Difference between revisions of "Dvar"

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(Updated the Dvar information. Hero Skills, Units, Structures, Operations, Equipment)
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{{Version|1.2}}[[category:faction]]
+
{{Version|1.3}}[[category:faction]]
 
[[File:Faction_Dvar.png|left]]The Dvar are a thrifty race of survivalists. The Dvar work hard to mine planets for all they're worth to gain as many resources as possible for their consortium's survival and welfare.
 
[[File:Faction_Dvar.png|left]]The Dvar are a thrifty race of survivalists. The Dvar work hard to mine planets for all they're worth to gain as many resources as possible for their consortium's survival and welfare.
 
<hr style="clear:left;"/>
 
<hr style="clear:left;"/>
 
* Starting Bonus: Start with +150 {{iconify|Energy}}
 
* Starting Bonus: Start with +150 {{iconify|Energy}}
 
* Long-Term Bonus: Hurry Production is 15% cheaper
 
* Long-Term Bonus: Hurry Production is 15% cheaper
* [[File:Damage Kinetic.png|24px]][[Firearms]]
+
* [[File:Damage Kinetic.png|24px]][[Firearms]] Weapons Group
* [[File:Damage Kinetic.png|24px]][[Explosive]]
+
* [[File:Damage Kinetic.png|24px]][[Explosive]] Weapons Group
 
* Powerful area of effect and medium range attacks
 
* Powerful area of effect and medium range attacks
 
* Strong focus on production
 
* Strong focus on production
 
* Terraforming options to destroy and create mountains
 
* Terraforming options to destroy and create mountains
==Origin==
 
<onlyinclude>The Dvar originate from the mining consortiums sent out to strip worlds of their natural resources. Dvar pride themselves as being the hardiest of survivors, after the collapse the Dvar' were marooned on a barely habitable planet with an elliptical orbit, causing it to be scorched during short blazing summers and then frozen by eternal winters. To make matters worse, their world passes trough an asteroid belt, causing a yearly bombardment of giant rocks. This environment has caused the Dvars to evolve into a bunker dwelling species who see nature as something that needs to be distrusted and looted as soon as a window of opportunity arises.</onlyinclude>
 
 
==Pre-release==
 
==Pre-release==
 
{{SVersion|Pre-release}}
 
{{SVersion|Pre-release}}
The following content existed on Amazons from pre-release. This needs editing and checking.  
+
The following content existed on Dvar from pre-release. This needs editing and checking.  
 
===Origin===
 
===Origin===
 
The Dvar have evolved to survive and profit. Stranded on a barely habitable planet when the Star Union fell, they were left with only one choice — to dig in and develop new technology that would allow them to withstand the harsh environment. They built vast processing complexes to tear nature apart and exploit every resource they could get their hands on.
 
The Dvar have evolved to survive and profit. Stranded on a barely habitable planet when the Star Union fell, they were left with only one choice — to dig in and develop new technology that would allow them to withstand the harsh environment. They built vast processing complexes to tear nature apart and exploit every resource they could get their hands on.
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'''Dvar tactical summons'''
 
'''Dvar tactical summons'''
 
* '''Sapper''' - The Sapper tunnels through obstructions and triggers a seismic charge, destroying enemy settlements.
 
