Skills

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Every level above 1 grants a hero 5 skill points to use on hero upgrades.

Global[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Global Pilot.png Piloting 5 The hero can now equip Tier I and Tier II vehicles.
HeroSkill Global Pilot.png Piloting (Advanced) 10 Level 8, Piloting The hero can now equip Tier III vehicles.
HeroSkill Global DeadEye 2.png Dead Eye 1 2 All attacks gain 5% more Attribute Accuracy.png accuracy and critical chance.
HeroSkill Global DeadEye 2.png Dead Eye 2 4 Dead Eye 1 All attacks gain 5% more Attribute Accuracy.png accuracy and critical chance.
HeroSkill Global DeadEye 2.png Dead Eye 3 6 Dead Eye 2 All attacks gain 5% more Attribute Accuracy.png accuracy and critical chance.
HeroSkill Global CloseQuarterSpec 2.png Close Quarters Specialist 1 2 Increase damage dealt with melee weapons by 10%.
HeroSkill Global CloseQuarterSpec 2.png Close Quarters Specialist 2 4 Close Quarters Specialist 1 Increase damage dealt with melee weapons by 10%.
HeroSkill Global CloseQuarterSpec 2.png Close Quarters Specialist 3 6 Close Quarters Specialist 2 Increase damage dealt with melee weapons by 10%.
HeroSkill Global RangedSpec 2.png Ranged Specialist 1 2 Increase damage dealt with ranged weapons by 10%.
HeroSkill Global RangedSpec 2.png Ranged Specialist 2 4 Ranged Specialist 1 Increase damage dealt with ranged weapons by 10%.
HeroSkill Global RangedSpec 2.png Ranged Specialist 3 6 Ranged Specialist 2 Increase damage dealt with ranged weapons by 10%.
HeroSkill Global Vitality 2.png Vitality 1 2 The Hero Gains 10Attribute HP.png.
HeroSkill Global Vitality 2.png Vitality 2 4 Vitality 1 The Hero Gains 10Attribute HP.png.
HeroSkill Global Vitality 2.png Vitality 3 6 Vitality 2 The Hero Gains 10Attribute HP.png.
Unitcategory AirCommander.png Air Commander 4 All Air units in the hero's army deal 10% additional damage.
  • Only functions when the hero is the army's commander
HeroSkill Global AllAroundAwareness.png All-round Awareness 4 Level 6 The hero can no longer be flanked.
HeroSkill Global CounterAttack.png Counter Attack 3 Level 4 Melee Overwatch can no longer be cancelled by stagger, and will never miss.
Unitcategory GroundCommander.png Ground Commander 4 All Heavy Ground units in the hero's army deal 10% additional damage.
  • Only functions when the hero is the army's commander
Unitcategory InfrantryCommander.png Infantry Commander 4 All Light Ground units in the hero's army deal 10% additional damage.
  • Only functions when the hero is the army's commander
HeroSkill Global PrimaryModExtension.png Modular Extension 8 Level 8 Allows the hero to equip an extra mod.
HeroSkill Global SteadyAim.png Steady Aim 2 Attacks with ranged weapons are 15% more Attribute Accuracy.png accurate when fired from cover.
HeroSkill Global Watchman.png Watchman 2 Level 4 The hero gains overwatch on all primary ranged attacks, and has increased 20%Attribute Accuracy.png accuracy with overwatch attacks.

Faction[edit]

Amazon[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Amazon AnimalDiscipline.png Animal Discipline 3 Level 4 Animals units in this hero's stack are more strictly handled and taken care of, giving Animal and Mounted units +5Attribute HP.png and +200Happiness.png.
  • Only functions when the hero is the army's commander
HeroSkill Amazon BiologyExpert.png Biology Expert 3 The hero trains its army on the properties of Biochemical weapons and how to improve their bodies, giving Biological units in the army +2Biochemical resistance.
  • Only functions when the hero is the army's commander
HeroSkill Amazon CallOfTheWild.png Call of the Wild 8 Level 12 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 1Range
Call a random wildlife unit to an adjacent hex to aid you in combat.

