Assembly

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Faction Assembly.png

The Assembly is a race of cyborgs born from destruction. These people aim to bring their new-found peace to the universe by breaking down the chaos of the galaxy and reassembling it into a perfect new whole.


  • Starting Bonus: Start with +20Interface Cosmite.pngCosmite
  • Long-Term Bonus: No delay when applying Unit Mods to units.
  • Damage Arc.pngArc Weapons Groups
  • Damage Kinetic.pngFirearms Weapons Groups
  • Reassemble fallen units, bringing them back to life
  • Scavenge resources from the battlefield
  • Excellent research capabilities
  • Racial Ability: Natural resistance to Arc resistanceArc Damage.

Origin[edit]

During the Collapse a colony of test subjects rebelled against their scientist masters, leaving their world devastated and the people sick and infertile. From the wastelands, a hybrid race emerged patched together using cloning, prosthetics and scrap metal.

The Assembly thrive on conflict, with frequent civil wars leading to widespread destruction. The assembly see this as a good thing though, the victors prove their superiority and rebuild their defeated foes in their own image.

Racial Structures[edit]

  • Arc Coil
    Structure Assembly DefenceTurret.png
    Arc Coils are the Assembly colony defense turrets.
    Tier I
    Research Frontier Facilities
    Prerequisite Standard Military Infrastructure
    Production Cost 250Interface Production.png
  • Neural-Interfacing Datacore
    Structure RaceAssembly NeuralInterfacingDatacore.png
    Neural interfacing colonists to imperial datacores found in ruins can provide a boost to research.

    Colony gains +10Interface Knowledge.png knowledge income for each Ruins sector within its domain.

    Tier V
    Research Social Reconstruction
    Prerequisite -
    Production Cost 300Interface Production.png

Hero Skills[edit]

  • Assimilate
    HeroSkill Assembly Assimilate.png
    Type Unlock Level Skill Points
    Passive 1 2
    This unit repairs itself with parts from its foes. Successfully melee attacking non-Mineral and non-Ethereal units heals this unit for 3Attribute HP.png per hit.
  • Stabilizers
    HeroSkill Assembly Stabilizers.png
    Type Unlock Level Skill Points
    Passive 1 2
    Advanced stabilizers grant the hero one level of Stagger Resistance.
  • Nanite Boosters
    HeroSkill Assembly NaniteBoosters.png
    Type Unlock Level Skill Points
    Passive 1 3
    Advanced nanite boosters provide all units in the army with +2 resistance to all status effects. Only functions when the hero is the army's commander.
  • Battlefield Repeairs
    HeroSkill Assembly BattlefieldRepairs.png
    Type Unlock Level Skill Points
    Passive 4 4
    Being an expert in repairs, the hero heals each Cyborg and Mechanical unit in the army for 12Attribute HP.png after each battle. Only functions when the hero is the army's commander.
  • Cybernetic Overdrive
    HeroSkill Assembly CyberneticOverdrive.png
    Type Unlock Level Skill Points
    Active 4 3
    The hero can manipulate friendly Cyborg units. Target friendly Cyborg unit has all their action points refilled. Doesn't work on units that are unable to move and take actions.
    • Can only be used once per battle
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png - 7Attribute Range.png
  • Stunning Discharge
    HeroSkill Assembly StunningDischarge.png
    Type Unlock Level Skill Points
    Active 6 3
    The hero has a built in discharge module. When activated, it deals damage to all adjacent friendly and enemy units.
    • Stun: 8Strength arc.png strength chance to apply Stunned to non-Ethereal for 1Turn. If resisted, apply Static Charge instead.
    • Cooldown: 2Turn
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png 10Damage Arc.png 0Attribute Range.png
  • Reassemble
    HeroSkill Assembly Reassemble.png
    Type Unlock Level Skill Points
    Active 8 5
    Target a dead light Cyborg or Mechanical ground unit to bring it back to life with 50% of its max Attribute HP.png. Target a living Cyborg or Machanical unit to heal it for 35Attribute HP.png. Cannot target self. Puts the unit into Defense Mode after use.
    • Only affects Ground Targets
    • Can only be used once per battle
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png - 1Attribute Range.png

Units[edit]

Stats
Units Amazon Shrike.png
Upkeep 4Interface Energy.png
Health 30Attribute HP.png
Armor 1Attribute Armor.png
Shields 0Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +4Attribute HP.png
Veteran
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +4Attribute HP.png
Prime
  • Prime Rank: Overwatch
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png

Inspector

Production
Tier I
Base Cost 30Interface Energy.png 130Interface Production.png
Research -
Structure -

“Ever conversed with an Inspector? I have. I was fleeing. The Assembly sent out dozens of floating three-headed scouts to search for escapees. It was impossible to hide from three heads. While its arc-rod charged, I groveled and begged for mercy. I am small, shameless and entirely nonthreatening. Perhaps that’s why it complained to me. It hated its job. The second head told the first to shut-up. An argument ensued—three heads blaming one another for their predicament. Apparently being fitted as an Inspector is some kind of punishment. That’s how I slipped away.”— Mah Reg’Nib, “RV-2224X: Runaway!”

Abilities

  • Arc Rod
    Action Accuracy Damage Range
    Repeating AP Repeating.png 90%Attribute Accuracy.png 7Damage Arc.png 7Attribute Range.png
    A medium-range Arc weapon.
    • Affected by line of sight rules
  • Maintenance Repair
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png - 3Attribute Range.png
    The Inspector is able to make small maintenance repairs on friendly Cyborg and Mechnical units, healing them for 20Attribute HP.png.
    • Can only be used once per battle


Stats
Units Amazon Shrike.png
Upkeep 4Interface Energy.png
Health 40Attribute HP.png
Armor 2Attribute Armor.png
Shields 0Attribute Shields.png
Move Points 40Movement General.png
Ranks
Novice
  • +4Attribute HP.png
Veteran
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +4Attribute HP.png
Prime
  • Prime Rank: Critical
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png

Scavenger

Production
Tier I
Base Cost 35Interface Energy.png 150Interface Production.png
Research -
Structure -

“My mother used to tell fairytales of ghouls looting graveyard crypts, hungry to feast upon the dead. Her stories haunted me when I saw the Assembly Scavengers wandering lost battlefields, harvesting flesh from the fallen. As basic infantry of the Assembly, one of their arms is replaced with a short-ranged shotgun. Yet, Scavengers don’t eat flesh. They use their long vivisecting claws to amputate viable body parts for transplantation. My left leg was removed at the knee in one such unfortunate encounter. Somewhere out there, a part of me fights for my enemy.”— Mazer Ritalli, “RV-9912M: Synthetic Avalanche”