* '''Sapper''' - The Sapper tunnels through obstructions and triggers a seismic charge, destroying enemy settlements.
 +
 +
==Origin==
 +
<onlyinclude>The Dvar originate from the mining consortiums sent out to strip worlds of their natural resources. Dvar pride themselves as being the hardiest of survivors, after the collapse the Dvar' were marooned on a barely habitable planet with an elliptical orbit, causing it to be scorched during short blazing summers and then frozen by eternal winters. To make matters worse, their world passes trough an asteroid belt, causing a yearly bombardment of giant rocks. This environment has caused the Dvars to evolve into a bunker dwelling species who see nature as something that needs to be distrusted and looted as soon as a window of opportunity arises.</onlyinclude>
 +
==Racial Structures==
 +
<div><ul>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | Bombard Cannons
 +
|-
 +
| colspan = "2" | [[File:Structure_Dvar_DefenceTurret.png|150px| center]]
 +
|-
 +
| scope="col" style="width: 350px;" colspan="2" | When built, Bombard Defense Cannons help defend the colony in tactical combat.
 +
|-
 +
| '''Tier''' || I
 +
|-
 +
| '''Research''' || Frontier Facilities
 +
|-
 +
| '''Prerequisite''' || Standard Military Infrastructure
 +
|-
 +
| '''Production Cost''' || 250{{icon|production}}
 +
|}
 +
</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | DV-R Terrain Security Bulwark
 +
|-
 +
| colspan = "2" | [[File:Structure_RaceDvar_DVREnvironmentalProtection.png|150px|center]]
 +
|-
 +
| scope="col" style="width: 350px;" colspan="2" | This institute of protection against hostile operations instils confidence in all under its protection.
 +
Allied units in this colony's domain gain 200{{icon|moral}}. This colony doesn't suffer from penalties from Volcanic terrain in any of the sectors in its domain.
 +
|-
 +
| '''Tier''' || I
 +
|-
 +
| '''Research''' || Exploitation Campaign
 +
|-
 +
| '''Prerequisite''' || -
 +
|-
 +
| '''Production Cost''' || 300{{icon|production}}
 +
|}
 +
</li>
 +
</ul></div>
 +
==Hero Skills==
 +
<div><ul>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | <big>Juggernaut</big>
 +
|-
 +
| colspan="3"|[[File:HeroSkill_Dvar_Juggernaut.png|100px|center]]
 +
|-
 +
! Type !! Unlock Level !! Skill Points
 +
|-
 +
| Passive|| 1 || 2
 +
|-
 +
| scope="col" style="width: 350px;" colspan="3" |The hero gains Juggernaut, allowing them to walk through obstacles. Doing so destroys the obstacle.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | <big>Incentivize</big>
 +
|-
 +
| colspan="4"|[[File:HeroSkill_Dvar_Incentivize.png|100px|center]]
 +
|-
 +
! Type !! Unlock Level !! colspan="2" | Skill Points
 +
|-
 +
| Active || 1 || colspan="2" | 3
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Target friendly Dvar unit gains Motivated, granting +400{{icon|moral}} until the end of combat.
 +
* Cooldown: 2{{icon|turn}}
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]] || 100%{{icon|accuracy}} || - || 3{{icon|range}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | <big>Siege Master</big>
 +
|-
 +
| colspan="4"|[[File:HeroSkill_Dvar_SiegeMaster.png|100px|center]]
 +
|-
 +
! Type !! Unlock Level !! Skill Points
 +
|-
 +
| Passive || 1 || 5
 +
|-
 +
| scope="col" style="width: 350px;" colspan="3" | All units in the hero's army gain +2 damage resistance in all channels while in cover. Only functions when the hero is the army's commander.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | <big>Hardiness Training</big>
 +
|-
 +
| colspan="3"|[[File:HeroSkill_Dvar_HardinessTraining.png|100px|center]]
 +
|-
 +
! Type !! Unlock Level !! Skill Points
 +
|-
 +
| Passive|| 4 || 3
 +
|-
 +
| scope="col" style="width: 350px;" colspan="3" | All units in the hero's army gain +2 resistance against status effects. Only functions when the hero is the army's commander.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | <big>Stubborn</big>
 +
|-
 +
| colspan="3"|[[File:HeroSkill_Dvar_Stubborn.png|100px|center]]
 +
|-
 +
! Type !! Unlock Level !! Skill Points
 +
|-
 +
| Passive|| 4 || 3
 +
|-
 +
| scope="col" style="width: 350px;" colspan="3" | The hero gains stagger immunity.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | <big>Armorer</big>
 +
|-
 +
| colspan="4"|[[File:HeroSkill_Dvar_Armorer.png|100px|center]]
 +
|-
 +
! Type !! Unlock Level !! | Skill Points
 +
|-
 +
| Passive || 6 ||  5
 +
|-
 +
| scope="col" style="width: 350px;" colspan="3" | All units in this hero's army gain +1{{icon|armor}}. Only functions when the hero is the army's commander.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | <big>Nitro Battery</big>
 +
|-
 +
| colspan="4"|[[File:HeroSkill_Dvar_NitroBattery.png|100px|center]]
 +
|-
 +
! Type !! Unlock Level !! colspan="2" | Skill Points
 +
|-
 +
| Active || 8 || colspan="2" | 5
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Charge up target Mechanical or Cyborg unit, dispelling all negative status effects and giving it Boosted, granting it Fast Movement and increasing its damage by 20% for 3{{icon|turn}}
 +
* Cooldown: 1{{icon|turn}}
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]] || 100%{{icon|accuracy}} || 10{{icon|dmg arc}} || 0{{icon|range}}
 +
|}</li>
 +
</ul></div>
 +
==Units==
 +
{| class="wikitable floatleft"
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Stats'''
 +
|-
 +
| colspan="2"|[[File:Units_Amazon_Shrike.png|80px| center]]
 +
|-
 +
| '''Upkeep''' || 4{{icon|energy}}
 +
|-
 +
| '''Health''' || 35{{icon|hp}}
 +
|-
 +
| '''Armor''' || 2{{Icon|armor}}
 +
|-
 +
| '''Shields''' || 0{{icon|shields}}
 +
|-
 +
| '''Move Points''' || 32{{icon|move}}
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Ranks'''
 +
|-
 +
| '''Novice''' ||
 +
*+4{{icon|hp}}
 +
|-
 +
| '''Veteran''' ||
 +
*+4{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|-
 +
| '''Expert''' ||
 +
*+4{{icon|hp}}
 +
|-
 +
| '''Prime''' ||
 +
*Prime Rank: Evasive
 +
*+4{{icon|hp}}
 +
*+5%{{icon|accuracy}} 
 +
|}<big>'''Prospector'''</big><br>
 +
{| class="wikitable mw-collapsible floatright"
 +
|+ style="white-space: nowrap;" | Production
 +
|-
 +
| '''Tier''' || I
 +
|-
 +
| '''Base Cost''' || 30{{icon|energy}} 130{{icon|production}}
 +
|-
 +
| '''Research''' || -
 +
|-
 +
| '''Structure''' || -
 +
|}<div style="text-align: center;">
 +
“There’s no glory in killing. There’s no virtue in conquest. I have work to do. This universe is rich and untapped. Dvar shape it. Dvar have no sinister motive. That’s you people. We didn’t G-Bomb the Void gates, ruining Hyperspace. With or without the Star Union, we always have work. My work will better my society. That’s it. Yes, I can toss a bomb, but I’m not in love with it. I’m a Prospector. I love nothing more than mining a rich vein of ore.”— Prospector Darton Nan, “RV-2244D: Dvar Cases”
 +
</div>
 +
 +
<big>'''Abilities'''</big><br>
 +
<div><ul>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Toss Bomb'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]] || 90%{{icon|accuracy}} || 14{{icon|dmg Kinetic}} || 5{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Throw a bomb at a single target, dealing explosive damage.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
 +
* Affected by line of sight rules
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Eat Dust'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Free Action [[File:AP_Free.png|90px]]|| 100%{{icon|accuracy}} || - || 0{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Attempt to apply BLinded to all adjacent units. Then regain all {{icon|move}} but the unit can only move or activate a Defense Mode.
 +
* Blinded: 8 {{Icon|str kinetic}} strength chance to apply Blinded to non-Ethereal targets for 2{{icon|turn}}.
 +
* Cooldown: 2{{icon|turn}}
 +
|}</li>
 +
</ul></div>
 +
{{clear}}<br>
 +
{| class="wikitable floatleft"
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Stats'''
 +
|-
 +
| colspan="2"|[[File:Units_Amazon_Shrike.png|80px| center]]
 +
|-
 +
| '''Upkeep''' || 4{{icon|energy}}
 +
|-
 +
| '''Health''' || 40{{icon|hp}}
 +
|-
 +
| '''Armor''' || 3{{Icon|armor}}
 +
|-
 +
| '''Shields''' || 0{{icon|shields}}
 +
|-
 +
| '''Move Points''' || 32{{icon|move}}
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Ranks'''
 +
|-
 +
| '''Novice''' ||
 +
*+4{{icon|hp}}
 +
|-
 +
| '''Veteran''' ||
 +
*+4{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|-
 +
| '''Expert''' ||
 +
*+4{{icon|hp}}
 +
|-
 +
| '''Prime''' ||
 +
*Prime Rank: Bypass Cover
 +
*+4{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|} <big>'''Trencher'''</big><br>
 +
{| class="wikitable mw-collapsible floatright"
 +
|+ style="white-space: nowrap;" | Production
 +
| '''Tier''' || I
 +
|-
 +
| '''Base Cost''' || 35{{icon|energy}} 150{{icon|production}}
 +
|-
 +
| '''Research''' || -
 +
|-
 +
| '''Structure''' || -
 +
|}<div style="text-align: center;">
 +
“I heard the rhythmic clink-clank of mining machines and dashed down the tunnel following the sound. I don’t generally hang with Dvars, mostly because they really like mining, and I find it difficult to enjoy dirt. But with bugs sniffling my trail, I chose new company. Fortunately, the Dvar had Trenchers. At my warning, they dug defensive trenches. With their shields up, the bugs were repelled by the force of their shield bash. Their spike guns punched holes in the natural armor of the enemy, forcing the creatures to retreat or die.”— Mah Reg’Nib, Observer Officiate, “RV-2246X: Dvar Chronicles”
 +
</div>
 +
 +
<big>'''Abilities'''</big><br>
 +
<div><ul>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Spike Gun'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]] || 90%{{icon|accuracy}} || 16{{icon|dmg kinetic}} || 7{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire a Spike Gun at the target. Damage increases by 20% when unit stands within a Trench.
 +
* Affected by line of sight rules
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Shield Bash'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]]|| 90%{{icon|accuracy}} || 8{{icon|dmg kinetic}} || 1{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Bash the target with a shield, knocking back Light units.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Melee: Bypass all {{icon|shields}}
 +
* Only affects Ground targets
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Entrench'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Leave One Point [[File:AP_LeaveOneActionPoint.png|90px]]|| 100%{{icon|accuracy}} || - || 0{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | This unit digs in, creating a trench around it that lasts untill the end of combat and providing cover.
 +
* Cooldown: 2{{icon|turn}}
 +
|}</li>
 +
</ul></div>
 +
{{clear}}<br>
 +
{| class="wikitable floatleft"
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Stats'''
 +
|-
 +
| colspan="2"|[[File:Units_Amazon_Shrike.png|80px| center]]
 +
|-
 +
| '''Upkeep''' || 8{{icon|energy}}
 +
|-
 +
| '''Health''' || 40{{icon|hp}}
 +
|-
 +
| '''Armor''' || 2{{Icon|armor}}
 +
|-
 +
| '''Shields''' || 0{{icon|shields}}
 +
|-
 +
| '''Move Points''' || 32{{icon|move}}
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Ranks'''
 +
|-
 +
| '''Novice''' ||
 +
*+6{{icon|hp}}
 +
|-
 +
| '''Veteran''' ||
 +
*+6{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|-
 +
| '''Expert''' ||
 +
*+6{{icon|hp}}
 +
|-
 +
| '''Prime''' ||
 +
*Prime Rank: Critical
 +
*+6{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|} <big>'''Bulwark'''</big><br>
 +
{| class="wikitable mw-collapsible floatright"
 +
|+ style="white-space: nowrap;" | Production
 +
|-
 +
| '''Tier''' || II
 +
|-
 +
| '''Base Cost''' || 90{{icon|energy}} 270{{icon|production}}
 +
|-
 +
| '''Research''' || -
 +
|-
 +
| '''Structure''' || Military Skirmisher Baracks
 +
|}<div style="text-align: center;">
 +
“Adapted to repel quartzite-infused marauders long enough for Dvar miners to escape, the Bulwark is especially formidable at delaying an enemy advance. Upon first encounter, we thought it a modified Walker, but the gun on the Bulwark shoots a shell with an explosive punch that knocks most troops on their backsides. Do not attempt to overwhelm its defensive capabilities using a grunt-rush technique either. I’ve seen one strike invader after invader attempting to rush past it, while normal guard forces would not have time to strike so rapidly.”— Captain Paxus Plexis, “RV-378M: Military Analysis Report: Dvar”
 +
</div>
 +
 +
<big>'''Abilities'''</big><br>
 +
<div><ul>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" |'''''Autocannons'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Repeating Action [[File:AP_Repeating.png|90px]] || 80%{{icon|accuracy}} || 12{{icon|dmg kinetic}} || 7{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire the Autocannons at the target.
 +
* Affected by line of sight rules
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Concussive Volley'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]] || 100%{{icon|accuracy}} || - || 5{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire a non-damaging surpressive round at target Biological or Cyborg unit.
 +
* Concussion: 12{{icon|str kinetic}} strength cahnce to apply COncussion to non-Etheral or non-Mechanical for 1{{icon|turn}}. If resisted, cause Massive Impact instead.
 +
* Cooldown: 2{{icon|turn}}
 +
|}</li>
 +
</ul></div>
 +
{{clear}}<br>
 +
{| class="wikitable floatleft"
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Stats'''
 +
|-
 +
| colspan="2"|[[File:Units_Amazon_Shrike.png|80px| center]]
 +
|-
 +
| '''Upkeep''' || 8{{icon|energy}}
 +
|-
 +
| '''Health''' || 40{{icon|hp}}
 +
|-
 +
| '''Armor''' || 2{{Icon|armor}}
 +
|-
 +
| '''Shields''' || 0{{icon|shields}}
 +
|-
 +
| '''Move Points''' || 32{{icon|move}}
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Ranks'''
 +
|-
 +
| '''Novice''' ||
 +
*+6{{icon|hp}}
 +
|-
 +
| '''Veteran''' ||
 +
*+6{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|-
 +
| '''Expert''' ||
 +
*+6{{icon|hp}}
 +
|-
 +
| '''Prime''' ||
 +
*Prime Rank: Morale
 +
*+6{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|} <big>'''Foreman'''</big><br>
 +
{| class="wikitable mw-collapsible floatright"
 +
|+ style="white-space: nowrap;" | Production
 +
|-
 +
| '''Tier''' || II
 +
|-
 +
| '''Base Cost''' || 70{{icon|energy}} 250{{icon|production}}
 +
|-
 +
| '''Research''' || -
 +
|-
 +
| '''Structure''' || Specialist Training Center
 +
|}<div style="text-align: center;">“As foreman, I am boss. I require nothing of my subordinates that I cannot do myself. I model myself after the legendary Forgemaster Dvarnos. He reached into the mountain’s heart and pulled out the Gauntlet of Empires. By the power of my gauntlet, my men to stand strong against the terror of the fiends that lurk in the dark depths. When my men are broken, I repair them. With my mortar, I can place a charge to destroy at a distance. With the power of my fist I break rocks and monsters alike.”— Foreman Gorgle Grok, “RV-32344M: Enemy Mines”
 +
</div>
 +
<div><ul>
 +
 +
<big>'''Abilities'''</big><br>
 +
<div><ul>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Hand Mortar'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]] || 100%{{icon|accuracy}} || 8{{icon|dmg kinetic}} || 5{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire a Hand Mortar, damaging units in a 1 hex radius.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
 +
* Ignores line of sight penalties
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Healing Kit'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [File:AP_SingleUse.png|90px]]|| 100%{{icon|accuracy}} || - || 1{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Target Biological or Cyborg unit heals 25{{icon|hp}} and has its non-Psionic negative Status Effects dispelled.
 +
* Can only be used once per battle
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Incentivize'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]]|| 100%{{icon|accuracy}} || - || 3{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Target friendly Dvar unit gains Motivated, granting +400{{icon|moral}} until the end of combat.
 +
* Cooldown: 2{{icon|turn}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Kinetic Punch'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]]|| 90%{{icon|accuracy}} || 10{{icon|dmg kinetic}} || 1{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | A melee attack with a metal fist.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Melee: Bypass all {{icon|shields}}
 +
* Concussion: 8{{icon|str kinetic}} strength chance to apply Concussion to non-Ethereal or non-Mechanical for 1{{icon|turn}}. If resisted, cause Massive Impact instead.
 +
* Only affects Ground targets.
 +
|}</li>
 +
</ul></div>
 +
{{clear}}<br>
 +
{| class="wikitable floatleft"
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Stats'''
 +
|-
 +
| colspan="2"|[[File:Units_Amazon_Shrike.png|80px| center]]
 +
|-
 +
| '''Upkeep''' || 8{{icon|energy}}
 +
|-
 +
| '''Health''' || 45{{icon|hp}}
 +
|-
 +
| '''Armor''' || 3{{Icon|armor}}
 +
|-
 +
| '''Shields''' || 0{{icon|shields}}
 +
|-
 +
| '''Move Points''' || 32{{icon|move}}
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Ranks'''
 +
|-
 +
| '''Novice''' ||
 +
*+6{{icon|hp}}
 +
|-
 +
| '''Veteran''' ||
 +
*+6{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|-
 +
| '''Expert''' ||
 +
*+6{{icon|hp}}
 +
|-
 +
| '''Prime''' ||
 +
*Prime Rank: Ignore Overwatch
 +
*+6{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|} <big>'''Ramjet'''</big><br>
 +
{| class="wikitable mw-collapsible floatright"
 +
|+ style="white-space: nowrap;" | Production
 +
|-
 +
| '''Tier''' || II
 +
|-
 +
| '''Base Cost''' || 90{{icon|energy}} 300{{icon|production}} 10{{icon|cosmite}}
