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Skills

456 bytes added, 1 year ago
Updated Assembly hero skills
|| Piloting
|| 5
|| None
|| The hero can now equip Tier I and Tier II vehicles.
|- id="Piloting (Advanced)"
|| Dead Eye 1
|| 2
||None
|| All attacks gain {{green|5%}} more {{icon|accuracy|24px}} accuracy and {{icon|critical hit|24px}} critical chance.
|- id="Dead Eye 2"
|| Close Quarters Specialist 1
|| 2
|| None
|| Increase damage dealt with melee weapons by {{green|10%}}.
|- id="Close Quarters Specialist 2"
|| Ranged Specialist 1
|| 2
|| None
|| Increase damage dealt with ranged weapons by {{green|10%}}.
|- id="Ranged Specialist 2"
|| Vitality 1
|| 2
|| None
|| The Hero Gains {{green|10}} {{icon|hp|24px}} Hit Points.
|- id="Vitality 2"
|| Air Commander
|| 4
|| None
|| All Air units in the hero's army deal {{green|10%}} additional damage. </br> Only functions when the hero is the army's commander.
|- id="All-round Awareness"
|| Ground Commander
|| 4
|| None
|| All Heavy Ground units in the hero's army deal {{green|10%}} additional damage. </br> Only functions when the hero is the army's commander.
|- id="Infantry Commander"
|| Infantry Commander
|| 4
|| None
|| All Light Ground units in the hero's army deal {{green|10%}} additional damage. </br> Only functions when the hero is the army's commander.
|- id="Modular Extension"
|| Steady Aim
|| 2
|| None
|| Attacks with ranged weapons are {{green|15%}} more {{icon|accuracy|24px}} accurate when fired from cover.
|- id="Watchman"
! width="20%" | Requirements
! width="1%" | {{icon|skill point}}
|- id="Assimilate"
| [[File:HeroSkill Assembly Assimilate.png|50px]] || Assimilate
| This unit repairs itself with parts from its foes. Successfully melee attacking non-Mineral and non-Ethereal units heals this unit for {{green|+6}}{{icon|hp}} per hit.
| None
| 2
|- id="Battlefield Repairs"
| [[File:HeroSkill Assembly BattlefieldRepairs.png|50px]] || Battlefield Repairs
| Being an expert in repairs, the hero heals each Cyborg and Mechanical unit in the army for {BattlefieldHeal{green|+12}}{{icon|hp}} after each battle.[br/]* Only functions when the hero is the army's commander.* Heals for {BattlefieldHeal} after each battle.|Level 4| AAA4
|- id="Cybernetic Overdrive"
| [[File:HeroSkill Assembly CyberneticOverdrive.png|50px]] || Cybernetic Overdrive
| The hero can manipulate friendly Cyborg units. Target friendly Cyborg unit has all their action points refilled. [br/]* Doesn't work on units that are unable to move and take actions.|Level 4| AAA3
|- id="Nanite Boosters"
| [[File:HeroSkill Assembly NaniteBoosters.png|50px]] || Nanite Boosters
| Advanced nanite boosters provide all units in the army with {{green|+{NaniteResistance2}} resistance to all status effects.[br/]* Only functions when the hero is the army's commander.* The hero's nanite boosters give this unit +{NaniteResistance} resistance to all status effects.|None| AAA3
|- id="Stunning Discharge"
| [[File:HeroSkill Assembly StunningDischarge.png|50px]] || Stunning Discharge
| The hero has a built in discharge module. When activated, it deals damage to all adjacent friendly and enemy units.
|Level 6| AAA3
|- id="Stabilizers"
| [[File:HeroSkill Assembly Stabilizers.png|50px]] || Stabilizers
| Advanced stabilizers grant the hero one level of [abilityblue]<span style="color:blue;">Stagger Resistance</span>.| None| 2|- id="Reassemble"| [/abilityblue[File:HeroSkill Assembly Reassemble.png|50px]]|| Reassemble| Target a dead light Cyborg ground unit to bring it back to life with 50% of its max {{icon|hp}}. Target a living Cyborg to heal it for {{green|+35}}{{icon|hp}}. Cannot target self.|Level 8| AAA5
|}
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