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Skills

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Celestian
{{Version|Pre-release1.0}}
Every level above 1 grants a hero 5 skill points to use on hero upgrades.
== Global ==
{{SVersion|Pre-release1.0}}{| class="mildtable sortable" width="75%"|-! width="1%" class="unsortable" |
! width="15%" | Skill
! width="1%" | Skill Points{{icon|skill point}}! width="1013%" | Requirements! width="4070%" class="unsortable" | Effects
|- id="Piloting"
| [[File:HeroSkill Global Pilot.png | 50px ]] || Piloting || 5 || || The hero can now equip Tier I and Tier II vehicles.
|- id="Piloting (Advanced)"
| [[File:HeroSkill Global Pilot.png | 50px ]] || Piloting (Advanced) || 10 || Level 8 </br> , Piloting || The hero can now equip Tier III vehicles.
|- id="Dead Eye 1"
| [[File:HeroSkill Global DeadEye 2.png | 50px ]] || Dead Eye 1 || 2 |||| All attacks gain {{green|5%}} more {{icon|accuracy|24px}} accuracy and {{icon|critical hit|24px}} critical chance.
|- id="Dead Eye 2"
| [[File:HeroSkill Global DeadEye 2.png | 50px ]] || Dead Eye 2 || 4 || Dead Eye 1 || All attacks gain {{green|5%}} more {{icon|accuracy|24px}} accuracy and {{icon|critical hit|24px}} critical chance.
|- id="Dead Eye 3"
| [[File:HeroSkill Global DeadEye 2.png | 50px ]] || Dead Eye 3 || 6 || Dead Eye 2 || All attacks gain {{green|5%}} more {{icon|accuracy|24px}} accuracy and {{icon|critical hit|24px}} critical chance.
|- id="Close Quarters Specialist 1"
| [[File:HeroSkill Global CloseQuarterSpec 2.png | 50px]] || Close Quarters Specialist 1 || 2 || || Increase damage dealt with melee weapons by {{green|10%}}.
|- id="Close Quarters Specialist 2"
| [[File:HeroSkill Global CloseQuarterSpec 2.png | 50px]] || Close Quarters Specialist 2 || 4 || Close Quarters Specialist 1 || Increase damage dealt with melee weapons by {{green|10%}}.
|- id="Close Quarters Specialist 3"
| [[File:HeroSkill Global CloseQuarterSpec 2.png | 50px]] || Close Quarters Specialist 3 || 6 || Close Quarters Specialist 2 || Increase damage dealt with melee weapons by {{green|10%}}.
|- id="Ranged Specialist 1"
| [[File:HeroSkill Global RangedSpec 2.png | 50px]] || Ranged Specialist 1 || 2 || || Increase damage dealt with ranged weapons by {{green|10%}}.
|- id="Ranged Specialist 2"
| [[File:HeroSkill Global RangedSpec 2.png | 50px]] || Ranged Specialist 2 || 4 || Ranged Specialist 1 || Increase damage dealt with ranged weapons by {{green|10%}}.
|- id="Ranged Specialist 3"
| [[File:HeroSkill Global RangedSpec 2.png | 50px]] || Ranged Specialist 3 || 6 || Ranged Specialist 2 || Increase damage dealt with ranged weapons by {{green|10%}}.
|- id="Vitality 1"
| [[File:HeroSkill Global Vitality 2.png | 50px]] || Vitality 1 || 2 || || The Hero Gains {{green|10}} {{icon|hp|24px}} Hit Points.
|- id="Vitality 2"
| [[File:HeroSkill Global Vitality 2.png | 50px]] || Vitality 2 || 4 || Vitality 1 || The Hero Gains {{green|10}} {{icon|hp|24px}} Hit Points.
|- id="Vitality 3"
| [[File:HeroSkill Global Vitality 2.png | 50px]] || Vitality 3 || 6 || Vitality 2 || The Hero Gains {{green|10}} {{icon|hp|24px}} Hit Points.
|- id="Air Commander"
| [[File:Unitcategory AirCommander.png | 50px]] || Air Commander || 4 || || All Air units in the hero's army deal {{green|10%}} additional damage. </br> * Only functions when the hero is the army's commander.
|- id="All-round Awareness"
| [[File:HeroSkill Global AllAroundAwareness.png | 50px]] || All-round Awareness || 4 || Level 6 || The hero can no longer be flanked.
|- id="Counter Attack"
| [[File:HeroSkill Global CounterAttack.png | 50px]] || Counter Attack || 3 || Level 4 || Melee Overwatch can no longer be cancelled by {{icon|stagger|24px}} Stagger, and will never miss.
|- id="Ground Commander"
| [[File:Unitcategory GroundCommander.png | 50px]] || Ground Commander || 4 || || All Heavy Ground units in the hero's army deal {{green|10%}} additional damage. </br> * Only functions when the hero is the army's commander.
|- id="Infantry Commander"
| [[File:Unitcategory InfrantryCommander.png | 50px]] || Infantry Commander || 4 || || All Light Ground units in the hero's army deal {{green|10%}} additional damage. </br> * Only functions when the hero is the army's commander.