 +
|-
 +
| '''Research''' || Aerial Division
 +
|-
 +
| '''Structure''' || Military Skirmisher Baracks
 +
|}<div style="text-align: center;">“Without all the rockets, I wouldn’t fly it. I’m Dvar, not some kind of delicate space jellyfish. I have no need to flit about in space. Nothing satisfies quite like the moving of earth and soil with the roar of our engines. Who doesn’t like the power of machinery in all its glory? Then again, there’s nothing quite like the feel of the afterburners at full roar as the solid Ramjet’s nose-block smashes through lightweight enemy aircraft. I love watching the look on the panicked pilot’s face as his ship careens away, out of control.”— Captured Pilot, Guett Wrek’t, “RV-3904M: Testimony of Outlaws”
 +
</div>
 +
 +
<big>'''Abilities'''</big><br>
 +
<div><ul>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Aerial Ram'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]] || 90%{{icon|accuracy}} || 16{{icon|dmg kinetic}} || 1{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Melee collision attack. This will knock back Light units.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Melee: Bypass all {{icon|shields}}
 +
* Escalating Charge: +1 additional damage for each hex moved (maximum 10)
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Ramjet Rocket'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]]|| 90%{{icon|accuracy}} || 14{{icon|dmg kinetic}} || 5{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire a rocket, dealing Explosive damage in a 1 hex radius.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
 +
* Affected by line of sight rules
 +
* Cooldown: 2{{icon|turn}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Afterburners'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Free Action [[File:AP_Free.png|90px]]|| 100%{{icon|accuracy}} || - || 0{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | This unit gains Fast Movement, 20% increased Melee damage and is 20% harder to hit until the next turn.
 +
* Only affects Air targets
 +
* Cooldown: 1{{icon|turn}}
 +
|}</li>
 +
</ul></div>
 +
{{clear}}<br>
 +
{| class="wikitable floatleft"
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Stats'''
 +
|-
 +
| colspan="2"|[[File:Units_Amazon_Shrike.png|80px| center]]
 +
|-
 +
| '''Upkeep''' || 12{{icon|energy}}
 +
|-
 +
| '''Health''' || 60{{icon|hp}}
 +
|-
 +
| '''Armor''' || 4{{Icon|armor}}
 +
|-
 +
| '''Shields''' || 0{{icon|shields}}
 +
|-
 +
| '''Move Points''' || 32{{icon|move}}
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Ranks'''
 +
|-
 +
| '''Novice''' ||
 +
*+6{{icon|hp}}
 +
|-
 +
| '''Veteran''' ||
 +
*+6{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|-
 +
| '''Expert''' ||
 +
*+6{{icon|hp}}
 +
|-
 +
| '''Prime''' ||
 +
*Prime Rank: Morale
 +
*+6{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|} <big>'''Baron'''</big><br>
 +
{| class="wikitable mw-collapsible floatright"
 +
|+ style="white-space: nowrap;" | Production
 +
| '''Tier''' || III
 +
|-
 +
| '''Base Cost''' || 105{{icon|energy}} 300{{icon|production}} 20{{icon|cosmite}}
 +
|-
 +
| '''Research''' || Noble Division
 +
|-
 +
| '''Structure''' || Specialist Training Center
 +
|}<div style="text-align: center;">“I served Dvar Baron Durek. He was clever and industrious. He tinkered day and night, improving his battlesuit, replacing expired tech with the latest dangerous weaponry. Annually, Barons compete in slugfests to claim the Noble Championship Belt. Still, the sport lacked purpose for Durek. So, the restless Baron deployed his battlesuit on the battlefield. I suggested he outfit his suit with repair-kits to support weaker Dvar troops. He became a Dvar legend. All his troops won glory for his clan. Now all Barons fight for a purpose and to try out the latest tech upgrades.”— Mah Reg’Nib, “RV-2255X: Dvar Chronicles”
 +
</div>
 +
 +
<big>'''Abilities'''</big><br>
 +
<div><ul>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Rotary Cannon'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Repeating Action [[FIle:AP_Repeating.png | 90px]]|| 80%{{icon|accuracy}} || 12{{icon|dmg kinetic}} || 7{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire the Rotary Cannon at the target.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Affected by line of sight rules
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Reinforcement Kit'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]]|| 100%{{icon|accuracy}} || - || 1{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Target Mechanical, Cyborg or Dvar unit heals for 15{{icon|hp}}. The unit also gains Extra Armor, granting it +3{{icon|armor}} until the end of combat.
 +
* Can only be used once per battle
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Nitro Battery'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]]|| 100%{{icon|accuracy}} || - || 1{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Charge up target Mechanical or Cyborg units, dispelling all negative status effects and giving it Boosted, granting it  Fast Movement and increasing its damage by 20% for 3{{icon|turn}}.
 +
* Cooldown: 1{{icon|turn}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Disruptor Device'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]]|| 90%{{icon|accuracy}} || 12{{icon|dmg arc}} || 5{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Launch a disrupting device at the target area, dealing damage in a 1 hex radius.
 +
* Disrupt: 8{{icon|str arc}} strength chance to remove all Action Points from Mechanical and Cyborg targets.
 +
* Ignores line of sight penalties
 +
* Cooldown: 2{{icon|turn}}
 +
|}</li>
 +
</ul></div>
 +
{{clear}}<br>
 +
{| class="wikitable floatleft"
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Stats'''
 +
|-
 +
| colspan="2"|[[File:Units_Amazon_Shrike.png|80px| center]]
 +
|-
 +
| '''Upkeep''' || 12{{icon|energy}}
 +
|-
 +
| '''Health''' || 60{{icon|hp}}
 +
|-
 +
| '''Armor''' || 5{{Icon|armor}}
 +
|-
 +
| '''Shields''' || 0{{icon|shields}}
 +
|-
 +
| '''Move Points''' || 32{{icon|move}}
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Ranks'''
 +
|-
 +
| '''Novice''' ||
 +
*+8{{icon|hp}}
 +
|-
 +
| '''Veteran''' ||
 +
*+8{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|-
 +
| '''Expert''' ||
 +
*+8{{icon|hp}}
 +
|-
 +
| '''Prime''' ||
 +
*Prime Rank: Critical
 +
*+8{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|}<big>'''Excavator Tank'''</big><br>
 +
{| class="wikitable mw-collapsible floatright"
 +
|+ style="white-space: nowrap;" | Production
 +
|-
 +
| '''Tier''' || III
 +
|-
 +
| '''Base Cost''' || 105{{icon|energy}} 400{{icon|production}} 20{{icon|cosmite}}
 +
|-
 +
| '''Research''' || Excavations Division
 +
|-
 +
| '''Structure''' || Elite Military Facility
 +
|}<div style="text-align: center;">“I’ve destroyed tanks, but the Dvar Excavator might as well be an ingot of armor-plating. This thing is solid. It rams through most obstacles as though they were holograms. I tried standing my ground against one in my mech-walker; it knocked me on my butt. Welding engineers can’t get close to it. The defensive ring of flame throwers will ignite anything adjacent to it. Its cannon delivers an area blast of Dvar explosives that makes the most steady-footed soldier fall to his knees.”— Captain Paxus Plexis, “RV-376M: Military Analysis Report: Dvar”
 +
</div>
 +
 +
<big>'''Abilities'''</big><br>
 +
<div><ul>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Ram'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]] || 90%{{icon|accuracy}} || 20{{icon|dmg kinetic}} || 1{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Melee collision attack.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Melee: Bypass all {{icon|shields}}
 +
* Escalating Charge: +1 additional damage for each hex moved (maximum 10)
 +
* Only affects Ground targets
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Demolisher Cannon'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]]|| 90%{{icon|accuracy}} || 18{{icon|dmg kinetic}} || 5{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire the Demolisher Cannon, doing Explosive damage to targets in a 1 hex radius.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
 +
* Affected by line of sight rules
 +
* Cooldown: 1{{icon|turn}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Defensive Flamers'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]]|| 100%{{icon|accuracy}} || 16{{icon|dmg thermal}} || 0{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Deal damage to all adjacent units, then enter Defense Mode.
 +
* Incendiary: 8{{icon|str thermal}} strength chance to apply Burning to non-Etheral and non-Mineral targets for 3{{icon|turn}}.
 +
* Only affects Ground targets
 +
|}</li>
 +
</ul></div>
 +
{{clear}}<br>
 +
{| class="wikitable floatleft"
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Stats'''
 +
|-
 +
| colspan="2"|[[File:Units_Amazon_Shrike.png|80px| center]]
 +
|-
 +
| '''Upkeep''' || 12{{icon|energy}}
 +
|-
 +
| '''Health''' || 55{{icon|hp}}
 +
|-
 +
| '''Armor''' || 3{{Icon|armor}}
 +
|-
 +
| '''Shields''' || 0{{icon|shields}}
 +
|-
 +
| '''Move Points''' || 32{{icon|move}}
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Ranks'''
 +
|-
 +
| '''Novice''' ||
 +
*+8{{icon|hp}}
 +
|-
 +
| '''Veteran''' ||
 +
*+8{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|-
 +
| '''Expert''' ||
 +
*+8{{icon|hp}}
 +
|-
 +
| '''Prime''' ||
 +
*Prime Rank: Range
 +
*+8{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|} <big>'''Rocket Artillery'''</big><br>
 +
{| class="wikitable mw-collapsible floatright"
 +
|+ style="white-space: nowrap;" | Production
 +
|-
 +
| '''Tier''' || III
 +
|-
 +
| '''Base Cost''' || 125{{icon|energy}} 440{{icon|production}} 25{{icon|cosmite}}
 +
|-
 +
| '''Research''' || Artillery Division
 +
|-
 +
| '''Structure''' || Elite Military Facility
 +
|}<div style="text-align: center;">“Hopper Hill was the nuisance of Sundew Valley. Hundreds of hopperhounds lived in that nest, menacing the community. The Dvar diplomat said he had an aunt, a natural exterminator. I laughed and signed papers permitting ‘Fat Olga’ into the valley. Thereafter, a heavy tracked vehicle rumbled into view. After successive shattering blasts, the whole hopperhound lair collapsed. A gaping crater was all that remained of Hopper Hill. The Dvar ‘diplomat’ chuckled wickedly, as Fat Olga turned towards our settlement. That’s when I realized I’d signed away our freedom.”— Patchery Mazz, “RV-6993D: The Surrender of Sundew Valley”
 +
</div>
 +
 +
<big>'''Abilities'''</big><br>
 +
<div><ul>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Mounted Gun'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Repeating Action [[File:AP_Repeating.png|90px]] || 80%{{icon|accuracy}} || 11{{icon|dmg kinetic}} || 7{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire at the target with a mounted gun.
 +
* Affected by line of sight rules
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Missile Barrage'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Repeating Action [[File:AP_Repeating.png|90px]]|| 20%{{icon|accuracy}} || 9{{icon|dmg kinetic}} || 2-7{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire a repeating barrage of Explosive at the target.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
 +
* Ignores line of sight penalties
 +
* Only affects Ground targets
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Train Weapons'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]]|| 100%{{icon|accuracy}} || - || 0{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Give this unit Steady Weapon. The unit gains 40% accuracy and 2 range on Missile Barrage until it moves.
 +
|}</li>
 +
</ul></div>
 +
{{clear}}<br>
 +
{| class="wikitable floatleft"
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Stats'''
 +
|-
 +
| colspan="2"|[[File:Units_Amazon_Shrike.png|80px| center]]
 +
|-
 +
| '''Upkeep''' || 18{{icon|energy}} 2{{icon|cosmite}}
 +
|-
 +
| '''Health''' || 100{{icon|hp}}
 +
|-
 +
| '''Armor''' || 7{{Icon|armor}}
 +
|-
 +
| '''Shields''' || 0{{icon|shields}}
 +
|-
 +
| '''Move Points''' || 32{{icon|move}}
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Ranks'''
 +
|-
 +
| '''Novice''' ||
 +
*+10{{icon|hp}}
 +
|-
 +
| '''Veteran''' ||
 +
*+10{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|-
 +
| '''Expert''' ||
 +
*+10{{icon|hp}}
 +
|-
 +
| '''Prime''' ||
 +
*Prime Rank: Shrug Off
 +
*+10{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|} <big>'''Earth Crusher'''</big><br>
 +
{| class="wikitable mw-collapsible floatright"
 +
|+ style="white-space: nowrap;" | Production
 +
|-
 +
| '''Tier''' || IV
 +
|-
 +
| '''Base Cost''' || 170{{icon|energy}} 700{{icon|production}} 40{{icon|cosmite}}
 +
|-
 +
| '''Research''' || Seismic Supremacy
 +
|-
 +
| '''Structure''' || Elite Military Facility
 +
|}<div style="text-align: center;">“The Dvar are not monsters beneath their encounter suits. They value prosperity, clan, and their inventions. If they have a flaw, it’s that they think of worlds as machines filled with replaceable parts. I escaped in an Earth Crusher. While the monstrous machine leeched everything from the soil, I snuck to the extruder. Earth Crushers pull in everything, using tractor-beams to snare enemies. Massive gears grind, forges belch smoke, refining raw materials into valuable components. A trail of barren dross lies in its wake. This refuse is the perfect hiding place, if I don’t starve.”— Mah Reg’Nib, “RV-2390X: Dvar Chronicles”
 +
</div>
 +
 +
<big>'''Abilities'''</big><br>
 +
<div><ul>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Defense Cannons'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Repeating Action[[File:AP_Repeating.png|90px]] || 90%{{icon|accuracy}} || 15{{icon|dmg kinetic}} || 5{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire Defense Cannons at the target.
 +
* Affected by line of sight rules
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Tractor Beam'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]]|| 100%{{icon|accuracy}} || - || 5{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Pull the target next to this unit.
 +
* Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
 +
* Immobilize: 12{{icon|str kinetic}} strenght chance to apply immobilized for 1{{icon|turn}}
 +
* Cooldown: 1{{icon|turn}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Crush and Process'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]]|| 90%{{icon|accuracy}} || 25{{icon|dmg kinetic}} || 1{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Crush a target. If the target is a Light unit, there is a 10{{icon|str kinetic}} strength chance that it will instantly die.
 +
* Only affects Ground targets
 +
|}</li>
 +
</ul></div>
 +
{{clear}}
 +
====<big>Support Units</big>====
 +
{| class="wikitable floatleft"
 +
|-
 +
| colspan="2"|[[File:Units_Amazon_Shrike.png|80px| center]]
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Stats'''
 +
|-
 +
| '''Upkeep''' || 8{{icon|energy}}
 +
|-
 +
| '''Health''' || 50{{icon|hp}}
 +
|-
 +
| '''Armor''' || 4{{Icon|armor}}
 +
|-
 +
| '''Shields''' || 0{{icon|shields}}
 +
|-
 +
| '''Move Points''' || 32{{icon|move}}
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Ranks'''
 +
|-
 +
| '''Novice''' ||
 +
*+4{{icon|hp}}
 +
|-
 +
| '''Veteran''' ||
 +
*+4{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|-
 +
| '''Expert''' ||
 +
*+4{{icon|hp}}
 +
|-
 +
| '''Prime''' ||
 +
*+4{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
*Prime Rank: Bypass Cover
 +
|}<big>'''Sapper'''</big><br>
 +
{| class="wikitable mw-collapsible floatright"
 +
|+ style="white-space: nowrap;" | '''Production'''
 +
|-
 +
| '''Tier''' || I
 +
|-
 +
| '''Base Cost''' || 70{{icon|energy}} 250{{icon|production}}
 +
|-
 +
| '''Research''' || -
 +
|-
 +
| '''Structure''' || -
 +
|}“Indigenous women attack our workers whenever we clear land for mining. They disappear in trees and attack with savage intensity. The Oligarch refuses to enhance our weapons to repel them. Profit margins are too narrow.  Yesterday, I jumped into a Sapper and drove right into their settlement. Staying low in the earth, I was a difficult target to hit. I tunneled through root obstructions and unleashed a seismic charge. The natural cover shattered. Many wood-wenches fell stunned. The troops followed, taking cover in the trench I dug. The forests of Virga will soon belong to us.”— Sapper Stogie Glurp, “RV-8038M: Harvesting Virga”
 +
 +
<big>'''Abilities'''</big><br>
 +
<div><ul>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Support Guns'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Repeating Action [[File:AP_Repeating.png|90px]] || 90%{{icon|accuracy}} || 11{{icon|dmg kinetic}} || 5{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire Support Guns at the target.
 +
* Affected by line of sight rules
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Seismic Charge'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]] || 100%{{icon|accuracy}} || - || 0{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Detonate a seismic charge that deals 30{{icon|dmg kinetic}} to all obstacles and Staggers all land units within 2 hexes of this unit.
 +
* Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
 +
* Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
 +
* Only affects Ground Targets
 +
* Can only be used once per battle
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Assault Tunnel'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Full Action (Continue) [[File:AP_FullActionContinue.png|90px]] || 100%{{icon|accuracy}} || 8{{icon|dmg kinetic}} || 7{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | This unit burrows underground and bursts out on the target hex, creating a trench at the location. The burst deals damage to all adjecent units.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Only affects Ground Targets
