Syndicate

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Faction Syndicate.png

  • Starting Bonus: Start with 25 Interface Influence.png
  • Long-Term Bonus: 1 doctrine slot
  • Indentured slave units morale penalties
  • Excellent stealth capabilities and covert operations
  • Uses the Damage Arc.png and Damage Psionic.png weapon groups
The Syndicate are a group of ruthless trading Houses from the Empire. With the Star Union gone, they see a universe of opportunity.
The Syndicate is a reformation of the trading enterprises that spearheaded the discovery and exploitation of the universe in the early days of the Star Union. The Houses controlled entire star clusters, commanded private armies, and monopolized trade of exotic resources, including Kir'Ko slaves. The Houses developed their own feudal societies and waged bloody wars among themselves. After power became consolidated in the era of the Imperial Star Union, territories held by the Houses had to submit the Union control or face annihilation. Some submitted and were rewarded with hereditary positions, while others didn't and fled to the Outworlds. The Houses continued to practice their business in secret, until the fall of Star Union created a new opportunity for the survivors. They formed a new collective, called the Syndicate ensuring they would never again lose their freedom to do business their way.


Commander Loadout[edit | edit source]

Perk Cost Effects Possible Kleptomaniac Mods Description
HeroPerk LoadOut BasicTraining.png Basic Equipment 0 Brain Enhancer: Mind's Eye, Blurring Canisters, Provisional Weapon Augments, Regenerative Dermal Patches, Tactical Supply Charge, X-7 Combat Stims The standard-issue pack you received after basic training.
HeroPerk LoadOut CloseCombatTraining.png Close Combat Equipment 1
  • Damage Psionic.png PsiTec Fists that deal repeated psionic damage at close range.
  • Damage Arc.png Arc Bolas that deal arc damage and attempt to immobilize the target.
Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Regenerative Dermal Patches, Tactical AED Assistant The pack you received after Close Combat training.
HeroPerk LoadOut AssaultTraining.png Assault Equipment 1 Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Old Jetpack, Tactical AED Assistant The pack you received after Assault training.
HeroPerk LoadOut SharpshooterTraining.png Sharpshooter Equipment 1
  • Damage Arc.png Pulse Sniper that deals arc damage.
  • Damage Arc.png Arc Bolas that deal arc damage to a target and has a chance to immobilize them.
Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Regenerative Dermal Patches, Tactical AED Assistant The pack you received after Sharpshooter training.
HeroPerk LoadOut AssaultPilot.png Assault Vehicle 2
  • Damage Psionic.png Hoverbike, which possesses powerful psionic capabilities.
  • Damage Arc.png Arc Bolas that deal arc damage and has a chance to immobilize the target.
  • Exploitative Targeting System mod.
Brain Enhancer: Mind's Eye, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Regenerative Dermal Patches, Tactical AED Assistant Your parents gave you a Hoverbike for your 16th birthday... they couldn't even get it in the right color, but you persevered and became an expert at riding it.
HeroPerk LoadOut SupportPilot.png Support Vehicle 2
  • Imperial APC with various support abilities.
  • Damage Psionic.png PsiTec Grenade that deals psionic damage in an area and has a chance to cripple those hit.
Drone Deployment Module: Laser, Regenerative Dermal Patches, Tactical AED Assistant You found a lost Imperial APC and repaired it.


Starting Army[edit | edit source]

Setting Starting Units Military Detachment
Weak Starting Army Secret Tech Unit, Overseer, Indentured, Runner Indentured, Runner
Normal Starting Army Secret Tech Unit, Overseer, 2 Indentured, 2 Runners Guild Assassin, Indentured
Strong Starting Army Secret Tech Unit, Overseer, Guild Assassin, 3 Indentured, 2 Runners Enforcer, Mirage, -1 Indentured, -1 Runner


Hero Skills[edit | edit source]