|- id="Modular Extension"
| [[File:HeroSkill Global PrimaryModExtension.png | 50px]] || Modular Extension || 8 || Level 8 || Allows the hero to equip an extra mod.
|- id="Steady Aim"
| [[File:HeroSkill Global SteadyAim.png | 50px]] || Steady Aim || 2 || || Attacks with ranged weapons are {{green|15%}} more {{icon|accuracy|24px}} accurate when fired from cover.
|- id="Watchman"
| [[File:HeroSkill Global Watchman.png | 50px]] || Watchman || 2 || Level 4 || The hero gains Overwatch overwatch on all primary ranged attacks, and has increased {{green|20%}} {{icon|accuracy|24px}} accuracy with Overwatch overwatch attacks.
|}
== Faction ==
{{SVersion|Pre-release1.0}}
=== Amazon ===
{| class="mildtable sortable" width="100%"
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! width="15%" | Skill
! width="51%" | Type{{icon|skill point}}! width="6013%" class="unsortable" | EffectsRequirements! width="1570%" | Requirements! widthclass="5%unsortable" | Skill PointsEffects
|- id="Animal Discipline"
| [[File:HeroSkill Amazon AnimalDiscipline.png|50px]] || Animal Discipline| Passive3| Level 4| Animals units in this hero's stack are more strictly handled and taken care of, giving Animal and Mounted units {{green|+5}}{{icon|hp}} Hit Points and {{green|+200}}{{icon|moral}} moral. </br>{{red|* Only functions when the hero is the army's commander.}}* This unit is handled strictly, boosting its combat capabilities. Unit gains {{green|+5}}{{icon|hp}} Hit Points and {{green|+200}}{{icon|moral}} moral.|| X{{icon|skill point}}
|- id="Biology Expert"
| [[File:HeroSkill Amazon BiologyExpert.png|50px]] || Biology Expert| Passive| The hero trains its army on the properties of Biochemical weapons and how to improve their bodies, giving Biological units in the army {{green|+2}}{{icon|rst bio}} resistance.<br/>{{red|Only functions when the hero is the army's commander.}}3
|
| XThe hero trains its army on the properties of Biochemical weapons and how to improve their bodies, giving Biological units in the army {{green|+2}}{{icon|skill pointrst bio}}.* Only functions when the hero is the army's commander
|- id="Call of the Wild"
| [[File:HeroSkill Amazon CallOfTheWild.png|50px]] || Call of the Wild| 8| Level 12| ActiveAbility: Full action [[File:AP FullAction.png|24px]]<br/>100%{{icon|accuracy}} 1{{icon| range}}<br/>Call a random wildlife unit to an adjacent hex to aid you in combat.|* Only affects ground targets| X{{icon|skill point}}* Can only be used once per battle
|- id="Ranger Training"
| [[File:HeroSkill Amazon RangerTraining.png|50px]] || Ranger Training| Passive3| Level 8| The hero trains their units in the art of forest stealth. All units in the stack gain <span style="color:{{blue;">|Forest Camouflage</span>}}.<br/>{{red|* Only functions when the hero is the army's commander.}}|| X{{icon|skill point}}
|- id="Renewal"
| [[File:HeroSkill Amazon Renewal.png|50px]] || Renewal|Active| Heal a friendly Biological or Cyborg unit for {{green|+5}}{{icon|hp}} Hit Points.4
|
| XHeal a friendly Biological or Cyborg unit for {{green|+5}}{{icon|skill pointhp}}.
|- id="Visual Acuity"
| [[File:HeroSkill Amazon VisionAcuity.png|50px]] || Visual Acuity| Passive3|
| The hero gains one extra hex of range when in cover.
|
| X{{icon|skill point}}
|- id="War Cry"
| [[File:HeroSkill Amazon WarCry.png|50px]] || War Cry| 4| Level 4| ActiveAbility: Full action [[File:AP FullAction.png|24px]]<br/>100%{{icon|accuracy}} 0{{icon| range}}<br/>Friendly units within 2 hexes of the hero gain {{green|20% }} increased damage for 3{{icon|turn}} turns.* Unit has 20% increased damage.|| X{{icon|skill point}}Can only be used once per battle
|}
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! width="13%" | Requirements
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|- id="Assimilate"
| [[File:HeroSkill Assembly Assimilate.png|50px]]
| Assimilate
| 2
|
| This unit repairs itself with parts from its foes. Successfully melee attacking non-Mineral and non-Ethereal units heals this unit for {{green|+6}}{{icon|hp}} per hit.
