Shakarn

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The Shakarn waited at the edge of the known Star Union. Preparing and researching. Spying from within. Now, with the fall of the Union, they are ready to strike and conquer that which is their right.


  • Starting Bonus: Aquatic Deployment
  • Long-Term Bonus: All Racial Tech Research is 10% faster
  • Long-Term Bonus: Use Infiltrate Operations Center to steal Racial Tech Trees
  • Damage Kinetic.pngSound Weapons Group
  • Damage Thermal.pngLaser Weapons Group
  • Omni weapons Combine Sound and Laser Technology
  • Use holograms to infiltrate, confuse and mirror your enemies
  • Use of broadcasts and propagance
  • Amphibious units with Epimorphic Regeneration

Origin[edit]

Not much is known about the Shakarn, although their agents seem to have been among us for longer than we realized. This reptilian race originates from an oceanic homeworld covered in atolls and archipelagos. Having conquered the sea, they took to the skies to further expand their empire, but when they first encountered the size and power of the Star Union, any invasion plans they had were postponed.
While the majority of the Shakarn forces bided their time on the edges of the known universe, their agents infiltrated key locations by mimicking the appearance of its inhabitants through advanced holo-tech, stealing any knowledge and technology they considered interesting. After the Cataclysm left the Star Union in ruins and chaos, the Shakarn have seized the opportunity to conquer the remnants of the human empire.

Racial Structures[edit]

  • Propogation Tower
    The Propagation Towers allow the latest developments to be transmitted to your citizens, as well as also help project holorealities through the city, keeping the populace distracted.

    Colony gains 4Happiness.png. Further bonuses can be granted to colonies with Propagation Towers through the use of Strategic Operation Broadcasts.

    Tier I
    Research Planetfall Procedures
    Production Cost 200Interface Production.png
  • Sono Turrets
    Sono Turrets are the Shakarn Colony defense turrets.
    Tier I
    Research Frontier Facilities
    Prerequisite Standard Military Infrastructure
    Production Cost 250Interface Production.png

Hero Skills[edit]

  • Deadly Sight
    Unknown.png
    Type Unlock Level Skill Points
    Passive 1 2
    Hero gains Deadly Overwatch, granting +15% critical chance and +15% accuracy when using Overwatch.
  • Domok Instructors
    Unknown.png
    Type Unlock Level Skill Points
    Passive 1 4
    This hero gains +10% critical chance and +2 Resistance against status effects. Disables the option to gain the Zardas Instructors hero skill.
  • Zardas Instructors
    Unknown.png
    Type Unlock Level Skill Points
    Passive 1 4
    The hero gains +10% evasion and Universal Camouflage. Disables the option to gain the Domok Instructors hero skill.
  • Quaking Shields
    Unknown.png
    Type Unlock Level Skill Points
    Passive 4 4
    Enemies that attack this units from within 5 hexes have a 4 Strength kinetic.png strength chance of becoming inflicted with Concussion for 1Turn.
  • Call Insider
    Unknown.png
    Type Unlock Level Skill Points
    Active 5 4
    Use the Zardas channels to call upon a Sleeper Agent, which appears adjacent to you.
    • Only affects Ground Targets
    • Cooldown: 4Turn
    Action Accuracy Damage Range
    Full Action AP FullAction.png 100%Attribute Accuracy.png - 1Attribute Range.png
  • Domok Army Training
    Unknown.png
    Type Unlock Level Skill Points
    Passive 8 4
    With Domok training on its background, the hero uses its gama leadership skills to omprove all units in its army. Non-Hero units gain +10% critical chance and +5 max Attribute HP.png. Only functions when the hero is the army's commander.
  • Zardas Army Training
    Unknown.png
    Type Unlock Level Skill Points
    Passive 8 4
    With Zardas training on its background, the hero uses its gama leadership skills to improve all units in its army. Non-Hero units gain +2 reistance against Status Effects and Universal Camouflage. Only functions when the hero is the army's commander.
  • Insider's Insight
    Unknown.png
    Type Unlock Level Skill Points
    Active 12 4
    Target enemy Tier I or II Infantry unit reveals that one of its own was a Sleeper Agent all along, which appears under your control in an adjecent hex.
    • Only affects Ground Targets
    • Can only be used once per battle
    • Starts on cooldown: 3Turn
    Action Accuracy Damage Range
    Full Action AP FullAction.png 100%Attribute Accuracy.png 12Damage Kinetic.png 12Attribute Range.png