Skill Skill Point.png Requirements Effects
HeroSkill Syndicate PsiTecShield.png Keen Sight 6 Hero gains farsight, and has agile overwatch when using overwatch.
HeroSkill Syndicate OperationalSupport.png Strategic Operations Support 2 +6 Operation strength on operations that target sectors with this hero in them.
HeroSkill Syndicate CounterAttack.png Subterfuge 3 Employing subterfuge, the hero gains universal camouflage.
HeroSkill Syndicate EscapeModule.png Escape Module 3 Level 4 When this unit's Attribute HP.png drop below 0, they automatically teleport to a random position up to 3 hexes away and heal for 15 Attribute HP.png Available only once per battle.
HeroSkill Syndicate ShieldBattery.png Shield Battery 4 Level 4 A state-of-the-art shield battery increases the entire army's defenses. All units gain +1 Attribute Shields.png. Only functions when the hero is the army's commander.
HeroSkill Syndicate Backstab.png Backstab 4 Level 6 Able to exploit any and all opportunities, this hero has Flanker, dealing +25% damage when flanking enemies.
HeroSkill Syndicate DeployCerebralControlCollars.png Deploy Cerebral Control Collars 6 Level 8 Active ability: full action AP FullAction.png 100% Attribute Accuracy.png 5 Attribute Range.png Cooldown: 3 turns.

Attempt to control target non-mindless infantry unit. If successful, they are mind controlled. If it survives until the end of combat it turns into an Indentured in your service. On failure, the target is disabled for 1 turn instead.


Units[edit | edit source]

Name Tier Type Damage Stats Cost Research Source
Runner I Core 7 Damage Arc.png 5 Damage Arc.png 30 Attribute HP.png 32 Movement General.png 0 Attribute Armor.png 1 Attribute Shields.png 30 Interface Energy.png 130 Interface Production.png Starting
Indentured I Core 9 Damage Arc.png 12 Damage Arc.png 40 Attribute HP.png 32 Movement General.png 0 Attribute Armor.png 1 Attribute Shields.png 35 Interface Energy.png 150 Interface Production.png Starting
Colonizer I Core 60 Attribute HP.png 32 Movement General.png 0 Attribute Armor.png 0 Attribute Shields.png 50 Interface Energy.png 250 Interface Production.png 10 Interface Cosmite.png
1 colonist
Starting
Sentinel II Tactical
Summons
10 Damage Arc.png 22 Damage Arc.png 40 Attribute HP.png 32 Movement General.png 0 Attribute Armor.png 4 Attribute Shields.png 60 Interface Energy.png 4 Interface Tactical Ops.png Military Dominance Operation:
Deploy Sentinel
Overseer II Specialist 8 Damage Psionic.png 40 Attribute HP.png 32 Movement General.png 0 Attribute Armor.png 2 Attribute Shields.png 70 Interface Energy.png 250 Interface Production.png Specialist Training Center
Enforcer II Skirmisher 12 Damage Psionic.png 16 Damage Psionic.png 45 Attribute HP.png 32 Movement General.png 2 Attribute Armor.png 1 Attribute Shields.png 70 Interface Energy.png 250 Interface Production.png Military Skirmisher Barracks
Guild Assassin II Skirmisher 22 Damage Arc.png 11 Damage Arc.png 40 Attribute HP.png 32 Movement General.png 0 Attribute Armor.png 2 Attribute Shields.png 70 Interface Energy.png 250 Interface Production.png Enforce Control Military Skirmisher Barracks
Mirage II Specialist 7 Damage Psionic.png 40 Attribute HP.png 32 Movement General.png 0 Attribute Armor.png 2 Attribute Shields.png 90 Interface Energy.png 300 Interface Production.png 10 Interface Cosmite.png Force Projection Specialist Training Center
Guild Cruiser II Ship 11 Damage Arc.png 18 Damage Arc.png 45 Attribute HP.png 32 Movement General.png 2 Attribute Armor.png 3 Attribute Shields.png 50 Interface Energy.png 150 Interface Production.png Naval Base
Wraith III Elite 12 Damage Psionic.png 20 Damage Psionic.png
10 Damage Psionic.png
60 Attribute HP.png 32 Movement General.png 2 Attribute Armor.png 3 Attribute Shields.png 105 Interface Energy.png 400 Interface Production.png 20 Interface Cosmite.png Covert Offensive Elite Military Facility
Subjugator III Elite 12 Damage Psionic.png 14 Damage Psionic.png 60 Attribute HP.png 32 Movement General.png 1 Attribute Armor.png 3 Attribute Shields.png 105 Interface Energy.png 400 Interface Production.png 20 Interface Cosmite.png Cerebral Submission Elite Military Facility
Zenith IV Elite 16 Damage Arc.png 25 Damage Arc.png 70 Attribute HP.png 32 Movement General.png 2 Attribute Armor.png 4 Attribute Shields.png 170 Interface Energy.png 700 Interface Production.png 40 Interface Cosmite.png Illustrious Conquest Elite Military Facility