|- id="Battlefield Repairs"
| [[File:HeroSkill Assembly BattlefieldRepairs.png|50px]] || Battlefield Repairs| 4| Level 4| Being an expert in repairs, the hero heals each Cyborg and Mechanical unit in the army for {BattlefieldHeal{green|+12}}{{icon|hp}} after each battle.[br/]* Only functions when the hero is the army's commander.* Heals for {BattlefieldHeal} after each battle.|| AAA
|- id="Cybernetic Overdrive"
| [[File:HeroSkill Assembly CyberneticOverdrive.png|50px]] || Cybernetic Overdrive| 3| Level 4| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>100%{{icon|accuracy}} 7{{icon|range}}<br/>The hero can manipulate friendly Cyborg units. Target friendly Cyborg unit has all their action points refilled. [br/]* Doesn't work on units that are unable to move and take actions.|| AAA* Can only be used once per battle
|- id="Nanite Boosters"
| [[File:HeroSkill Assembly NaniteBoosters.png|50px]] || Nanite Boosters| Advanced nanite boosters provide all units in the army with +{NaniteResistance} resistance to all status effects.[br/]Only functions when the hero is the army's commander.* The hero's nanite boosters give this unit +{NaniteResistance} resistance to all status effects.3
|
| AAAAdvanced nanite boosters provide all units in the army with {{green|+2}} resistance to all status effects.* Only functions when the hero is the army's commander.
|- id="Stunning Discharge"
| [[File:HeroSkill Assembly StunningDischarge.png|50px]] || Stunning Discharge| 3| Level 6| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>100%{{icon|accuracy}} 10{{icon|dmg arc}} 0{{icon|range}}<br/>The hero has a built in discharge module. When activated, it deals damage to all adjacent friendly and enemy units. * {{green|Stun}}: 8{{icon|str arc}} strength chance to apply {{red|Stunned}} to non-Ethereal for 1{{icon|turn}}. If resisted, apply {{red|Static Charge}} instead.* Cooldown: 2{{icon| AAAturn}}
|- id="Stabilizers"
| [[File:HeroSkill Assembly Stabilizers.png|50px]] || Stabilizers| Advanced stabilizers grant the hero one level of [abilityblue]Stagger Resistance.[/abilityblue]2
|
| AAAAdvanced stabilizers grant the hero one level of Stagger Resistance.|- id="Reassemble"| [[File:HeroSkill Assembly Reassemble.png|50px]]| Reassemble| 5| Level 8| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>100%{{icon|accuracy}} 1{{icon|range}}<br/>Target a dead light Cyborg ground unit to bring it back to life with 50% of its max {{icon|hp}}. Target a living Cyborg to heal it for {{green|+35}}{{icon|hp}}. Cannot target self.* Only affects ground targets* Can only be used once per battle
|}
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! width="1%" | {{icon|skill point}}
|- id! width="Siege Master13%"| [[File:HeroSkill Dvar SiegeMaster.png|50px]] || Siege Master| All units in this hero's army gain +{SiegeMasterResist} damage resistance in all channels while in cover.[br/]Only functions when the hero is the army's commander.* '''Siege Master's Guidance''' -- Has +{SiegeMasterResist} damage resistance in all channels while in cover.|Requirements! width="70%" class="unsortable" | AAAEffects
|- id="Armorer"
| [[File:HeroSkill Dvar Armorer.png|50px]] | Armorer|5| ArmorerLevel 6| All units in this hero's army gain {{green|+1}}{{ArmorerArmoricon|armor}}[armor/].[br/]* Only functions when the hero is the army's commander.* Has +{ArmorerArmor}|- id="Hardiness Training"| [[armor/File:HeroSkill Dvar HardinessTraining.png|50px]]|Hardiness Training| 3| Level 4| AAAAll units in this hero's army gain +2 resistance against status effects.* Only functions when the hero is the army's commander.
|- id="Incentivize"
| [[File:HeroSkill Dvar Incentivize.png|50px]] || Incentivize| AAA3
|
| AAAActive Ability: Single action [[File:AP SingleUse.png|24px]] <br/>100%{{icon|accuracy}} 1{{icon|range}}<br/>Target friendly Dvar unit gains {{blue|Motivated}}, granting {{green|+400}}{{icon|moral}} until the end of combat.* Cooldown: 2{{icon|turn}}
|- id="Juggernaut"
| [[File:HeroSkill Dvar Juggernaut.png|50px]] |Juggernaut| 2| Juggernaut| The hero gains [abilityblue]{{blue|Juggernaut[/abilityblue]}}, allowing them to walk through obstacles. Doing so destroys the obstacle.|- id="Siege Master"| [[File:HeroSkill Dvar SiegeMaster.png|50px]]| Siege Master| 5
|
| AAAAll units in this hero's army gain +2 damage resistance in all channels while in cover.* Only functions when the hero is the army's commander.
|- id="Stubborn"
| [[File:HeroSkill Dvar Stubborn.png|50px]] || Stubborn| The hero gains [abilityblue]stagger immunity[/abilityblue].|3| AAALevel 4|- id="Hardiness Training"| [[File:HeroSkill Dvar HardinessTraining.png|50px]] || Hardiness Training| All units in this The hero's army gain +gains {{StatusEffectResistblue|stagger immunity} resistance against status effects.* Has +{StatusEffectResist} resistance against status effects.|| AAA
|- id="Nitro Battery"
| [[File:HeroSkill Dvar NitroBattery.png|50px]] || Nitro Battery| AAA5| Level 8| Active Ability: Single action [[File:AP SingleUse.png|24px]] <br/>100%{{icon|accuracy}}} 1{{icon|range}}<br/>Charge up target Mechanical or Cyborg unit, dispelling all negative status effects and giving it {{blue|Boosted}}, granting it Fast Movement and increasing its damage by {{green|20%}} for 3{{icon|turn}}.* Cooldown: 1{{icon| AAAturn}}
|}
=== Kir'ko ===
{| class="mildtable sortable" width="75%"! width="1%" class="unsortable" |
! width="15%" | Skill
! width="1%" | Skill Points{{icon|skill point}}! width="1013%" | Requirements! width="4070%" class="unsortable" | Effects
|- id="Echo of the Hivemind"
| [[File:HeroSkill Kirko EchoOfTheHivemind.png | 50px]]
| Echo of the Hivemind
| 2{{icon|skill point|24px}}
| Level 4
| The hero provides an additional {{green|+2}} {{icon|shields|24px}} to adjacent units with [[File:UnitCategory SwarmShield.png | 24px]] Swarm Shield.