  • Only affects ground targets
  • Can only be used once per battle
HeroSkill Amazon RangerTraining.png Ranger Training 3 Level 8 The hero trains their units in the art of forest stealth. All units in the stack gain Template:Blue.
  • Only functions when the hero is the army's commander
HeroSkill Amazon Renewal.png Renewal 4 Heal a friendly Biological or Cyborg unit for +5Attribute HP.png.
HeroSkill Amazon VisionAcuity.png Visual Acuity 3 The hero gains one extra hex of range when in cover.
HeroSkill Amazon WarCry.png War Cry 4 Level 4 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 0Range
Friendly units within 2 hexes of the hero gain 20% increased damage for 3Turn.

  • Can only be used once per battle

Assembly[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Assembly Assimilate.png Assimilate 2 This unit repairs itself with parts from its foes. Successfully melee attacking non-Mineral and non-Ethereal units heals this unit for +6Attribute HP.png per hit.
HeroSkill Assembly BattlefieldRepairs.png Battlefield Repairs 4 Level 4 Being an expert in repairs, the hero heals each Cyborg and Mechanical unit in the army for +12Attribute HP.png after each battle.
  • Only functions when the hero is the army's commander.
HeroSkill Assembly CyberneticOverdrive.png Cybernetic Overdrive 3 Level 4 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png 7Range
The hero can manipulate friendly Cyborg units. Target friendly Cyborg unit has all their action points refilled.

  • Doesn't work on units that are unable to move and take actions.
  • Can only be used once per battle
HeroSkill Assembly NaniteBoosters.png Nanite Boosters 3 Advanced nanite boosters provide all units in the army with +2 resistance to all status effects.
  • Only functions when the hero is the army's commander.
HeroSkill Assembly StunningDischarge.png Stunning Discharge 3 Level 6 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png 10Damage Arc.png 0Range
The hero has a built in discharge module. When activated, it deals damage to all adjacent friendly and enemy units.

  • Stun: 8Strength arc.png strength chance to apply Stunned to non-Ethereal for 1Turn. If resisted, apply Static Charge instead.
  • Cooldown: 2Turn
HeroSkill Assembly Stabilizers.png Stabilizers 2 Advanced stabilizers grant the hero one level of Stagger Resistance.
HeroSkill Assembly Reassemble.png Reassemble 5 Level 8 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png 1Range
Target a dead light Cyborg ground unit to bring it back to life with 50% of its max Attribute HP.png. Target a living Cyborg to heal it for +35Attribute HP.png. Cannot target self.

  • Only affects ground targets
  • Can only be used once per battle

Dvar[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Dvar Armorer.png Armorer 5 Level 6 All units in this hero's army gain +1Attribute Armor.png.
  • Only functions when the hero is the army's commander.
HeroSkill Dvar HardinessTraining.png Hardiness Training 3 Level 4 All units in this hero's army gain +2 resistance against status effects.
  • Only functions when the hero is the army's commander.
HeroSkill Dvar Incentivize.png Incentivize 3 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png 1Range
Target friendly Dvar unit gains Template:Blue, granting +400Happiness.png until the end of combat.

  • Cooldown: 2Turn
HeroSkill Dvar Juggernaut.png Juggernaut 2 The hero gains Template:Blue, allowing them to walk through obstacles. Doing so destroys the obstacle.
HeroSkill Dvar SiegeMaster.png Siege Master 5 All units in this hero's army gain +2 damage resistance in all channels while in cover.
  • Only functions when the hero is the army's commander.
HeroSkill Dvar Stubborn.png Stubborn 3 Level 4 The hero gains Template:Blue.
HeroSkill Dvar NitroBattery.png Nitro Battery 5 Level 8 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png} 1Range
Charge up target Mechanical or Cyborg unit, dispelling all negative status effects and giving it Template:Blue, granting it Fast Movement and increasing its damage by 20% for 3Turn.

