Shakarn

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Faction Shakarn.png

  • Starting Bonus: Aquatic Deployment
  • Long-Term Bonus: All Racial Tech Research is 10% faster
  • Racial Ability: Use Infiltrate Operations Center to steal Racial Tech Trees
  • Use holograms to infiltrate, confuse and mirror your enemies
  • Use of broadcasts and propaganda
  • Amphibious units with Epimorphic Regeneration
  • Uses the Damage Kinetic.png Sound and Damage Thermal.png weapon groups
The Shakarn waited at the edge of the known Star Union. Preparing and researching. Spying from within. Now, with the fall of the Union, they are ready to strike and conquer that which is their right.
Not much is known about the Shakarn, although their agents seem to have been among us for longer than we realized. This reptilian race originates from an oceanic homeworld covered in atolls and archipelagos. Having conquered the sea, they took to the skies to further expand their empire, but when they first encountered the size and power of the Star Union, any invasion plans they had were postponed. While the majority of the Shakarn forces bided their time on the edges of the known universe, their agents infiltrated key locations by mimicking the appearance of its inhabitants through advanced holo-tech, stealing any knowledge and technology they considered interesting. After the Cataclysm left the Star Union in ruins and chaos, the Shakarn have seized the opportunity to conquer the remnants of the human empire.


Commander Loadout[edit | edit source]

Perk Cost Effects Possible Kleptomaniac Mods Description
HeroPerk LoadOut BasicTraining.png Basic Equipment 0 •An Omni Carbine that deals repeatedDamage Kinetic.png&Damage Thermal.pngdamage. Blurring Canisters, Old Jetpack, Provisional Weapon Augments, Regenerative Dermal Patches, Tactical Supply Charge, X-7 Combat Stims The standard-issue pack you received after basic training.
HeroPerk LoadOut CloseCombatTraining.png Close Combat Equipment 1 Reverb Dagger that deals repeatedDamage Kinetic.pngdamage at close range.
  • •A Thermal Grenade, that when used causesDamage Thermal.pngdamage in an area and has a chance to burn those hit.
Drone Deployment Module: Laser, Drone Deployment Module: Repair, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical AED Assistant The pack you received after Close Combat training.
HeroPerk LoadOut AssaultTraining.png Assault Equipment 1 •An Omni Carbine that deals repeatedDamage Kinetic.png&Damage Thermal.pngdamage. Drone Deployment Module: Laser, Drone Deployment Module: Repair, Leg Exoskeleton Systems, Old Jetpack, Tactical AED Assistant The pack you received after Assault training.
HeroPerk LoadOut SharpshooterTraining.png Heavy Equipment 1 •An Omni Cannon that deals a single burst ofDamage Kinetic.png&Damage Thermal.pngdamage. Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Leg Exoskeleton Systems, Tactical AED Assistant, Tactical Supply Charge The pack you received after Sharpshooter training.
HeroPerk LoadOut AssaultPilot.png Assault Vehicle 2 •Your Glaukos, which possesses powerfulDamage Kinetic.pngcapabilities.
  • •A Thermal Grenade, that when used causesDamage Thermal.pngdamage in an area and has a chance to burn those hit.
  • Xeno Defense Module
Blurring Canisters, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Tactical AED Assistant The Glaukos is a vehicle you commissioned from an eccentric Zardas scientist who saw sound waves as the tides of the ocean.
HeroPerk LoadOut SupportPilot.png Support Vehicle 2 •An Imperial APC with various support abilities.
  • •A Thermal Grenade, that when used causesDamage Thermal.pngdamage in an area and has a chance to burn those hit.
Drone Deployment Module: Laser, Regenerative Dermal Patches, Tactical AED Assistant You found a lost Imperial APC and repaired it.


Starting Army[edit | edit source]

Setting Starting Units Military Detachment
Weak Starting Army Secret Tech Unit, Infiltrator, Raider, Recon Raider, Recon
Normal Starting Army Secret Tech Unit, Infiltrator, 2 Raiders, 2 Recon Deadeye, Raider
Strong Starting Army Secret Tech Unit, Deadeye, Infiltrator, 3 Raiders, 2 Recon Propagator, Deadeye, Infiltrator, -2 Raiders, -1 Recon


Hero Skills[edit | edit source]