 +
* Cooldown: 1{{icon|turn}}
 +
|}</li>
 +
</ul></div>
 +
{{clear}}
 +
====<big>Naval Units</big>====
 +
{| class="wikitable floatleft"
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Stats'''
 +
|-
 +
| colspan="2"|[[File:Units_Amazon_Shrike.png|80px| center]]
 +
|-
 +
| '''Upkeep''' || 3{{icon|energy}}
 +
|-
 +
| '''Health''' || 45{{icon|hp}}
 +
|-
 +
| '''Armor''' || 5{{Icon|armor}}
 +
|-
 +
| '''Shields''' || 0{{icon|shields}}
 +
|-
 +
| '''Move Points''' || 32{{icon|move}}
 +
|-
 +
| colspan="2" style="text-align:center;" | Ranks
 +
|-
 +
| '''Novice''' ||
 +
*+6{{icon|hp}}
 +
|-
 +
| '''Veteran''' ||
 +
*+6{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|-
 +
| '''Expert''' ||
 +
*+6{{icon|hp}}
 +
|-
 +
| '''Prime''' ||
 +
*Prime Rank: Critical
 +
*+6{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|} <big>'''Ironclad'''</big><br>
 +
{| class="wikitable mw-collapsible floatright"
 +
|+ style="white-space: nowrap;" | Production
 +
|-
 +
| '''Tier''' || II
 +
|-
 +
| '''Base Cost''' || 50{{icon|energy}} 150{{icon|production}}
 +
|-
 +
| '''Research''' || -
 +
|-
 +
| '''Structure''' || Annex Navel Base
 +
|}<div style="text-align: center;">“The Dvar Ironclad floated low in the water, the way an overloaded treasure barge might. Pirate vessels pursued it. Ignoring the threat of numbers, the Ironclad rammed the lead ship, colliding with a percussive crack. The marauder’s ship upended and sunk. The Dvar Rotary Cannon obliterated another pirate vessel, as the others attempted to flank it. Port-holes surrounding the Dvar vessel sprung open, unleashing a devastating proximity barrage to all adjacent ships. When the smoke cleared, only the Dvar Ironclad sailed away.”— Merrill Ludwing, Naval Scout, “RV-4422M: Observations on the High Seas”
 +
</div>
 +
 +
<big>'''Abilities'''</big><br>
 +
<div><ul>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Naval Rotary Cannon'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Repeating Action [[File:AP_Repeating.png|90px]] || 90%{{icon|accuracy}} || 12{{icon|dmg kinetic}} || 7{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire the Naval Rotary Cannon at the target.
 +
* Affected by line of sight rules
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Naval Ram'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]]|| 90%{{icon|accuracy}} || 25{{icon|dmg arc}} || 1{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | A powerful melee collision attack.
 +
* Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
 +
* Melee: Bypass all {{icon|shields}}
 +
* Only affects Ground targets
 +
* Cooldown: 2{{icon|turn}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Proximity Barrage''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]]|| 100%{{icon|accuracy}} || 22{{icon|dmg arc}} || 0{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire Rotary Cannons all around the vessel, hitting every adjacent unit.
 +
* Only affects Ground targets
 +
* Cooldown: 1{{icon|turn}}
 +
|}</li>
 +
</ul></div>
 +
{{clear}}<br>
 +
{| class="wikitable floatleft"
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Stats'''
 +
|-
 +
| colspan="2"|[[File:Units_Amazon_Shrike.png|80px| center]]
 +
|-
 +
| '''Upkeep''' || 5{{icon|energy}}
 +
|-
 +
| '''Health''' || 65{{icon|hp}}
 +
|-
 +
| '''Armor''' || 6{{Icon|armor}}
 +
|-
 +
| '''Shields''' || 0{{icon|shields}}
 +
|-
 +
| '''Move Points''' || 32{{icon|move}}
 +
|-
 +
| colspan="2" style="text-align:center;" | '''Ranks'''
 +
|-
 +
| '''Novice''' ||
 +
*+8{{icon|hp}}
 +
|-
 +
| '''Veteran''' ||
 +
*+8{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|-
 +
| '''Expert''' ||
 +
*+8{{icon|hp}}
 +
|-
 +
| '''Prime''' ||
 +
*Prime Rank: Morale
 +
*+8{{icon|hp}}
 +
*+5%{{icon|accuracy}}
 +
|} <big>'''Dreadnought'''</big><br>
 +
{| class="wikitable mw-collapsible floatright"
 +
|+ style="white-space: nowrap;" | Production
 +
|-
 +
| '''Tier''' || III
 +
|-
 +
| '''Base Cost''' || 70{{icon|energy}} 250{{icon|production}} 10{{icon|cosmite}}
 +
|-
 +
| '''Research''' || Dreadnought Division
 +
|-
 +
| '''Structure''' || Annex Navel Base
 +
|}<div style="text-align: center;">“The Dvar ships pulled in tight around the Dreadnought. Its massive bulk looked an easy target for our ship’s artillery. A concussive belch sounded. Men closest the site began to choke. Curtains of thick smoke obscured the Dreadnought and immediate area. Ships in the clouds unleashed their thunderous cannons. The sea boiled around us. We attempted to return fire but could not assess damage with clear effectiveness. Admiral Reams called a retreat after we could no longer determine if we were winning or just splashing in the sea.”— Captain Lars Sitwell, “RV-44499M: Trade Routes”
 +
</div>
 +
 +
<big>'''Abilities'''</big><br>
 +
<div><ul>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Heavy Shell Turret'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Repeating [[File:AP_Repeating.png|90px]] || 90%{{icon|accuracy}} || 12{{icon|dmg arc}} || 7{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire the Heavy SHell Turret at the target, dealing Explosive damage. Adjacent units receive 50% of that damage.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
 +
* Affected by line of sight rules
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Broadside Bombardment'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Full Action [[File:AP_FullAction.png|90px]]|| 90%{{icon|accuracy}} || 24{{icon|dmg kinetic}} || 2-9{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Let loose with all available weapons, dealing damage in a 2 hex radius. This builds up smoke and heat which need to be expelled before this attack can be used again.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Ignores line of sight penalties
 +
* Only affects Ground targets
 +
* Unit must reload after using this ability
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''''Expel Exhaust Fumes'''''
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]]|| 100%{{icon|accuracy}} || - || 0{{icon|range}}
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Vent exhaust fumes and heat, enabling Broadside Bombardment and clouding the area around this unit. All units in the smoke are 40% harder to hit.
 +
* Choking: 8{{icon|str thermal}} strength chance to apply Choking to Biological or Cyborg units for 1{{icon|turn}}.
 +
* Only affects Ground targets
 +
|}</li>
 +
</ul></div>
 +
{{clear}}<br>
 +
==Operations==
 +
===Doctrine===
 +
<div><ul>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''Native Displacement Act'''
 +
|-
 +
| colspan="3"|[[File:Doctrine_Dvar_NativeDisplacementAct.png|100px|center]]
 +
|-
 +
! Tier !! Priming Costs !! Research
 +
|-
 +
| I || 50{{icon|energy}} 6{{icon|strategic ops}} || Exploitation Campaign
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | We can't have a few unfortunates blocking our road to progress. The cost of moving Independent armies is reduced by 30%{{icon|influence}}.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" |'''Revised Safety Regulations'''
 +
|-
 +
| colspan="3"|[[File:Doctrine_Dvar_RevisedSafetyRegulations.png|100px|center]]
 +
|-
 +
! Tier !! Priming Costs !! Research
 +
|-
 +
| I || 50{{icon|energy}} 6{{icon|strategic ops}} || Exploitation Campaign
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | By allowing us to bypass some of the official work regulations, we can finish structures more quickly and at a reduced cost.
 +
Structures cost 20% less {{icon|production}} to build.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''Fortification Efforts'''
 +
|-
 +
| colspan="3"|[[File:Doctrine_Dvar_FortificationEfforts.png|100px|center]]
 +
|-
 +
! Tier !! Priming Costs !! Research
 +
|-
 +
| V || 100{{icon|energy}} 10{{icon|strategic ops}} || Superior Engineering
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Establishing a good defense is always important to make sure you do not lose what you have worked for. By putting more resources into training proper colony militia and innovating with defensive structures, we can deploy them quicker and with better results.<br> Colony Militia units have an additional 10{{icon|hp}} and Turrets have +3{{icon|armor}}. In addition, Defensive Colony Structures and Colony Militia Structures cost 30% less {{icon|production}} to produce and no longer have an energy upkeep cost.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''Cosmite Collection Program'''
 +
|-
 +
| colspan="3"|[[File:Doctrine_Dvar_CosmiteCollectionProgramme.png|100px|center]]
 +
|-
 +
! Tier !! Priming Costs !! Research
 +
|-
 +
| V || 100{{icon|energy}} 10{{icon|strategic ops}} || Superior Engineering
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | By disregarding some of the standard safety procedures concerning the gathering of Cosmite, we can gather more resources in a shorter time span. Income from every Cosmite node in your empire is increased by 20%.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''Military-Industrial Complex'''
 +
|-
 +
| colspan="3"|[[File:Doctrine_Dvar_MilitaryIndustrialComplex.png|100px|center]]
 +
|-
 +
! Tier !! Priming Costs !! Research
 +
|-
 +
| IX || 200{{icon|energy}} 15{{icon|strategic ops}} || Planetary Olligarchy
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Mobilize all possible work forces and factories to aid production efforts. Rushing units is 25% cheaper. In addition, the upkeep of Heavy units is reduced by 35%.<br>Unit upkeep can never be lowered more than 50%.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''Chrysocracy'''
 +
|-
 +
| colspan="3"|[[File:Doctrine_Dvar_Chrysocracy.png|100px|center]]
 +
|-
 +
! Tier !! Priming Costs !! Research
 +
|-
 +
| IX || 200{{icon|energy}} 15{{icon|strategic ops}} || Planetary Olligarchy
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | We can speed up our planetary exploitation by making the richest amongst us manage commerce and labor law. The workers won't be happy, but look at these profit margins!<br>All colonies gain +2{{icon|energy}} for each colonist, but lose 10[[File:Anger.png|12px]]
 +
|}</li>
 +
</ul></div>
 +
===Strategic===
 +
<div><ul>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''Factory Overdrive'''
 +
|-
 +
| colspan="3"|[[File:Operations_Dvar_FactoryOverdrive.png|100px|center]]
 +
|-
 +
! Tier !! Priming Costs !! Research
 +
|-
 +
| II || 45{{icon|influence}} 6{{icon|strategic ops}} || Drudges
 +
|-
 +
| scope="col" style="width: 350px;" colspan="3" | Production output of the target colony is increased by 30{{icon|production}}, but happiness income is reduced by -4[[File:Anger.png|12px]].
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" |'''Deploy Trenchers'''
 +
|-
 +
| colspan="3"|[[File:Operations_Dvar_DeployTrenchers.png|100px|center]]
 +
|-
 +
! Tier !! Priming Costs !! Research
 +
|-
 +
| II || 80{{icon|energy}} 10{{icon|strategic ops}} || Drudges
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Deploy a pod of reinforcements, spawning 1 Trencher unit on the targated hex.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''Land Torpedo'''
 +
|-
 +
| colspan="3"|[[File:Operations_Dvar_LandTorpedo.png|100px|center]]
 +
|-
 +
! Tier !! Priming Costs !! Research
 +
|-
 +
| IV || 120{{icon|energy}} 12{{icon|strategic ops}} || Deep Detonation
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Launch a torpedo that burrows underground toward an enemy army. When the 2{{icon|turn}}.<br> On failure, the targeted army only takes 20%{{icon|hp}} damage.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''Mountain Breaker'''
 +
|-
 +
| colspan="3"|[[File:Operations_Dvar_MountainBreaker.png|100px|center]]
 +
|-
 +
! Tier !! Priming Costs !! Research
 +
|-
 +
| IV || 120{{icon|energy}} 12{{icon|strategic ops}} || Deep Detonation
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Makes uninhabitable Mountain sectors habitable, or turns habitable Mountain ({{icon|production}}/{{icon|energy}}) sectors into Fertile Plains ({{icon|production}}/{{icon|knowledge}}).
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''Tectonic Shift'''
 +
|-
 +
| colspan="3"|[[File:Operations_Dvar_MountainBreaker.png|100px|center]]
 +
|-
 +
! Tier !! Priming Costs !! Research
 +
|-
 +
| VIII || 140{{icon|energy}} 16{{icon|strategic ops}} || Cataclysm Generation
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Spawn a Geothermal Instability Hazard and Mountains ({{icon|production}}/{{icon|energy}}) overlay in target sector. If there is a colony in that sector, destroy a random colony structure. In addition, all units in the target sector lose their remaining Move Points {{Icon|move}} for the turn.
 +
|}</li>
 +
</ul></div>
 +
===Tactical===
 +
<div><ul>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''Breach Protection Protocol'''
 +
|-
 +
| colspan="3"|[[File:Operations_Dvar_FortifiedArmor.png|100px|center]]
 +
|-
 +
! Tier !! Priming Costs !! Research
 +
|-
 +
| I || 30{{icon|energy}} 2{{icon|tactical ops}} || Perimeter Security
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Target friendly unit gains +4{{icon|armor}} for 2{{icon|turn}} and is healed for 20{{icon|hp}}.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" |'''General Alert Protocol'''
 +
|-
 +
| colspan="3"|[[File:Operations_Dvar_RapidFortification.png|100px|center]]
 +
|-
 +
! Tier !! Priming Costs !! Research
 +
|-
 +
| III || 45{{icon|energy}} 3{{icon|tactical ops}} || D-VR Mark IV Upgrades
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | All Dvar units within a 2 hex radius gain Alert Protocol for 1{{icon|turn}}, allowing them to enter defense mode even if they spend all their action points during their turn.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''Deploy Sapper'''
 +
|-
 +
| colspan="3"|[[File:Operations_Dvar_SummonSapper.png|100px|center]]
 +
|-
 +
! Tier !! Priming Costs !! Research
 +
|-
 +
| V || 45{{icon|energy}} 3{{icon|tactical ops}} || Risk Management
 +
|-
 +
| scope="col" style="width: 350px;" colspan="3" | Summon a Sapper onto target hex during combat. The summon lasts until the end of combat. This unit has various options for breaking enemy lines and cover.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | '''Localized Earthquake Generator'''
 +
|-
 +
| colspan="3"|[[File:Operations_NeoImperialism_EnforceUnification.png|100px|center]]
 +
|-
 +
! Tier !! Priming Costs !! Research
 +
|-
 +
| VII || 45{{icon|energy}} 3{{icon|tactical ops}} || Advanced DV-R Suits
 +
|-
 +
| scope="col" style="width: 350px;" colspan="3" | All Ground units within a 3 hex radius lose 1 level of stagger resistance for 1{{icon|turn}}, and are staggered by a Massive Impact. All Obstacles in the area of effect take 50 damage.
 +
|}</li>
 +
</ul></div>
 +
==Equipment==
 +
===Weapons===
 +
<div><ul>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | <big>'''Rocket Hammer'''</big>
 +
|-
 +
| colspan="4"|[[File:Weapon_Dvar_RocketHammer.png|150px|center]]
 +
|-
 +
! Type !! Tier !! Costs !! Research
 +
|-
 +
| Primary || I || 16{{icon|energy}} 8{{icon|cosmite}} || -
 +
|-
 +
| colspan="4"| '''''Rocket Hammer'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | A powerful hammer smash.
 +
* Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
 +
* Melee: Bypass all {{icon|shields}}
 +
* Only affects Ground Targets
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]] || 90%{{icon|accuracy}} || 20{{icon|dmg kinetic}} || 1{{icon|range}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" |<big>'''Spike Gun'''</big>
 +
|-
 +
| colspan="4"|[[File:Weapon_Dvar_Spikegun.png|150px|center]]
 +
|-
 +
! Type !! Tier !! Costs !! Research
 +
|-
 +
| Primary || I || 16{{icon|energy}} 8{{icon|cosmite}} || -
 +
|-
 +
| colspan="4"|'''''Spike Gun'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire a Spike Gun at the target. Damage increases by 20% when unit stands within a Trench.
 +
* Affected by line of sight rules
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]] || 90%{{icon|accuracy}} || 16{{icon|dmg kinetic}} || 7{{icon|range}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | <big>'''Imperial Revolver'''</big>
 +
|-
 +
| colspan="4"|[[File:SecondaryWeapon_Kinetic_ImperialRevolver.png|150px| center]]
 +
|-
 +
! Type !! Tier !! Costs !! Research
 +
|-
 +
| Secondary || I || 16{{icon|energy}} 8{{icon|cosmite}} || -
 +
|-
 +
| colspan="4"|'''''Imperial Revolver'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire at a target.
 +
* Affected by line of sight rules
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[FIle:AP_SingleUse.png|90px]] || 90%{{icon|accuracy}} || 12{{icon|dmg kinetic}} || 6{{icon|range}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | <big>'''Basic Grenade'''</big>
 +
|-
 +
| colspan="4"|[[File:Mod_Explosives_Grenade_Explosive_Weapon_Icon.png|150px| center]]
 +
|-
 +
! Type !! Tier !! Costs !! Research
 +
|-
 +
| Secondary || I || 16{{icon|energy}} 8{{icon|cosmite}} || -
 +
|-
 +
| colspan="4"|'''''Grenade'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Throw a grenade, dealing damage in a 1 hex radius.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
 +
* Ignores line of sight penalties
 +
* Only affects Ground targets
 +
* Cooldown: 2{{icon|turn}}
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[FIle:AP_SingleUse.png|90px]] || 100%{{icon|accuracy}} || 8{{icon|dmg kinetic}} || 3{{icon|range}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | <big>'''Hand Mortar'''</big>
 +
|-
 +
| colspan="4"|[[File:Weapon_Dvar_HandMortar.png|150px| center]]