  • Cooldown: 1Turn

Kir'ko[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Kirko EchoOfTheHivemind.png Echo of the Hivemind 2 Level 4 The hero provides an additional +2Attribute Shields.png to adjacent units with UnitCategory SwarmShield.png Swarm Shield.
HeroSkill Kirko FrenziedAssault.png Frenzied Assault 3 This unit's melee attacks give it Frenzy, adding +10% melee damage per successful melee attack, stacking with itself and lasting 2Turn
HeroSkill Kirko FuryOfTheSwarm.png Fury of the Swarm 4 Adjacent units with Swarm Shield gain +20% damage to all abilities.
HeroSkill Kirko GuidingPresence.png Guiding Presence 8 Level 12 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 0Range
Grants all friendly units +25% accuracy and +2 maximum and optimal range for 2Turn.

  • Cooldown: 4Turn
HeroSkill Kirko InvigoratingPheromones.png Invigorating Pheromones 3 Level 6 All Biological units in this hero's army gain +5 maximum Attribute HP.png.
HeroSkill Kirko SelflessSacrifice.png Selfless Sacrifice 3 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png 7Range
This unit links itself to the target frienly unit. Damage dealt to the linked unit is reduced by 35% and is dealt to this unit instead. The effect lasts until end of combat. Absorb Pain cannot be used on Mechanical units, Colony Defenses or other units with Absorb Pain.

  • Can only be used once per battle
HeroSkill Kirko ShroudedStep.png Shrouded Step 3 Level 4 Active Ability: Leave one action AP LeaveOneActionPoint.png

100%Attribute Accuracy.png 4Range
Channeling their Psionic powers, this unit teleports themselves, spreading a cloud of obscuring smoke in a 1 hex radius around the target hex's location. Units inside that area are 40% harder to hit.

  • Cooldown: 3Turn

Syndicate[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Syndicate Backstab.png Backstab 4 Level 6 Able to exploit any and all opportunities, this hero has the Template:Blue, dealing 25% more damage when flanking enemies.
HeroSkill Syndicate CounterAttack.png Subterfuge 3 Employing subterfuge, the hero gains Template:Blue.
HeroSkill Syndicate OperationalSupport.png Strategic Operations Support 2 Operation strength is increased by +6Operation strength on operations that target sectors with this hero in them.
HeroSkill Syndicate ShieldBattery.png Shield Battery 4 Level 4 A state-of-the-art shield battery increases the entire army's defenses. All units gain +1Attribute Shields.png.
  • Only functions when the hero is the army's commander
HeroSkill Syndicate PsiTecShield.png Keen Sight 6 Hero gains Template:Blue, and has Template:Blue when using Overwatch.
HeroSkill Syndicate DeployCerebralControlCollars.png Deploy Cerebral Control Collars 6 Level 8 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 5Range
Attempt to control target non-Mindless infantry unit. If successful, they are Mind Controlled. At the end of combat it turns into an Indentured in your service. If this fails, the target is instead Disabled for 1Turn.

  • Cooldown: 3Turn
HeroSkill Syndicate EscapeModule.png Escape Module 3 Level 4 When this unit's Attribute HP.png drops below 0, they automatically teleport to a random position up to 3 hexes away and heal for 15Attribute HP.png. Can happen only once per battle.

Vanguard[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Vanguard BattlePlan.png Battle Plan 4 Level 8 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 0Range
A well-conceived battle plan grants all friendly units +10% accuracy and +10% damage for 2Turn.

  • Can only be used once per battle
HeroSkill Vanguard CoordinatedStrike.png Coordinated Strike 2 Level 4 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png 9Range
Mark an enemy unit for your forces to focus on. The target is 40% easier to hit until the end of the turn.