Units[edit]

Units Amazon Shrike.png
Stats
Upkeep 4Interface Energy.png
Health 25Attribute HP.png
Armor 0Attribute Armor.png
Shields 2Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +4Attribute HP.png
Veteran
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +4Attribute HP.png
Prime
  • Prime Rank: Evasive
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png

Recon

Production
Tier I
Base Cost 30Interface Energy.png 130Interface Production.png
Research -
Structure -

“Farmers in the coastal village of Arkhanrock have a novel way to attract tourists: Mystery! Many eyewitnesses claimed to see iridescent UFOs materializing from the sea. Their only evidence so far is blurry photographs of what could be nothing more than misshapen seabirds. One wide-eyed fisherman claimed he caught one, then showed me a hole in his fishing net. ‘It ripped right through.’ The fisherman said, ‘Some kind of sonic weapon. Gave me a splitting headache.’ If you’re bored this weekend, drive down. See if you can solve this mystery.” – Camille Ian, “RV-44523E: Coastal Gazette, Tourism Curiosities”

Abilities

  • Sono-Pulse
    Action Accuracy Damage Range
    Repeating AP Repeating.png 90%Attribute Accuracy.png 6Damage Kinetic.png 7Attribute Range.png
    Project a Sonic attack at the target.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Affected by line of sight rules
  • Recon Buoy
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png - 7Attribute Range.png
    Place a Reconnaissance Buoy on target hex, making all enemy units in a 2 hex radius 20% easier to hit, for 1Turn. The effect is reapplied at the start of each turn. The Buoy lasts for 2Turn or until destroyed.
    • Only affects Ground targets
    • Cooldown: 2Turn


Units Amazon Shrike.png
Stats
Upkeep 4Interface Energy.png
Health 40Attribute HP.png
Armor 2Attribute Armor.png
Shields 0Attribute Shields.png
Move Points 40Movement General.png
Ranks
Novice
  • +4Attribute HP.png
Veteran
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +4Attribute HP.png
Prime
  • Prime Rank: Critical
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png

Raider

Production
Tier I
Base Cost 35Interface Energy.png 150Interface Production.png
Research -
Structure -

“When the Shakarn finally reveal themselves, they will come with overwhelming force. Having infiltrated our defenses, their Raiders will walk in with omni-assault weaponry - Laser tech they stole, then enhanced with their own Sonic tech. There will be no negotiation. They won’t make themselves known to an enemy world of their own goodwill until they believe they have the force sufficient to subjugate us. Unless they are exposed, they will infiltrate our institutions and —</RECORD CORRUPTION ERROR/>”— GBI Agent Dan Cranney, “RV-0&$^?9G: The Shakarn Invasion Force”

Abilities

  • Omni Carbine
    Action Accuracy Damage Range
    Repeating AP Repeating.png 90%Attribute Accuracy.png 6Damage Kinetic.png 6Damage Thermal.png 5Attribute Range.png
    Fire a combined Sonic Laser attack at the target.
    • Close Assault: Deals -1Damage Kinetic.png per each hex away from target.
    • Affected by line of sight rules
  • Omni Rush
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png 7Damage Kinetic.png 7Damage Thermal.png 1Attribute Range.png
    Project a mix of damaging Sonic and Laser in a 3 hex line.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Concussion: 4Strength kinetic.png strength chance to apply Concussion to non-Ethereal or non-Mechanical for 1Turn.
    • Only affects Ground targets
    • Cooldown: 1Turn


Units Amazon Shrike.png
Stats
Upkeep 8Interface Energy.png
Health 40Attribute HP.png
Armor 0Attribute Armor.png
Shields 1Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +6Attribute HP.png
Veteran
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +6Attribute HP.png
Prime
  • Prime Rank: Evasive
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png

Infiltrator

Production
Tier II
Base Cost 90Interface Energy.png 300Interface Production.png 10Interface Cosmite.png
Research -
Structure Specialist Training Center

