Jump to navigation Jump to search
The Shakarn waited at the edge of the known Star Union. Preparing and researching. Spying from within. Now, with the fall of the Union, they are ready to strike and conquer that which is their right.
Not much is known about the Shakarn, although their agents seem to have been among us for longer than we realized. This reptilian race originates from an oceanic homeworld covered in atolls and archipelagos. Having conquered the sea, they took to the skies to further expand their empire, but when they first encountered the size and power of the Star Union, any invasion plans they had were postponed. While the majority of the Shakarn forces bided their time on the edges of the known universe, their agents infiltrated key locations by mimicking the appearance of its inhabitants through advanced holo-tech, stealing any knowledge and technology they considered interesting. After the Cataclysm left the Star Union in ruins and chaos, the Shakarn have seized the opportunity to conquer the remnants of the human empire.
Commander Loadout[edit | edit source]
|Perk||Cost||Effects||Possible Kleptomaniac Mods||Description|
|Basic Equipment||0||•An Omni Carbine that deals repeated&damage.
||Blurring Canisters, Old Jetpack, Provisional Weapon Augments, Regenerative Dermal Patches, Tactical Supply Charge, X-7 Combat Stims||The standard-issue pack you received after basic training.|
|Close Combat Equipment||1||•Reverb Dagger that deals repeateddamage at close range.
||Drone Deployment Module: Laser, Drone Deployment Module: Repair, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical AED Assistant||The pack you received after Close Combat training.|
|Assault Equipment||1||•An Omni Carbine that deals repeated&damage.
||Drone Deployment Module: Laser, Drone Deployment Module: Repair, Leg Exoskeleton Systems, Old Jetpack, Tactical AED Assistant||The pack you received after Assault training.|
|Heavy Equipment||1||•An Omni Cannon that deals a single burst of&damage.
||Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Leg Exoskeleton Systems, Tactical AED Assistant, Tactical Supply Charge||The pack you received after Sharpshooter training.|
|Assault Vehicle||2||•Your Glaukos, which possesses powerfulcapabilities.
||Blurring Canisters, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Tactical AED Assistant||The Glaukos is a vehicle you commissioned from an eccentric Zardas scientist who saw sound waves as the tides of the ocean.|
|Support Vehicle||2||•An Imperial APC with various support abilities.
||Drone Deployment Module: Laser, Regenerative Dermal Patches, Tactical AED Assistant||You found a lost Imperial APC and repaired it.|
Starting Army[edit | edit source]
|Setting||Starting Units||Military Detachment|
|Weak Starting Army||Secret Tech Unit, Infiltrator, Raider, Recon||Raider, Recon|
|Normal Starting Army||Secret Tech Unit, Infiltrator, 2 Raiders, 2 Recon||Deadeye, Raider|
|Strong Starting Army||Secret Tech Unit, Deadeye, Infiltrator, 3 Raiders, 2 Recon||Propagator, Deadeye, Infiltrator, -2 Raiders, -1 Recon|
Hero Skills[edit | edit source]
|50px||Deadly Sight||2||Level 1||The hero gains Deadly Overwatch, granting +15% chance and +15% when using overwatch.|
|50px||Domok Instructors||4||Level 1||The hero gains +2 chance and +2 resistance to status effects.
|50px||Zardos Instructors||4||Level 1||The hero gains +10 evasion and universal camouflage
|50px||Quaking Shields||4||Level 4||Enemies that attack this unit from within 5 hexes have a 4 chance of becoming concussed for 1 turn.|
|50px||Call Insider||4||Level 5||Uses the Zardos channels to call a sleeper agent, who appears adjacent to the hero.|
|50px||Domok Army Training||4||Level 8||Heroes with a Domok training background use their gama leadership to improve all units in their army. All non-hero units in the stack gain +10% chance and +5 maximum Only functions when the hero is leading the army.|
|50px||Zardos Army Training||4||Level 8||Heroes with a Zardos training background use their gama leadership to improve all units in their army. All non-hero units in the stack gain +2 resistance to status effects and universal camouflage. Only functions when the hero is leading the army.|
|50px||Insider's Insight||4||Level 12||Target infantry tier I or II infantry ground unit reveals that it was one of yours all along. The unit becomes a sleeper agent on an adjacent hex, under your control. Starts on cooldown: 3 turns.|
Units[edit | edit source]
|Recon||I||Core||6||25 32 0 2||30 130||Starting|
|40 40 2 0||35 150||Starting|
|Colonizer||I||Core||60 32 0 0||50 250 10
|10 0 0 0||Shakarn Recon|
|12 16||45 32 1 0||Tactician Deployment||Shakarn Tactician|
|Infiltrator||II||Specialist||18||40 32 0 1||90 300 10||Specialist Training Center|
|45 32 2 0||70 250||Military Skirmisher Barracks|
|Propagator||II||Specialist||8 16||40 32 1 1||90 300 10||Propagator Deployment||Specialist Training Center|
|Seeker||II||Ship||13||50 40 1 3||50 150||Naval Base|
|65 32 4 2||105 400 20||Firebrand Deployment||Elite Military Facility|
|Tactician||III||Elite||18 12||60 32 1 3||105 400 20||Tactician Deployment||Elite Military Facility|
|Refractor||III||Elite||13 20||60 32 2 3||125 440 25||Refractor Deployment||Elite Military Facility|
|65 32 2 5||170 700 40||Gama Supremacy||Elite Military Facility|
Technology[edit | edit source]
|50px||Propaganda Propagation||2||Strategic||25px Discerning Systems||150||
|50px||Propagator Deployment||3||Forces||25px Discerning Systems||300||
|50px||Caste Military Applications||3||Tactical||25px Discerning Systems||300||
|50px||Holotech Applications||4||Tactical||25px Caste Military Applications||520||
|50px||Firebrand Deployment||5||Forces||25px Propagator Deployment||800||
|50px||Orbit Tactics||5||Tactical||25px Holotech Applications||800||
|50px||Tactician Deployment||6||Forces||25px Firebrand Deployment||1200||
|50px||Cold War Measures||6||Strategic||25px Orbit Tactics||1200||
|50px||Caste Advancements||7||Tactical||25px Orbit Tactics||1700||
|50px||Refractor Deployment||7||Forces||25px Tactician Deployment||1700||
|50px||Perfected Holotech||8||Strategic||25px Caste Advancements||2200||
|50px||Gama Supremacy||9||Forces||25px Refractor Deployment||2750||
|50px||Gama Omnitech Research||9||Tactical||25px Caste Advancements||2750||
Doctrine[edit | edit source]
|50px||Manipulation Campaigns||5||Tier 4 doctrine or economic research||800||
|50px||Expert Council||9||Tier 8 doctrine or economic research||2750||
Racial Structures[edit | edit source]
Sono Turrets Sono Turrets are the Shakarn Colony defense turrets. Tier I Research Frontier Facilities Prerequisite Standard Military Infrastructure Production Cost 250
Strategy[edit | edit source]
The Shakarn are the only race to explicitly offer two separate strategic methods. Beginning at Level 1, the player can choose between the overt (Domok) or the covert (Zardos) path. Once chosen, the other path is closed. Recommended technologies for the Zardos player are Psynumbra or Synthesis. Promethean is recommended only for the Domok player.