|- id="Frenzied Assault"
| [[File:HeroSkill Kirko FrenziedAssault.png | 50px]]
| Frenzied Assault
| 3{{icon|skill point|24px}}
|
| This unit's melee attacks give it Frenzy, adding {{green|+10%}} melee damage per successful melee attack, stacking with itself and lasting 2 {{icon|turn|24px}}
|- id="Fury of the Swarm"
| [[File:HeroSkill Kirko FuryOfTheSwarm.png | 50px]]
| Fury of the Swarm
| 4{{icon|skill point|24px}}
|
| Adjacent units with Swarm Shield gain {{green|+20%}} damage to all abilities.
|- id="Guiding Presence"
| [[File:HeroSkill Kirko GuidingPresence.png | 50px]]
| Guiding Presence
| 8{{icon|skill point|24px}}
| Level 12
| Guiding PresenceActive Ability: Full Action action [[File:AP FullAction.png | 24px]] <br/br>100% {{icon|accuracy|24px}} Accuracy 0 {{icon|range|24px}} range. <br/br>Grants all friendly units {{green|+25%}} accuracy and {{green|+2}} maximum and optimal range for 2 {{icon|turn|24px}}. </br>* Cooldown: 4 {{icon|turn|24px}}(Psionic Buff)
|- id="Invigorating Pheromones"
| [[File:HeroSkill Kirko InvigoratingPheromones.png | 50px]]
| Invigorating Pheromones
| 3{{icon|skill point|24px}}
| Level 6
| All Biological units in this hero's army gain {{green|+5}} maximum {{icon|hp|24px}} hit points.
|- id="Selfless Sacrifice"
| [[File:HeroSkill Kirko SelflessSacrifice.png | 50px]]
| Selfless Sacrifice
| 3{{icon|skill point|24px}}
|
| Absorb Pain </br>Active Ability: Single Action action [[File:AP SingleUse.png | 24px]] <br/br>100% {{icon|accuracy|24px}} Accuracy 7 {{icon|range|24px}} range. <br/br>This unit links itself to the target frienly unit. Damage dealt to the linked unit is reduced by {{green|35%}}and is dealt to this unit instead. The effect lasts until end of combat. </br> Absorb Pain cannot be used on Mechanical units, Colony Defenses or other units with Absorb Pain. </br>* Can only be used once per battle.(Psionic Buff)
|- id="Shrouded Step"
| [[File:HeroSkill Kirko ShroudedStep.png | 50px]]
| Shrouded Step
| 3{{icon|skill point|24px}}
| Level 4
| Shrouded Step </br>Active Ability: Leave One Action one action [[File:AP LeaveOneActionPoint.png | 24px]] <br/br>100% {{icon|accuracy|24px}} Accuracy 4 {{icon|range|24px}} range. <br/br>Channeling their Psionic powers, this unit teleports themselves, spreading a cloud of obscuring smoke in a 1 hex radius around the target hex's location. </br> Units inside that area are 40% harder to hit.* Cooldown: 3{{icon|turn|24px}}(Psionic Buff)
|}
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|- id="Backstab"
| [[File:HeroSkill Syndicate Backstab.png|50px]] || Backstab| Able to exploit any and all opportunities, this hero has the [abilityblue]Flanker[/abilityblue], dealing 25% more damage when flanking enemies.| Hero level 6
| 4
| Level 6
| Able to exploit any and all opportunities, this hero has the {{blue|Flanker}}, dealing 25% more damage when flanking enemies.
|- id="Subterfuge"
| [[File:HeroSkill Syndicate CounterAttack.png|50px]] || Subterfuge| Employing subterfuge, the hero gains [abilityblue]Universal Camouflage[/abilityblue].3
|
| 3Employing subterfuge, the hero gains {{blue|Universal Camouflage}}.
|- id="Strategic Operations Support"
| [[File:HeroSkill Syndicate OperationalSupport.png|50px]] || Strategic Operations Support| Operation strength is increased by {{green|+6}} on operations that target sectors with this hero in them.2
|
| 2Operation strength is increased by {{green|+6}}{{icon|op strength}} on operations that target sectors with this hero in them.
|- id="Shield Battery"
| [[File:HeroSkill Syndicate ShieldBattery.png|50px]] || Shield Battery| A state-of-the-art shield battery increases the entire army's defenses. All units gain {ShieldShields}.[br/]Only functions when the hero is the army's commander.* This unit gains {shields} from the shield battery carried by the commanding hero.| Hero level 4
| 4
| Level 4
| A state-of-the-art shield battery increases the entire army's defenses. All units gain {{green|+1}}{{icon|shields}}.
