/abilityblue], making them harder to hit if they move during their turn.
 +
|
 
| 2
 
| 2
|
 
| The hero learns to move rapidly to confuse enemies. The hero gains {{blue|Skitter}}, making them harder to hit if they move during their turn.
 
|- id="Regenerative Spore Cloud"
 
| [[File:HeroSkill Xenoplague RegenerativeSporeCloud.png|50px]]
 
| Regenerative Spore Cloud
 
| 6
 
| Level 8
 
| Hero gains a regenerative spore cloud, healing itself and adjacent friendly Biological and Cyborg units for {{green|+20%}}{{icon|hp}} of their maximum {{icon|hp}} at the end of each turn in tactical combat.
 
 
|- id="Spore Feeding"
 
|- id="Spore Feeding"
| [[File:HeroSkill Xenoplague SporeFeeding.png|50px]]
+
| [[File:HeroSkill Xenoplague SporeFeeding.png|50px]] || Spore Feeding
| Spore Feeding
+
| The hero surrounds their army with spores that feed on their unit's kills to regenerate their Hit Points. Biological and Cyborg units in the hero's army regain {{icon|hp}} {{green|+15}} when they kill a Biological or Cyborg unit within '''3''' hexes of them.[br/]Only functions when the hero is the army's commander.
 +
| Hero level 6
 
| 4
 
| 4
| Level 6
 
| The hero surrounds their army with spores that feed on their unit's kills to regenerate their Hit Points. Biological and Cyborg units in the hero's army regain {{green|+15}}{{icon|hp}} when they kill a Biological or Cyborg unit within 3 hexes of them.
 
* Only functions when the hero is the army's commander
 
 
|}
 
|}

Please note that all contributions to AoW: Planetfall are considered to be released under the Attribution-ShareAlike 3.0 (see Central:Central:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: