Amazon

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Faction Amazon.png

The Bio-engineering Amazons have the ability to alter life and survive harsh circumstances. Their fearsome troops have spartan discipline and are experts in guerilla tactics. Their arsenal includes genetically engineered beasts that the Amazons ride in to battle.


  • Starting Bonus: 1 random Animal unit
  • Long-Term Bonus: Killing Animals grants FoodInterface Food.png
  • Damage Bio.pngBio Weapons Group
  • Damage Thermal.pngLaser Weapons Group
  • Command genetically engineered beasts
  • Terraform forests and manipulate wildlife
  • Racial Ability: Forest Affinity

Origin

The Amazons originate from the Terratech BioTech & Terraforming Company that prepared newly conquered planets for habitation by the star union. After the fall of the Unions, a Terratech expedition was trapped an a remote World.

What befell the men of the expedition is a tightly kept secret, but the Amazon now rely on biotechnological methods to procreate. This ability to manipulate life extends trough all aspects of Amazon culture, they see each world as a canvas, ready to be painted into a paradise.

Racial Structures

  • Laser Turret
    Structure Amazon DefenceTurret.png
    Laser Turrets are the Amazon Colony defense turrets.
    Tier I
    Research Frontier Facilities
    Prerequisite Standard Military Infrastructure
    Production Cost 250Interface Production.png
  • Arborean Monitoring Station
    Structure RaceAmazon ArboreanSurveyStation.png
    Much knowledge can be gained through the analysis and monitoring of nearby Forest and the creatures within them.

    Colony gains 6Interface Knowledge.png research for each Forest sector within its domain. In addition, colony vision range is increased by 2 hexes.

    Tier V
    Research Gaian Stewardship
    Prerequisite -
    Production Cost 300Interface Production.png

Hero Skills

  • Biology Expert
    HeroSkill Amazon BiologyExpert.png
    Type Unlock Level Skill Points
    Passive 1 3
    The hero trains its army on the properties of Biochemical weapons and how to improve their bodies, giving Biological and Cyborg units in the army +2Biochemical resistance resistance and +5 max Attribute HP.png. Only functions when the hero is the army's commander.
  • Renewal
    HeroSkill Amazon Renewal.png
    Type Unlock Level Skill Points
    Active 1 4
    Heal a friendly Biological or Cyborg unit for 30Attribute HP.png
    • Can only be used once per battle
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png - 5Attribute Range.png
  • Visual Acuity
    HeroSkill Amazon VisionAcuity.png
    Type Unlock Level Skill Points
    Passive 1 3
    The hero gains one extra hex of range when in cover.
  • Animal Discipline
    HeroSkill Amazon AnimalDiscipline.png
    Type Unlock Level Skill Points
    Passive 4 3
    Animal units in this hero's stack are more strictly handled and taken care of, giving Animal and Mounted units +5Attribute HP.png and +200Happiness.png. Only functions when the hero is the army's commander.
  • War Cry
    HeroSkill Amazon WarCry.png
    Type Unlock Level Skill Points
    Active 4 4
    Friendly units within 2 hexes of the hero gain 20% increased damage for 3Turn
    • Can only be used once per battle
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png - 0Attribute Range.png
  • Ranger Training
    HeroSkill Amazon RangerTraining.png
    Type Unlock Level Skill Points
    Passive 8 3
    The hero trains their units in the art of forest stealth. All units in the stack gain Forest Camouflage. Only functions when the hero is the army's commander.
  • Call of the Wild
    HeroSkill Amazon CallOfTheWild.png
    Type Unlock Level Skill Points
    Active 12 8
    Call a random wildlife unit to an adjacent hex to aid you in combat.
    • Only affects Ground Targets
    • Cooldown: 4Turn
    Action Accuracy Damage Range
    Full Action AP FullAction.png 100%Attribute Accuracy.png - 1Attribute Range.png

Units

Stats
Units Amazon Shrike.png
Upkeep 4Interface Energy.png
Health 30Attribute HP.png
Armor 0Attribute Armor.png
Shields 0Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +4Attribute HP.png
Veteran
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +4Attribute HP.png
Prime
  • Prime Rank: Evasive
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png

Shrike

Production
Tier I
Base Cost 30Interface Energy.png 130Interface Production.png
Research -
Structure -

“Kinswoman Hannahess tamed the feral avian, pterodactyl-like creatures from our jungle planet. She converted these flying predators into flocks of servants out of love for them. She captured their biometrics for Terratech where it was ignored. After the Revolt, she petitioned the Matriarchy to give her children a purpose among the Amazons. The result is the Shrike: a spy with special affinity for forests, capable of seeing farthest, sporting a low-powered bioelectrical laser gun, and an instinct to swoop at intruders targeting their eyes. A most useful tool for our cause, tamed by our own.”— Archivist Historian Emmilla-Galen, “RV-1109H: A History”

Abilities

  • Laser Repeater
    Action Accuracy Damage Range
    Repeating AP Repeating.png 90%Attribute Accuracy.png 9Damage Thermal.png 5Attribute Range.png
    Fire a Laser Repeater at the target.
    • Air to Air: +33% additional damage against Flying units
    • Affected by line of sight rules
  • Swoop
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 90%Attribute Accuracy.png 12Damage Kinetic.png 1Attribute Range.png
    Swoop down for a melee attack, entering Defense Mode afterwards.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Melee: Bypass all Attribute Shields.png
    • Bleeding: 8Strength kinetic.png strength chance to apply Bleeding to Biological or Cyborg targets for 3Turn
    • Only affects Ground targets
    • Cooldown: 1Turn