Technology[edit | edit source]

Technology Tier Group Prerequisites Interface Knowledge.png Unlocks
MilitaryResearch Syndicate ExploitWeakness.png Exploit Weakness 1 Tactical 100
  • Exploitative Targeting System
  • Tactical Advantage Protocol
MilitaryResearch Syndicate EnforceControl.png Enforce Control 2 Forces MilitaryResearch Syndicate ExploitWeakness.png Exploit Weakness 150
  • Unit: Syndicate Guild Assassin
  • Primary weapon: Pulse Sniper
MilitaryResearch Syndicate EmployDeception.png Employ Deception 2 Strategic MilitaryResearch Syndicate ExploitWeakness.png Exploit Weakness 150
  • Sensor Infiltration
  • Emergency Cloaking Field
MilitaryResearch Syndicate ForceProjection.png Force Projection 3 Forces MilitaryResearch Syndicate EnforceControl.png Enforce Control 300
  • Unit: Syndicate Mirage
  • Vehicle: Mirage
MilitaryResearch Syndicate PreventativeControl.png Preventative Control 3 Tactical MilitaryResearch Syndicate ExploitWeakness.png Exploit Weakness 300
  • PsiTech Vision Enhancers (Detector)
  • Cerebral Control Collars
MilitaryResearch Syndicate MilitaryDominance.png Military Dominance 4 Tactical MilitaryResearch Syndicate PreventativeControl.png Preventative Control 520
  • Spatial Acceleration Sails
  • Deploy Sentinel
MilitaryResearch Syndicate CovertOffensive.png Covert Offensive 5 Forces MilitaryResearch Syndicate ForceProjection.png Force Projection 800
  • Unit: Syndicate Wraith
  • Vehicle: Wraith
MilitaryResearch Syndicate AlternativeMeasures.png Alternative Measures 5 Strategic MilitaryResearch Syndicate MilitaryDominance.png Military Dominance 800
  • Pulse Beam Cannon
  • Industrial Sabotage
  • Bread and Circuses
MilitaryResearch Syndicate AugmentedForce.png Augmented Force 6 Tactical MilitaryResearch Syndicate MilitaryDominance.png Military Dominance 1200
  • Control Amplifier
  • Adaptive Camouflage Projector
MilitaryResearch Syndicate CerebralSubmission.png Cerebral Submission 7 Forces MilitaryResearch Syndicate CovertOffensive.png Covert Offensive 1700
  • Unit: Syndicate Subjugator
  • Vehicle: Subjugator
MilitaryResearch Syndicate AdvancementTactics.png Advancement Tactics 7 Tactical MilitaryResearch Syndicate AugmentedForce.png Augmented Force 1700
  • Advanced Dislocation Drive
  • PsiTech Cerebral Execution
MilitaryResearch Syndicate IllustriousConquest.png Illustrious Conquest 9 Forces MilitaryResearch Syndicate CerebralSubmission.png Cerebral Submission 2750
  • Syndicate Zenith
MilitaryResearch Syndicate TechnologicalSupremacy.png Technological Supremacy 9 Tactical MilitaryResearch Syndicate AdvancementTactics.png Advancement Tactics 2750
  • Cerebral Amplifier
  • PsiTech Drive Modulator


Doctrine[edit | edit source]

Technology Tier Prerequisites Interface Knowledge.png Unlocks
SocietyResearch Syndicate DiplomaticNiceties.png Diplomatic Niceties 1 100
  • Noble Diplomats
  • Indentured Contracts
SocietyResearch Syndicate ClandestinePractices.png Clandestine Practices 5 Tier 3 doctrine or
Tier 4 economic research
800
  • One-Way Trust
  • Cloak and Dagger
  • Intelligence Gathering Bureau
SocietyResearch Syndicate UnderhandedExploitation.png Underhanded Exploitation 9 Tier 7 doctrine research 2750
  • Indentured Servitude
  • Deep Infiltration
  • Doctrine Development VI


Strategy[edit | edit source]

In combat, the Syndicate are extremely manipulative, specializing in covert operations and psionic attacks. They possess an arsenal of arc weaponry, and power their war machines with advanced psi-tech amplifiers.