 +
|-
 +
! Type !! Tier !! Costs !! Research
 +
|-
 +
| Primary || II || 24{{icon|energy}} 12{{icon|cosmite}} || -
 +
|-
 +
| colspan="4"|'''''Hand Mortar'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire a Hand Mortar, damaging units in a 1 hex radius.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
 +
* Ignores line of sight penalties
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[FIle:AP_SingleUse.png|90px]] || 100%{{icon|accuracy}} || 8{{icon|dmg kinetic}} || 5{{icon|range}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | <big>'''Imperial Sniper Rifle'''</big>
 +
|-
 +
| colspan="4"|[[File:Weapon_Empire_Sniper.png|150px| center]]
 +
|-
 +
! Type !! Tier !! Costs !! Research
 +
|-
 +
| Primary || II || 24{{icon|energy}} 12{{icon|cosmite}} || Reveerse Engineering
 +
|-
 +
| colspan="4"|'''''Sniper Shot'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire the sniper rifle at the target
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Affected by line of sight rules
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Full Action [[File:AP_FullAction.png|90px]] || 90%{{icon|accuracy}} || 20{{icon|dmg kinetic}} || 9{{icon|range}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | <big>'''Rotary Cannon'''</big>
 +
|-
 +
| colspan="4"|[[File:Weapon_Dvar_RotaryGun.png|150px| center]]
 +
|-
 +
! Type !! Tier !! Costs !! Research
 +
|-
 +
| Primary || II || 24{{icon|energy}} 12{{icon|cosmite}} || Reveerse Engineering
 +
|-
 +
| colspan="4"|'''''Rotary Cannon'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire the Rotary Cannon at the target
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Affected by line of sight rules
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Full Action [[File:AP_FullAction.png|90px]] || 90%{{icon|accuracy}} || 20{{icon|dmg kinetic}} || 9{{icon|range}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | <big>'''Bulwark'''</big>
 +
|-
 +
| colspan="4"|[[File:Vehicle_Dvar_Walker.png|150px| center]]
 +
|-
 +
! Type !! Tier !! Costs !! Research
 +
|-
 +
| Vehicle || II || 60{{icon|energy}}  || -
 +
|-
 +
| colspan="4"|'''''Autocannons'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire the Autocannons at the target.
 +
* Affected by line of sight rules
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Repeating Action [[File:AP_Repeating.png|90px]] || 80%{{icon|accuracy}} || 12{{icon|dmg kinetic}} || 7{{icon|range}}
 +
|-
 +
| colspan="4"|'''''Concussive Volley'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire a non-damaging supressive round at target Biological or Cyborg unit.
 +
* Concussion: 12{{icon|str kinetic}} strength chance to apply Concussion to non-Ethereal or non-Mechanical for 1{{icon|turn}}. If resisted, cause Massive Impact instead.
 +
* Cooldown: 2{{icon|turn}}
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]] || 100%{{icon|accuracy}} || - || 5{{icon|range}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | <big>'''Sapper'''</big>
 +
|-
 +
| colspan="4"|[[File:Vehicle_Dvar_Sapper.png|150px| center]]
 +
|-
 +
! Type !! Tier !! Costs !! Research
 +
|-
 +
| Vehicle || II || 60{{icon|energy}} || Risk Management
 +
|-
 +
| colspan="4" | '''''Support Guns'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire Support Guns at the target.
 +
* Affected by line of sight rules
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Repeating [[File:AP_Repeating.png|90px]] || 90%{{icon|accuracy}} || 11{{icon|dmg kinetic}} || 5{{icon|range}}
 +
|-
 +
| colspan="4" |'''''Seismic Charge'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Detonate a seismic charge that deals 30{{icon|dmg kinetic}} to all obstacles and Staggers all land units within 2 hexes of this unit.
 +
* Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
 +
* Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
 +
* Only affects Ground Targets
 +
* Can only be used once per battle
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]] || 100%{{icon|accuracy}} || - || 0{{icon|range}}
 +
|-
 +
| colspan="4" |'''''Assault Tunnel'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | This unit burrows underground and bursts out on the target hex, creating a trench at the location. The burst deals damage to all adjecent units.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Only affects Ground Targets
 +
* Cooldown: 1{{icon|turn}}
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Full Action (Continue) [[File:AP_FullActionContinue.png|90px]] || 100%{{icon|accuracy}} || 8{{icon|dmg kinetic}} || 7{{icon|range}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | <big>'''Ramjet'''</big>
 +
|-
 +
| colspan="4"|[[File:Vehicle_Dvar_Ramjet.png|150px| center]]
 +
|-
 +
! Type !! Tier !! Costs !! Research
 +
|-
 +
| Vehicle || II || 60{{icon|energy}} || Risk Management
 +
|-
 +
| colspan="4" | '''''Aerial Ram'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Melee collision attack. This will knock back Light units.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Melee: Bypass all {{icon|shields}}
 +
* Escalating Charge: +1 additional damage for each hex moved (maximum 10)
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]] || 90%{{icon|accuracy}} || 16{{icon|dmg kinetic}} || 1{{icon|range}}
 +
|-
 +
| colspan="4" |'''''Afterburners'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | This unit gains Fast Movement, 20% increased Melee damage and is 20% harder to hit until the next turn.
 +
* Only affects Air targets
 +
* Cooldown: 1{{icon|turn}}
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Free Action [[File:AP_Free.png|90px]] || 100%{{icon|accuracy}} || - || 0{{icon|range}}
 +
|-
 +
| colspan="4" |'''''Ramjet Rocket'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire a rocket, dealing Explosive damage in a 1 hex radius.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
 +
* Affected by line of sight rules
 +
* Cooldown: 2{{icon|turn}}
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]] || 90%{{icon|accuracy}} || 14{{icon|dmg kinetic}} || 5{{icon|range}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | <big>'''Baron'''</big>
 +
|-
 +
| colspan="4"|[[File:Vehicle_Dvar_Baron.png|150px| center]]
 +
|-
 +
! Type !! Tier !! Costs !! Research
 +
|-
 +
| Vehicle || III || 100{{icon|energy}} 20{{icon|cosmite}} || Noble Division
 +
|-
 +
| colspan="4" | '''''Rotary Cannon'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire the Rotary Cannon at the target.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Affected by line of sight rules
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Repeating Action [[File:AP_Repeating.png|90px]] || 80%{{icon|accuracy}} || 12{{icon|dmg kinetic}} || 7{{icon|range}}
 +
|-
 +
| colspan="4" | '''''Reinforcement Kit'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Target Mechanical, Cyborg or Dvar unit heals for 15{{icon|hp}}. The unit also gains Extra Armor, granting it +3{{icon|armor}} until the end of combat.
 +
* Can only be used once per battle
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[FILE:AP_SingleUse.png|90px]] || 100%{{icon|accuracy}} || - || 1{{icon|range}}
 +
|-
 +
| colspan="4" | '''''Nitro Battery'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Charge up target Mechanical or Cyborg units, dispelling all negative status effects and giving it Boosted, granting it  Fast Movement and increasing its damage by 20% for 3{{icon|turn}}.
 +
* Cooldown: 1{{icon|turn}}
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[FILE:AP_SingleUse.png|90px]] || 100%{{icon|accuracy}} || - || 1{{icon|range}}
 +
|-
 +
| colspan="4" | '''''Disruptor Device'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Launch a disrupting device at the target area, dealing damage in a 1 hex radius.
 +
* Disrupt: 8{{icon|str arc}} strength chance to remove all Action Points from Mechanical and Cyborg targets.
 +
* Ignores line of sight penalties
 +
* Cooldown: 2{{icon|turn}}
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[FILE:AP_SingleUse.png|90px]] || 90%{{icon|accuracy}} || 12{{icon|dmg arc}} || 5{{icon|range}}
 +
|} </li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|+ style="white-space: nowrap;" | <big>'''Excavator Tank'''</big>
 +
|-
 +
| colspan="4"|[[File:Vehicle_Dvar_Tank.png|150px| center]]
 +
|-
 +
! Type !! Tier !! Costs !! Research
 +
|-
 +
| Vehicle || III || 100{{icon|energy}} 20{{icon|cosmite}} || Excavations Division
 +
|-
 +
| colspan="4" | '''''Ram''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Melee collision attack.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Melee: Bypass all {{icon|shields}}
 +
* Escalating Charge: +1 additional damage for each hex moved (maximum 10)
 +
* Only affects Ground targets
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]] || 90%{{icon|accuracy}} || 20{{icon|dmg kinetic}} || 1{{icon|range}}
 +
|-
 +
| colspan="4" | '''''Demolisher Cannon'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Fire the Demolisher Cannon, doing Explosive damage to targets in a 1 hex radius.
 +
* High Impact: Stagger units, reducing action points and canceling defense modes.
 +
* Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
 +
* Affected by line of sight rules
 +
* Cooldown: 1{{icon|turn}}
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]]|| 90%{{icon|accuracy}} || 18{{icon|dmg kinetic}} || 5{{icon|range}}
 +
|-
 +
| colspan="4" | '''''Defensive Flamers''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | eal damage to all adjacent units, then enter Defense Mode.
 +
* Incendiary: 8{{icon|str thermal}} strength chance to apply Burning to non-Etheral and non-Mineral targets for 3{{icon|turn}}.
 +
* Only affects Ground targets
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]] || 100%{{icon|accuracy}} || 16{{icon|dmg thermal}} || 0{{icon|range}}
 +
|} </li>
 +
</ul></div>
 +
===Mods===
 +
<div><ul>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|-
 +
| colspan="2"|[[File:Mod_Dvar_FortificationTools.png|150px| center]]
 +
|+ style="white-space: nowrap;" | Fortification Tools
 +
|-
 +
| '''Type''' || Defense Mod - Armor
 +
|-
 +
| '''Tier''' || I
 +
|-
 +
| '''Base Cost''' || 10{{icon|production}}/{{icon|energy}} 5{{icon|cosmite}}
 +
|-
 +
| '''Research''' || Perimeter Security
 +
|-
 +
| scope="col" style="width: 350px;" colspan="2" | This unit's trenches become Fortified Trenches instead, ensuring that they can only be destroyed by abilities with Demolisher. These fortifications also heal Dvar units inside of them for 8{{icon|hp}} per {{icon|turn}}. Additionally, this mod grants the unit +1{{icon|armor}}.
 +
<br>
 +
This Mod can only be applied to units that have the Entrech ability.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|-
 +
| colspan="2"|[[File:Mod_Dvar_BreakerTips.png|150px| center]]
 +
|+ style="white-space: nowrap;" | Ironbreaker Modifications
 +
|-
 +
| '''Type''' || Offensive Mod
 +
|-
 +
| '''Tier''' || I
 +
|-
 +
| '''Base Cost''' || 10{{icon|production}}/{{icon|energy}} 5{{icon|cosmite}}
 +
|-
 +
| '''Research''' || Perimeter Security
 +
|-
 +
| scope="col" style="width: 350px;" colspan="2" | Melee attacks bypass 3{{icon|armor}}. Additionally, this mod grants the unit +10% increased damage on all abilities..
 +
<br>
 +
This Mod can only be applied to units that have a Melee ability.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|-
 +
| colspan="4"|[[File:Mod_Dvar_TargetRecognition.png|150px| center]]
 +
|+ style="white-space: nowrap;" | Advanced Target Recognition (Detector)
 +
|-
 +
| '''Type''' || Defense Mod - Armor
 +
|-
 +
| '''Tier''' || I
 +
|-
 +
| '''Base Cost''' || 10{{icon|production}}/{{icon|energy}} 5{{icon|cosmite}}
 +
|-
 +
| '''Research''' || D-VR Mark IV Upgrades
 +
|-
 +
| scope="col" style="width: 350px;" colspan="2" | Unit gains Detection, gets +2 Sensor Range and ignores 50% of the accuracy penalties from line of sight while in combat. Additionally, this mod grants the unit +1{{icon|armor}}.
 +
<br>
 +
This mod can be applied to any unit.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|-
 +
| colspan="2"|[[File:Mod_Dvar_ExplosiveResistantArmor.png|150px| center]]
 +
|+ style="white-space: nowrap;" | Explosive Resistant Armor
 +
|-
 +
| '''Type''' || Defense Mod - Armor
 +
|-
 +
| '''Tier''' || I
 +
|-
 +
| '''Base Cost''' || 10{{icon|production}}/{{icon|energy}} 5{{icon|cosmite}}
 +
|-
 +
| '''Research''' || D-VR Mark IV Upgrades
 +
|-
 +
| scope="col" style="width: 350px;" colspan="2" | This unit gains one level of Stagger Resistance and 8{{icon|rst kinetic}} resistance against Explosive attacks. Additionally, this mod grants the unit +2{{icon|shields}}.
 +
<br>
 +
This Mod can only be applied to Cyborg, Mechanical and Infantry units.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|-
 +
| colspan="4"|[[File:Mod_Dvar_EmergencyReconstructionKit.png|150px| center]]
 +
|+ style="white-space: nowrap;" | Reconstruction Kit
 +
|-
 +
| '''Type''' || colspan="4"|Defensive Mod - Armor
 +
|-
 +
| '''Tier''' || colspan="4"|II
 +
|-
 +
| '''Base Cost''' || colspan="4"|10{{icon|production}} 10{{icon|cosmite}}
 +
|-
 +
| '''Research''' || colspan="4"|Risk Management
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Unlocks Ability: Reconstruction Kit
 +
<br>
 +
This Mod can only be applied to the Dvar Baron and Foreman.
 +
|-
 +
| colspan="4" | '''''Reconstruction Kit'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Reconstruct a destroyed friendly Mechanical unit to 50% of its maximum {{icon|hp}}, or heal a working one for 35{{icon|hp}}. Cannot reconstruct tier 4 units.
 +
* Can only be used once per battle
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]] || 100%{{icon|accuracy}} || - || 1{{icon|range}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|-
 +
| colspan="2"|[[File:Mod_Dvar_SuperPoweredPistons.png|150px| center]]
 +
|+ style="white-space: nowrap;" | Super-powered Pistons
 +
|-
 +
| '''Type''' || Offensive Mod
 +
|-
 +
| '''Tier''' || III
 +
|-
 +
| '''Base Cost''' || 10{{icon|production}}/{{icon|energy}} 15{{icon|cosmite}}
 +
|-
 +
| '''Research''' || Advanced DV-R Suits
 +
|-
 +
| scope="col" style="width: 350px;" colspan="2" | Melee attacks gain one level of Stagger Impact and have a 8{{icon|str kinetic}} strength chance to apply Concussion to non-Ethereal or non-Mechanical units, for 1{{icon|turn}}. Additionally, this mod grants the unit 30% increased damage on all abilities.
 +
<br>
 +
This Mod can only be applied to Dvar, Cyborg or Mechanical units that have a Melee ability.
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|-
 +
| colspan="4"|[[File:Mod_Dvar_Flare.png|150px| center]]
 +
|+ style="white-space: nowrap;" | Illuminator Targeting System
 +
|-
 +
| '''Type''' || colspan="4"|Defense Mod - Armor
 +
|-
 +
| '''Tier''' || colspan="4"|III
 +
|-
 +
| '''Base Cost''' || colspan="4"|10{{icon|production}}/{{icon|energy}} 15{{icon|cosmite}}
 +
|-
 +
| '''Research''' || colspan="4"|Advacned DV-R Suits
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4"| | This unit deals 20% damage against Illuminated targets. Unlocks Ability: Targeting Flare. Additionally, this mod grants the unit +2{{icon|armor}}.
 +
<br>
 +
This Mod can only be applied to Heavy units.
 +
|-
 +
| colspan="4" | '''''Targeting Flare'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Launch a flare, marking an area of 1 hex radius. Units in that area gain Illuminated, making them 30% easier to hit. The flare lasts for 3{{icon|turn}}.
 +
* Cooldown: 2{{icon|turn}}
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Free Action [[File:AP_Free.png|90px]] || 100%{{icon|accuracy}} || - || 7{{icon|range}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|-
 +
| colspan="4"|[[File:Mod_Dvar_ReactiveKineticBattery.png|150px| center]]
 +
|+ style="white-space: nowrap;" | Reactive Kinetic Battery
 +
|-
 +
| '''Type''' || colspan="4"|Defense Mod - Armor
 +
|-
 +
| '''Tier''' || colspan="4"|III
 +
|-
 +
| '''Base Cost''' || colspan="4"|10{{icon|production}}/{{icon|energy}} 15{{icon|cosmite}}
 +
|-
 +
| '''Research''' || colspan="4"|Peak Efficiency
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Unit gains a level of Stagger Resistance, and each time it takes damage, it gains a charge of Kinetic Energy, up to a maximum of 5. Additionally, this mod grants the unit +2{{icon|armor}}.
 +
<br>
 +
This Mod can only be applied to Heavy units.
 +
|-
 +
| colspan="4" | '''''Unleashed Stored Energy'''''
 +
|-
 +
| scope="col" style="width: 350px;" colspan="4" | Deal damage in a 4 hex cone, increased by 10% for each stack of Kinetic Energy the unit has.
 +
* Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
 +
* Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
 +
* Only affects Ground targets
 +
* Cooldown: 2{{icon|turn}}
 +
|-
 +
! Action !! Accuracy !! Damage !! Range
 +
|-
 +
| Single Action [[File:AP_SingleUse.png|90px]] || 85%{{icon|accuracy}} || 15{{icon|dmg kinetic}} || 1{{icon|range}}
 +
|}</li>
 +
<li style="display: inline-table; vertical-align:top;">
 +
{| class="wikitable mw-collapsible"
 +
|-
 +
| colspan="2"|[[File:Mod_Dvar_CaptainsRegalia.png|150px| center]]
 +
|+ style="white-space: nowrap;" | Captain's Regalia
 +
|-
 +
| '''Type''' || Defense Mod - Armor
 +
|-
 +
| '''Tier''' || III
 +
|-
 +
| '''Base Cost''' || 10{{icon|production}}/{{icon|energy}} 15{{icon|cosmite}}
 +
|-
 +
| '''Research''' || Peak Efficiency
 +
|-
 +
| scope="col" style="width: 350px;" colspan="2" | Units adjacent to this one gain +300{{icon|moral}} and have +2 to all resistances. Does not affect Mindless units. Additionally, this mod grants the unit +2{{icon|armor}}.
 +
<br>
 +
This Mod can only be applied to Infantry and Mounted units.
 +
|} </li>
 +
</ul></div>