Stats
Units Amazon Shrike.png
Upkeep 4Interface Energy.png
Health 40Attribute HP.png
Armor 0Attribute Armor.png
Shields 1Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +4Attribute HP.png
Veteran
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +4Attribute HP.png
Prime
  • Prime Rank: Evasive
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png

Huntress

Production
Tier I
Base Cost 35Interface Energy.png 150Interface Production.png
Research -
Structure -

“At the forest-moon of Gen-II, we discovered the Terratech Research Park stripped of all its tech. Disappointed in the loss of such valuable assets, the team searched the forest. That’s when we saw them: powerful females armed with ultramodern bows. These Huntresses moved like ghosts in and out of the trees. Visible one moment, gone the next. We demanded they surrender their armor and weapons, clearly using modified tech from the old Star Union facility. Ignoring us, they launched a volley of modified arrows, some laced with biotoxins and others that produced blinding flashes.”— Major Matt Maxim, “RV-3424M: Terratech Salvage Mission Gen-II”

Abilities

  • Bio Arrows
    Action Accuracy Damage Range
    Repeating AP Repeating.png 90%Attribute Accuracy.png 9Damage Bio.png 5Attribute Range.png
    Fire arrows with Biochemical tips at the target.
    • Ignores cover and unit penalties
  • Flash Arrows
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png - 5Attribute Range.png
    Fire an arrow that flashes a 1 hex radius area on impact.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Blind: 8Strength kinetic.png strength chance to apply Blinded to non-Ethereal targets 2Turn
    • Cooldown: 2Turn


Stats
Units Amazon Shrike.png
Upkeep 8Interface Energy.png
Health 50Attribute HP.png
Armor 1Attribute Armor.png
Shields 2Attribute Shields.png
Move Points 40Movement General.png
Ranks
Novice
  • +6Attribute HP.png
Veteran
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +6Attribute HP.png
Prime
  • Prime Rank: Evasive
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png

Lancer

Production
Tier II
Base Cost 70Interface Energy.png 250Interface Production.png
Research -
Structure Military Skirmisher Baracks
“I chose Landon from the herd of juvenile arrow tails. Though bio-engineered to carry me, I felt its warmth under my thighs; its heaving muscular frame bucking under me. We blazed into battle with unmatched speed, striking at the enemy’s flanks. It was for Landon that I trained harder than my fellow Lancers. I used my energy buckler to shield Landon’s hypnotic eyes from harm. How can one as young as I express the bond I shared with my first mount? It was physical, emotional, and spiritual.”— Hannovir Jane, Romance Novelist, “RV-3424E: Lancers of the Forest”

Abilities

  • Laser Lance Strike
    Action Accuracy Damage Range
    Repeating 90%Attribute Accuracy.png dmg thermal} 1Attribute Range.png
    Strike the target with a Laser-augmented lance.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Melee: Bypass all Attribute Shields.png
    • Flanker: Unit deals an additional 25% damage when flanking.
    • Charge: +20% damage if this unit moves at least 3 hexes.
    • Only affects Ground targets
  • Laser Lance
    Action Accuracy Damage Range
    Single Action 90%Attribute Accuracy.png dmg thermal} 5Attribute Range.png
    Fire a powerful blast from the tip of a Laser spear.
    • Flanker: Unit deals an additional 25% damage when flanking.
    • Affected by line of sight rules


Stats
Units Amazon Shrike.png
Upkeep 8Interface Energy.png
Health 35Attribute HP.png
Armor 0Attribute Armor.png
Shields 3Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +6Attribute HP.png
Veteran
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +6Attribute HP.png
Prime
  • Prime Rank: Shrug Off
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png

Biomancer

Production
Tier II
Base Cost 70Interface Energy.png 250Interface Production.png
Research -
Structure Specialist Training Center
“How can you harm your own mother? Think of her. Motherhood is sacred. All flesh comes from Mother’s flesh. I assure you, I am no threat. Sure, I will protect my offspring and discipline my children, but that’s only because Mother knows best. Biomancers are the mothers of all living kindred—melded to the cosmic womb. We nurture all life. We were first to coax it from the fertile earth, to encourage it to fly, to sing. Embrace beauty. I know your kind. Come. Let me nurse you back to strength.”— Matron Bu Brandyvine, “RV-7005D: Lure of the Biomancer”

    Abilities

    • Fire Bio Blaster
      Action Accuracy Damage Range
      Repeating 90%Attribute Accuracy.png 8Damage Bio.png 5Attribute Range.png
      Fire a Biochemical round at the target.
      • Affected by line of sight rules
    • Manipulate: Sleep
      Action Accuracy Damage Range
      Single Action 100%Attribute Accuracy.png - 5Attribute Range.png
      Target a Biological, Mineral or Cyborg unit to apply Sleep with a 8Template:Str strength chance for 2Turn. If resisted, apply Slow instead.
      • Cooldown: 2Turn
    • Manipulate: Mend
      Action Accuracy Damage Range
      Single Action 100%Attribute Accuracy.png - 5Attribute Range.png
      Alter DNA structure of target Biological or Cyborg unit to heal wounds. Restores 25Attribute HP.png and removes all non-Psionic status effects.
      • Can only be used once per battle
    • Scan: Catalogue
      Action Accuracy Damage Range
      Single Action 100%Attribute Accuracy.png - 5Attribute Range.png
      Reveal detailed information about the weaknesses of the target unit. All units of this type become Scanned until the end of combat, giving them -2 resistance to all damage types.
      • Cooldown: 4Turn