Abilities

  • Claw Slash
    Action Accuracy Damage Range
    Repeating AP Repeating.png 90%Attribute Accuracy.png 10Damage Kinetic.png 1Attribute Range.png
    A melee attack.
    • Assimilate: Heals for 3Attribute HP.png
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Melee: Bypass all Attribute Shields.png
    • Only affects Ground Targets
  • Shotgun
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 90%Attribute Accuracy.png 16Damage Kinetic.png 5Attribute Range.png
    Fire an arrow that flashes a 1 hex radius area on impact.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Affected by line of sight rules


Stats
Units Amazon Shrike.png
Upkeep 8Interface Energy.png
Health 45Attribute HP.png
Armor 1Attribute Armor.png
Shields 0Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +6Attribute HP.png
Veteran
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +6Attribute HP.png
Prime
  • Prime Rank: Critical
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png

Electrocutioner

Production
Tier II
Base Cost 70Interface Energy.png 250Interface Production.png
Research -
Structure Military Skirmisher Baracks

“Challenge Assessment: Annual Review ranks all Assembly into compliance and efficiency categories to compare with Cost-Benefit Analysis Matrix. Hypercore link directive requires the bottom 10% must be culled from the Assembly. All organic and mechanical parts must be recycled.
Predictive Damage Assessment (PDA): underperformers possess dangerous levels of independence. Potential rebellion invokes unacceptable damage to Assembly assets.
Tactical Alternative Solution (TAS): deploy Electrocutioners. EMP and Electrical stunners will disable units for disassembly.
Predictive Counter Assessment: strong electrical discharge, leaves the body prepped for collection, disassembly, reassembly and reassignment.”— OC(H)ypercore-Tactical Decision Node(TDN), “RV-234445C: Assembly Interpreted Pseudocode”

Abilities

  • Arc Projector
    Action Accuracy Damage Range
    Repeating AP Repeating.png 90%Attribute Accuracy.png dmg arc} 7Attribute Range.png
    A medium-range arc weapon.
    • Electrified: 4Strength arc.png strength chance to apply Electrified to non-Ethereal for 3Turn.
    • Affected by line of sight rules
  • Project Arc Blast
    Action Accuracy Damage Range
    Full Action AP FullAction.png 90%Attribute Accuracy.png dmg arc} 7Attribute Range.png
    Fire a powerful blast from the tip of a Laser spear.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Electrified: 4Strength arc.png strength chance to apply Electrified to non-Ethereal for 3Turn.
    • Affected by line of sight rules
    • Cooldown: 2Turn


Stats
Units Amazon Shrike.png
Upkeep 8Interface Energy.png
Health 45Attribute HP.png
Armor 1Attribute Armor.png
Shields 0Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +6Attribute HP.png
Veteran
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +6Attribute HP.png
Prime
  • Prime Rank: Bypass Cover
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png

Vorpal Sniper

Production
Tier II
Base Cost 70Interface Energy.png 250Interface Production.png
Research -
Structure Specialist Training Center
“Challenge Assessment: targeted quarry threatens self-immolation; organic assets concealed in a derelict fuel refinery. Residual fuel sufficient to destroy organic assets.
Predictive Damage Assessment (PDA) estimates potential loss of all organic assets.
Tactical Alternative Solution (TAS): deploy Vorpal Snipers. Ranged Crippling and Disabling Attacks required.
Predictive Counter Assessment: melee counteroffensive will attempt to swarm Vorpal Snipers. Counteroffensive exposes organic assets to capture. TAS holds.
Selected Action: deploy Vorpal Snipers.”— OC(H)ypercore-Tactical Decision Node(TDN), “RV-234445C: Assembly Interpreted Pseudocode”

    Abilities

    • Vorpal Shot
      Action Accuracy Damage Range
      Full Action AP FullAction.png 90%Attribute Accuracy.png 16Damage Kinetic.png 9Attribute Range.png
      Fire the Vorpal Sniper rifle at the target.
      • Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
      • Power Shot: +15% critical chance.
      • Affected by line of sight rules
    • Concussive Shot
      Action Accuracy Damage Range
      90px]] 90%Attribute Accuracy.png 8Damage Kinetic.png 9Attribute Range.png
      Fire an overpowering shot, intending to stun the target.
      • Concussion: 8Strength kinetic.png strength chance to apply Concussion to non-Ethereal or non-Mechanical for 2Turn. If resisted, cause Massive Impact instead.
      • Affected by line of sight rules
      • Cooldown: 2Turn
    • Blinding Snap Shot
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 8Damage Kinetic.png 7Attribute Range.png
      A quick shot that fires a blinding flash round.
      • Blind: 8Strength kinetic.png strength chance to apply Blinded to non-Ethereal targets for 2Turn.
      • Affected by line of sight rules

    Stats
    Units Amazon Shrike.png
    Upkeep 8Interface Energy.png
    Health 50Attribute HP.png
    Armor 2Attribute Armor.png
    Shields 0Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +6Attribute HP.png
    Veteran
    • +6Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +6Attribute HP.png
    Prime
    • Prime Rank: Morale
    • +6Attribute HP.png
    • +5%Attribute Accuracy.png
    Reverse Engineer
    Production
    Tier II
    Base Cost 90Interface Energy.png 270Interface Production.png
    Research Reveerse Engineering
    Structure Specialist Training Center
    “Parts are parts. Flesh is flesh.
    Bone be bone and heads are heads!
    Tissue are the issue, muscle, fat, nerves, ligaments.
    Skins—no matter if it’s lost its pigments.
    All the unguents, fluids, and ichor.
    Pumps and gears blend them thicker.
    Parts are parts. Flesh is flesh.
    Bone is bone and heads are heads!
    Let’s make life from the dead.”— Reaverson Rux, “RV-68791E: Song of the Assembly - Reverse Engineer”