* Only functions when the hero is the army's commander
|- id="Keen Sight"
| [[File:HeroSkill Syndicate PsiTecShield.png|50px]] || Keen Sight| Hero gains [abilityblue]Farsight[/abilityblue], and has [abilityblue]Agile Overwatch[/abilityblue] when using Overwatch.6
|
| 6Hero gains {{blue|Farsight}}, and has {{blue|Agile Overwatch}} when using Overwatch.
|- id="Deploy Cerebral Control Collars"
| [[File:HeroSkill Syndicate DeployCerebralControlCollars.png|50px]] || Deploy Cerebral Control Collars| Hero gains the Deploy Cerebral Control Collars ability| Hero level 8
| 6
| Level 8
| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>
100%{{icon|accuracy}} 5{{icon|range}}<br/>
Attempt to control target non-Mindless infantry unit. If successful, they are {{red|Mind Controlled}}. At the end of combat it turns into an Indentured in your service. If this fails, the target is instead {{red|Disabled}} for 1{{icon|turn}}.
* Cooldown: 3{{icon|turn}}
|- id="Escape Module"
| [[File:HeroSkill Syndicate EscapeModule.png|50px]] || Escape Module| When this unit's hp drops below 0, they automatically teleport to a random position up to 3 hexes away and heal for 15 hp. Can happen only once per battle.| Hero level 4
| 3
| Level 4
| When this unit's {{icon|hp}} drops below 0, they automatically teleport to a random position up to 3 hexes away and heal for {{green|15}}{{icon|hp}}. Can happen only once per battle.
|}
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! width="1%" | {{icon|skill point}}
|- id! width="Martial Inspiration13%"| [[File:HeroSkill Vanguard MartialInspiration.png|50px]] || Martial Inspiration| Heroic presence inspires all of your forces. All units in the hero's army gain +{MartialMorale}.[br/]Only functions when the hero is the army's commander.* This unit is inspired and receives +{MartialMorale}.|Requirements! width="70%" class="unsortable" | AAAEffects
|- id="Battle Plan"
| [[File:HeroSkill Vanguard BattlePlan.png|50px]] || Battle Plan| 4| Level 8| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>100%{{icon|accuracy}} 0{{icon|range}}<br/>A well-conceived battle plan grants all friendly units {{green|+{BattleAccuracy10%}} accuracy and +{BattleDamage} damage for {BattleTurns}* '''Battle Plan''' - This unit has green|+{BattleAccuracy10%} accuracy and +{BattleDamage} damage.|| AAA|- id="Rallying Cry"| [[File:HeroSkill Vanguard RallyingCry.png|50px]] || Rallying Cry| The hero rallies their allies. All friendly units ignore morale penalties for 2{{RallyingTurnsicon|turn}}[turn/].* This unit is immune to morale penalties.|| AAACan only be used once per battle
|- id="Coordinated Strike"
| [[File:HeroSkill Vanguard CoordinatedStrike.png|50px]] || Coordinated Strike| 2| Level 4| Active Ability: Single action [[File:AP SingleUse.png|24px]]<br/>100%{{icon|accuracy}} 9{{icon|range}}<br/>Mark an enemy unit for your forces to focus on. The target is {CoordinatedAccuracy{green|40%}} easier to hit until the end of the turn.* Cooldown: 2{{icon|turn}}|- id="Dig In"| [[File:HeroSkill Vanguard DigIn.png|50px]]| Dig In| 2
|
| AAAThe hero is an an expert in taking cover and gains {{green|+2}} resistance to all damage while in cover.