    Stats
    Units Amazon Shrike.png
    Upkeep 8Interface Energy.png
    Health 60Attribute HP.png
    Armor 0Attribute Armor.png
    Shields 2Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +6Attribute HP.png
    Veteran
    • +6Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +6Attribute HP.png
    Prime
    • Prime Rank: Bypass Cover
    • +6Attribute HP.png
    • +5%Attribute Accuracy.png
    Arborian Sentinel
    Production
    Tier II
    Base Cost 90Interface Energy.png 270Interface Production.png
    Research Arborian Commune
    Structure Specialist Training Center
    “How the first Arborians came about remains a mystery. Terratech used many unrelated technologies, but the Arborians remain the most effective form of biomechanical terraforming technology in its arsenal. Needless to say, there was a scientific breakthrough. Originally sought by Mother to assist in growing forests that shelters all life, Arborians hold the highest honors. They are a welcome addition to the armed conflict as well. They can cast out a web of entangling roots and cripple the enemy, perfectly concealed among the trees.”— Archivist Historian Emmilla-Galen, “RV-996H: A History”

    Abilities

    • Light Laser Cannon
      Action Accuracy Damage Range
      Repeating AP Repeating.png 90%Attribute Accuracy.png 10Damage Thermal.png 7Attribute Range.png
      Fire a lighter version of the Laser Cannon at the target.
      • Affected by line of sight rules
    • Thorn Roots
      Action Accuracy Damage Range
      Full Action AP FullAction.png 100%Attribute Accuracy.png 8Damage Kinetic.png 7Attribute Range.png
      Sprout thick roots bristling with thorns that deal damage to units hit.
      • Bleeding: 8Strength kinetic.png strength chance to apply Bleeding to Biological or Cyborg targets for 3Turn
      • Entangle: 8Strength kinetic.png strength chance to apply Entangled to landbound non-Ethereal units for 2Turn
      • Only affects Ground targets
      • Cooldown: 2Turn
    • Manipulate: Shields
      Action Accuracy Damage Range
      Free Action AP Free.png 100%Attribute Accuracy.png - 5Attribute Range.png
      Target unit gains 3Attribute Shields.png for 3Turn
      • Cooldown: 3Turn

    Stats
    Units Amazon Shrike.png
    Upkeep 4Interface Energy.png
    Health 35Attribute HP.png
    Armor 0Attribute Armor.png
    Shields 0Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +4Attribute HP.png
    Veteran
    • +4Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +4Attribute HP.png
    Prime
    • Prime Rank: Evasive
    • +4Attribute HP.png
    • +5%Attribute Accuracy.png
    Harrier
    Production
    Tier II
    Base Cost 90Interface Energy.png 300Interface Production.png 10Interface Cosmite.png
    Research Harrier Commune
    Structure Military Skirmisher Baracks
    “Autonom Directive Assessment:

    <Scanning> Amazon Harrier – Terrestrial limitations overridden. Large avian predators to serve as air-support vehicles. Biochemical cells power laser blaster tech-pack upgrades. Formidable air-to-air & air-to-ground assault capability. </Scanning >
    <+>Terratech Planet-forming base technology & weaponry.
    <+>Exist outside boundaries of technological dependence.
    <+>Corroded electrical comlinks replaced with biolinks to control native biodiversity.
    <+>Inhabited worlds robust & invigorated.
    <+>Plagues predetermined to decimate fragile organic life, join them in symbiosis.
    <+>Species acts in contradiction of predictable Human Instinct Module (HIM).
    === Threat Level: Critical ===”
    — QA-Autonom Monitor Transmission, “RV-0010935C: Tracking Sequence C=64”

    Abilities

    • Interception Blasters
      Action Accuracy Damage Range
      Repeating AP Repeating.png 90%Attribute Accuracy.png dmg thermal} 7Attribute Range.png
      Fire Interception Blasters at the target.
      • Air to Air: +33% additional damage against Flying units
      • Affected by line of sight rules
    • Laser Bombardment
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png dmg thermal} 6Attribute Range.png
      Launches a large volley of Laser projectiles at the ground.
      • Affected by line of sight rules
      • Only affects Ground targets
      • Cooldown: 2Turn

    Stats
    Units Amazon Shrike.png
    Upkeep 12Interface Energy.png
    Health 60Attribute HP.png
    Armor 1Attribute Armor.png
    Shields 3Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +8Attribute HP.png
    Veteran
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +8Attribute HP.png
    Prime
    • Prime Rank: Firm
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png
    Bombardon
    Production
    Tier III
    Base Cost 105Interface Energy.png 400Interface Production.png 20Interface Cosmite.png
    Research Bombardon Commune
    Structure Elite Military Facility
    “For decades we lived in Hilltop Fort safely, protected behind our walls from the giant swamp-dwelling, toxin-belching toads. Those monsters eat anything given the chance. Then witches came. They preached that men were wicked and women didn’t need us. To keep our women safe, we burned the heretics. The hags fled into the low swamps, disappearing among the trees. Nothing survives long there, so we thought them doomed. But the witches enchanted the monsters. They returned riding giant toads with magic cauldrons on their backs. They cast their venom over our walls, destroying Hilltop Fort.”— Mason Monahan, “RV-67588D: Refugee Records”