“Despite our best efforts to intercept them, Agent Dan Cranney continues to publish his conspiracies on anonymous news-drops. He claims a race of lizard shapeshifters infiltrated our leadership. His latest theory involves Shakarn Infiltrators penetrating our defenses, replacing Agents of the Galactic Bureau of Investigation to sabotage colony defenses. So far, the general public refuses to believe him. Fortunately, their general distrust of government officials impedes any serious public insurrections against us. Agent Cranney will be handled.” – GBI Director S. Kay Lee, “RV-8959G: IA Case: Deep-State Conspiracies”

Abilities

  • Sono-Frequency
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 90%Attribute Accuracy.png 18Damage Kinetic.png 7Attribute Range.png
    Project a Sonic attack at the target.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Affected by line of sight rules
  • Holoshift
    Action Accuracy Damage Range
    Leave One Point AP LeaveOneActionPoint.png 100%Attribute Accuracy.png - 7Attribute Range.png
    Copy the appearance and abilities from target enemy non-Hero unit for 4Turn.
    • Basic: Holoshift can target Tier I & Tier II non-Mechanical units.
  • Holoshift Repeat
    Action Accuracy Damage Range
    Leave One Point AP LeaveOneActionPoint.png 100%Attribute Accuracy.png - 0Attribute Range.png
    Holoshift to the last unit into which this unit transformed.

Holotech Upgrades
Unlike normal units the Infiltrator cannot be outfitted with mods, instead their Holotech can be upgraded through Military Research.

  • Weighted Holograms
    Unknown.png
    Tier Priming Costs Research!
    IV - Holotech Applications
    All Infiltrator units you control gain +1Attribute Armor.png and 10% damage increase, even when Holoshifted. Holoshift can now target Mechanical units.
  • Lifelike Holograms
    Unknown.png
    Tier Priming Costs Research!
    VII - Caste Advancements
    All Infiltrator units you control gain +2Attribute Shields.png and 10% damage increase, even when Holoshifted.


Units Amazon Shrike.png
Stats
Upkeep 8Interface Energy.png
Health 45Attribute HP.png
Armor 2Attribute Armor.png
Shields 0Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +6Attribute HP.png
Veteran
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +6Attribute HP.png
Prime
  • Prime Rank: Critical
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png

Deadeye

Production
Tier II
Base Cost 70Interface Energy.png 250Interface Production.png
Research -
Structure Military Skirmisher Baracks

“The coastal towns are most vulnerable to Shakarn advances as their forces are all amphibious. The Shakarn will send their Deadeyes. With cold reptilian precision, they will slither to the edge of their long-range rifles and wait patiently for a target. With the deadly decisiveness of a cobra, they’ll pick off any defensive forces. Their lizard physiology regenerates all but the most serious wounds. Why must we wait until we are forced to retreat? We should be doing everything to stop their impending invasion.” --GBI Agent Dan Cranney, “RV-<Reference Redacted>: Arkhanrock City Council Harassment Complaint”

Abilities

  • Omni Cannon
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 90%Attribute Accuracy.png 9Damage Kinetic.png 9Damage Thermal.png 7Attribute Range.png
    Fire a combined Sonic Laser attack at the target.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Affected by line of sight rules
  • Omni Perforator
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 90%Attribute Accuracy.png 8Damage Kinetic.png 8Damage Thermal.png 7Attribute Range.png
    Fire a perforating Sonic Laser attack at the target, dealing damage in a 3 hex line.
    • Armor Penetration: Bypass 2Attribute Armor.png
    • Affected by line of sight rules
    • Cooldown: 1Turn


Units Amazon Shrike.png
Stats
Upkeep 8Interface Energy.png
Health 40Attribute HP.png
Armor 1Attribute Armor.png
Shields 1Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +6Attribute HP.png
Veteran
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +6Attribute HP.png
Prime
  • Prime Rank: Bypass Cover
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png

Propagator

Production
Tier II
Base Cost 90Interface Energy.png 300Interface Production.png 10Interface Cosmite.png
Research Propagator Deployment
Structure Specialist Training Center

“They’ll rise unseen from the sea. Their technology controls the skies. You will be forced to hide. But how does one hide from sound? The Propagator’s weaponry will envelope the very air you breathe. Their pearlescent vessels will hover above their troops, mending their reptilian wounds with rippling waves of holography. When you’re enslaved, being probed for their meat-processing plants, you will weep and wail for ignoring me… but by then, I’ll be gone off to warn the next community that will laugh and deride me.” – GBI Agent Dan Cranney, “RV-<Reference Redacted>: Arkhanrock City Council Harassment Complaint”