Revision as of 09:24, 26 June 2020

Faction Dvar.png

The Dvar are a thrifty race of survivalists. The Dvar work hard to mine planets for all they're worth to gain as many resources as possible for their consortium's survival and welfare.


  • Starting Bonus: Start with +150 Interface Energy.png Energy
  • Long-Term Bonus: Hurry Production is 15% cheaper
  • Damage Kinetic.pngFirearms Weapons Group
  • Damage Kinetic.pngExplosive Weapons Group
  • Powerful area of effect and medium range attacks
  • Strong focus on production
  • Terraforming options to destroy and create mountains

Pre-release

The following content existed on Dvar from pre-release. This needs editing and checking.

Origin

The Dvar have evolved to survive and profit. Stranded on a barely habitable planet when the Star Union fell, they were left with only one choice — to dig in and develop new technology that would allow them to withstand the harsh environment. They built vast processing complexes to tear nature apart and exploit every resource they could get their hands on.

Once they land on a planet, the Dvar deploy a vast array of heavy industrial machinery to quickly extract anything of value from the environment. As they become settled they can even shatter mountains to give more space to their colonies.

And for those unfortunate enough to enter a war with them, they can trigger a tectonic shift that spawns a mountain range in the middle of enemy territory, causing massive destruction.

The Dvar favor explosive weapons in combat. Amongst the combat units are the Rocket Artillery, along with several heavily armored vehicles. Other units include the Sapper, which can tunnel toward an enemy and trigger a seismic charge, the Trencher, which builds its own cover on the battlefield, and finally, the Earth Crusher, which can pull enemy units towards it with a tractor beam and then process them with ore-crushing machinery.

With their strong industrial focus, they can rapidly upgrade their colonies and produce new units. And now that space travel is available again, they are ready to start operations on other profitable worlds. Don’t get caught in the path of their progress!

The Dvar use cutting-edge technology. They can deploy a vast array of heavy industrial machinery and collect a planet’s raw materials to develop their colonies and units. The Dvar cause massive destruction with an industrial focus and can quickly produce new units to build up their armies. They favor explosive tech weapons that have a large range of destruction.

Dvar heroes

A Dvar’s face is protected by D-VR hazmat suits. But Dvar still express their style and personality through wearing Tubular Beards and Mustaches, as well as all sorts of goggles and cool head-gear.

Dvar units

Tier one:

  • Prospector
  • Trencher - With their shields up, they protect themselves on the battlefield in their defensive trenches and deliver powerful damage with their spike guns.

Tier two:

  • Foreman
  • Bulwark - Adapted to repel quartzite-infused marauders long enough for Dvar miners to escape, the Bulwark is especially formidable at delaying an enemy advance. Upon first encounter it might be mistaken for a modified Walker, but the gun on the Bulwark shoots a shell with an explosive punch that knocks most troops on their backsides.
  • Ramjet

Tier three:

  • Baron
  • Excavator Tank
  • Rocket Artillery

Tier four:

  • Earth Crusher - Earth Crushers use everything from the soil, pulling both raw materials and enemies in with their tractor beams, leaving destruction in its wake.

Dvar fleet

  • Ironclad
  • Dreadnought

Dvar tactical summons

  • Sapper - The Sapper tunnels through obstructions and triggers a seismic charge, destroying enemy settlements.

Origin

The Dvar originate from the mining consortiums sent out to strip worlds of their natural resources. Dvar pride themselves as being the hardiest of survivors, after the collapse the Dvar' were marooned on a barely habitable planet with an elliptical orbit, causing it to be scorched during short blazing summers and then frozen by eternal winters. To make matters worse, their world passes trough an asteroid belt, causing a yearly bombardment of giant rocks. This environment has caused the Dvars to evolve into a bunker dwelling species who see nature as something that needs to be distrusted and looted as soon as a window of opportunity arises.

Racial Structures

  • Bombard Cannons
    Structure Dvar DefenceTurret.png
    When built, Bombard Defense Cannons help defend the colony in tactical combat.
    Tier I
    Research Frontier Facilities
    Prerequisite Standard Military Infrastructure
    Production Cost 250Interface Production.png
  • DV-R Terrain Security Bulwark
    Structure RaceDvar DVREnvironmentalProtection.png
    This institute of protection against hostile operations instils confidence in all under its protection.

    Allied units in this colony's domain gain 200Happiness.png. This colony doesn't suffer from penalties from Volcanic terrain in any of the sectors in its domain.

    Tier I
    Research Exploitation Campaign
    Prerequisite -
    Production Cost 300Interface Production.png

Hero Skills

  • Juggernaut
    HeroSkill Dvar Juggernaut.png
    Type Unlock Level Skill Points
    Passive 1 2
    The hero gains Juggernaut, allowing them to walk through obstacles. Doing so destroys the obstacle.
  • Incentivize
    HeroSkill Dvar Incentivize.png
    Type Unlock Level Skill Points
    Active 1 3
    Target friendly Dvar unit gains Motivated, granting +400Happiness.png until the end of combat.
    • Cooldown: 2Turn
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png - 3Attribute Range.png
  • Siege Master
    HeroSkill Dvar SiegeMaster.png
    Type Unlock Level Skill Points
    Passive 1 5
    All units in the hero's army gain +2 damage resistance in all channels while in cover. Only functions when the hero is the army's commander.
  • Hardiness Training
    HeroSkill Dvar HardinessTraining.png
    Type Unlock Level Skill Points
    Passive 4 3
    All units in the hero's army gain +2 resistance against status effects. Only functions when the hero is the army's commander.
  • Stubborn
    HeroSkill Dvar Stubborn.png
    Type Unlock Level Skill Points
    Passive 4 3
    The hero gains stagger immunity.
  • Armorer
    HeroSkill Dvar Armorer.png
    Type Unlock Level Skill Points
    Passive 6 5
    All units in this hero's army gain +1Attribute Armor.png. Only functions when the hero is the army's commander.
  • Nitro Battery
    HeroSkill Dvar NitroBattery.png
    Type Unlock Level Skill Points
    Active 8 5
    Charge up target Mechanical or Cyborg unit, dispelling all negative status effects and giving it Boosted, granting it Fast Movement and increasing its damage by 20% for 3Turn
    • Cooldown: 1Turn
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png 10Damage Arc.png 0Attribute Range.png

Units

Stats
Units Amazon Shrike.png
Upkeep 4Interface Energy.png
Health 35Attribute HP.png
Armor 2Attribute Armor.png
Shields 0Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +4Attribute HP.png
Veteran
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +4Attribute HP.png
Prime
  • Prime Rank: Evasive
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png

Prospector

Production
Tier I
Base Cost 30Interface Energy.png 130Interface Production.png
Research -
Structure -

“There’s no glory in killing. There’s no virtue in conquest. I have work to do. This universe is rich and untapped. Dvar shape it. Dvar have no sinister motive. That’s you people. We didn’t G-Bomb the Void gates, ruining Hyperspace. With or without the Star Union, we always have work. My work will better my society. That’s it. Yes, I can toss a bomb, but I’m not in love with it. I’m a Prospector. I love nothing more than mining a rich vein of ore.”— Prospector Darton Nan, “RV-2244D: Dvar Cases”

Abilities

  • Toss Bomb
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 90%Attribute Accuracy.png 14Damage Kinetic.png 5Attribute Range.png
    Throw a bomb at a single target, dealing explosive damage.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
    • Affected by line of sight rules
  • Eat Dust
    Action Accuracy Damage Range
    Free Action AP Free.png 100%Attribute Accuracy.png - 0Attribute Range.png
    Attempt to apply BLinded to all adjacent units. Then regain all Movement General.png but the unit can only move or activate a Defense Mode.
    • Blinded: 8 Strength kinetic.png strength chance to apply Blinded to non-Ethereal targets for 2Turn.
    • Cooldown: 2Turn


Stats
Units Amazon Shrike.png
Upkeep 4Interface Energy.png
Health 40Attribute HP.png
Armor 3Attribute Armor.png
Shields 0Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +4Attribute HP.png
Veteran
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +4Attribute HP.png
Prime
  • Prime Rank: Bypass Cover
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png

Trencher

Production
Tier I
Base Cost 35Interface Energy.png 150Interface Production.png
Research -
Structure -

“I heard the rhythmic clink-clank of mining machines and dashed down the tunnel following the sound. I don’t generally hang with Dvars, mostly because they really like mining, and I find it difficult to enjoy dirt. But with bugs sniffling my trail, I chose new company. Fortunately, the Dvar had Trenchers. At my warning, they dug defensive trenches. With their shields up, the bugs were repelled by the force of their shield bash. Their spike guns punched holes in the natural armor of the enemy, forcing the creatures to retreat or die.”— Mah Reg’Nib, Observer Officiate, “RV-2246X: Dvar Chronicles”

Abilities

  • Spike Gun
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 90%Attribute Accuracy.png 16Damage Kinetic.png 7Attribute Range.png
    Fire a Spike Gun at the target. Damage increases by 20% when unit stands within a Trench.
    • Affected by line of sight rules
  • Shield Bash
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 90%Attribute Accuracy.png 8Damage Kinetic.png 1Attribute Range.png
    Bash the target with a shield, knocking back Light units.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Melee: Bypass all Attribute Shields.png
    • Only affects Ground targets
  • Entrench
    Action Accuracy Damage Range
    Leave One Point AP LeaveOneActionPoint.png 100%Attribute Accuracy.png - 0Attribute Range.png
    This unit digs in, creating a trench around it that lasts untill the end of combat and providing cover.
    • Cooldown: 2Turn


Stats
Units Amazon Shrike.png
Upkeep 8Interface Energy.png
Health 40Attribute HP.png
Armor 2Attribute Armor.png
Shields 0Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +6Attribute HP.png
Veteran
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +6Attribute HP.png
Prime
  • Prime Rank: Critical
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png

Bulwark

Production
Tier II
Base Cost 90Interface Energy.png 270Interface Production.png
Research -
Structure Military Skirmisher Baracks

“Adapted to repel quartzite-infused marauders long enough for Dvar miners to escape, the Bulwark is especially formidable at delaying an enemy advance. Upon first encounter, we thought it a modified Walker, but the gun on the Bulwark shoots a shell with an explosive punch that knocks most troops on their backsides. Do not attempt to overwhelm its defensive capabilities using a grunt-rush technique either. I’ve seen one strike invader after invader attempting to rush past it, while normal guard forces would not have time to strike so rapidly.”— Captain Paxus Plexis, “RV-378M: Military Analysis Report: Dvar”

Abilities

  • Autocannons
    Action Accuracy Damage Range
    Repeating Action AP Repeating.png 80%Attribute Accuracy.png 12Damage Kinetic.png 7Attribute Range.png
    Fire the Autocannons at the target.
    • Affected by line of sight rules
  • Concussive Volley
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png - 5Attribute Range.png
    Fire a non-damaging surpressive round at target Biological or Cyborg unit.
    • Concussion: 12Strength kinetic.png strength cahnce to apply COncussion to non-Etheral or non-Mechanical for 1Turn. If resisted, cause Massive Impact instead.
    • Cooldown: 2Turn


Stats
Units Amazon Shrike.png
Upkeep 8Interface Energy.png
Health 40Attribute HP.png
Armor 2Attribute Armor.png
Shields 0Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +6Attribute HP.png
Veteran
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +6Attribute HP.png
Prime
  • Prime Rank: Morale
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png

Foreman

Production
Tier II
Base Cost 70Interface Energy.png 250Interface Production.png
Research -
Structure Specialist Training Center
“As foreman, I am boss. I require nothing of my subordinates that I cannot do myself. I model myself after the legendary Forgemaster Dvarnos. He reached into the mountain’s heart and pulled out the Gauntlet of Empires. By the power of my gauntlet, my men to stand strong against the terror of the fiends that lurk in the dark depths. When my men are broken, I repair them. With my mortar, I can place a charge to destroy at a distance. With the power of my fist I break rocks and monsters alike.”— Foreman Gorgle Grok, “RV-32344M: Enemy Mines”

    Abilities

    • Hand Mortar
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png 8Damage Kinetic.png 5Attribute Range.png
      Fire a Hand Mortar, damaging units in a 1 hex radius.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Ignores line of sight penalties
    • Healing Kit
      Action Accuracy Damage Range
      90px]] 100%Attribute Accuracy.png - 1Attribute Range.png
      Target Biological or Cyborg unit heals 25Attribute HP.png and has its non-Psionic negative Status Effects dispelled.
      • Can only be used once per battle
    • Incentivize
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 3Attribute Range.png
      Target friendly Dvar unit gains Motivated, granting +400Happiness.png until the end of combat.
      • Cooldown: 2Turn
    • Kinetic Punch
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 10Damage Kinetic.png 1Attribute Range.png
      A melee attack with a metal fist.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Concussion: 8Strength kinetic.png strength chance to apply Concussion to non-Ethereal or non-Mechanical for 1Turn. If resisted, cause Massive Impact instead.
      • Only affects Ground targets.

    Stats
    Units Amazon Shrike.png
    Upkeep 8Interface Energy.png
    Health 45Attribute HP.png
    Armor 3Attribute Armor.png
    Shields 0Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +6Attribute HP.png
    Veteran
    • +6Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +6Attribute HP.png
    Prime
    • Prime Rank: Ignore Overwatch
    • +6Attribute HP.png
    • +5%Attribute Accuracy.png
    Ramjet
    Production
    Tier II
    Base Cost 90Interface Energy.png 300Interface Production.png 10Interface Cosmite.png
    Research Aerial Division
    Structure Military Skirmisher Baracks
    “Without all the rockets, I wouldn’t fly it. I’m Dvar, not some kind of delicate space jellyfish. I have no need to flit about in space. Nothing satisfies quite like the moving of earth and soil with the roar of our engines. Who doesn’t like the power of machinery in all its glory? Then again, there’s nothing quite like the feel of the afterburners at full roar as the solid Ramjet’s nose-block smashes through lightweight enemy aircraft. I love watching the look on the panicked pilot’s face as his ship careens away, out of control.”— Captured Pilot, Guett Wrek’t, “RV-3904M: Testimony of Outlaws”

    Abilities

    • Aerial Ram
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 16Damage Kinetic.png 1Attribute Range.png
      Melee collision attack. This will knock back Light units.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Escalating Charge: +1 additional damage for each hex moved (maximum 10)
    • Ramjet Rocket
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 14Damage Kinetic.png 5Attribute Range.png
      Fire a rocket, dealing Explosive damage in a 1 hex radius.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Affected by line of sight rules
      • Cooldown: 2Turn
    • Afterburners
      Action Accuracy Damage Range
      Free Action AP Free.png 100%Attribute Accuracy.png - 0Attribute Range.png
      This unit gains Fast Movement, 20% increased Melee damage and is 20% harder to hit until the next turn.
      • Only affects Air targets
      • Cooldown: 1Turn

    Stats
    Units Amazon Shrike.png
    Upkeep 12Interface Energy.png
    Health 60Attribute HP.png
    Armor 4Attribute Armor.png
    Shields 0Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +6Attribute HP.png
    Veteran
    • +6Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +6Attribute HP.png
    Prime
    • Prime Rank: Morale
    • +6Attribute HP.png
    • +5%Attribute Accuracy.png
    Baron
    Production
    Tier III
    Base Cost 105Interface Energy.png 300Interface Production.png 20Interface Cosmite.png
    Research Noble Division
    Structure Specialist Training Center
    “I served Dvar Baron Durek. He was clever and industrious. He tinkered day and night, improving his battlesuit, replacing expired tech with the latest dangerous weaponry. Annually, Barons compete in slugfests to claim the Noble Championship Belt. Still, the sport lacked purpose for Durek. So, the restless Baron deployed his battlesuit on the battlefield. I suggested he outfit his suit with repair-kits to support weaker Dvar troops. He became a Dvar legend. All his troops won glory for his clan. Now all Barons fight for a purpose and to try out the latest tech upgrades.”— Mah Reg’Nib, “RV-2255X: Dvar Chronicles”

