Please help with verifying or updating older sections of this article. At least some were last verified for version 1.0.
Every unit can level up up to 4 times, gaining additional hit points and accuracy.
Main faction units [ edit ]
Assembly [ edit ]
Unit
Tier
Actions
Abilities
Traits
Upkeep
Base Cost
Origin
Assembly Colonizer
1
60
0
0
32
2 Arc resistance
Stagger resistant
Colonizer
Large Target
Scavenge Spare Parts
Core
Assembly
Heavy Unit
Floating
Cyborg
Integrated
4
Advanced Construct
1
30
1
0
32
Arc Projector 11
Arc Self-destruct 20
Defense Mode
2 Arc resistance
Scavenge Spare Parts
Assembly
Light Unit
Land Movement
Skirmisher
Cyborg
Integrated
4
Unit
Tier
Actions
Abilities
Traits
Upkeep
Base Cost
Origin
Kir'Ko Colonizer
1
60
0
0
40
Stagger resistant
Colonizer
Large target
Kir'Ko
Core
Land Movement
Heavy unit
Biological
3
Unleashed
1
35
2
0
32
Ravage 10
Gunk Shot 9
Defense mode
Kir'Ko
Biological
Core
Flying
Light unit
Scout
3
30
130
Frenzied
1
45
2
0
40
Rending Claws 10
Battle Vomit 10
Defense mode
Kir'Ko
Biological
Infantry
Core
Land Movement
Light unit
3
35
150
Emergent
1
30
0
0
32
Gunk Spit 11
Tunnel
Defense mode
Metamorphosis
Rapid Evolution
Swarm Shield
Kir'Ko
Biological
Land Movement
Light unit
Skirmisher
3
Spawn Emergent Operation
Unit Abilities
Hidden
2
45
1
0
32
Psi-Rifle 16
Shrouded Step
Psi-Rifle Snap Shot 10
Defense mode: Evasion
Agile Overwatch
Swarm Shield
Flanker
Universal Camouflage
Kir'Ko
Biological
Infantry
Land Movement
Light unit
Psionic
Skirmisher
6
70
350
Trancendent
2
45
1
0
32
Psi-Strike 8
Absorb Pain
Psionic Mending
Defense mode
Biological Recovery
Recovery
Swarm Shield
Kir'Ko
Biological
Core
Floating
Infantry
Light unit
Psionic
Specialist
6
70
250
Specialist Training Centre
Engulfer
2
40
3
0
32
Gunk Thrower 9
Caustic Smoke 8
Defense mode
Stagger Resistant
Crash Down
Farsight
Swarm Shield
Kir'Ko
Biological
Flying
Heavy Unit
Skirmisher
6
Hiveguard
2
40
2
0
N/A
Bio Turret 10
Defense mode
Huge Target
Immobilized
Turret Mode
Kir'Ko
Biological
Heavy unit
Mindless
N/A
N/A
Syndicate [ edit ]
Vanguard [ edit ]
Secret tech units [ edit ]
Celestian [ edit ]
Promethean [ edit ]
Psynumbra [ edit ]
Synthesis [ edit ]
Voidtech [ edit ]
Unit
Tier
Actions
Abilities
Traits
Upkeep
Base Cost
Origin
Kir'ko Echo Walker
1
40
1
2
32
Void Blades 10
Quantum Echo
Defense Mode
Frenzy
Swarm Shield
Voidtech Unit
Biological
Infantry
Kir'Ko
Land Movement
Light Unit
Skirmisher
4
40
150
Phase Manipulator
2
40
0
3
40
Energy Blaster 11
Phase Shift: Abduct
Phase Shift: Evacuate
Defense Mode
+4 Psionic resistance
−2 Arc weakness
Voidtech Unit
Flying
Mechanical
Light Unit
Mindless
Specialist
8
100
300
Rift Generator
3
55
1
3
32
Distortion Rift Coils 13
Dimensional Desync
Dimensional Rift 15
Defense Mode
+4 Psionic resistance
Stagger Resistance: Resistant
−2 Arc weakness
Phase Field
Voidtech Unit
Elite
Floating
Heavy Unit
Mechanical
Mindless
12
Xenoplague [ edit ]
Unit
Tier
Actions
Abilities
Traits
Upkeep
Base Cost
Origin
Pustule
1
40
1
0
40
Infectious Bite 11
Ambush Leap 12
Defense Mode
All-Around Awareness
Ferocious Determination
Skitter
Small Target
Xenoplague unit
Amphibious
Biological
Light Unit
Skirmisher
4
40
150
Destroyer
2
45
2
0
40
Savage Bite 12
Acidic Bile Spit 16
Defense Mode
Ferocious Determination
Hyper-Evolved Immune System
Xenoplague unit
Amphibious
Biological
Light Unit
Skirmisher
8
80
250
Plague Lord
3
65
4
0
32
Serrated Spikes 11
Super Infection 22
Reanimation Spores
Lacerating Tentacles 14
Defense Mode
Stagger Resistance: Resistant
Ferocious Determination
Hyper-Evolved Immune System
Large Target
Regenerative Spore Cloud
Xenoplague unit
Amphibious
Biological
Heavy Unit
Elite
12
NPC faction units [ edit ]
Autonom [ edit ]
Unit
Tier
Hit Points
Armor
Shields
Move Points
Actions
Abilities
Traits
Upkeep
Cost
Origin
Sentinel
1
30
2
0
32
Defense Laser 8
Calculate Targeting Parameters
Defense Mode
+4 Psionic resistance
−2 Arc weakness
All-round Awareness
Omnidirectional Camera
Superior Overwatch
Floating
Light Unit
Mechanical
Mindless
Skirmisher
4
?