Abilities

  • Sono-Repeater
    Project a Sonic attack at the target.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Air-to-Air: +33% additional damage against Flying Units
    • Affected by line of sight rules
    Action Accuracy Damage Range
    Repeating Action AP Repeating.png 90%Attribute Accuracy.png 8Damage Kinetic.png 7Attribute Range.png
  • Dissonos
    Project a Sonic attack at the target. Ebb stacks modify this ability.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
    • Ignores line of sight penalties
    • Cooldown: 2Turn
    Action Accuracy Damage Range
    Full Action AP FullAction.png 80%Attribute Accuracy.png 16Damage Kinetic.png 7Attribute Range.png
  • Holo Mend
    Target friendly unit heals for 15Attribute HP.png, has its negative Status Effects removed and gains 15% evasion for 2Turn.
    • Can only be used once per battle
    Action Accuracy Damage Range
    Full Action AP FullAction.png 100%Attribute Accuracy.png - 5Attribute Range.png


Units Amazon Shrike.png
Stats
Upkeep 12Interface Energy.png
Health 65Attribute HP.png
Armor 4Attribute Armor.png
Shields 2Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +8Attribute HP.png
Veteran
  • +8Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +8Attribute HP.png
Prime
  • Prime Rank: Critical
  • +8Attribute HP.png
  • +5%Attribute Accuracy.png

Firebrand

Production
Tier III
Base Cost 105Interface Energy.png 400Interface Production.png 20Interface Cosmite.png
Research Firebrand Deployment
Structure Elite Military Facility

“Look. I’ve taken a lot of flak on the artistic direction of the latest Beastmonster sequel, but let’s face it. Laser claws are cool. It wasn’t even a unique idea—I stole it from some conspiratorial news-drop site. Imagine this massive boss creature, half crab, half lizard monster! I don’t understand why the censors were so upset. The only excuse they gave was “Animal Cruelty,” but it’s a movie—not reality. Everyone knows that. Makes me think there’s a conspiracy out there, and they’re trying to hide something.”—July Del’Torus, “RV-9484E: Interview from the director, Beastmonster IV-X”

Abilities

  • Omni Claw
    Melee combined Sonic Laser attack.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Melee: Bypass all Attribute Shields.png
    • Only affects Ground target.
    Action Accuracy Damage Range
    Repeating Action AP Repeating.png 90%Attribute Accuracy.png 8Damage Kinetic.png 8Damage Thermal.png 1Attribute Range.png
  • Omni Shot
    Fire a combined Sonic Laser attack at the target.
    • Impaired: 8Strength kinetic.png strength chance to apply Impaired for 1Turn.
    • Affected by line of sight rules
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 90%Attribute Accuracy.png 9Damage Kinetic.png 9Damage Thermal.png 5Attribute Range.png
  • Staggering Force
    Ram target with a shield.
    • Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
    • Concussion: 12Strength kinetic.png strength chance to apply Concussion to non-Etheral or non-Mechanical for 1Turn. If resisted, cause Massive Impact instead.
    • Impaired: 8Strength kinetic.png strength chance to apply Impaired for 1Turn.
    • Charge: +20% damage if this unit moves at least 3 hexes.
    • Only affects Ground target.
    • Cooldown: 1Turn
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 90%Attribute Accuracy.png 20Damage Kinetic.png 1Attribute Range.png


Units Amazon Shrike.png
Stats
Upkeep 12Interface Energy.png
Health 60Attribute HP.png
Armor 1Attribute Armor.png
Shields 3Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +8Attribute HP.png
Veteran
  • +8Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +8Attribute HP.png
Prime
  • Prime Rank: Shrug Off
  • +8Attribute HP.png
  • +5%Attribute Accuracy.png

Tactician

Production
Tier III
Base Cost 105Interface Energy.png 400Interface Production.png 20Interface Cosmite.png
Research Tactician Deployment
Structure Elite Military Facility