    Abilities

    • Arc Blaster
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 16Damage Arc.png 5Attribute Range.png
      Fire a blast of Arc energy at the target.
      • Affected by line of sight rules
    • Saw Blade Slash
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 90%Attribute Accuracy.png 11Damage Kinetic.png 1Attribute Range.png
      A melee attack
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Only affects Ground targets
    • Create Construct
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 1Attribute Range.png
      Create a Construct under the player's control on the target hex. The summoned unit will inherit any compatible mods that do no grant an active ability.
      • Only affects Ground targets
      • Cooldown: 3Turn
    • Reassemble
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 1Attribute Range.png
      Target a dead light Cyborg or Mechanical ground unit to bring it back to life with 50% of its max Attribute HP.png. Target a living Cyborg or Machanical unit to heal it for 35Attribute HP.png. Cannot target self. Puts the unit into Defense Mode after use.
      • Only affects Ground targets
      • Can only be used once per battle

    Stats
    Units Amazon Shrike.png
    Upkeep 8Interface Energy.png
    Health 45Attribute HP.png
    Armor 2Attribute Armor.png
    Shields 0Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +6Attribute HP.png
    Veteran
    • +6Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +6Attribute HP.png
    Prime
    • Prime Rank: Critical
    • +6Attribute HP.png
    • +5%Attribute Accuracy.png
    Lighning Rider
    Production
    Tier II
    Base Cost 90Interface Energy.png 300Interface Production.png 10Interface Cosmite.png
    Research Harness the Storm
    Structure Military Skirmisher Baracks
    “We hoped the Assembly would fail in the sand or run out of energy in the toxic wastelands. That’s when we first saw the Lightning Rider hovering on the horizon. A basic Faraday cage protects its organic parts, while all around its edges it collects energy from the clouds with lighting rods. At first it stood in the sky, collecting the lightning. Then a thunderous arc of electrical energy leapt into our center. They scattered, despite my pleas that we fight back. Did they expect to outrun lightning?”— Mah Reg’Nib, “RV-2223X: Runaway!”

    Abilities

    • Arc Thrower
      Action Accuracy Damage Range
      Repeating AP Repeating.png 90%Attribute Accuracy.png 9Damage Arc.png 5Attribute Range.png
      A medium-range, air-to-air Arc weapon
      • Air to Air: +33% additional damage against Flying units
      • Affected by line of sight rules
    • Arc Strike
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 75%Attribute Accuracy.png 14Damage Arc.png 0Attribute Range.png
      Call down blasts of electricity to strike nearby units in a 2 hex radius. The unit enters defense mode after using this ability.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Cooldown: 2Turn
    • Arc Charge
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 0Attribute Range.png
      Charge the craft's internal capacitors, causing its attacks to Stagger targets and do 50% extra damage until the end of its next turn.
      • Cooldown: 1Turn

    Stats
    Units Amazon Shrike.png
    Upkeep 12Interface Energy.png
    Health 65Attribute HP.png
    Armor 5Attribute Armor.png
    Shields 0Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +8Attribute HP.png
    Veteran
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +8Attribute HP.png
    Prime
    • Prime Rank: Overwatch
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png
    Wrecker
    Production
    Tier III
    Base Cost 105Interface Energy.png 400Interface Production.png 20Interface Cosmite.png
    Research Destructive Means
    Structure Elite Military Facility
    “Challenge Assessment: targeted quarry concealed behind a barricade. Chokepoints make assault numbers irrelevant.
    Predictive Damage Assessments (PDA): High Casualties.
    Tactical Alternative Solution (TAS): deploy Wreckers. Crush all obstacles. Break the outer shell and collect the riches hiding therein. Assault horde can provide support to harvest a counter-swarm.
    Predictive Counter Assessment: the colony will swarm the Wrecker with melee attacks, but Wrecker can deploy Wild Strike maneuver. Composition strong. Mobs are nothing more than another obstacle. TAS holds.
    Selected Action: deploy Wreckers.”— OC(H)ypercore-Tactical Decision Node(TDN), “RV-231567C: Assembly Interpreted Pseudocode”

    Abilities

    • Hammer Strike
      Action Accuracy Damage Range
      Repeating AP Repeating.png 90%Attribute Accuracy.png 15Damage Kinetic.png 1Attribute Range.png
      A powerful melee strike.
      • Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Only affects Ground targets
    • Wild Swing
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 20Damage Kinetic.png 1Attribute Range.png
      A wild swing of the hammer that can damage all targets in front of the unit.
      • Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Only affects Ground targets

    Stats
    Units Amazon Shrike.png
    Upkeep 12Interface Energy.png
    Health 60Attribute HP.png
    Armor 4Attribute Armor.png
    Shields 0Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +8Attribute HP.png
    Veteran
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +8Attribute HP.png
    Prime
    • Prime Rank: Firm
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png
    Disassembler
    Production
    Tier III
    Base Cost 105Interface Energy.png 400Interface Production.png 20Interface Cosmite.png
    Research Disassemblers
    Structure Elite Military Facility
    “I’ve seen many tortured bodies pieced together by the Assembly. So much suffering and death. Most sensible life knows that the Assembly is no friend to the living. Still, when I saw the Disassembler fire its massive gun, I recognized twisted glee in its grinning face. That’s when I knew. Some humans willingly joined the Assembly. There is a strain of humanity enamored with guns. They delight to discharge themselves. Disassemblers love blowing up cover, so hiding behind obstacles will get you killed. My tactical advice is simple: run and keep running.”— Mah Reg’Nib, “RV-2222X: Runaway!”

    Abilities

    • Gatling Gun
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 90%Attribute Accuracy.png dmg kinetic} 7Attribute Range.png
      Fire a Gatling Gun at the target.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Affected by line of sight rules
    • Disassembler Shot
      Action Accuracy Damage Range
      Full Action AP FullAction.png 90%Attribute Accuracy.png dmg kinetic} 2-9Attribute Range.png
      Fire a Disassembler Shot at the ground with 1 hex radius area of effect.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Disassembler Nanites Cloud: Deals 15Damage Kinetic.png to units mocing through or ending their turn in this cloud.
      • Ignores line of sight penalties
      • Cooldown: 1Turn

    Stats
    Units Amazon Shrike.png
    Upkeep 18Interface Energy.png 2Interface Cosmite.png
    Health 75Attribute HP.png
    Armor 6Attribute Armor.png
    Shields 0Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +10Attribute HP.png
    Veteran
    • +10Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +10Attribute HP.png
    Prime
    • Prime Rank: Morale
    • +10Attribute HP.png
    • +5%Attribute Accuracy.png
    Reaver
    Production
    Tier IV
    Base Cost 170Interface Energy.png 700Interface Production.png 40Interface Cosmite.png
    Research Ultimate Form
    Structure Elite Military Facility
    “The Assembly were created to save us from a virulent plague. We never anticipated our creation would turn against us. If my research is correct, I’ve isolated our miscalculation in Assembly motivational programming. There is a… presence… in the ‘(I)ntelligent (N)eural (I)nterface & (O)racular (C)onscience (H)ypercore’ . The Assembly adapted the hypercores to control a cyborg-swarm that can gather as the deadly Reaver. Its hunger grows and replicates until nothing remains. I broadcast this warning into the Void. We cannot defeat them. Perhaps you can. We fight the hunger of death itself.”— Professor Lister Tan, “RV-3369C: Fragments from Listening Post Zexxyn-3”