|- id="Field Medicine"
| [[File:HeroSkill Vanguard FieldMedicine.png|50px]] || Field Medicine| Expert field medicine heals all friendly units in the army for {FieldHealAmount} each turn out of combat.[br/]Only functions when the hero is the army's commander.* Unit heals for {FieldHealAmount} each turn out of combat.4
|
| AAAExpert field medicine heals all friendly units in the army for {{green|+6}}{{icon|hp}} each turn out of combat.* Only functions when the hero is the army's commander
|- id="Iron Discipline"
| [[File:HeroSkill Vanguard IronDiscipline.png|50px]] || Iron Discipline| 2| Level 4| Strong discipline gives the hero {{green|+3}}{IronPsionicResistance{icon|rst psy}} resistance and makes them immune to [DefensePsyche/] {{icon|rst psy}} status and hazard effects.|- id="Martial Inspiration"| [[File:HeroSkill Vanguard MartialInspiration.png|50px]]| Martial Inspiration| 4| Level 6| Heroic presence inspires all of your forces. All units in the hero's army gain {{green|+200}}{{icon|moral}}.* Only functions when the hero is the army's commander|- id="Rallying Cry"| [[File:HeroSkill Vanguard RallyingCry.png|50px]]| Rallying Cry| 3
|
| AAA|- id="Dig In"| Active Ability: Full action [[File:HeroSkill Vanguard DigInAP FullAction.png|50px24px]] <br/>100%{{icon|accuracy}} 0{{icon| Dig Inrange}}<br/>| The hero is an an expert in taking cover and gains +rallies their allies. All friendly units ignore morale penalties for 2{DigResistance{icon|turn}} resistance to all damage while in cover.|| AAA* Can only be used once per battle
|}
== Secret tech ==
{{SVersion|Pre-release1.0}}
=== Celestian ===
{| class="mildtable sortable" width="100%"! width="1%" class="unsortable" |! width="15%" | Skill! width="60%" class="unsortable" | Effects! width="20%" | Requirements! width="1%" | {{iconmain|skill pointCelestians#Skills}}|- id="Revealing Soul"| [[File:HeroSkill Celestian RevealingSoul.png|50px]] || Revealing Soul| Hero gains [abilityblue]Enlightened[/abilityblue], and all units that attack the hero have a strength {RevealingSoulStrength}[StrengthPsyche/] chance of being afflicted with [abilityred]Soulburn[/abilityred].* Enemies that attack this unit have a strength {RevealingSoulStrength}[StrengthPsyche/] chance of being afflicted with [abilityred]Soulburn[/abilityred].|| AAA|- id="Aura of Guidance"| [[File#lst:HeroSkill Celestian AuraOfGuidance.pngcelestian|50px]] || Aura of Guidance| Every unit in the hero's army has {AuraOfGuidanceAccskills} increased accuracy.[br/]Only functions when the hero is the army's commander.* {AuraOfGuidanceAcc} increased accuracy.|| AAA|- id="Deny the Wicked"| [[File:HeroSkill Celestian DenyTheWicked.png|50px]] || Deny the Wicked| Every unit in the hero's army has {DenyTheWickedReduction} damage reduction in all channels against attacks from units with [abilityred]Soulburn[/abilityred].[br/]Only functions when the hero is the army's commander.* Unit has {DenyTheWickedReduction} damage reduction in all channels against units with [abilityred]Soulburn[/abilityred].|| AAA|- id="Compelling Presence"| [[File:HeroSkill Celestian CompellingPresence.png|50px]] || Compelling Presence| AAA|| AAA|}
=== Promethean ===
! width="1%" class="unsortable" |
! width="15%" | Skill
! width="60%" class="unsortable" | Effects
! width="20%" | Requirements
! width="1%" | {{icon|skill point}}
|- id! width="Purging Field13%"| [[File:HeroSkill Promethean PurgingField.png|50px]] || Purging Field| The hero launches a purging field modulator at the target location. All negative and positive effects are removed from all units within a {PurgingAoERadius} hex radius area of effect.|Requirements! width="70%" class="unsortable" | AAAEffects
|- id="Extermination Squad"
| [[File:HeroSkill Promethean ExterminationSquad.png|50px]] || Extermination Squad| 4| Level 8| The hero is an expert at dealing with hostile environments. All units in the army deal {ExterminationDamage{green|20%}} additional damage to Animal, Plant and Xenoplague units.[br/]* Only functions when the hero is the army's commander.* Unit deals {ExterminationDamage} additional damage to Animal, Plant and Xenoplague units.* {ExterminationDamage} additional damage against Animal, Plant and Xenoplague units.|| AAA
|- id="Fallout Protocols"
| [[File:HeroSkill Promethean FalloutProtocols.png|50px]] || Fallout Protocols| All units in the hero's army gain +{FalloutThermalResistance} resistance.[br/]Only functions when the hero is the army's commander.* The hero's fallout protocols have provided this unit with {ThermalResistance} resistance.3
|
| AAAAll units in the hero's army gain {{green|+2}}{{icon|rst thermal}} resistance.* Only functions when the hero is the army's commander|- id="Plasma Surge"| [[File:HeroSkill Promethean PlasmaSurge.png|50px]]| Plasma Surge| 3| Level 4| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>100%{{icon|accuracy}} 16{{icon|dmg thermal}} 6{{icon|range}}<br/>This unit quickly surges to another hex, dealing damage to all adjacent units when it lands.* {{green|High Impact}}: {{red|Stagger}} units, reducing action points and cancelling defensive modes.* {{green|Incendiary}}: 8{{icon|str thermal}} strength chance to apply {{red|Burning}} to non-Ethereal and non-Mineral targets for 3{{icon|turn}}.* Only affects ground targets* Cooldown: 2{{icon|turn}}|- id="Purging Field"| [[File:HeroSkill Promethean PurgingField.png|50px]]| Purging Field| 4| Level 6| Active Ability: Full action [[File:AP FullAction.png|24px]]<br/>100%{{icon|accuracy}} 1{{icon|range}}<br/>The hero launches a purging field modulator at the target location. All negative and positive effects are removed from all units within a 2 hex radius area of effect.* Can only be used once per battle
|}
=== Psynumbra ===
{| class="mildtable sortable" width="100%"
|-! width="1%" class="unsortable" |
! width="15%" | Skill
! width="1%" | Skill Points{{icon|skill point}}! width="1013%" | Requirements! width="4070%" class="unsortable" | Effects
|- id="Anthem of the Abyss"
| [[File:HeroSkill Psynumbra AnthemOfTheAbyss.png | 50px]]
| Anthem of the Abyss
| 4{{icon|skill point|24px}}
| Level 8
| Anthem of the AbyssActive Ability: Full Action action [[File:AP FullAction.png | 24px]] <br/br>100% {{icon|accuracy|24px}} Accuracy 0 {{icon|range|24px}} range. <br/br>All allies gain Dark Elation for 2{{icon|turn|24px}}, granting {{green|+400}} {{icon|happiness|24pxmoral}} morale and {{green|4}}{{icon|rst psy|24px}} resistance. All enemy units gain {{red|Broken Mind}} for 2{{icon|turn|24px}} </br>.* Can only be used once per battle.