    Abilities

    • Bio Cannon
      Action Accuracy Damage Range
      Repeating AP Repeating.png 90%Attribute Accuracy.png 15Damage Bio.png 7Attribute Range.png
      Fire a mounted cannon filled with Biochemical mass at the target.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Ignores cover and unit penalties
    • Bio Shell Bombardment
      Action Accuracy Damage Range
      Full Action AP FullAction.png 90%Attribute Accuracy.png 18Damage Bio.png 2-9Attribute Range.png
      Launch a series of Biochemical shells at the target.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Ignores line of sight penalties
      • Cooldown: 1Turn

    Stats
    Units Amazon Shrike.png
    Upkeep 12Interface Energy.png
    Health 65Attribute HP.png
    Armor 2Attribute Armor.png
    Shields 3Attribute Shields.png
    Move Points 40Movement General.png
    Ranks
    Novice
    • +8Attribute HP.png
    Veteran
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +8Attribute HP.png
    Prime
    • Prime Rank: Shrug Off
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png
    Tyrannodon
    Production
    Tier III
    Base Cost 125Interface Energy.png 440Interface Production.png 25Interface Cosmite.png
    Research Tyrannodon Commune
    Structure Elite Military Facility
    “Listen carefully, kin-daughters. The day is come when our past oppressors return. Their ships invade our sacred spaces. Our time of peace is over. Now we fight. Aggression serves the organism. The predator dominates prey, but prey sustains the predator. We Amazons conquered our aggression by removing it from our species. Now, when we apply aggression, we do it deliberately. The Tyrannodon is our vessel. Once savage and untamed, our touch refines it, making it the perfect weapon. We control the apex predator. Our enemies will regret ever returning.”— War Matron Nimue Gaddow, “RV-9994M: Mother’s Nursery for War”

    Abilities

    • Rapid Laser Cannons
      Action Accuracy Damage Range
      Repeating AP Repeating.png 90%Attribute Accuracy.png dmg thermal} 5Attribute Range.png
      Fire the Rapid Laser Cannons at a target.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Affected by line of sight rules
    • Tail Swipe
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png dmg thermal} 6Attribute Range.png
      A powerful melee attack that strikes all targets in front of the unit and can Knock Back Light units.
      • Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Only affects Ground targets
    • Mighty Roar
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 1Attribute Range.png
      The unit unleashes a mighty roar in a 4 hex cone-shaped area of effect.
      • Panic: 8Strength psy.png strength chance to Panic non-Mindless units for 1Turn. If resisted, apply Stagger instead.
      • Cooldown: 3Turn

    Stats
    Units Amazon Shrike.png
    Upkeep 18Interface Energy.png 2Interface Cosmite.png
    Health 80Attribute HP.png
    Armor 1Attribute Armor.png
    Shields 4Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +10Attribute HP.png
    Veteran
    • +10Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +10Attribute HP.png
    Prime
    • Prime Rank: Range
    • +10Attribute HP.png
    • +5%Attribute Accuracy.png
    Arborian Queen
    Production
    Tier IV
    Base Cost 170Interface Energy.png 700Interface Production.png 40Interface Cosmite.png
    Research Gama Supremacy
    Structure Arborian Queen Commune
    “The Dvar came with their machines and their poison, stripping away life for dead treasure. Oh, my beloved trees slaughtered only to be consumed as fuel for their furnaces. Then I heard it. Their song. The Arborians summoned her. The Arborian Queen awakens, filling the air with healing. Whatever their noxious poison withers, she regrows. Kin-sisters, watch! Her roots shake the earth as they stumble to flee. Let our arrows strike them as she grows forests to conceal us. Her tendrils tear their machines asunder while their roads are broken to pieces.”— Huntress Sophinestra Sorrenta, “RV-25320M: Woodlands Awakened”

    Abilities

    • Bio Cannon
      Action Accuracy Damage Range
      Repeating AP Repeating.png 90%Attribute Accuracy.png 15Damage Bio.png 7Attribute Range.png
      Fire a mounted cannon filled with Biochemical mass at the target.
      • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
      • Ignores cover and unit penalties
    • Hyperpollination
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 0Attribute Range.png
      Create a 4 hex area of effect centered on the unit. All friendly Biological and Cyborg units are healed for 35Attribute HP.png and gain Hyper Focused for 2Turn. Hyper Focused grants 200Happiness.png and 20% accuracy.
      • Cooldown: 4Turn
    • Regrowth
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 1Attribute Range.png
      Target dead Plant or Animal unit is returned to life with full Attribute HP.png and under the player's control. Does not affect other Arborian Queens.
      • Only affects Ground targets
      • Can only be used once per battle
    • Root Quake
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png 12Damage Kinetic.png 7Attribute Range.png
      A powerful quake erupts in a 19 hex-wide area, destroying obstacles and Entangling units.
      • Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
      • Entangle: 8Strength kinetic.png strength chance to apply Entangled to landbound non-Ethereal units for 2Turn.
      • Only affects Ground targets
      • Cooldown: 2Turn