    Abilities

    • Arc Strom
      Action Accuracy Damage Range
      Repeating ActionAP Repeating.png 90%Attribute Accuracy.png 13Damage Arc.png 7Attribute Range.png
      Call down bolts of Arc Energy from above, striking targets and ignoring cover.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Ignores cover and unit penalties
    • Swarm Form
      Action Accuracy Damage Range
      Free Action AP Free.png 100%Attribute Accuracy.png - 0Attribute Range.png
      Spli the Revear into a Swarm of devouring robots, restoring 25Attribute HP.png.
      • Starts on cooldown: 1Turn
    • Re-energize
      Action Accuracy Damage Range
      Full Action AP FullAction.png 100%Attribute Accuracy.png - 5Attribute Range.png
      Restore all Action Points Movement General.png and dispel all hostile status effects on target friendly unit. This effect can jump up to 2 additional targets within 3 hexes of the original unit. This ability does not work on the Assembly Reaver, regardless of what form they are in.
      • Cooldown: 3Turn

    Stats
    Units Amazon Shrike.png
    Upkeep 18Interface Energy.png 2Interface Cosmite.png
    Health 75Attribute HP.png
    Armor 4Attribute Armor.png
    Shields 2Attribute Shields.png
    Move Points 40Movement General.png
    Ranks
    Novice
    • +10Attribute HP.png
    Veteran
    • +10Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +10Attribute HP.png
    Prime
    • Prime Rank: Morale
    • +10Attribute HP.png
    • +5%Attribute Accuracy.png
    Reaver (Swarm Form)
    Production
    Tier IV
    Base Cost 170Interface Energy.png 700Interface Production.png 40Interface Cosmite.png
    Research Ultimate Form
    Structure Elite Military Facility
    “The Assembly were created to save us from a virulent plague. We never anticipated our creation would turn against us. If my research is correct, I’ve isolated our miscalculation in Assembly motivational programming. There is a… presence… in the ‘(I)ntelligent (N)eural (I)nterface & (O)racular (C)onscience (H)ypercore’ . The Assembly adapted the hypercores to control a cyborg-swarm that can gather as the deadly Reaver. Its hunger grows and replicates until nothing remains. I broadcast this warning into the Void. We cannot defeat them. Perhaps you can. We fight the hunger of death itself.”— Professor Lister Tan, “RV-3369C: Fragments from Listening Post Zexxyn-3”

    Abilities

    • Devouring Strike
      Action Accuracy Damage Range
      Repeating ActionAP Repeating.png 90%Attribute Accuracy.png 15Damage Kinetic.png 1Attribute Range.png
      The Reaver swarms around the target, attempting to devour it and add the target's parts to its own form. If a unit is killed by this attack, the Reaver gains a buff until end of combat, depending on the type of unit killed.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Devouring Strike: Heal 8Attribute HP.png per attack.
      • Only affects Ground Targets.
    • Aggressive Recombination
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 1Attribute Range.png
      The Swarm descends on the target, pulling it to pieces to make a new form. 8Strength kinetic.png strength chance to transform the target unit into a Construct unders the player's control. If this fails, the target instead takes 20Damage Kinetic.png.
      • Only affects Ground targets
      • Cooldown: 3Turn
    • Reaver Form
      Action Accuracy Damage Range
      Free Action AP Free.png 100%Attribute Accuracy.png - 0Attribute Range.png
      Reform the swarm into a Reaver.
      • Starts on cooldown: 1Turn

    Support Units[edit]

    Units Amazon Shrike.png
    Stats
    Upkeep 4Interface Energy.png
    Health 20Attribute HP.png
    Armor 1Attribute Armor.png
    Shields 0Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +4Attribute HP.png
    Veteran
    • +4Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +4Attribute HP.png
    Prime
    • +4Attribute HP.png
    • +5%Attribute Accuracy.png
    Construct
    Production
    Tier I
    Base Cost 30Interface Energy.png 130Interface Production.png
    Research -
    Structure -
    “I abandoned Jaraon’s lifeless body retreating from the Assembly. Despite diplomatic efforts and their claims to help us, they continue to slaughter us. I witnessed what they did to Jaraon’s body. He was merged with a construct of levers and spidery appendages. His smile writhed as something in that patchwork of puppetry recognized me. Then, as if remembering his life, he let out a shriek, ‘Get away!’ He twitched and lurched forward as an array of claws thrust up at me. I fled as my guardsmen attacked. Riddled with bullets, my dear friend self-destructed.”— Captain Addria Alethra, “RV-4456M: Encounters”

    Abilities

    • Claw Strike
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 90%Attribute Accuracy.png 11Damage Kinetic.png 1Attribute Range.png
      A melee claw strike attack.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Only affects Ground Targets
    • Self-destruct
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png 20Damage Kinetic.png 0Attribute Range.png
      This unit self-destructs, dealing damage to all adjacent units.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Only affects Ground Targets

    Units Amazon Shrike.png
    Stats
    Upkeep 4Interface Energy.png
    Health 30Attribute HP.png
    Armor 1Attribute Armor.png
    Shields 0Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +4Attribute HP.png
    Veteran
    • +4Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +4Attribute HP.png
    Prime
    • +4Attribute HP.png
    • +5%Attribute Accuracy.png
    Advanced Construct
    Production
    Tier I
    Base Cost 30Interface Energy.png 130Interface Production.png
    Research -
    Structure -
    “I abandoned Jaraon’s lifeless body retreating from the Assembly. Despite diplomatic efforts and their claims to help us, they continue to slaughter us. I witnessed what they did to Jaraon’s body. He was merged with a construct of levers and spidery appendages. His smile writhed as something in that patchwork of puppetry recognized me. Then, as if remembering his life, he let out a shriek, ‘Get away!’ He twitched and lurched forward as an array of claws thrust up at me. I fled as my guardsmen attacked. Riddled with bullets, my dear friend self-destructed.”— Captain Addria Alethra, “RV-4456M: Encounters”

    Abilities

    • Arc Project
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 90%Attribute Accuracy.png 11Damage Arc.png 7Attribute Range.png
      A medium-range Arc weapon.
      • Electrified: 4Strength arc.png strength chance to apply Electrified to non-Ethereal for 3Turn.
      • Affected by line of sight rules
    • Arc Self-destruct
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png 20Damage Arc.png 0Attribute Range.png
      This unit self-destructs, dealing Damage Arc.png damage to all adjacent units.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Electrified: 12Strength arc.png strength chance to apply Electrified to non-Ethereal for 3Turn.