|- id="Devour Hope"
| [[File:HeroSkill Psynumbra DevourHope.png | 50px]]
| Devour Hope
| 3{{icon|skill point|24px}}
| Level 4
| Devour HopeActive Ability: Single Action action [[File:AP SingleUse.png | 24px]] <br/br>100% {{icon|accuracy|24px}} Accuracy 5 {{icon|range|24px}} range. <br/br>Attempt to feed on the hope of target enemy unit, causing it to enter a state of despair. If this is successful, the caster heals for 20{{icon|hp|24px}}. </br>* {{green|Filled With Despair}} 8{{icon|str psy|24px}} strenght strength chance to apply {{red|Filled with Despair}} to non-Mindless for 3{{icon|turn|24px}}. If resisted, apply {{red|Broken Mind}} instead.* Cooldown: 1{{icon|turn|24px}}
|- id="Sadism"
| [[File:HeroSkill Psynumbra Sadism.png | 50px]]
| Sadism
| 2{{icon|skill point|24px}}
| Level 6
| This unit deals an additional {{green|+25%}} damage against units with low morale.
|- id="Sinister Chorus"
| [[File:HeroSkill Psynumbra SinisterChorus.png | 50px]]
| Sinister Chorus
| 4{{icon|skill point|24px}}
|
| A sinister chorus permeates the air around the unit. All non-Mindless enemy units adjacent to this unit receive {{red|Sinister Melody}}, reducing their damage resistance by {{red|2}} and their accuracy by {{red|20%}}.
|}
! width="1%" class="unsortable" |
! width="15%" | Skill
! width="60%" class="unsortable" | Effects
! width="20%" | Requirements
! width="1%" | {{icon|skill point}}
! width="13%" | Requirements
! width="70%" class="unsortable" | Effects
|- id="Assisted Breach"
| [[File:HeroSkill AI AssistedBreach.png|50px]]
| Assisted Breach
| 5
| Level 6
| Attacks by units in this hero's army bypass 1{{icon|shields}} and 1{{icon|armor}}.
* Only functions when the hero is the army's commander
|- id="Compromise Exploitation"
| [[File:HeroSkill AI CompromiseExploitation.png|50px]]
| Compromise Exploitation
| 4
| Level 8
| Units in this hero's stack have a strength 8{{icon|str arc}} chance to apply {{red|Electrified}} when attacking Compromised units.
* Only functions when the hero is the army's commander
|- id="Disrupting Hack"
| [[File:HeroSkill AI DisruptingHack.png|50px]] || Disrupting Hack| Send a disrupting wave to hack an area, [abilityred]Compromising[/abilityred] Mechanical and Cyborg units in that area.* '''Compromised''' -- Units hit by this ability are Compromised.2
|
| AAAActive Ability: Single action [[File:AP SingleUse.png|24px]]<br/>100%{{icon|accuracy}} 5{{icon|range}}<br/>Send a disrupting wave to hack an area, {{red|Compromising}} Mechanical and Cyborg units in that area.* Cooldown: 2{{icon|turn}}
|- id="Override Daemon"
| [[File:HeroSkill AI OverrideDaemon.png|50px]] || Override Daemon| AAA6|Level 4| AAA|- id="Assisted Breach"| Active Ability: Single action [[File:HeroSkill AI AssistedBreachAP SingleUse.png|50px24px]] || Assisted Breach<br/>100%{{icon| Attacks by units in this hero's army bypass accuracy}} 0{AssistBreach{icon|range}}.[<br/]Only functions when the hero >Target enemy Mechanical or Cyborg unit is forcibly infected with a hostile Daemon that attempts to wrest control of the army's commander.* Through assisted defense breaching from this army's Hero, bypass {AssistBreachShield} Shields and {AssistBreachArmor} Armorunit.|| AAA|- id="Compromise Exploitation"| [[File:HeroSkill AI CompromiseExploitation.png|50px]] || Compromise Exploitation| Units in this hero's stack They have a strength 8 {ComExp{icon|str arc}}[strengthwave/] chance to apply [abilityred]Electrified[/abilityred] when attacking Compromised unitsbecome {{red|Mind Controlled}} and switch allegiance until end of combat.[br/]Only functions when On failure, the hero unit is the army's commander.* Unit has a strength {ComExp}[strengthwave/] chance to apply [abilityred]Electrified[/abilityred] when attacking Compromised units.* Strength {ComExpred|Disabled}[strengthwave/] chance to apply [abilityred]Electrified[/abilityred] to Compromised units for {ComExpDuration}instead.|| AAA* Can only be used once per battle
|}
! width="1%" class="unsortable" |
! width="15%" | Skill
! width="60%" class="unsortable" | Effects
! width="20%" | Requirements
! width="1%" | {{icon|skill point}}
! width="13%" | Requirements
! width="70%" class="unsortable" | Effects
|- id="Dimensional Feedback"
| [[File:HeroSkill Voidtech DimensionalFeedback.png|50px]]
| Dimensional Feedback
| 6
| Level 8
| This unit reflects 50% of the damage done to it back at the attacker.