    Support Units

    Stats
    Units Amazon Shrike.png
    Upkeep 4Interface Energy.png
    Health 50Attribute HP.png
    Armor 0Attribute Armor.png
    Shields 4Attribute Shields.png
    Move Points 32Movement General.png

    Nourishing Field Pylon

    Production
    Tier I
    Base Cost 35Interface Energy.png 150Interface Production.png
    Research -
    Structure -
    “It is an essential component of terraforming technology that energy stations be placed in a grid to cover the planet. The stations are used to monitor planetary anomalies, track weather and climate conditions and observe the local flora and fauna. I see it like that. These Amazons stole their tech from the Star Union’s Terratech Corporation, deploying regional instruments for localized enhancements. These devices they call Pylons are capable of amplifying their abilities, nourishing their weak, and even luring local wildlife to their cause.” — Major Matt Maxim, “RV-3426M: Terratech Salvage Mission Gen-II”

    Stats
    Units Amazon Shrike.png
    Upkeep 4Interface Energy.png
    Health 50Attribute HP.png
    Armor 0Attribute Armor.png
    Shields 4Attribute Shields.png
    Move Points 32Movement General.png
    Amplifying Field Pylon
    Production
    Tier I
    Base Cost 35Interface Energy.png 150Interface Production.png
    Research -
    Structure -
    “It is an essential component of terraforming technology that energy stations be placed in a grid to cover the planet. The stations are used to monitor planetary anomalies, track weather and climate conditions and observe the local flora and fauna. I see it like that. These Amazons stole their tech from the Star Union’s Terratech Corporation, deploying regional instruments for localized enhancements. These devices they call Pylons are capable of amplifying their abilities, nourishing their weak, and even luring local wildlife to their cause.” — Major Matt Maxim, “RV-3426M: Terratech Salvage Mission Gen-II”

    Stats
    Units Amazon Shrike.png
    Upkeep 4Interface Energy.png
    Health 50Attribute HP.png
    Armor 0Attribute Armor.png
    Shields 5Attribute Shields.png
    Move Points 32Movement General.png
    Luring Field Pylon
    Production
    Tier I
    Base Cost 35Interface Energy.png 150Interface Production.png
    Research -
    Structure -
    “It is an essential component of terraforming technology that energy stations be placed in a grid to cover the planet. The stations are used to monitor planetary anomalies, track weather and climate conditions and observe the local flora and fauna. I see it like that. These Amazons stole their tech from the Star Union’s Terratech Corporation, deploying regional instruments for localized enhancements. These devices they call Pylons are capable of amplifying their abilities, nourishing their weak, and even luring local wildlife to their cause.” — Major Matt Maxim, “RV-3426M: Terratech Salvage Mission Gen-II”

    Naval Units

    Stats
    Units Amazon Shrike.png
    Upkeep 3Interface Energy.png
    Health 45Attribute HP.png
    Armor 2Attribute Armor.png
    Shields 2Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +6Attribute HP.png
    Veteran
    • +6Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +6Attribute HP.png
    Prime
    • Prime Rank: Range
    • +6Attribute HP.png
    • +5%Attribute Accuracy.png
    Hydromancer
    Production
    Tier II
    Base Cost 50Interface Energy.png 150Interface Production.png
    Research -
    Structure Annex Navel Base
    “The sleek Amazon vessel knifed through the water. ‘Just one vessel! Destroy it,’ Spacer Perskull ordered. Our guns rattled, peppering the sea’s surface, but the Hydromancer hid beneath a bulge of water that grew and swirled into a raging vortex. One of the lads cursed as a turret surfaced from the surface of the water. The Hydromancer splattered his vessel with corrosive goo. Perskull roared, ‘The thing shoots acid slime?! It purifies water! Just blow it up!’ I throttled the engines, but the ship spun in place. The Hydromancer threaded the waves, striking us as it pleased.”— Tumbleweed Spiff, “RV-99813D: Spacer’s Cases”

    Abilities

    • Bio Ink Launcher
      Action Accuracy Damage Range
      Repeating AP Repeating.png 90%Attribute Accuracy.png 12Damage Bio.png 7Attribute Range.png
      Fire blinding Biochemical ink at the target.
      • Blind: 4Strength kinetic.png strength chance to apply Blinded to non-Ethereal targets for 2Turn
      • Affected by line of sight rules
    • Manipulate: Water
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png 8Damage Kinetic.png 5Attribute Range.png
      The device on top of the Hydromancer creates a whirlpool for 2Turn and attempts to disable and immoilize those hit.
      • Disable: 4Strength kinetic.png strength chance to apply Disable for 1Turn
      • Immobilize: 8Strength kinetic.png strength chance to apply Immobilized for 1Turn
      • Only affects Ground targets
      • Cooldown: 2Turn

    Stats
    Units Amazon Shrike.png
    Upkeep 5Interface Energy.png
    Health 70Attribute HP.png
    Armor 0Attribute Armor.png
    Shields 5Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +8Attribute HP.png
    Veteran
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +8Attribute HP.png
    Prime
    • Prime Rank: Overwatch
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png
    Aquatica
    Production
    Tier III
    Base Cost 70Interface Energy.png 250Interface Production.png 10Interface Cosmite.png
    Research Aquatica Commune
    Structure Annex Navel Base
    “The promise of a fresh forest growing across the sea—healing man-blasted lands—was too much a lure for me. Yet, our sea-barges are vulnerable to rival men lusting to enslave us. Mother called the Aquatica from the sea. The waves roiled. Its burning eye cut through the hulls of enemy vessels. Its fins shielded our vessel. She holds dominion over life in the sea, and with the thrash of her tentacles, her oceanic friends come to protect us. She’s my faithful friend, and our journey to a new land was a delight.”— Kinsmother J’Elle Grame, “RV-55110H: Isla Verde”