    Units Amazon Shrike.png
    Stats
    Upkeep 4Interface Energy.png
    Health 45Attribute HP.png
    Armor 2Attribute Armor.png
    Shields 3Attribute Shields.png
    Move Points 40Movement General.png
    Ranks
    Novice
    • +4Attribute HP.png
    Veteran
    • +4Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +4Attribute HP.png
    Prime
    • Prime Rank: Ignore Overwatch
    • +4Attribute HP.png
    • +5%Attribute Accuracy.png
    Constrictor
    Production
    Tier II
    Base Cost 105Interface Energy.png 400Interface Production.png 20Interface Cosmite.png
    Research -
    Structure -
    “The Assembly came for us that night. We gathered the townsfolk together into a defensive knot. Picking through the battlefield, they advanced. For a moment we thought we might destroy the ghastly mechanisms. Charlie, who was supposed to blow the gate, just froze up. His face stretched in terror as a second head appeared above him. Crackling electrical belts encircled him. It was though the ghastly Constrictor pulled the poor man out of reality itself. Many of our shots passed through them as though he were turning into a mirage. It consumed him.”— Mazer Ritalli, “RV-9912M: Synthetic Avalanche”

    Abilities

    • Arc Tendrils
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 90%Attribute Accuracy.png 12Damage Arc.png 1Attribute Range.png
      Attack the target with Arc-enhanced tendrils.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Long Reach: Can target Flying units
    • Project Constriction Field
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 1Attribute Range.png
      The Constrictor locks itself and the target together in a phased field, granting both of them +5Attribute Shields.png and stagger resistance, disabling their abilities and holding them in place. The effect lasts unitl the target breaks free, or the Constrictor is killed or staggered.
      • Cooldown: 3Turn

    Naval Units[edit]

    Stats
    Units Amazon Shrike.png
    Upkeep 3Interface Energy.png
    Health 50Attribute HP.png
    Armor 4Attribute Armor.png
    Shields 0Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +6Attribute HP.png
    Veteran
    • +6Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +6Attribute HP.png
    Prime
    • Prime Rank: Critical
    • +6Attribute HP.png
    • +5%Attribute Accuracy.png
    Storm Wader
    Production
    Tier II
    Base Cost 50Interface Energy.png 150Interface Production.png
    Research -
    Structure Annex Navel Base
    “The ships of death brought the darkness. We tried to keep our barges safe, but the Assembly’s Storm Wader ships bring a paralyzing barrage of lighting from the heart of the dark foreboding clouds, leaving our strongest defenders numb and unable to retaliate. With every blast of its arc cannons, the Assembly’s ships strike our vessels. Its Arc weaponry devastated our air support, striking with uncanny accuracy. How do we fight this new enemy? This enemy can assemble itself from the wreckage of our fallen.”— Militiaman Toffee Smith, “RV-3425M: Echoes of the Fallen: Testimonials”

    Abilities

    • Naval Arc Cannon
      Action Accuracy Damage Range
      Repeating AP Repeating.png 90%Attribute Accuracy.png 12Damage Arc.png 7Attribute Range.png
      Fire a ship-mounted Arc cannon at the target. Ignores accuracy penalties against Flying units.
      • Affected by line of sight rules
    • Storm Call
      Action Accuracy Damage Range
      Full Action AP FullAction.png 90%Attribute Accuracy.png 16Damage Arc.png 2-7Attribute Range.png
      Call thunder to strike an area.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Electrified: 8Strength arc.png strength chance to apply Electrified to non-Ethereal for 3Turn.
      • Ignores line of sight penalties
      • Cooldown: 1Turn

    Stats
    Units Amazon Shrike.png
    Upkeep 5Interface Energy.png
    Health 70Attribute HP.png
    Armor 5Attribute Armor.png
    Shields 0Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +8Attribute HP.png
    Veteran
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +8Attribute HP.png
    Prime
    • Prime Rank: Range
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png
    Wrecking Ship
    Production
    Tier III
    Base Cost 70Interface Energy.png 250Interface Production.png 10Interface Cosmite.png
    Research Naval Demolitions
    Structure Annex Navel Base
    “The Assembly filled our only escape-by-sea route with explosive hazards. The Wrecking Ships construct Demolition Ships from the remnants of heavy machinery that fell defending the harbor. They surround us on land, eyeing us like hungry vultures. The earth shatters with the deafening boom of the ship’s main Wrecking Shot. The railguns turn the dockside into splinters. I’ve seen how they piece together the living with the ruins of our broken weaponry to form a new generation of themselves.”— Dolat Dolor, Harbormaster, “RV-3426M: Echoes of the Fallen: Testimonials

    Abilities

    • Naval Railgun
      Action Accuracy Damage Range
      Repeating AP Repeating.png 90%Attribute Accuracy.png 14Damage Arc.png 9Attribute Range.png
      Fire a ship mounted Railgun at the target unit. Ignores the accuracy penalty against Flying units.
      • Affected by line of sight rules
    • Launch Water Construct
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 1Attribute Range.png
      Build a Water Construct on an adjacent hex.
      • Only affects Ground targets
      • Cooldown: 3Turn
    • Wrecking Shot
      Action Accuracy Damage Range
      Full Action AP FullAction.png 90%Attribute Accuracy.png 28Damage Kinetic.png 5Attribute Range.png
      Fire a wrecking shot at the target.
      • Disable: 12Strength kinetic.png strength chance to apply Disable for 1Turn
      • Affected by line of sight rules
      • Cooldown: 2Turn

    Stats
    Units Amazon Shrike.png
    Upkeep 5Interface Energy.png
    Health 30Attribute HP.png
    Armor 1Attribute Armor.png
    Shields 0Attribute Shields.png
    Move Points 40Movement General.png
    Ranks
    Novice
    • +4Attribute HP.png
    Veteran
    • +4Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +4Attribute HP.png
    Prime
    • +4Attribute HP.png
    • +5%Attribute Accuracy.png
    Water Construct
    Production
    Tier I
    Base Cost 30Interface Energy.png 130Interface Production.png
    Research
    Structure Annex Navel Base
    “I never wanted to be a floating bomb. Mom wanted me to go to college, but I wanted to be a fisherman. When the Wrecking Ship came and started chopping up the ships I tried to swim away when a mechanical arm reached out and lopped off my head, welding me to the front of a nest of levers and explosives. They stuck something in my brain. I’m being told I’m supposed to blow up now. I don’t know how long I can resist it. I should’ve listened to my mother.”—Fisherman Manuel Morris, “RV-46443D: Assembly of Heads”

    Abilities

    • Self-destruct
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png 20Damage Kinetic.png 0Attribute Range.png
      This unit self-destructs, dealing damage to all adjacent units.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.