|- id="Phase Shift"
| [[File:HeroSkill Voidtech PhaseShift.png|50px]]
| Phase Shift
| 2
| Level 4
| Active Ability: Full action (continue) [[File:AP FullAction.png|24px]]<br/>
100%{{icon|accuracy}} 7{{icon|range}}<br/>
Hero teleports to target hex.
* Cooldown: 2{{icon|turn}}
|- id="Shield Modulator"
| [[File:HeroSkill Voidtech ShieldModulator.png|50px]] || Shield Modulator| 5| Level 6| All units in the hero's army gain +1{{ShieldModulatoricon|shields}}[shield/].[br/]* Only functions when the hero is the army's commander.* This unit has {ShieldModulator}|- id="Void Bullets"| [[shield/File:HeroSkill Voidtech VoidBullets.png|50px]] from the commanding hero.| Void Bullets| 2
|
| AAA
|- id="Void Bullets"
| [[File:HeroSkill Voidtech VoidBullets.png|50px]] || Void Bullets
| The hero's ranged attacks ignore 50% of the penalties from cover and units in the way.
|
| AAA
|- id="Phase Shift"
| [[File:HeroSkill Voidtech PhaseShift.png|50px]] || Phase Shift
| Hero teleports to target hex.
|
| AAA
|- id="Dimensional Feedback"
| [[File:HeroSkill Voidtech DimensionalFeedback.png|50px]] || Dimensional Feedback
| This unit reflects {DamageReflection} of the damage done to it back at the attacker.
|
| AAA
|}
! width="1%" class="unsortable" |
! width="15%" | Skill
! width="60%" class="unsortable" | Effects
! width="20%" | Requirements
! width="1%" | {{icon|skill point}}
! width="13%" | Requirements
! width="70%" class="unsortable" | Effects
|- id="Parasitic Spray"
| [[File:HeroSkill Xenoplague ParasiticSpray.png|50px]] || Parasitic Spray| Shoot an infectious spray.| Hero level 4
| 3
| Level 4
| Active Ability: Single Action [[File:AP SingleUse.png|24px]]<br/>
100%{{icon|accuracy}} 5{{icon|range}}<br/>
Shoot an infectious spray.
* {{green|Parasitic Infection}}: 12{{icon|str bio}} strength chance to apply {{red|Parasitic Infection}} to Biological and Cyborg units until the end of combat.
* Cooldown: 2{{icon|turn}}
|- id="Rapid Movements"
| [[File:HeroSkill Xenoplague RapidMovements.png|50px]]
| Rapid Movements
| 2
|
| The hero learns to move rapidly to confuse enemies. The hero gains {{blue|Skitter}}, making them harder to hit if they move during their turn.
|- id="Regenerative Spore Cloud"
| [[File:HeroSkill Xenoplague RegenerativeSporeCloud.png|50px]] || Regenerative Spore Cloud| Hero gains a regenerative spore cloud, healing itself and adjacent friendly Biological and Cyborg units for {{icon|hp}} {{green|+20%}} of their maximum [hp/] at the end of each turn in tactical combat.| Hero level 8
| 6
|- id="Rapid Movements"Level 8| [[File:HeroSkill Xenoplague RapidMovements.pngHero gains a regenerative spore cloud, healing itself and adjacent friendly Biological and Cyborg units for {{green|50px]] +20%}}{{icon|hp}} of their maximum {{icon| Rapid Movements| The hero learns to move rapidly to confuse enemies. The hero gains [abilityblue]Skitter[/abilityblue], making them harder to hit if they move during their hp}} at the end of each turnin tactical combat.|| 2
|- id="Spore Feeding"
| [[File:HeroSkill Xenoplague SporeFeeding.png|50px]] || Spore Feeding| The hero surrounds their army with spores that feed on their unit's kills to regenerate their Hit Points. Biological and Cyborg units in the hero's army regain {{icon|hp}} {{green|+15}} when they kill a Biological or Cyborg unit within '''3''' hexes of them.[br/]Only functions when the hero is the army's commander.| Hero level 6
| 4
| Level 6
| The hero surrounds their army with spores that feed on their unit's kills to regenerate their Hit Points. Biological and Cyborg units in the hero's army regain {{green|+15}}{{icon|hp}} when they kill a Biological or Cyborg unit within 3 hexes of them.
* Only functions when the hero is the army's commander
|}
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