“Hissing voices beckon. Doc says it’s PTSD. ‘Take your meds. The voices will fade.’ What if these routine patrols aren’t just routine? It hovers in my dream with reptilian eyes. Its hypnotic crest fans out like a halo. The others fear and run; but, perversely, I want to be with it. This Tactician awakens my true nature. My mother and father’s faces tear away to reveal scales. These intruders, why do they look so familiar? Brothers? Sisters? Turns out, I was one of them all along.” –Pvt. Drake Izzard, MIA. “RV-66766M: Common Accounts of Desertion: Arkhanrock Patrol”

Abilities

  • Sono-Blast
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 90%Attribute Accuracy.png 18Damage Kinetic.png 7Attribute Range.png
    Project a Sonic attack at the target.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Affected by line of sight rules
  • Press The Advantage
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png - 5Attribute Range.png
    Target non-Tactician friendly unit regains all action points.
    • Cooldown: 1Turn
    • Starts on cooldown
  • Fallback
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png - 5Attribute Range.png
    Target friendly unit heals for 25Attribute HP.png and has its negative Status Effects removed. The unit is pulled to a hex adjacent to this unit.
    • Cooldown: 3Turn
  • One of us All Along
    Action Accuracy Damage Range
    Full Action AP FullAction.png 100%Attribute Accuracy.png 12Damage Kinetic.png 12Attribute Range.png
    Target enemy Tier I or II Infantry unit reveals that one of its own was a Sleeper Agent all along, which appears under your control in an adjecent hex.
    • Only affects Ground Targets
    • Can only be used once per battle
    • Starts on cooldown: 3Turn


Units Amazon Shrike.png
Stats
Upkeep 12Interface Energy.png
Health 60Attribute HP.png
Armor 2Attribute Armor.png
Shields 3Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +8Attribute HP.png
Veteran
  • +8Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +8Attribute HP.png
Prime
  • Prime Rank: Overwatch
  • +8Attribute HP.png
  • +5%Attribute Accuracy.png

Refractor

Production
Tier III
Base Cost 125Interface Energy.png 440Interface Production.png 25Interface Cosmite.png
Research Refactor Deployment
Structure Elite Military Facility

“While being probed, they stored me in a military hangar where I saw vehicles that the Shakarn use in their invading force. I beheld ships of power covered in a pearlescent shell that appeared to evaporate in water. I saw great tank-like vehicles with sonic powers that could rally their forces into a fighting frenzy, and release powerful blasts that shook the earth, leaving no enemies standing. I only caught glimpses of their power, but when they come in full force, only preppers will be ready.” –Hollis Barker, Owner of Doomsday Gun Club “RV-66099E: Alien Abduction Stories: Lizard People”

Abilities

  • Sonic Ebb
    Fire a Sonic attack at the target. On use, this unit gains a stack of Ebb, up to 2 stacks.
    • Affected by line of sight rules
    Action Accuracy Damage Range
    Repeating Action AP Repeating.png 90%Attribute Accuracy.png 13Damage Kinetic.png 7Attribute Range.png
  • Sonic Flow
    Fire a Sonic burst at the target. Ebb stacks modify this ability.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.

    Knockback: 8Strength kinetic.png strength chance to knock back a non-Etheral, non-Heavy enemy unit 1 hex.

    • Ebb and Flow: Each Ebb consumed increases damage by 10% and the hex radius by 1.
    • Ignores line of sight penalties
    • Cooldown: 1Turn
    Action Accuracy Damage Range
    Full Action AP FullAction.png 90%Attribute Accuracy.png 20Damage Kinetic.png 2-9Attribute Range.png


Units Amazon Shrike.png
Stats
Upkeep 18Interface Energy.png 2Interface Cosmite.png
Health 65Attribute HP.png
Armor 2Attribute Armor.png
Shields 5Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +10Attribute HP.png
Veteran
  • +10Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +10Attribute HP.png
Prime
  • Prime Rank: Range
  • +10Attribute HP.png
  • +5%Attribute Accuracy.png

Sonokarn

Production
Tier IV
Base Cost 170Interface Energy.png 700Interface Production.png 40Interface Cosmite.png
Research Gama Supremacy
Structure Elite Military Facility

