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Skills

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Celestian
{{Version|1.0060}}
Every level above 1 grants a hero 5 skill points to use on hero upgrades.
== Global ==
{{SVersion|1.0060}}
{| class="mildtable sortable"
! width="1%" class="unsortable" |
== Faction ==
{{SVersion|1.0060}}
=== Amazon ===
{| class="mildtable sortable" width="100%"
== Secret tech ==
{{SVersion|1.0060}}
=== Celestian ===
{| class="mildtable sortable" width="100%"! width="1%" class="unsortable" |! width="15%" | Skill! width="1%" | {{icon|skill point}}! width="13%" | Requirements! width="70%" class="unsortable" | Effects|- id="Aura of Guidance"| [[File:HeroSkill Celestian AuraOfGuidance.png|50px]]| Aura of Guidance| 4| Level 4| Every unit in the hero's army has {{green|10%}} increased accuracy.* Only functions when the hero is the army's commander|- id="Compelling Presence"| [[File:HeroSkill Celestian CompellingPresence.png|50px]]| Compelling Presence| 5| Level 8| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>100%{{icon|accuracy}} 3{{icon|range}}<br/>Target enemy unit has an 8{{icon|str psy}} strength chance to be {{red|Mind Controlled}}, increasing to a 12{{icon|str psy}} strength chance if the target is affected by {{red|Soulburn}}. If they survive until the end of combat, they are turned into a colonist. If this fails, the unit takes 22{{iconmain|dmg psyCelestians#Skills}} damage.* Cooldown: 4{{icon|turn}}|- id="Deny the Wicked"| [[File:HeroSkill Celestian DenyTheWicked.png|50px]]| Deny the Wicked| 4| Level 6| Every unit in the hero's army has 2 damage reduction in all channels against attacks from units with {{red|Soulburn}}.* Only functions when the hero is the army's commander|- id="Revealing Soul"| [[File#lst:HeroSkill Celestian RevealingSoul.png|50px]]| Revealing Soul| 4|| Hero gains {{bluecelestian|Enlightened}skills}, and all units that attack the hero have a strength 8{{icon|str psy}} chance of being afflicted with {{red|Soulburn}}.|}
=== Promethean ===
| 4{{icon|skill point}}
| Level 8
| Active Ability: Full Action action [[File:AP FullAction.png|24px]]<br/>100%{{icon|accuracy|24px}} 0{{icon|range}}<br/>
All allies gain Dark Elation for 2{{icon|turn}}, granting {{green|+400}}{{icon|moral}} morale and {{green|4}}{{icon|rst psy}} resistance. All enemy units gain {{red|Broken Mind}} for 2{{icon|turn}}.
* Can only be used once per battle
| 3
| Level 4
| Active Ability: Single Action action [[File:AP SingleUse.png|24px]]<br/>
100%{{icon|accuracy}} 5{{icon|range}}<br/>
Attempt to feed on the hope of target enemy unit, causing it to enter a state of despair. If this is successful, the caster heals for 20{{icon|hp}}.
! width="13%" | Requirements
! width="70%" class="unsortable" | Effects
|- id="Disrupting Hack"
| [[File:HeroSkill AI DisruptingHack.png|50px]]
| Disrupting Hack
| 2
|
| Send a disrupting wave to hack an area, {{red|Compromising}} Mechanical and Cyborg units in that area.
|- id="Override Daemon"
| [[File:HeroSkill AI OverrideDaemon.png|50px]]
| Override Daemon
| 6
| Level 4
| Target enemy Mechanical or Cyborg unit is forcibly infected with a hostile Daemon that attempts to wrest control of the unit. They have a strength 8 {{icon|str arc}} chance to become {{red|Mind Controlled}} and switch allegiance until end of combat. On failure, the unit is {{red|Disabled}} instead.
|- id="Assisted Breach"
| [[File:HeroSkill AI AssistedBreach.png|50px]]
| Units in this hero's stack have a strength 8{{icon|str arc}} chance to apply {{red|Electrified}} when attacking Compromised units.
* Only functions when the hero is the army's commander
|- id="Disrupting Hack"
| [[File:HeroSkill AI DisruptingHack.png|50px]]
| Disrupting Hack
| 2
|
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
100%{{icon|accuracy}} 5{{icon|range}}<br/>
Send a disrupting wave to hack an area, {{red|Compromising}} Mechanical and Cyborg units in that area.
* Cooldown: 2{{icon|turn}}
|- id="Override Daemon"
| [[File:HeroSkill AI OverrideDaemon.png|50px]]
| Override Daemon
| 6
| Level 4
| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>
100%{{icon|accuracy}} 0{{icon|range}}<br/>
Target enemy Mechanical or Cyborg unit is forcibly infected with a hostile Daemon that attempts to wrest control of the unit. They have a strength 8 {{icon|str arc}} chance to become {{red|Mind Controlled}} and switch allegiance until end of combat. On failure, the unit is {{red|Disabled}} instead.
* Can only be used once per battle
|}
Autopatrol
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