    Abilities

    • Heavy Laser Cutter
      Action Accuracy Damage Range
      Repeating AP Repeating.png 90%Attribute Accuracy.png 15Damage Thermal.png 5Attribute Range.png
      Fire a repurposed glacier cutter at the target.
      • Shield Bypass: Bypass 2Attribute Shields.png
      • Affected by line of sight rules
    • Aquatic Luring
      Action Accuracy Damage Range
      Full Action AP FullAction.png 100%Attribute Accuracy.png - 1Attribute Range.png
      The Aquatica's Octowhale sings a song that prompts other sealife to assit with this combat.
      • Only affects Ground targets
      • Cooldown: 3Turn
    • Manipulate:Shield Dome
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 5Attribute Range.png
      Target unit gains a shield dome for 2Turn, granting it and any friendly adjacent units +3Attribute Shields.png for the duration.
      • Cooldown: 3Turn

    Operations

    Doctrine

    • Ecological Construction
      Operations Amazon EcologicalConstruction.png
      Tier Priming Costs Research
      I 50Interface Energy.png 6Interface Strategic Ops.png Verdant Awakening
      Intelligent use of wood and local materials allows for green, cost-effective infrastructure development without having to harm or exploit nature. Your colonies each gain +10Interface Production.png for every forest sector within its domain.
    • Ecological Warfare
      Operations Amazon WildLifePacification.png
      Tier Priming Costs Research
      I 50Interface Energy.png 6Interface Strategic Ops.png Verdant Awakening
      Train your soldiers in techniques to extract chemicals from local plants and animals for combat purposes. Your units' Melee and Biological attacks have a 8Strength bio.png strength chance to apply Poison to Biological and Cyborg targets, reducing their morale and doing damage over time.

      In addition your non-mechanical units heal an additional +6Attribute HP.png per turn on the world map.

    • Progressive Cultivation
      Operations Amazon ProgressiveCultivation.png
      Tier Priming Costs Research
      V 50Interface Energy.png 6Interface Strategic Ops.png Gaian Stewardship
      We can invest in genetically-modified crops that exploit fertile land to the fullest, making our harvests more bountiful. Your colonies gain +8Interface Food.png, and an additional +8Interface Food.png for every Arcadian sector connected to them.
    • Advanced Wildlife Militarization
      Operations Amazon SelectiveBreeding.png
      Tier Priming Costs Research
      V 50Interface Energy.png 6Interface Strategic Ops.png Gaian Stewardship
      By dedicating extra resources to animal welfare and implantation, we can further integrate non-sapient beings into our military forces, boosting their general wellbeing as well as their effectiveness in combat. All Animal and Mounted units gain +200Happiness.png, 10Attribute HP.png, and gain XP 50% faster.
    • Bio Crusade
      Operations Amazon BioCrusade.png
      Tier Priming Costs Research
      IX 100Interface Energy.png 10Interface Strategic Ops.png New Eden
      We must focus our efforts in cleansing this planet of all machines and non-organics. They are unnatural beings that need to be destroyed in order to let nature prosper. Your units deal +20% added damage when fighting Mechanical and Cyborg units. Your Mounted or Animal units with Melee attacks gain Frenzy.
    • Arboreal Eden
      Operations Amazon ArborealHabitation.png
      Tier Priming Costs Research
      IX 100Interface Energy.png 10Interface Strategic Ops.png New Eden
      Through the holistic integration of the forest and its organisms into every aspect of Amazon society, perfect symbiosis can be achieved. Forest sectors grant +6Happiness.png when linked to colonies. The movement cost of forests is further reduced, and your units gain an additional +200Happiness.png morale when fighting within them.

    Strategic

    • Rapid Reforestation
      Operations Amazon SeedsofProgress.png
      Tier Priming Costs Research
      II 50Interface Influence.png 5Interface Strategic Ops.png Forest Genesis
      Transform the target sector into a Forest (Interface Food.png/Interface Production.png) sector. Cannot be launched on Mountain or Enemy sectors.
    • Entangling Overgrowth
      Operations Amazon ConstrictingRoots.png
      Tier Priming Costs Research
      II 100Interface Energy.png 10Interface Strategic Ops.png Forest Genesis
      Lowers Interface Food.png income of targeted enemy colony by 50% for 10Turn. During this period, enemy units in that colony's domain spend an additional 4Movement General.png when moving.


      On failure apply Civil Unrest to the colony, which causes 12Anger.png for 3Turn

    • Clone Predator
      Operations Amazon DeployPredatorLures.png
      Tier Priming Costs Research
      VII 200Interface Energy.png 20Interface Strategic Ops.png Restorative Cloning
      Summons a powerful predator on the target location
    • Arcadian Restoration
      Operations Amazon GeneTherapy.png
      Tier Priming Costs Research
      VII 50Interface Energy.png 5Interface Strategic Ops.png Restorative Cloning
      Target sector is terraformed into an Arcadian (Interface Food.png/Interface Energy.png) sector.