“This a secure channel? I modified this device: A ‘Baby Monitor.’ Deploy the Sonokarn! Unleash its Omni-sonorous might. Its powerful sonic-laser weapons will destroy ‘Sunny-Bunny Daycare Center’. Then I shall escape from what the daycare workers call, ‘Crib’. Horrid Prison! My forced diet of mammalian milk and a foul concoction called ‘Spaghetti-Loops’ will finally cease. I hunger for raw meat. I will eat Karen first. She knows too much. Sonokarn’s Rally will strengthen me enough to shift from toddler form. The other inmates here are distracted morons. No interest in insurrection. This place must be destroyed!” – Broadcaster Unknown, RV-384888B: Prank Calls”

Abilities

  • Omni Repeater
    Action Accuracy Damage Range
    Repeating AP Repeating.png 90%Attribute Accuracy.png 5Damage Kinetic.png 5Damage Thermal.png 7Attribute Range.png
    Fire a combined Sonic Laser attack at the target.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Air to Air: +33% additional damage against Flying units
    • Affected by line of sight rules
  • Omni Charge
    Action Accuracy Damage Range
    Full Action AP FullAction.png 100%Attribute Accuracy.png - 0Attribute Range.png
    Empower the next Omni Beam to be a 6 hex long and 3 hex wide line. Unit enters Defense Mode.
  • Omni Beam
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 90%Attribute Accuracy.png 11Damage Kinetic.png 11Damage Thermal.png 2-7Attribute Range.png
    Swoop down for a melee attack, entering Defense Mode afterwards.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Ignores line of sight penalties


Support Units[edit]

Units Amazon Shrike.png
Stats
Upkeep 4
Health 10Attribute HP.png
Armor 0Attribute Armor.png
Shields 0Attribute Shields.png
Move Points 0Movement General.png
Ranks
Novice
  • +4Attribute HP.png
Veteran
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +4Attribute HP.png
Prime
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png

Reconnaissance Buoy

Production
Tier I
Base Cost 35Interface Energy.png 150Interface Production.png
Research -
Structure -

“Attempts to subdue all animal life on this planet continue to fail. A reptilian lifeform cleverly avoids traps and DNA samplers. I believe it’s intelligent, but my sisters mock me. The idea of ectothermic lifeforms achieving intelligence breaks most evolutionary probability life-models. That may be, but how do I dismiss my observations? Some of our pylons went missing. Now it seems the lizards have been observed using modified pylons to watch us. Are they spying on us now? Despite my peers’ skepticism, I believe we’ve discovered an intelligent reptilian race.” – Terratech Biologist, Dr. Jenat Delling, “RV-33356S: Lost Amazon Expedition Logs”


Units Amazon Shrike.png
Stats
Upkeep 4Interface Energy.png
Health 45Attribute HP.png
Armor 1Attribute Armor.png
Shields 0Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +4Attribute HP.png
Veteran
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +4Attribute HP.png
Prime
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png

Sleeper Agent

Production
Tier I
Base Cost 70Interface Energy.png 250Interface Production.png
Research -
Structure -

“The Star Union is for weak-minded fools. Victims clamoring for attention and handouts. Drink your corporate-sponsored beverage of pity. Life is nothing but meaningless pain. I need no sympathy. I am no victim. I don’t need sponsorship. I feel power reverberating through me when I pick up a blade. My rage blasts out like a scream. I will no longer closet my truth. I am the counterculture—awaiting orders to invade just outside the purview of propriety. I’m a Sleeper Agent for the end of life as you knew it.” – Private Tyrone Herpetto, “RV-38448M: Runaway Teenagers: Dissident Manifesto.”

Abilities

  • Reverberating Dagger
    Melee Sonic Attack
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Melee: Bypass all Attribute Shields.png
    • Flanker: Unit deals an additional 25% damage when flanking.
    • Reverb: 8Strength kinetic.png strength chance to apply Reverb to units for 2Turn. If resisted, apply Resonance instead.
    • Only affects Ground Targets
    Action Accuracy Damage Range
    Repeating Action AP Repeating.png 90%Attribute Accuracy.png 12Damage Kinetic.png 1Attribute Range.png
  • High Frequency Blast
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 90%Attribute Accuracy.png 16Damage Kinetic.png 5Attribute Range.png
    Project a Sonic attack at the target.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Flanker: Unit deals an additional 25% damage when flanking.
    • Affected by line of sight rules


Naval Units[edit]