    Operations[edit]

    Doctrine[edit]

    • Battlefield Autopsies
      Doctrine Assembly BattlefieldAutopsies.png
      Tier Priming Costs Research
      I 50Interface Energy.png 6Interface Strategic Ops.png Efficient Scavenging
      The Assembly pick through the bodies of the dead, examining every nut, bolt and organ for their sinister research. After winning Tactical Combat, gain 3Interface Knowledge.png for each enemy unit killed, multiplied by their tier. 15Interface Knowledge.png is gained from each enemy commander and hero defeated.
    • Scavenger
      Doctrine Assembly Scavengers.png
      Tier Priming Costs Research
      I 50Interface Energy.png 6Interface Strategic Ops.png Efficient Scavenging
      The assembly can see uses for things others would discard. Rewards from clearing Structures on the World Map are increased.
    • Connected Society
      Doctrine Assembly ConnectedSociety.png
      Tier Priming Costs Research
      V 50Interface Energy.png 6Interface Strategic Ops.png Social Reconstruction
      Jack into the brains of your colonists to borrow spare processing power. They're probably not using it anyway... All Colonists provide +1Interface Knowledge.png, but our Colonies suffer 4Anger.png.
    • The Great Harvest
      Doctrine Assembly TheGreatHarvest.png
      Tier Priming Costs Research
      IX 200Interface Energy.png 15Interface Strategic Ops.png Universal Reassembly
      Our mastery of reassembly approaches completion. Nothing is wasted; everything has a purpose.
      After winning Tactical Combat, gain 5Interface Food.png and 10Interface Production.png for each enemy unit killed, multiplied by their tier. 20Interface Food.png and 40Interface Production.png is gained from each enemy commander and hero defeated.
    • Re-cycle of Life
      Doctrine Assembly RecycleOfLife.png
      Tier Priming Costs Research
      IX 200Interface Energy.png 15Interface Strategic Ops.png Universal Reassembly
      Knowing that our troops can be assembled again and again upon their destruction increases their willingness to keep on fighting as their end eludes them. Your Cyborg units gain +400Happiness.png. After winning Tactical Combat, gain 25Interface Energy.png for each friendly Cyborg unit killed, multiplied by their tier.

    Strategic[edit]

    • Reprocess Colonist
      Operations Assembly ReprocessColonits.png
      Tier Priming Costs Research
      II 40Interface Influence.png 4Interface Strategic Ops.png Auxiliary Resource Extraction
      Reprocess one of your colonists to temporarily boost your production facilities. Removes 1 population and provides a 50%Interface Production.png increase. This effect lasts for 3Turn.
    • Sample Collection
      Operations Assembly SampleCollection.png
      Tier Priming Costs Research
      II 80Interface Energy.png 8Interface Strategic Ops.png Auxiliary Resource Extraction
      Assembly nanites assault the target army, retrieving valuable samples. Damages all units in the target army for 20% of their current Attribute HP.png, reduces all their resistances by -1 for this round and provides 3-5Interface Knowledge.png for every unit damaged this way.


      On failure, all units suffer 20% instead

    • Ion Storm
      Operations Assembly IonDisruptor.png
      Tier Priming Costs Research
      VI 140Interface Energy.png 16Interface Strategic Ops.png Ionic Manipulation
      By drawing static electricity from the air and channeling it all into a small target area, we can unleash a powerful Ion Storm, which reduces economic income and weakens any units in the sector. All Mechanical units in the targeted sector lose all of their Movement General.png.


      On failure, all Mechanical units in the targeted sector lose all of their Movement General.png but are not weakened.

    • Ionic Overdrive
      Operations Assembly ReassembleHero.png
      Tier Priming Costs Research
      VI 120Interface Energy.png 12Interface Strategic Ops.png Ionic Manipulation
      Channel raw ionic energy into target friendly army. All Cyborg units lose 25%Attribute HP.png and gain Ionic Overdrive for 1Turn. Ionic Overdrive gives units Fast Movement Speed, causes their melee attacks to Stun targets, and deal 25% extra damage.

    Tactical[edit]

    • Signal Shredding
      Operations Assembly SignalShredding.png
      Tier Priming Costs Research
      I 25Interface Energy.png 1Interface Tactical Ops.png Molecular Computing
      Send a pulse of disruptive energy through target enemy Mechanical or Cyborg unit. Signal Shredding has a strength 12Strength arc.png chance to apply Stunned for 1Turn. If the stun fails, the unit receives Massive Impact instead, potentially staggering it.
    • Remote System Purge
      Operations Assembly RemoteSystemPurge.png
      Tier Priming Costs Research
      III 30Interface Energy.png 2Interface Tactical Ops.png Advanced Bionics
      Sometimes it is necessary to hard reset a computer, and Cyborgs are no exception. Removes all negative Status Effects from target friendly Cyborg unit. The effect can then jump to {numTargets} additional friendly targets within 3 hexes.
    • Linear Accelerator
      Operations Assembly LinearAccelerator.png
      Tier Priming Costs Research
      IV 45Interface Energy.png 3Interface Tactical Ops.png Adaptive Systems
      Supercharge target Mechanical or Cyborg unit, restoring all of its action pointsMovement General.png. Units can only be supercharged once per turn.
    • Deploy Constrictor
      Operations Assembly SummonConstrictor.png
      Tier Priming Costs Research
      IV 45Interface Energy.png 3Interface Tactical Ops.png Adaptive Systems
      Summon a Constrictor onto target hex during combat. The summoned unit lasts until the end of combat. The Constrictor is a Melee unit with strong incapacitating abilities that can disable other units and then deal tremendous damage.
    • Adhesive Artillery
      Operations Assembly AdhessiveArtillary.png
      Tier Priming Costs Research
      V 60Interface Energy.png 4Interface Tactical Ops.png Toxic Applications
      Fire adhesive-containing shells at the targeted area that burst open just before impact and cover a 2 hex radius in an adhesive Biochemical foam, dealing 10Damage Bio.png damage, with a 8Strength kinetic.png strength chance to Slow to the affected units for 2Turn.
    • Temporal Disruption
      Operations Assembly TemporalDisruption.png
      Tier Priming Costs Research
      VII 75Interface Energy.png 6Interface Tactical Ops.png System Reload
      Disables 1 unit mod on all enemy units for 2Turn.