    Tactical

    • Protective Growth
      Operations Amazon RampanthGrowth.png
      Tier Priming Costs Research
      I 30Interface Energy.png 2Interface Tactical Ops.png Protective Grounding
      Summon thick roots to protect a friendly ground unit, healing it for 15Attribute HP.png and preventing it from moving for 2Turn. While immobilized in this manner, the unit gains +4Attribute Armor.png and regenerates 25% of its maximum Attribute HP.png per turn.
    • Primal Override
      Operations Amazon WildLifePacification.png
      Tier Priming Costs Research
      IV 80Interface Energy.png 3Interface Tactical Ops.png Primal Control
      Attempt to Mind Control a non-Mindless or non-Mechanical Tier I or Tier II Animal unit with a 8Strength bio.png strength chance. If the target is under the effect of Entangle or Sleep the strength chance increases to 12Strength bio.png strength chance.

      If mind controlled this way, the unit permanently comes under your control and will be implanted after battle to make it stronger. If resisted, apply Insanity instead.

    • Nourishing Field Pylon
      Operations Amazon NourishingFieldPylon.png
      Tier Priming Costs Research
      V 60Interface Energy.png 4Interface Tactical Ops.png Regenerative Bio Resonance
      Deploys a healing pylon to the battlefield. The pylon cannot act or move. All friendly Biological and Cyborg units within 2 hexes will heal for 15Attribute HP.png when this ability is used as well as at the start of each turn.
    • Amplifying Field Pylon
      Operations Amazon AmplifyingFieldPylon.png
      Tier Priming Costs Research
      VI 60Interface Energy.png 4Interface Tactical Ops.png Amplified Bio Resonance
      Deploys an amplifying pylon to the battlefield. The pylon cannot act or move. Friendly Biological and Cyborg units adjacent to this pylon gain +30% added damage while they remain adjacent to it.
    • Luring Field Pylon
      Operations Amazon LuringFieldPylon.png
      Tier Priming Costs Research
      VII 75Interface Energy.png 6Interface Tactical Ops.png Organism Stimulus
      Deploys a wildlife lure pylon to the battlefield. The pylon cannot act or move. It summons a random Tier II wildlife unit at the start of each turn. The pylon lasts for 5Turn or until destroyed.

    Equipment

    Weapons

    • Laser Glaive
      Weapon Amazon Staff.png
      Type Tier Costs Research
      Primary I 16Interface Energy.png 8Interface Cosmite.png -
      Laser Glaive Strike
      Strikes the target with a Laser Glaive.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Only affects Ground Targets
      Action Accuracy Damage Range
      Repeating 90%Attribute Accuracy.png 12Damage Thermal.png 1Attribute Range.png
    • Laser Sniper
      Weapon Amazon LaserRifle.png
      Type Tier Costs Research
      Primary I 16Interface Energy.png 8Interface Cosmite.png -
      Laser Sniper
      Fire a Laser Sniper rifle at the target.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Full Action 90%Attribute Accuracy.png 18Damage Thermal.png 9Attribute Range.png
    • Bio Blaster
      Weapon Amazon Blaster.png
      Type Tier Costs Research
      Secondary II 24Interface Energy.png 12Interface Cosmite.png -
      Fire Bio Blaster
      Fire a Biochemical round at the target.
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Repeating 90%Attribute Accuracy.png 8Damage Bio.png 5Attribute Range.png
    • Hunting Bow
      Weapon Amazon Bow.png
      Type Tier Costs Research
      Primary II 24Interface Energy.png 12Interface Cosmite.png -
      Bio Arrows
      Fire arrows with Biochemical tips at the target.
      • Poison: 4Strength bio.png strength chance to apply Poison to Biological or Cyborg targets for 3Turn
      • Ignores cover and unit penalties
      Action Accuracy Damage Range
      Repeating 90%Attribute Accuracy.png 9Damage Bio.png 5Attribute Range.png
    • Lancer
      Vehicle Amazon Lancer.png
      Type Tier Costs Research
      Vehicle II 60Interface Energy.png -
      Laser Lance Strike
      Strike the target with a Laser-augmented lance.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Flanker: Unit deals an additional 25% damage when flanking.
      • Charge: +20% damage if this unit moves at least 3 hexes.
      • Only affects Ground targets
      Action Accuracy Damage Range
      Repeating 90%Attribute Accuracy.png 12Damage Thermal.png 1Attribute Range.png
      Laser Lance
      Fire a powerful blast from the tip of a Laser spear.
      • Flanker: Unit deals an additional 25% damage when flanking.
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Single Action 90%Attribute Accuracy.png 16Damage Thermal.png 5Attribute Range.png
    • Harrier
      Vehicle Amazon Harrier.png
      Type Tier Costs Research
      Vehicle II 60Interface Energy.png Harrier Commune
      Interception Blasters
      Fire Interception Blasters at the target.
      • Air to Air: +33% additional damage against Flying units
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Repeating 90%Attribute Accuracy.png 10Damage Thermal.png 7Attribute Range.png
      Laser Bombardment
      Launches a large volley of Laser projectiles at the ground.
      • Affected by line of sight rules
      • Only affects Ground targets
      • Cooldown: 2Turn
      Action Accuracy Damage Range
      Single Action 90%Attribute Accuracy.png 18Damage Thermal.png 6Attribute Range.png
    • Tyrannodon
      Vehicle Amazon Tyrranodon.png
      Type Tier Costs Research
      Vehicle III 100Interface Energy.png 20Interface Cosmite.png Tyrannodon Commune
      Rapid Laser Cannons
      Fire the Rapid Laser Cannons at a target.
      • High Impact: Stagger units, reducing action points and canceling defense modes.
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Repeating 90%Attribute Accuracy.png 15Damage Thermal.png 5Attribute Range.png
      Tail Swipe
      A powerful melee attack that strikes all targets in front of the unit and can Knock Back Light units.
      • Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
      • Melee: Bypass all Attribute Shields.png
      • Only affects Ground targets
      Action Accuracy Damage Range
      Single Action 90%Attribute Accuracy.png 18Damage Thermal.png 6Attribute Range.png
      Mighty Roar
      The unit unleashes a mighty roar in a 4 hex cone-shaped area of effect.
      • Panic: 8Strength psy.png strength chance to Panic non-Mindless units for 1Turn. If resisted, apply Stagger instead.
      • Cooldown: 3Turn
      Action Accuracy Damage Range
      Single Action 100%Attribute Accuracy.png - 1Attribute Range.png