    Abilities

    • Rotary Cannon
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 80%Attribute Accuracy.png 12Damage Kinetic.png 7Attribute Range.png
      Fire the Rotary Cannon at the target.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Affected by line of sight rules
    • Reinforcement Kit
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 1Attribute Range.png
      Target Mechanical, Cyborg or Dvar unit heals for 15Attribute HP.png. The unit also gains Extra Armor, granting it +3Attribute Armor.png until the end of combat.
      • Can only be used once per battle
    • Nitro Battery
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 1Attribute Range.png
      Charge up target Mechanical or Cyborg units, dispelling all negative status effects and giving it Boosted, granting it Fast Movement and increasing its damage by 20% for 3Turn.
      • Cooldown: 1Turn
    • Disruptor Device
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 12Damage Arc.png 5Attribute Range.png
      Launch a disrupting device at the target area, dealing damage in a 1 hex radius.
      • Disrupt: 8Strength arc.png strength chance to remove all Action Points from Mechanical and Cyborg targets.
      • Ignores line of sight penalties
      • Cooldown: 2Turn

    Stats
    Units Amazon Shrike.png
    Upkeep 12Interface Energy.png
    Health 60Attribute HP.png
    Armor 5Attribute Armor.png
    Shields 0Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +8Attribute HP.png
    Veteran
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +8Attribute HP.png
    Prime
    • Prime Rank: Critical
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png
    Excavator Tank
    Production
    Tier III
    Base Cost 105Interface Energy.png 400Interface Production.png 20Interface Cosmite.png
    Research Excavations Division
    Structure Elite Military Facility
    “I’ve destroyed tanks, but the Dvar Excavator might as well be an ingot of armor-plating. This thing is solid. It rams through most obstacles as though they were holograms. I tried standing my ground against one in my mech-walker; it knocked me on my butt. Welding engineers can’t get close to it. The defensive ring of flame throwers will ignite anything adjacent to it. Its cannon delivers an area blast of Dvar explosives that makes the most steady-footed soldier fall to his knees.”— Captain Paxus Plexis, “RV-376M: Military Analysis Report: Dvar”

    Abilities

    • Ram
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 20Damage Kinetic.png 1Attribute Range.png
      Melee collision attack.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Escalating Charge: +1 additional damage for each hex moved (maximum 10)
      • Only affects Ground targets
    • Demolisher Cannon
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 18Damage Kinetic.png 5Attribute Range.png
      Fire the Demolisher Cannon, doing Explosive damage to targets in a 1 hex radius.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Affected by line of sight rules
      • Cooldown: 1Turn
    • Defensive Flamers
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png 16Damage Thermal.png 0Attribute Range.png
      Deal damage to all adjacent units, then enter Defense Mode.
      • Incendiary: 8Strength thermal.png strength chance to apply Burning to non-Etheral and non-Mineral targets for 3Turn.
      • Only affects Ground targets

    Stats
    Units Amazon Shrike.png
    Upkeep 12Interface Energy.png
    Health 55Attribute HP.png
    Armor 3Attribute Armor.png
    Shields 0Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +8Attribute HP.png
    Veteran
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +8Attribute HP.png
    Prime
    • Prime Rank: Range
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png
    Rocket Artillery
    Production
    Tier III
    Base Cost 125Interface Energy.png 440Interface Production.png 25Interface Cosmite.png
    Research Artillery Division
    Structure Elite Military Facility
    “Hopper Hill was the nuisance of Sundew Valley. Hundreds of hopperhounds lived in that nest, menacing the community. The Dvar diplomat said he had an aunt, a natural exterminator. I laughed and signed papers permitting ‘Fat Olga’ into the valley. Thereafter, a heavy tracked vehicle rumbled into view. After successive shattering blasts, the whole hopperhound lair collapsed. A gaping crater was all that remained of Hopper Hill. The Dvar ‘diplomat’ chuckled wickedly, as Fat Olga turned towards our settlement. That’s when I realized I’d signed away our freedom.”— Patchery Mazz, “RV-6993D: The Surrender of Sundew Valley”

    Abilities

    • Mounted Gun
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 80%Attribute Accuracy.png 11Damage Kinetic.png 7Attribute Range.png
      Fire at the target with a mounted gun.
      • Affected by line of sight rules
    • Missile Barrage
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 20%Attribute Accuracy.png 9Damage Kinetic.png 2-7Attribute Range.png
      Fire a repeating barrage of Explosive at the target.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Ignores line of sight penalties
      • Only affects Ground targets
    • Train Weapons
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 0Attribute Range.png
      Give this unit Steady Weapon. The unit gains 40% accuracy and 2 range on Missile Barrage until it moves.

    Stats
    Units Amazon Shrike.png
    Upkeep 18Interface Energy.png 2Interface Cosmite.png
    Health 100Attribute HP.png
    Armor 7Attribute Armor.png
    Shields 0Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +10Attribute HP.png
    Veteran
    • +10Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +10Attribute HP.png
    Prime
    • Prime Rank: Shrug Off
    • +10Attribute HP.png
    • +5%Attribute Accuracy.png
    Earth Crusher
    Production
    Tier IV
    Base Cost 170Interface Energy.png 700Interface Production.png 40Interface Cosmite.png
    Research Seismic Supremacy
    Structure Elite Military Facility
    “The Dvar are not monsters beneath their encounter suits. They value prosperity, clan, and their inventions. If they have a flaw, it’s that they think of worlds as machines filled with replaceable parts. I escaped in an Earth Crusher. While the monstrous machine leeched everything from the soil, I snuck to the extruder. Earth Crushers pull in everything, using tractor-beams to snare enemies. Massive gears grind, forges belch smoke, refining raw materials into valuable components. A trail of barren dross lies in its wake. This refuse is the perfect hiding place, if I don’t starve.”— Mah Reg’Nib, “RV-2390X: Dvar Chronicles”

    Abilities

    • Defense Cannons
      Action Accuracy Damage Range
      Repeating ActionAP Repeating.png 90%Attribute Accuracy.png 15Damage Kinetic.png 5Attribute Range.png
      Fire Defense Cannons at the target.
      • Affected by line of sight rules
    • Tractor Beam
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 5Attribute Range.png
      Pull the target next to this unit.
      • Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
      • Immobilize: 12Strength kinetic.png strenght chance to apply immobilized for 1Turn
      • Cooldown: 1Turn
    • Crush and Process
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 25Damage Kinetic.png 1Attribute Range.png
      Crush a target. If the target is a Light unit, there is a 10Strength kinetic.png strength chance that it will instantly die.
      • Only affects Ground targets

    Support Units

    Units Amazon Shrike.png
    Stats
    Upkeep 8Interface Energy.png
    Health 50Attribute HP.png
    Armor 4Attribute Armor.png
    Shields 0Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +4Attribute HP.png
    Veteran
    • +4Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +4Attribute HP.png
    Prime
    • +4Attribute HP.png
    • +5%Attribute Accuracy.png
    • Prime Rank: Bypass Cover
    Sapper
    Production
    Tier I
    Base Cost 70Interface Energy.png 250Interface Production.png
    Research -
    Structure -
    “Indigenous women attack our workers whenever we clear land for mining. They disappear in trees and attack with savage intensity. The Oligarch refuses to enhance our weapons to repel them. Profit margins are too narrow. Yesterday, I jumped into a Sapper and drove right into their settlement. Staying low in the earth, I was a difficult target to hit. I tunneled through root obstructions and unleashed a seismic charge. The natural cover shattered. Many wood-wenches fell stunned. The troops followed, taking cover in the trench I dug. The forests of Virga will soon belong to us.”— Sapper Stogie Glurp, “RV-8038M: Harvesting Virga”

    Abilities

    • Support Guns
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 90%Attribute Accuracy.png 11Damage Kinetic.png 5Attribute Range.png
      Fire Support Guns at the target.
      • Affected by line of sight rules
    • Seismic Charge
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 0Attribute Range.png
      Detonate a seismic charge that deals 30Damage Kinetic.png to all obstacles and Staggers all land units within 2 hexes of this unit.
      • Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Only affects Ground Targets
      • Can only be used once per battle
    • Assault Tunnel
      Action Accuracy Damage Range
      Full Action (Continue) AP FullActionContinue.png 100%Attribute Accuracy.png 8Damage Kinetic.png 7Attribute Range.png
      This unit burrows underground and bursts out on the target hex, creating a trench at the location. The burst deals damage to all adjecent units.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Only affects Ground Targets
      • Cooldown: 1Turn

    Naval Units

    Stats
    Units Amazon Shrike.png
    Upkeep 3Interface Energy.png
    Health 45Attribute HP.png
    Armor 5Attribute Armor.png
    Shields 0Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +6Attribute HP.png
    Veteran
    • +6Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +6Attribute HP.png
    Prime
    • Prime Rank: Critical
    • +6Attribute HP.png
    • +5%Attribute Accuracy.png
    Ironclad
    Production
    Tier II
    Base Cost 50Interface Energy.png 150Interface Production.png
    Research -
    Structure Annex Navel Base
    “The Dvar Ironclad floated low in the water, the way an overloaded treasure barge might. Pirate vessels pursued it. Ignoring the threat of numbers, the Ironclad rammed the lead ship, colliding with a percussive crack. The marauder’s ship upended and sunk. The Dvar Rotary Cannon obliterated another pirate vessel, as the others attempted to flank it. Port-holes surrounding the Dvar vessel sprung open, unleashing a devastating proximity barrage to all adjacent ships. When the smoke cleared, only the Dvar Ironclad sailed away.”— Merrill Ludwing, Naval Scout, “RV-4422M: Observations on the High Seas”

    Abilities

    • Naval Rotary Cannon
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 90%Attribute Accuracy.png 12Damage Kinetic.png 7Attribute Range.png
      Fire the Naval Rotary Cannon at the target.
      • Affected by line of sight rules
    • Naval Ram
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 25Damage Arc.png 1Attribute Range.png
      A powerful melee collision attack.
      • Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Only affects Ground targets
      • Cooldown: 2Turn
    • Proximity Barrage'
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png 22Damage Arc.png 0Attribute Range.png
      Fire Rotary Cannons all around the vessel, hitting every adjacent unit.
      • Only affects Ground targets
      • Cooldown: 1Turn

    Stats
    Units Amazon Shrike.png
    Upkeep 5Interface Energy.png
    Health 65Attribute HP.png
    Armor 6Attribute Armor.png
    Shields 0Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +8Attribute HP.png
    Veteran
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +8Attribute HP.png
    Prime
    • Prime Rank: Morale
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png
    Dreadnought
    Production
    Tier III
    Base Cost 70Interface Energy.png 250Interface Production.png 10Interface Cosmite.png
    Research Dreadnought Division
    Structure Annex Navel Base
    “The Dvar ships pulled in tight around the Dreadnought. Its massive bulk looked an easy target for our ship’s artillery. A concussive belch sounded. Men closest the site began to choke. Curtains of thick smoke obscured the Dreadnought and immediate area. Ships in the clouds unleashed their thunderous cannons. The sea boiled around us. We attempted to return fire but could not assess damage with clear effectiveness. Admiral Reams called a retreat after we could no longer determine if we were winning or just splashing in the sea.”— Captain Lars Sitwell, “RV-44499M: Trade Routes”

    Abilities

    • Heavy Shell Turret
      Action Accuracy Damage Range
      Repeating AP Repeating.png 90%Attribute Accuracy.png 12Damage Arc.png 7Attribute Range.png
      Fire the Heavy SHell Turret at the target, dealing Explosive damage. Adjacent units receive 50% of that damage.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Affected by line of sight rules
    • Broadside Bombardment
      Action Accuracy Damage Range
      Full Action AP FullAction.png 90%Attribute Accuracy.png 24Damage Kinetic.png 2-9Attribute Range.png
      Let loose with all available weapons, dealing damage in a 2 hex radius. This builds up smoke and heat which need to be expelled before this attack can be used again.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Ignores line of sight penalties
      • Only affects Ground targets
      • Unit must reload after using this ability
    • Expel Exhaust Fumes
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 0Attribute Range.png
      Vent exhaust fumes and heat, enabling Broadside Bombardment and clouding the area around this unit. All units in the smoke are 40% harder to hit.
      • Choking: 8Strength thermal.png strength chance to apply Choking to Biological or Cyborg units for 1Turn.
      • Only affects Ground targets

    Operations

    Doctrine

    • Native Displacement Act
      Doctrine Dvar NativeDisplacementAct.png
      Tier Priming Costs Research
      I 50Interface Energy.png 6Interface Strategic Ops.png Exploitation Campaign
      We can't have a few unfortunates blocking our road to progress. The cost of moving Independent armies is reduced by 30%Interface Influence.png.
    • Revised Safety Regulations
      Doctrine Dvar RevisedSafetyRegulations.png
      Tier Priming Costs Research
      I 50Interface Energy.png 6Interface Strategic Ops.png Exploitation Campaign
      By allowing us to bypass some of the official work regulations, we can finish structures more quickly and at a reduced cost.

      Structures cost 20% less Interface Production.png to build.