Autonom
Golem
2
40
4
0
32
Tactical F.A.C.E. 13
B.O.M.B. 20
Defense Mode: Hyper Armor
+4 Psionic resistance
Stagger resistant
−2 Arc weakness
All-round Awareness
Floating
Heavy Unit
Mechanical
Mindless
Skirmisher
8
?
Autonom
Monitor
2
30
1
1
32
Defense Laser 8
Initialize Connections
Transmit Repair Nanites
Defense Mode
+4 Psionic resistance
−2 Arc weakness
All-round Awareness
Farsight
Flying
Light Unit
Mechanical
Mindless
Specialist
8
?
Autonom
Justicar
3
60
2
2
32
Sentence Target
Punisher Missile 20
Defense Mode
+4 Psionic resistance
Stagger resistant
−2 Arc weakness
All-round Awareness
Elite
Floating
Heavy Unit
Mechanical
Mindless
12
?
Autonom
Network Controller
4
60
4
2
24
Laser Particle Beam 14
Initialize Connections
Shield Projection
Contact Technical Support
Defense Mode: Shields Up
+4 Psionic resistance
Stagger Immune
−2 Arc weakness
All-round Awareness
Farsight
Large Target
Elite
Floating
Heavy Unit
Mechanical
Mindless
24 4
?
Autonom
Paragon [ edit ]
Psi-fish [ edit ]
Psi-fish units
Unit
Tier
Actions
Abilities
Traits
Rank up
Upkeep
Cost
Origin
Chrysalis
1
25
0
1
32
Mind strike 8
Psionic blast 8
Defense mode
3 Kinetic resistance
3 Biochemical resistance
3 Arc resistance
Arc status effect: Immunity
Biochemical status effect: Immunity
Metamorphosis
Thermal status effect: Immunity
Ethereal
Floating
Light unit
Psionic
Skirmisher
Novice: +4
Veteran: +4 , +5%
Expert: +4
Prime: +4 , +5% , Prime rank: Range
4
30
Spawn
2
35
0
1
40
Mind blast 10
Fascinating bond
Defense mode
3 Kinetic resistance
3 Biochemical resistance
3 Arc resistance
Arc status effect: Immunity
Biochemical status effect: Immunity
Metamorphosis
Small target
Thermal status effect: Immunity
Ethereal
Floating
Light unit
Psionic
Skirmisher
Novice: +6
Veteran: +6 , +5%
Expert: +6
Prime: +6 , +5% , Prime rank: Range
8
40
Hunter
2
35
0
3
32
Devouring tendrils 12
Captivating bond
Defense mode
3 Kinetic resistance
3 Biochemical resistance
3 Arc resistance
Arc status effect: Immunity
Biochemical status effect: Immunity
Metamorphosis
Thermal status effect: Immunity
Ethereal
Flying
Light unit
Psionic
Skirmisher
Novice: +6
Veteran: +6 , +5%
Expert: +6
Prime: +6 , +5% , Prime rank: Evasive
8
60
Siren
3
45
0
3
24
Mind flay 12
Enticing bond
Impregnate
Defense mode
3 Kinetic resistance
3 Biochemical resistance
3 Arc resistance
Stagger resistant
Arc status effect: Immunity
Biochemical status effect: Immunity
Farsight
Thermal status effect: Immunity
Elite
Ethereal
Flying
Heavy unit
Psionic
Novice: +8
Veteran: +8 , +5%
Expert: +8
Prime: +8 , +5% , Prime rank: Range
12
80
Medusa
4
50
0
6
24
Mind warp 12
Cycle of rebirth
Nurturing bond
Defense mode: Shields up
3 Kinetic resistance
3 Biochemical resistance
3 Arc resistance
Stagger immune
Arc status effect: Immunity
Biochemical status effect: Immunity
Farsight
Large target
Maternal instinct
Thermal status effect: Immunity
Elite
Ethereal
Floating
Heavy unit
Psionic
Novice: +10
Veteran: +10 , +5%
Expert: +10
Prime: +10 , +5% , Prime rank: Evasive
24
4
150
Spacers [ edit ]
Modules [ edit ]
Modules are various additions that can be given to units to synergize between a commander's choice of Primary Combatant Faction, Secret Technology and NPC Faction relations. Modules are organized into two types:
Offensive Modules give a stacking base damage bonus to all unit attacks. Specific Modules can be used to increase accuracy, add status effects on hit targets or change damage channel.
Defensive Modules give a base bonus to armor, shields, or health depending on the technology type and individual mod. Specific Modules can be used to grant healing abilities, auras or movement abilities.