    Mods

    • Mod Amazon GroundingHarnas.png
      Grounding Harness
      Type Defense Mod - Armor
      Tier I
      Base Cost 10Interface Production.png 5Interface Cosmite.png
      Research Protective Grounding
      By grounding itself, this unit gains Stagger ResistanceStagger resistance and +2Arc resistance[defenseWave/] resistance.

      Additionally, this mod grants the unit +1Attribute Armor.png.
      This Mod can only be applied to units that have Land Movement Land movement

    • Mod Amazon PrimalAwareness.png
      Primal Awareness Amplifier (Detector)
      Type Defense Mod - Shields
      Tier I
      Base Cost 10Interface Production.png 5Interface Cosmite.png
      Research Primal Control
      This unit gains Detection, can no longer be flanked, gains +2 Sensor Range and is 10% harder to hit.

      Additionally, this mod grants the unit +1Attribute Shields.png.
      This Mod can only be applied to non-Mechanical and non-Mindless units.

    • Mod Amazon InstinctController.png
      Advanced Instinct Controller
      Type Defense Mod - Shields
      Tier I
      Base Cost 10Interface Production.png 5Interface Cosmite.png
      Research Primal Control
      Control a creature's instinctual reactions. The unit gains +200Happiness.png and +2 resistance to status effects.

      Additionally, this mod grants the unit +1Attribute Shields.png.
      This Mod can only be applied to Animal, Kir'ko and Mounted units.

    • Mod Amazon RegenerativeBioregulator.png
      Regenerative Bioregulator
      Type Defense Mod - Hit Points
      Tier II
      Base Cost 10Interface Production.png 10Interface Cosmite.png
      Research Regenerative Bio Resonance
      This unit gains Regeneration, healing it for 8Attribute HP.png each turn in combat and restoring all of its Attribute HP.png at the start of its owner's turn on the strategic map. The unit also gains +3Biochemical resistance resistance.

      Additionally, this mod grants the unit +10Attribute HP.png.
      This Mod can only be applied to Biological and Cyborg units.

    • Mod Amazon CrushingRoots.png
      Crushing Roots
      Type Offensive Mod
      Tier II
      Base Cost 10Interface Production.png 10Interface Cosmite.png
      Research Amplified Bio Resonance
      This unit gains the Plant Roots (Improved) defense mode, healing it for 12Attribute HP.png and granting +4Attribute Armor.png. If the unit has an Entangle ability, it now also deals 8 damage each turn to Entangled enemies.

      Additionally, this mod grants the unit 20% increased damage on all abilities.
      This Mod can only be applied to Plant units.

    • Mod Amazon BloodFuryInducers.png
      Blood Fury Inducers
      Type Defense Mod - Hit Points
      Tier III
      Base Cost 10Interface Production.png 15Interface Cosmite.png
      Research Organism Stimulus
      When a Biological, Cyborg or Arborian unit dies in battle, this gives this unit one stack of Blood Fury, increasing damage by 10% and regenerating 4Attribute HP.png per stack. Up to 3 stacks.

      Additionally, this mod grants the unit +15Attribute HP.png.
      This Mod can only be applied to Heavy Biological and Cyborg units.

    • Mod Amazon PredatorMask.png
      Earth Link Mask
      Type Defense Mod - Hit Points
      Tier III
      Base Cost 10Interface Production.png 15Interface Cosmite.png
      Research Gaialogical Affinity
      The unit's attacks have 12Strength kinetic.png strength chance (8Strength kinetic.png for repeating attacks) to apply Crushing Entanglement to non-Ethereal non-Flying units for 2Turn. The unit also gains the Plant Roots (Improved) defense mode.

      Additionally, this mod grants the unit +15Attribute HP.png.
      This Mod can only be applied to Infantry units.

    • Mod Amazon SpiritLinkModule.png
      Spirit Link Module
      Type Defense Mod - Shields
      Tier III
      Base Cost 10Interface Production.png 15Interface Cosmite.png
      Research Gaialogical Affinity
      Forge a powerful mental link between rider and mount. The unit gains 50% critical hit damage, +400Happiness.png and becomes 20% harder to hit.

      Additionally, this mod grants the unit +2Attribute Shields.png.
      This Mod can only be applied to Mounted units.