    • Fortification Efforts
      Doctrine Dvar FortificationEfforts.png
      Tier Priming Costs Research
      V 100Interface Energy.png 10Interface Strategic Ops.png Superior Engineering
      Establishing a good defense is always important to make sure you do not lose what you have worked for. By putting more resources into training proper colony militia and innovating with defensive structures, we can deploy them quicker and with better results.
      Colony Militia units have an additional 10Attribute HP.png and Turrets have +3Attribute Armor.png. In addition, Defensive Colony Structures and Colony Militia Structures cost 30% less Interface Production.png to produce and no longer have an energy upkeep cost.
    • Cosmite Collection Program
      Doctrine Dvar CosmiteCollectionProgramme.png
      Tier Priming Costs Research
      V 100Interface Energy.png 10Interface Strategic Ops.png Superior Engineering
      By disregarding some of the standard safety procedures concerning the gathering of Cosmite, we can gather more resources in a shorter time span. Income from every Cosmite node in your empire is increased by 20%.
    • Military-Industrial Complex
      Doctrine Dvar MilitaryIndustrialComplex.png
      Tier Priming Costs Research
      IX 200Interface Energy.png 15Interface Strategic Ops.png Planetary Olligarchy
      Mobilize all possible work forces and factories to aid production efforts. Rushing units is 25% cheaper. In addition, the upkeep of Heavy units is reduced by 35%.
      Unit upkeep can never be lowered more than 50%.
    • Chrysocracy
      Doctrine Dvar Chrysocracy.png
      Tier Priming Costs Research
      IX 200Interface Energy.png 15Interface Strategic Ops.png Planetary Olligarchy
      We can speed up our planetary exploitation by making the richest amongst us manage commerce and labor law. The workers won't be happy, but look at these profit margins!
      All colonies gain +2Interface Energy.png for each colonist, but lose 10Anger.png

    Strategic

    • Factory Overdrive
      Operations Dvar FactoryOverdrive.png
      Tier Priming Costs Research
      II 45Interface Influence.png 6Interface Strategic Ops.png Drudges
      Production output of the target colony is increased by 30Interface Production.png, but happiness income is reduced by -4Anger.png.
    • Deploy Trenchers
      Operations Dvar DeployTrenchers.png
      Tier Priming Costs Research
      II 80Interface Energy.png 10Interface Strategic Ops.png Drudges
      Deploy a pod of reinforcements, spawning 1 Trencher unit on the targated hex.
    • Land Torpedo
      Operations Dvar LandTorpedo.png
      Tier Priming Costs Research
      IV 120Interface Energy.png 12Interface Strategic Ops.png Deep Detonation
      Launch a torpedo that burrows underground toward an enemy army. When the 2Turn.
      On failure, the targeted army only takes 20%Attribute HP.png damage.
    • Mountain Breaker
      Operations Dvar MountainBreaker.png
      Tier Priming Costs Research
      IV 120Interface Energy.png 12Interface Strategic Ops.png Deep Detonation
      Makes uninhabitable Mountain sectors habitable, or turns habitable Mountain (Interface Production.png/Interface Energy.png) sectors into Fertile Plains (Interface Production.png/Interface Knowledge.png).
    • Tectonic Shift
      Operations Dvar MountainBreaker.png
      Tier Priming Costs Research
      VIII 140Interface Energy.png 16Interface Strategic Ops.png Cataclysm Generation
      Spawn a Geothermal Instability Hazard and Mountains (Interface Production.png/Interface Energy.png) overlay in target sector. If there is a colony in that sector, destroy a random colony structure. In addition, all units in the target sector lose their remaining Move Points Movement General.png for the turn.

    Tactical

    • Breach Protection Protocol
      Operations Dvar FortifiedArmor.png
      Tier Priming Costs Research
      I 30Interface Energy.png 2Interface Tactical Ops.png Perimeter Security
      Target friendly unit gains +4Attribute Armor.png for 2Turn and is healed for 20Attribute HP.png.
    • General Alert Protocol
      Operations Dvar RapidFortification.png
      Tier Priming Costs Research
      III 45Interface Energy.png 3Interface Tactical Ops.png D-VR Mark IV Upgrades
      All Dvar units within a 2 hex radius gain Alert Protocol for 1Turn, allowing them to enter defense mode even if they spend all their action points during their turn.
    • Deploy Sapper
      Operations Dvar SummonSapper.png
      Tier Priming Costs Research
      V 45Interface Energy.png 3Interface Tactical Ops.png Risk Management
      Summon a Sapper onto target hex during combat. The summon lasts until the end of combat. This unit has various options for breaking enemy lines and cover.
    • Localized Earthquake Generator
      Operations NeoImperialism EnforceUnification.png
      Tier Priming Costs Research
      VII 45Interface Energy.png 3Interface Tactical Ops.png Advanced DV-R Suits
      All Ground units within a 3 hex radius lose 1 level of stagger resistance for 1Turn, and are staggered by a Massive Impact. All Obstacles in the area of effect take 50 damage.

    Equipment

    Weapons

    • Rocket Hammer
      Weapon Dvar RocketHammer.png
      Type Tier Costs Research
      Primary I 16Interface Energy.png 8Interface Cosmite.png -
      Rocket Hammer
      A powerful hammer smash.
      • Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Only affects Ground Targets
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 20Damage Kinetic.png 1Attribute Range.png
    • Spike Gun
      Weapon Dvar Spikegun.png
      Type Tier Costs Research
      Primary I 16Interface Energy.png 8Interface Cosmite.png -
      Spike Gun
      Fire a Spike Gun at the target. Damage increases by 20% when unit stands within a Trench.
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 16Damage Kinetic.png 7Attribute Range.png
    • Imperial Revolver
      SecondaryWeapon Kinetic ImperialRevolver.png
      Type Tier Costs Research
      Secondary I 16Interface Energy.png 8Interface Cosmite.png -
      Imperial Revolver
      Fire at a target.
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 12Damage Kinetic.png 6Attribute Range.png
    • Basic Grenade
      Mod Explosives Grenade Explosive Weapon Icon.png
      Type Tier Costs Research
      Secondary I 16Interface Energy.png 8Interface Cosmite.png -
      Grenade
      Throw a grenade, dealing damage in a 1 hex radius.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Ignores line of sight penalties
      • Only affects Ground targets
      • Cooldown: 2Turn
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png 8Damage Kinetic.png 3Attribute Range.png
    • Hand Mortar
      Weapon Dvar HandMortar.png
      Type Tier Costs Research
      Primary II 24Interface Energy.png 12Interface Cosmite.png -
      Hand Mortar
      Fire a Hand Mortar, damaging units in a 1 hex radius.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Ignores line of sight penalties
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png 8Damage Kinetic.png 5Attribute Range.png
    • Imperial Sniper Rifle
      Weapon Empire Sniper.png
      Type Tier Costs Research
      Primary II 24Interface Energy.png 12Interface Cosmite.png Reveerse Engineering
      Sniper Shot
      Fire the sniper rifle at the target
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Full Action AP FullAction.png 90%Attribute Accuracy.png 20Damage Kinetic.png 9Attribute Range.png
    • Rotary Cannon
      Weapon Dvar RotaryGun.png
      Type Tier Costs Research
      Primary II 24Interface Energy.png 12Interface Cosmite.png Reveerse Engineering
      Rotary Cannon
      Fire the Rotary Cannon at the target
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Full Action AP FullAction.png 90%Attribute Accuracy.png 20Damage Kinetic.png 9Attribute Range.png
    • Bulwark
      Vehicle Dvar Walker.png
      Type Tier Costs Research
      Vehicle II 60Interface Energy.png -
      Autocannons
      Fire the Autocannons at the target.
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 80%Attribute Accuracy.png 12Damage Kinetic.png 7Attribute Range.png
      Concussive Volley
      Fire a non-damaging supressive round at target Biological or Cyborg unit.
      • Concussion: 12Strength kinetic.png strength chance to apply Concussion to non-Ethereal or non-Mechanical for 1Turn. If resisted, cause Massive Impact instead.
      • Cooldown: 2Turn
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 5Attribute Range.png
    • Sapper
      Vehicle Dvar Sapper.png
      Type Tier Costs Research
      Vehicle II 60Interface Energy.png Risk Management
      Support Guns
      Fire Support Guns at the target.
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Repeating AP Repeating.png 90%Attribute Accuracy.png 11Damage Kinetic.png 5Attribute Range.png
      Seismic Charge
      Detonate a seismic charge that deals 30Damage Kinetic.png to all obstacles and Staggers all land units within 2 hexes of this unit.
      • Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Only affects Ground Targets
      • Can only be used once per battle
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 0Attribute Range.png
      Assault Tunnel
      This unit burrows underground and bursts out on the target hex, creating a trench at the location. The burst deals damage to all adjecent units.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Only affects Ground Targets
      • Cooldown: 1Turn
      Action Accuracy Damage Range
      Full Action (Continue) AP FullActionContinue.png 100%Attribute Accuracy.png 8Damage Kinetic.png 7Attribute Range.png
    • Ramjet
      Vehicle Dvar Ramjet.png
      Type Tier Costs Research
      Vehicle II 60Interface Energy.png Risk Management
      Aerial Ram
      Melee collision attack. This will knock back Light units.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Escalating Charge: +1 additional damage for each hex moved (maximum 10)
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 16Damage Kinetic.png 1Attribute Range.png
      Afterburners
      This unit gains Fast Movement, 20% increased Melee damage and is 20% harder to hit until the next turn.
      • Only affects Air targets
      • Cooldown: 1Turn
      Action Accuracy Damage Range
      Free Action AP Free.png 100%Attribute Accuracy.png - 0Attribute Range.png
      Ramjet Rocket
      Fire a rocket, dealing Explosive damage in a 1 hex radius.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Affected by line of sight rules
      • Cooldown: 2Turn
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 14Damage Kinetic.png 5Attribute Range.png
    • Baron
      Vehicle Dvar Baron.png
      Type Tier Costs Research
      Vehicle III 100Interface Energy.png 20Interface Cosmite.png Noble Division
      Rotary Cannon
      Fire the Rotary Cannon at the target.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 80%Attribute Accuracy.png 12Damage Kinetic.png 7Attribute Range.png
      Reinforcement Kit
      Target Mechanical, Cyborg or Dvar unit heals for 15Attribute HP.png. The unit also gains Extra Armor, granting it +3Attribute Armor.png until the end of combat.
      • Can only be used once per battle
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 1Attribute Range.png
      Nitro Battery
      Charge up target Mechanical or Cyborg units, dispelling all negative status effects and giving it Boosted, granting it Fast Movement and increasing its damage by 20% for 3Turn.
      • Cooldown: 1Turn
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 1Attribute Range.png
      Disruptor Device
      Launch a disrupting device at the target area, dealing damage in a 1 hex radius.
      • Disrupt: 8Strength arc.png strength chance to remove all Action Points from Mechanical and Cyborg targets.
      • Ignores line of sight penalties
      • Cooldown: 2Turn
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 12Damage Arc.png 5Attribute Range.png
    • Excavator Tank
      Vehicle Dvar Tank.png
      Type Tier Costs Research
      Vehicle III 100Interface Energy.png 20Interface Cosmite.png Excavations Division
      Ram'
      Melee collision attack.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Escalating Charge: +1 additional damage for each hex moved (maximum 10)
      • Only affects Ground targets
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 20Damage Kinetic.png 1Attribute Range.png
      Demolisher Cannon
      Fire the Demolisher Cannon, doing Explosive damage to targets in a 1 hex radius.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Affected by line of sight rules
      • Cooldown: 1Turn
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 18Damage Kinetic.png 5Attribute Range.png
      Defensive Flamers'
      eal damage to all adjacent units, then enter Defense Mode.
      • Incendiary: 8Strength thermal.png strength chance to apply Burning to non-Etheral and non-Mineral targets for 3Turn.
      • Only affects Ground targets
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png 16Damage Thermal.png 0Attribute Range.png

    Mods

    • Mod Dvar FortificationTools.png
      Fortification Tools
      Type Defense Mod - Armor
      Tier I
      Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
      Research Perimeter Security
      This unit's trenches become Fortified Trenches instead, ensuring that they can only be destroyed by abilities with Demolisher. These fortifications also heal Dvar units inside of them for 8Attribute HP.png per Turn. Additionally, this mod grants the unit +1Attribute Armor.png.


      This Mod can only be applied to units that have the Entrech ability.

    • Mod Dvar BreakerTips.png
      Ironbreaker Modifications
      Type Offensive Mod
      Tier I
      Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
      Research Perimeter Security
      Melee attacks bypass 3Attribute Armor.png. Additionally, this mod grants the unit +10% increased damage on all abilities..


      This Mod can only be applied to units that have a Melee ability.

    • Mod Dvar TargetRecognition.png
      Advanced Target Recognition (Detector)
      Type Defense Mod - Armor
      Tier I
      Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
      Research D-VR Mark IV Upgrades
      Unit gains Detection, gets +2 Sensor Range and ignores 50% of the accuracy penalties from line of sight while in combat. Additionally, this mod grants the unit +1Attribute Armor.png.


      This mod can be applied to any unit.

    • Mod Dvar ExplosiveResistantArmor.png
      Explosive Resistant Armor
      Type Defense Mod - Armor
      Tier I
      Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
      Research D-VR Mark IV Upgrades
      This unit gains one level of Stagger Resistance and 8Kinetic resistance resistance against Explosive attacks. Additionally, this mod grants the unit +2Attribute Shields.png.


      This Mod can only be applied to Cyborg, Mechanical and Infantry units.

    • Mod Dvar EmergencyReconstructionKit.png
      Reconstruction Kit
      Type Defensive Mod - Armor
      Tier II
      Base Cost 10Interface Production.png 10Interface Cosmite.png
      Research Risk Management
      Unlocks Ability: Reconstruction Kit


      This Mod can only be applied to the Dvar Baron and Foreman.

      Reconstruction Kit
      Reconstruct a destroyed friendly Mechanical unit to 50% of its maximum Attribute HP.png, or heal a working one for 35Attribute HP.png. Cannot reconstruct tier 4 units.
      • Can only be used once per battle
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 1Attribute Range.png
    • Mod Dvar SuperPoweredPistons.png
      Super-powered Pistons
      Type Offensive Mod
      Tier III
      Base Cost 10Interface Production.png/Interface Energy.png 15Interface Cosmite.png
      Research Advanced DV-R Suits
      Melee attacks gain one level of Stagger Impact and have a 8Strength kinetic.png strength chance to apply Concussion to non-Ethereal or non-Mechanical units, for 1Turn. Additionally, this mod grants the unit 30% increased damage on all abilities.


      This Mod can only be applied to Dvar, Cyborg or Mechanical units that have a Melee ability.

    • Mod Dvar Flare.png
      Illuminator Targeting System
      Type Defense Mod - Armor
      Tier III
      Base Cost 10Interface Production.png/Interface Energy.png 15Interface Cosmite.png
      Research Advacned DV-R Suits
      | This unit deals 20% damage against Illuminated targets. Unlocks Ability: Targeting Flare. Additionally, this mod grants the unit +2Attribute Armor.png.


      This Mod can only be applied to Heavy units.

      Targeting Flare
      Launch a flare, marking an area of 1 hex radius. Units in that area gain Illuminated, making them 30% easier to hit. The flare lasts for 3Turn.
      • Cooldown: 2Turn
      Action Accuracy Damage Range
      Free Action AP Free.png 100%Attribute Accuracy.png - 7Attribute Range.png
    • Mod Dvar ReactiveKineticBattery.png
      Reactive Kinetic Battery
      Type Defense Mod - Armor
      Tier III
      Base Cost 10Interface Production.png/Interface Energy.png 15Interface Cosmite.png
      Research Peak Efficiency
      Unit gains a level of Stagger Resistance, and each time it takes damage, it gains a charge of Kinetic Energy, up to a maximum of 5. Additionally, this mod grants the unit +2Attribute Armor.png.


      This Mod can only be applied to Heavy units.

      Unleashed Stored Energy
      Deal damage in a 4 hex cone, increased by 10% for each stack of Kinetic Energy the unit has.
      • Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Only affects Ground targets
      • Cooldown: 2Turn
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 85%Attribute Accuracy.png 15Damage Kinetic.png 1Attribute Range.png
    • Mod Dvar CaptainsRegalia.png
      Captain's Regalia
      Type Defense Mod - Armor
      Tier III
      Base Cost 10Interface Production.png/Interface Energy.png 15Interface Cosmite.png
      Research Peak Efficiency
      Units adjacent to this one gain +300Happiness.png and have +2 to all resistances. Does not affect Mindless units. Additionally, this mod grants the unit +2Attribute Armor.png.


      This Mod can only be applied to Infantry and Mounted units.