  • Cooldown: 2Turn
HeroSkill Vanguard DigIn.png Dig In 2 The hero is an an expert in taking cover and gains +2 resistance to all damage while in cover.
HeroSkill Vanguard FieldMedicine.png Field Medicine 4 Expert field medicine heals all friendly units in the army for +6Attribute HP.png each turn out of combat.
  • Only functions when the hero is the army's commander
HeroSkill Vanguard IronDiscipline.png Iron Discipline 2 Level 4 Strong discipline gives the hero +3Psionic resistance resistance and makes them immune to Psionic resistance status and hazard effects.
HeroSkill Vanguard MartialInspiration.png Martial Inspiration 4 Level 6 Heroic presence inspires all of your forces. All units in the hero's army gain +200Happiness.png.
  • Only functions when the hero is the army's commander
HeroSkill Vanguard RallyingCry.png Rallying Cry 3 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 0Range
The hero rallies their allies. All friendly units ignore morale penalties for 2Turn.

  • Can only be used once per battle

Secret tech[edit]

Celestian[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Celestian AuraOfGuidance.png Aura of Guidance 4 Level 4 Every unit in the hero's army has 10% increased accuracy.
  • Only functions when the hero is the army's commander
HeroSkill Celestian CompellingPresence.png Compelling Presence 5 Level 8 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 3Range
Target enemy unit has an 8Strength psy.png strength chance to be Mind Controlled, increasing to a 12Strength psy.png strength chance if the target is affected by Soulburn. If they survive until the end of combat, they are turned into a colonist. If this fails, the unit takes 22Damage Psionic.png damage.

  • Cooldown: 4Turn
HeroSkill Celestian DenyTheWicked.png Deny the Wicked 4 Level 6 Every unit in the hero's army has 2 damage reduction in all channels against attacks from units with Soulburn.
  • Only functions when the hero is the army's commander
HeroSkill Celestian RevealingSoul.png Revealing Soul 4 Hero gains Template:Blue, and all units that attack the hero have a strength 8Strength psy.png chance of being afflicted with Soulburn.

Promethean[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Promethean ExterminationSquad.png Extermination Squad 4 Level 8 The hero is an expert at dealing with hostile environments. All units in the army deal 20% additional damage to Animal, Plant and Xenoplague units.
  • Only functions when the hero is the army's commander
HeroSkill Promethean FalloutProtocols.png Fallout Protocols 3 All units in the hero's army gain +2Thermal resistance resistance.
  • Only functions when the hero is the army's commander
HeroSkill Promethean PlasmaSurge.png Plasma Surge 3 Level 4 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 16Damage Thermal.png 6Range
This unit quickly surges to another hex, dealing damage to all adjacent units when it lands.

  • High Impact: Stagger units, reducing action points and cancelling defensive modes.
  • Incendiary: 8Strength thermal.png strength chance to apply Burning to non-Ethereal and non-Mineral targets for 3Turn.
  • Only affects ground targets
  • Cooldown: 2Turn
HeroSkill Promethean PurgingField.png Purging Field 4 Level 6 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 1Range
The hero launches a purging field modulator at the target location. All negative and positive effects are removed from all units within a 2 hex radius area of effect.

  • Can only be used once per battle

Psynumbra[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Psynumbra AnthemOfTheAbyss.png Anthem of the Abyss 4Skill Point.png Level 8 Active Ability: Full action AP FullAction.png

100%Attribute Accuracy.png 0Range
All allies gain Dark Elation for 2Turn, granting +400Happiness.png morale and 4Psionic resistance resistance. All enemy units gain Broken Mind for 2Turn.

  • Can only be used once per battle
HeroSkill Psynumbra DevourHope.png Devour Hope 3 Level 4 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png 5Range
Attempt to feed on the hope of target enemy unit, causing it to enter a state of despair. If this is successful, the caster heals for 20Attribute HP.png.