Skill Skill Point.png Requirements Effects
50px Deadly Sight 2 Level 1 The hero gains Deadly Overwatch, granting +15% Effect critical.png chance and +15% Attribute Accuracy.png when using overwatch.
50px Domok Instructors 4 Level 1 The hero gains +2 Effect critical.png chance and +2 resistance to status effects.
  • Disables the Zardos Instructors skill
50px Zardos Instructors 4 Level 1 The hero gains +10 evasion and universal camouflage
  • Disables the Domok Instructors skill
50px Quaking Shields 4 Level 4 Enemies that attack this unit from within 5 hexes have a 4 Strength kinetic.png chance of becoming concussed for 1 turn.
50px Call Insider 4 Level 5 Uses the Zardos channels to call a sleeper agent, who appears adjacent to the hero.
  • Active ability: full action AP FullAction.png 100% Attribute Accuracy.png 1 Attribute Range.png Cooldown: 4 turns.
50px Domok Army Training 4 Level 8 Heroes with a Domok training background use their gama leadership to improve all units in their army. All non-hero units in the stack gain +10% Effect critical.png chance and +5 maximum Attribute HP.png Only functions when the hero is leading the army.
50px Zardos Army Training 4 Level 8 Heroes with a Zardos training background use their gama leadership to improve all units in their army. All non-hero units in the stack gain +2 resistance to status effects and universal camouflage. Only functions when the hero is leading the army.
50px Insider's Insight 4 Level 12 Target infantry tier I or II infantry ground unit reveals that it was one of yours all along. The unit becomes a sleeper agent on an adjacent hex, under your control. Starts on cooldown: 3 turns.
  • Active ability: full action AP FullAction.png 100% Attribute Accuracy.png 12 Damage Kinetic.png 12 Attribute Range.png Once per battle.


Units[edit | edit source]

Name Tier Type Damage Stats Cost Research Source
Recon I Core 6 Damage Kinetic.png 25 Attribute HP.png 32 Movement General.png 0 Attribute Armor.png 2 Attribute Shields.png 30 Interface Energy.png 130 Interface Production.png Starting
Raider I Core 6 Damage Kinetic.png/6 Damage Thermal.png
7 Damage Kinetic.png/7 Damage Thermal.png
40 Attribute HP.png 40 Movement General.png 2 Attribute Armor.png 0 Attribute Shields.png 35 Interface Energy.png 150 Interface Production.png Starting
Colonizer I Core 60 Attribute HP.png 32 Movement General.png 0 Attribute Armor.png 0 Attribute Shields.png 50 Interface Energy.png 250 Interface Production.png 10 Interface Cosmite.png
1 colonist
Starting
Recon Buoy I Tactical
Summons
10 Attribute HP.png 0 Movement General.png 0 Attribute Armor.png 0 Attribute Shields.png AP SingleUse.png Shakarn Recon
Sleeper Agent I Tactical
Summons
12 Damage Kinetic.png 16 Damage Kinetic.png 45 Attribute HP.png 32 Movement General.png 1 Attribute Armor.png 0 Attribute Shields.png AP FullAction.png Tactician Deployment Shakarn Tactician
Infiltrator II Specialist 18 Damage Kinetic.png 40 Attribute HP.png 32 Movement General.png 0 Attribute Armor.png 1 Attribute Shields.png 90 Interface Energy.png 300 Interface Production.png 10 Interface Cosmite.png Specialist Training Center
Deadeye II Skirmisher 9 Damage Kinetic.png/9 Damage Thermal.png
8 Damage Kinetic.png/8 Damage Thermal.png
45 Attribute HP.png 32 Movement General.png 2 Attribute Armor.png 0 Attribute Shields.png 70 Interface Energy.png 250 Interface Production.png Military Skirmisher Barracks
Propagator II Specialist 8 Damage Kinetic.png 16 Damage Kinetic.png 40 Attribute HP.png 32 Movement General.png 1 Attribute Armor.png 1 Attribute Shields.png 90 Interface Energy.png 300 Interface Production.png 10 Interface Cosmite.png Propagator Deployment Specialist Training Center
Seeker II Ship 13 Damage Kinetic.png 50 Attribute HP.png 40 Movement General.png 1 Attribute Armor.png 3 Attribute Shields.png 50 Interface Energy.png 150 Interface Production.png Naval Base
Firebrand III Elite 7 Damage Kinetic.png/7 Damage Thermal.png
8 Damage Kinetic.png/8 Damage Thermal.png
65 Attribute HP.png 32 Movement General.png 4 Attribute Armor.png 2 Attribute Shields.png 105 Interface Energy.png 400 Interface Production.png 20 Interface Cosmite.png Firebrand Deployment Elite Military Facility
Tactician III Elite 18 Damage Kinetic.png 12 Damage Kinetic.png 60 Attribute HP.png 32 Movement General.png 1 Attribute Armor.png 3 Attribute Shields.png 105 Interface Energy.png 400 Interface Production.png 20 Interface Cosmite.png Tactician Deployment Elite Military Facility
Refractor III Elite 13 Damage Kinetic.png 20 Damage Kinetic.png 60 Attribute HP.png 32 Movement General.png 2 Attribute Armor.png 3 Attribute Shields.png 125 Interface Energy.png 440 Interface Production.png 25 Interface Cosmite.png Refractor Deployment Elite Military Facility
Sonokarn IV Elite 5 Damage Kinetic.png/5 Damage Thermal.png
11 Damage Kinetic.png/11 Damage Thermal.png
65 Attribute HP.png 32 Movement General.png 2 Attribute Armor.png 5 Attribute Shields.png 170 Interface Energy.png 700 Interface Production.png 40 Interface Cosmite.png Gama Supremacy Elite Military Facility