Units Amazon Shrike.png
Stats
Upkeep 3Interface Energy.png
Health 50Attribute HP.png
Armor 1Attribute Armor.png
Shields 3Attribute Shields.png
Move Points 40Movement General.png
Ranks
Novice
  • +6Attribute HP.png
Veteran
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +6Attribute HP.png
Prime
  • Prime Rank: Range
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png

Seeker

Production
Tier II
Base Cost 50Interface Energy.png 150Interface Production.png
Research -
Structure Annex Navel Base

“A strange ship blasted us with sonar weaponry. The stow-away, GBI Agent Cranney, claims that it’s a Seeker ship. ‘Aliens are chasing him.’ Clearly, he’s insane. It is strange how it focused on the seams around the ship’s engine bracket. That’s a classified weakness. The paranoid agent claims it detects weaknesses. Our aft engines are dead. We’re sitting ducks. We returned fire, but it disappeared under the waters. I’m transmitting this log, because Agent Cranney claims these Shakarn hate public attention. They may hide instead of destroying us.” – Captain Bracken Brady, “RV-393946B: Distress Calls”

Abilities

  • Sono-Emission
    Action Accuracy Damage Range
    Repeating AP Repeating.png 90%Attribute Accuracy.png 13Damage Kinetic.png 7Attribute Range.png
    Project a Sonic attack at the target.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Affected by line of sight rules
  • Sonar Analysis
    Action Accuracy Damage Range
    Full Action AP FullAction.png 100%Attribute Accuracy.png - 9Attribute Range.png
    Units in a 3 hex radius have a 8Strength kinetic.png strength chance to gain Analyzed, reducing their resistance by 2 for 2Turn
    • Cooldown: 2Turn

Operations[edit]

Doctrine[edit]

  • Dwelling Intimidation
    Operations Amazon EcologicalConstruction.png
    Tier Priming Costs Research
    I 50Interface Energy.png 6Interface Strategic Ops.png Planetfall Procedures
    By using a combination of blackmail and direct threats the Shakarn can intimidate their foes into profit. Gain a 10%Interface Influence.png discount when dealing with NPC Factions. Faction War Quest rewards trigger at 6 units defeated, instead of 10.
  • Homeworld Reminiscence
    Operations Amazon WildLifePacification.png
    Tier Priming Costs Research
    I 50Interface Energy.png 6Interface Strategic Ops.png Planetfall Procedures
    The Shakarn’s homeworld is 90% oceanic, covered by atolls and archipelagos. Through promoting festivities next to bodies of water, the Shakarn colonists can reminisce about their homes and those they left behind. Colonies gain +12Interface Food.png and +4Happiness.png if the coastal or river feature is in their domain.
  • Scorched Earth Policy
    Operations Amazon ProgressiveCultivation.png
    Tier Priming Costs Research
    V 100Interface Energy.png 10Interface Strategic Ops.png Manipulation Campaigns
    Your people are attuned to the rhythm of war and will be faster and more efficient when razing enemy colonies.Resources gained from razing enemy colonies and sector bases is increased by 75% and it takes 1Turn less to raze.
  • Active Agent Networks
    Operations Amazon SelectiveBreeding.png
    Tier Priming Costs Research
    V 100Interface Energy.png 10Interface Strategic Ops.png Manipulation Campaigns
    By facilitating communication between active agents, intelligence travels faster. Gain +4Operation strength when using Infiltrate Operations Center. Gain +2Interface Influence.png and +15Interface Knowledge.png per turn for each active infiltration on a unique player.
  • Heightened Domok Regimen
    Operations Amazon BioCrusade.png
    Tier Priming Costs Research
    IX 200Interface Energy.png 15Interface Strategic Ops.png Expert Council
    Increasing the presence of veteran Domok advisers helps you with military training and conscription, increasing the efficiency of all units and reducing their maintenance. All units deal +10% damage, gain +10% accuracy, and have their Interface Energy.png upkeep reduced by 20%.
  • Holocrafted Zardas Channels
    Operations Amazon ArborealHabitation.png
    Tier Priming Costs Research
    IX 200Interface Energy.png 15Interface Strategic Ops.png Expert Council
    Increasing the number of Zardas advisors helps you craft and maintain a holocrafted network of signals, allowing your agents to communicate through subtle holographic codes hidden in plain sight, while confounding your enemies. Covert Operations cost 40% less to prime and you gain +3 Operation defense Operational Defense. Infiltrators now deal +30% damage, even when Holoshifted.