  • Filled With Despair 8Strength psy.png strength chance to apply Filled with Despair to non-Mindless for 3Turn. If resisted, apply Broken Mind instead.
  • Cooldown: 1Turn
HeroSkill Psynumbra Sadism.png Sadism 2 Level 6 This unit deals an additional +25% damage against units with low morale.
HeroSkill Psynumbra SinisterChorus.png Sinister Chorus 4 A sinister chorus permeates the air around the unit. All non-Mindless enemy units adjacent to this unit receive Sinister Melody, reducing their damage resistance by 2 and their accuracy by 20%.

Synthesis[edit]

Skill Skill Point.png Requirements Effects
HeroSkill AI AssistedBreach.png Assisted Breach 5 Level 6 Attacks by units in this hero's army bypass 1Attribute Shields.png and 1Attribute Armor.png.
  • Only functions when the hero is the army's commander
HeroSkill AI CompromiseExploitation.png Compromise Exploitation 4 Level 8 Units in this hero's stack have a strength 8Strength arc.png chance to apply Electrified when attacking Compromised units.
  • Only functions when the hero is the army's commander
HeroSkill AI DisruptingHack.png Disrupting Hack 2 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png 5Range
Send a disrupting wave to hack an area, Compromising Mechanical and Cyborg units in that area.

  • Cooldown: 2Turn
HeroSkill AI OverrideDaemon.png Override Daemon 6 Level 4 Active Ability: Single action AP SingleUse.png

100%Attribute Accuracy.png 0Range
Target enemy Mechanical or Cyborg unit is forcibly infected with a hostile Daemon that attempts to wrest control of the unit. They have a strength 8 Strength arc.png chance to become Mind Controlled and switch allegiance until end of combat. On failure, the unit is Disabled instead.

  • Can only be used once per battle

Voidtech[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Voidtech DimensionalFeedback.png Dimensional Feedback 6 Level 8 This unit reflects 50% of the damage done to it back at the attacker.
HeroSkill Voidtech PhaseShift.png Phase Shift 2 Level 4 Active Ability: Full action (continue) AP FullAction.png

100%Attribute Accuracy.png 7Range
Hero teleports to target hex.

  • Cooldown: 2Turn
HeroSkill Voidtech ShieldModulator.png Shield Modulator 5 Level 6 All units in the hero's army gain +1Attribute Shields.png.
  • Only functions when the hero is the army's commander
HeroSkill Voidtech VoidBullets.png Void Bullets 2 The hero's ranged attacks ignore 50% of the penalties from cover and units in the way.

Xenoplague[edit]

Skill Skill Point.png Requirements Effects
HeroSkill Xenoplague ParasiticSpray.png Parasitic Spray 3 Level 4 Active Ability: Single Action AP SingleUse.png

100%Attribute Accuracy.png 5Range
Shoot an infectious spray.

  • Parasitic Infection: 12Strength bio.png strength chance to apply Parasitic Infection to Biological and Cyborg units until the end of combat.
  • Cooldown: 2Turn
HeroSkill Xenoplague RapidMovements.png Rapid Movements 2 The hero learns to move rapidly to confuse enemies. The hero gains Template:Blue, making them harder to hit if they move during their turn.
HeroSkill Xenoplague RegenerativeSporeCloud.png Regenerative Spore Cloud 6 Level 8 Hero gains a regenerative spore cloud, healing itself and adjacent friendly Biological and Cyborg units for +20%Attribute HP.png of their maximum Attribute HP.png at the end of each turn in tactical combat.
HeroSkill Xenoplague SporeFeeding.png Spore Feeding 4 Level 6 The hero surrounds their army with spores that feed on their unit's kills to regenerate their Hit Points. Biological and Cyborg units in the hero's army regain +15Attribute HP.png when they kill a Biological or Cyborg unit within 3 hexes of them.
  • Only functions when the hero is the army's commander