Technology[edit | edit source]

Technology Tier Group Prerequisites Interface Knowledge.png Unlocks
50px Discerning Systems 1 Tactical 100
  • Portable Scanners
  • Replicating Restoration
50px Propaganda Propagation 2 Strategic 25px Discerning Systems 150
  • Disinformation Campaign
  • Motivating Broadcasting
50px Propagator Deployment 3 Forces 25px Discerning Systems 300
  • Unit: Shakarn Propagator
  • Vehicle: Propagator
50px Caste Military Applications 3 Tactical 25px Discerning Systems 300
  • Impairing Grenade
  • Xeno Defense Module
50px Holotech Applications 4 Tactical 25px Caste Military Applications 520
  • Holodisplacment Shields
  • Hololusion
  • Weighted Holograms
50px Firebrand Deployment 5 Forces 25px Propagator Deployment 800
  • Unit: Shakarn Firebrand
  • Equipment: Omni Claw
50px Orbit Tactics 5 Tactical 25px Holotech Applications 800
  • Orbital Recall Systems
  • Orbital Abduction
50px Tactician Deployment 6 Forces 25px Firebrand Deployment 1200
  • Unit: Shakarn Tactician
  • Equipment: Sono Fins
50px Cold War Measures 6 Strategic 25px Orbit Tactics 1200
  • Unsettling Propaganda
  • Vigilant Broadcasting
50px Caste Advancements 7 Tactical 25px Orbit Tactics 1700
  • Assault Exoskeleton
  • Holoreality Mantle
  • Lifelike Holograms
50px Refractor Deployment 7 Forces 25px Tactician Deployment 1700
  • Unit: Shakarn Refractor
  • Vehicle: Refractor
50px Perfected Holotech 8 Strategic 25px Caste Advancements 2200
  • Holoreality Broadcasting
50px Gama Supremacy 9 Forces 25px Refractor Deployment 2750
  • Unit: Shakarn Sonokarn
50px Gama Omnitech Research 9 Tactical 25px Caste Advancements 2750
  • Trigger-Phase Systems
  • Holochromatic Engines
  • Omni Fare


Doctrine[edit | edit source]

Technology Tier Prerequisites Interface Knowledge.png Unlocks
50px Planetfall Procedures 1 100
  • Dwelling Intimidation
  • Homeworld Reminiscence
  • Propagation Towers
50px Manipulation Campaigns 5 Tier 4 doctrine or economic research 800
  • Scorched Earth Policy
  • Active Agent Networks
50px Expert Council 9 Tier 8 doctrine or economic research 2750
  • Heightened Domok Regimen
  • Holocrafted Zardas Channels


Racial Structures[edit | edit source]

  • Propogation Tower
    The Propagation Towers allow the latest developments to be transmitted to your citizens, as well as also help project holorealities through the city, keeping the populace distracted.

    Colony gains 4Happiness.png. Further bonuses can be granted to colonies with Propagation Towers through the use of Strategic Operation Broadcasts.

    Tier I
    Research Planetfall Procedures
    Production Cost 200Interface Production.png
  • Sono Turrets
    Sono Turrets are the Shakarn Colony defense turrets.
    Tier I
    Research Frontier Facilities
    Prerequisite Standard Military Infrastructure
    Production Cost 250Interface Production.png

Strategy[edit | edit source]

The Shakarn are the only race to explicitly offer two separate strategic methods. Beginning at Level 1, the player can choose between the overt (Domok) or the covert (Zardos) path. Once chosen, the other path is closed. Recommended technologies for the Zardos player are Psynumbra or Synthesis. Promethean is recommended only for the Domok player.