    Equipment[edit]

    Weapons[edit]

    • Arc Sword
      Weapon Arc Blade.png
      Type Tier Costs Research
      Primary I 16Interface Energy.png 8Interface Cosmite.png -
      Arc Sword
      Strike the target with a Arc Sword.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Only affects Ground Targets
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 90%Attribute Accuracy.png 14Damage Arc.png 1Attribute Range.png
    • Arc Projector
      Weapon Arc Projector.png
      Type Tier Costs Research
      Primary I 16Interface Energy.png 8Interface Cosmite.png -
      Arc Projector
      A medium-range Arc Weapon.
      • Electrified: 4Strength arc.png strength chance to apply Electrified to non-Ethereal for 3Turn
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 90%Attribute Accuracy.png 11Damage Arc.png 7Attribute Range.png
    • Scavenger Shotgun
      Weapon Firearm ShotgunAssemblty.png
      Type Tier Costs Research
      Primary I 16Interface Energy.png 8Interface Cosmite.png -
      Scavenger Shotgun
      Fire a Shotgun at the target.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 90%Attribute Accuracy.png 11Damage Arc.png 7Attribute Range.png
    • Arc Rod
      Weapon Arc Pistol.png
      Type Tier Costs Research
      Secondary I 16Interface Energy.png 8Interface Cosmite.png -
      Arc Rod
      A medium-range Arc weapon.
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 90%Attribute Accuracy.png 7Damage Arc.png 7Attribute Range.png
    • Arc Grenade
      SecondaryWeapon Arc StaticBomb.png
      Type Tier Costs Research
      Secondary I 16Interface Energy.png 8Interface Cosmite.png -
      Arc Grenade
      Throw a grenade, dealing damage in a 1 hex radius.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Ignores line of sight penalties
      • Only affects Ground targets
      • Can only be used once per battle
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png 8Damage Arc.png 3Attribute Range.png
    • Basic Grenade
      Mod Explosives Grenade Explosive Weapon Icon.png
      Type Tier Costs Research
      Secondary I 16Interface Energy.png 8Interface Cosmite.png -
      Basic Grenade
      Throw a grenade, dealing damage in a 1 hex radius.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Ignores line of sight penalties
      • Only affects Ground targets
      • Cooldown: 2Turn
      Action Accuracy Damage Range
      Singel Action AP SingleUse.png 100%Attribute Accuracy.png 8Damage Kinetic.png 3Attribute Range.png
    • Vorpal Sniper Rifle
      Weapon Kinetic VorpalSniper.png
      Type Tier Costs Research
      Primary II 24Interface Energy.png 12Interface Cosmite.png -
      Vorpal Shot
      Fire the Vorpal Sniper rifle at the target.
      • Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
      • Power Shot: +15% critical chance
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Full Action AP FullAction.png 90%Attribute Accuracy.png 16Damage Kinetic.png 9Attribute Range.png
    • Arc Blaster
      Weapon Arc Blaster.png
      Type Tier Costs Research
      Primary II 24Interface Energy.png 12Interface Cosmite.png Reveerse Engineering
      Arc Blaster
      Fire a blast of Arc energy at the target
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 18Damage Arc.png 5Attribute Range.png
    • Imperial Pistol
      SecondaryWeapon Kinetic ImperialRevolver.png
      Type Tier Costs Research
      Secondary II 24Interface Energy.png 12Interface Cosmite.png -
      Pistol
      Fire a Pistol at the target.
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 90%Attribute Accuracy.png 8Damage Kinetic.png 5Attribute Range.png
    • Chopper
      Vehicle Assembly Chopper.png
      Type Tier Costs Research
      Vehicle II 60Interface Energy.png -
      Mounted Gun
      Fire at the target with a mounted gun.
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 80%Attribute Accuracy.png 11Damage Kinetic.png 7Attribute Range.png
      Repulsor Blast
      A blast of energy targeted at a unit. Knocks back Light units.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Affected by line of sight rules
      • Only affects Ground targets
      • Cooldown: 1Turn
      Action Accuracy Damage Range
      90px]] 90%Attribute Accuracy.png 22Damage Kinetic.png 5Attribute Range.png
    • Lightning Rider
      Vehicle Assembly Rider.png
      Type Tier Costs Research
      Vehicle II 60Interface Energy.png Harness the Storm
      Arc Thrower
      A medium-range, air-to-air Arc weapon.
      • Air to Air: +33% additional damage against Flying units
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Repeating AP Repeating.png 90%Attribute Accuracy.png 9Damage Arc.png 5Attribute Range.png
      Arc Strike
      Call down blasts of electricity to strike nearby units in a 2 hex radius. The unit enters defense mode after using this ability.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Cooldown: 2Turn
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 75%Attribute Accuracy.png 14Damage Arc.png 0Attribute Range.png
      Arc Charge
      Charge the craft's internal capacitors, causing it's attacks to Stagger targers and do 50% extra damage until the end of its next turn.
      • Cooldown: 1Turn
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 0Attribute Range.png
    • Wrecker
      Vehicle Assembly Wrecker.png
      Type Tier Costs Research
      Vehicle III 100Interface Energy.png 20Interface Cosmite.png Destructive Means
      Hammer Strike
      A powerful melee strike.
      • Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Only affects Ground targets.
      Action Accuracy Damage Range
      Repeating AP Repeating.png 90%Attribute Accuracy.png 17Damage Kinetic.png 1Attribute Range.png
      Wild Swing
      A wild swing of the hammer that can damage all targets in front of the unit.
      • Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Only affects Ground targets
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 22Damage Kinetic.png 1Attribute Range.png
    • Disassembler
      Vehicle Assembly Dissassembler.png
      Type Tier Costs Research
      Vehicle III 100Interface Energy.png 20Interface Cosmite.png Disassemblers
      Gatling Gun
      Fire a Gatling Gun at the target.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 90%Attribute Accuracy.png 13Damage Kinetic.png 7Attribute Range.png
      Disassembler Shot
      Fire a Disassembler Shot at the ground with 1 hex radius area of effect.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Disassembler Nanites Cloud: Deals 15Damage Kinetic.png to units moving through or ending their turn in this cloud.
      • Ignores line of sight penalties
      • Cooldown: 1Turn
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 18Damage Thermal.png 6Attribute Range.png

    Mods[edit]

    • Mod Implant Ocular.png
      Ocular Implants (Detector)
      Type Defense Mod - Armor
      Tier I
      Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
      Research Molecular Computing
      Unit gains Detection, +1 Strategic Vision Range and a 10% bonus to critical hit chance. Additionally, this mod grants the unit +1Attribute Armor.png.


      This Mod can only be applied to Biological and Cyborg units.

    • Mod Cybernetics FleshTearerImplant.png
      Flesh Tearer Implants
      Type Offensive Mod
      Tier I
      Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
      Research Advanced Bionics
      Melee attacks against Biological and Cyborg units heal the user for 4Attribute HP.png, and have a 12Strength kinetic.png strength chance (8Strength kinetic.png for repeating attacks) to apply Bleeding, doing damage over time and reducing Damage Kinetic.png resistance for 3Turn.

      Additionally, this mod grants the unit +10% increased damage on all abilities..
      This Mod can only be applied to Assembly Melee Units or units with a Claw ability.

    • Miniaturized Corpse Processor
      Type Defense Mod - Armor
      Tier I
      Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
      Research Advanced Bionics
      A device for the rapid collection, processing and reuse of dead bodies on the battlefield. Additionally, this mod grants the unit +2Attribute Armor.png.


      This mod can only be applied to Cyborg units that have Land Land movement or Floating MovementFlying movement.

      Repurpose Corpse
      Destroy the target corpse and heal the unit for 30Attribute HP.png. Puts the unit into defense mode after use.
      • Only affects Ground targets
      • Can only be used once per battle
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 1Attribute Range.png
    • Mod Cybernetics SubdermalCloakingImplant.png
      Cloaking Implants
      Type Defense Mod - Armor
      Tier II
      Base Cost 10Interface Production.png/Interface Energy.png 10Interface Cosmite.png
      Research Adaptive Systems
      Advanced technologies grant this unit Universal Camouflage on the Strategic Map and the Evasion defense mode. In addition, this unit becomes 15% harder to hit with all attacks. Additionally, this mod grants the unit +2Attribute Shields.png.


      This Mod can only be applied to Light non-Mechanical units.

    • Mod Cybernetics ToxinNanites.png
      Toxin Nanites Ammunition
      Type Offensive Mod
      Tier II
      Base Cost 10Interface Production.png 10Interface Cosmite.png
      Research Toxic Applications
      Replaces the Disassembler shell with a Toxis variant. It now leaves behind a cloud of Toxic Nanites that deal 15Damage Bio.png damage to enemy units standing in it, as well as having a 12Strength bio.png chance to apply Debilitating Infection to Biological or Cyborg units. Additionally, this mod grants the unit 20% increased damage on all abilities.


      This Mod can only be applied to the Assembly Disassembler unit.

    • Mod Cybernetics NeurotoxicImplants.png
      Neurotoxic Implants
      Type Offensive Mod
      Tier II
      Base Cost 10Interface Production.png/Interface Energy.png 10Interface Cosmite.png
      Research Toxic Applications
      This unit's melee attacks now do Biochemical damage and have a 12Strength bio.png strength chance (8Strength bio.png for repeating attacks) to apply Neural Toxin to Biological and Cyborg units, which can damage or stun the target, for 3Turn.

      Additionally, this mod grants the unit 20% increased damage on all abilities.
      This Mod can only be applied to the Assembly Scavenger, Wrecker and Reverse Engineer units.

    • Mod Implant Reassembly.png
      Reassembly Module
      Type Defense Mod - Hit Points
      Tier III
      Base Cost 10Interface Production.png/Interface Energy.png 15Interface Cosmite.png
      Research System Reload
      This unit gains Regeneration, healing 8Attribute HP.png each turn in combat, and recovers all of its Attribute HP.png at the start of its owner's turn on the strategic map. If the unit dies, the reassembly module attempts to repair all vital systems, allowing the unit to reassemble itself after the battle if the unit's owner wins.

      Additionally, this mod grants the unit +15Attribute HP.png.
      This Mod can only be applied to Cyborg and Mechanical units.

    • Mod FireArms AmmoExplosive-138.png
      Advanced Re-engineering
      Type Defense Mod - Armor
      Tier III
      Base Cost 10Interface Production.png/Interface Energy.png 15Interface Cosmite.png
      Research System Reload
      Upgrades the Reverse Engineer. It is no possible to Reassemble Heavy units as well as Light units, and to create more powerful Advanced Constructs.

      Additionally, this mod grants the unit +2Attribute Armor.png.
      This Mod can only be applied to the Assembly Reverse Engineer unit.

    • Mod Cybernetics ReanimationImplants.png
      Emergency Quantric Shielding
      Type Defense Mod - Armor
      Tier III
      Base Cost 10Interface Production.png/Interface Energy.png 15Interface Cosmite.png
      Research Quantric Technology
      This unit is immune to all damage over time status effects. Whenever the unit takes damage that would kill it, the unit is left at 1Attribute HP.png instead, and it gains comple immunity to all damage, stagger and status effects for 1Turn. Only triggers once per battle.

      Additionally, this mod grants the unit +2Attribute Armor.png.
      This Mod can only be applied to Light units.

    • Mod Cybernetics QuantumSupportNanites.png
      Quantum Support Nanites
      Type Defense Mod - Armor
      Tier III
      Base Cost 10Interface Production.png/Interface Energy.png 15Interface Cosmite.png
      Research Quantric Technology
      Unlocks ability: Quantum Support Nanites.

      Additionally, this mod grants the unit +2 Attribute Armor.png
      This Mod can only be applied to Heavy units.

      Quantum Support Nanites
      Extensive implants fitted with specialized field generators automatically target all friendly units within a 2 hex radius of this unit. This unit and all otehr affected units gain +2Attribute Shields.png and heal for 10Attribute HP.png each turn for 3Turn
      • Can only be used once per battle
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 0Attribute Range.png