Strategic[edit]

  • Disinformation Campaign
    Operations Amazon SeedsofProgress.png
    Tier Priming Costs Research
    II 30Interface Influence.png 8Interface Strategic Ops.png Propaganda Propagation
    Spread disinformation through the media channels of target player, reducing their relation with all races by -300 Race Relation for 15Turn. On failure, applies -100 Race Relation instead.
  • Motivating Broadcasting
    Operations Amazon ConstrictingRoots.png
    Tier Priming Costs Research
    II 60Interface Energy.png 6Interface Strategic Ops.png Propaganda Propagation
    All colonies with a Propagation Tower gain +15Interface Production.png. In addition, during combat on the domains of these colonies, all units gain +200Happiness.png. All friendly Propagators cause this effect in battle while the operation is active.


    While active, affected colonies produce -5Interface Energy.png and the upkeep of Propagators is increased by +25%

  • Unsettling Propaganda
    Operations Amazon DeployPredatorLures.png
    Tier Priming Costs Research
    VI 120Interface Energy.png 12Interface Strategic Ops.png Cold War Measures
    Attempt to spread false and disturbing propaganda on target enemy colony, causing 12Anger.png for 3Turn as well as up to 3 Rioters.


    On failure apply Civil Unrest to the colony, which causes 12Anger.png for 3Turn

  • Vigilant Broadcasting
    Operations Amazon GeneTherapy.png
    Tier Priming Costs Research
    VI 100Interface Energy.png 10Interface Strategic Ops.png Cold War Measures
    All colonies with a Propagation Tower gain +4Operation defense. In addition, during combat on the domains of these colonies, all units gain +1Attribute Shields.png. All Propagators cause this effect in battle while the operation is active.


    While active, affected colonies produce -5Interface Energy.png and the upkeep of Propagators is increased by +25%

  • Holoreality Broadcasting
    Operations Amazon DeployPredatorLures.png
    Tier Priming Costs Research
    I 40Interface Energy.png 2Interface Tactical Ops.png Perfected Holotech
    All colonies with a Propagation Tower gain +10Happiness.png. In addition, at the start of each turn in combat on the domains of these colonies, all enemy non-Mindless units have a 4Strength psy.png chance of becoming Hallucinating for 1Turn. All Propagators cause this effect in battle while the operation is active.


    While active, affected colonies produce -5Interface Energy.png and the upkeep of Propagators is increased by +25%

Tactical[edit]

  • Replicating Restoration
    Operations Amazon RampanthGrowth.png
    Tier Priming Costs Research
    I 40Interface Energy.png 2Interface Tactical Ops.png Discerning Systems
    Remove target friendly unit's negative Status Effects and heal it for 8Attribute HP.png. This effect jumps to 3 other units within 2 hexes.
  • Hololusion
    Operations Amazon WildLifePacification.png
    Tier Priming Costs Research
    IV 60Interface Energy.png 4Interface Tactical Ops.png Holotech Applications
    All friendly units in a 3 hex radius gain 10% evasion and +1Attribute Shields.png for 1Turn. All enemy Biological and Cyborg units in the area have a 8Strength kinetic.png strength chance of getting Disoriented, gaining a 30% fumble chance for 2Turn.
  • Orbital Abduction
    Operations Amazon NourishingFieldPylon.png
    Tier Priming Costs Research
    V 60Interface Energy.png 4Interface Tactical Ops.png Orbit Tactics
    Target unit has a chance, based on how low its Attribute HP.png is, of being transported into the orbital layer for research, killing the unit.Chance increases further if the unit is Concussed, Disorientated, Impaired, Stunned, Sleeping or Disabled.


    Gain 15Interface Knowledge.png per tier of the abducted unit.

  • Omni Flare
    Operations Amazon AmplifyingFieldPylon.png
    Tier Priming Costs Research
    IX 100Interface Energy.png 8Interface Strategic Ops.png Gama Omnitech Research
    A Omni Flare deals 14Damage Thermal.png and 14Damage Kinetic.png to units in a 2 hex range. Has a 8Strength kinetic.png strength chance of applying Impaired, disabling unit mods and applying Slow for 1Turn.

Equipment[edit]

Weapons[edit]

  • Omni Carbine
    150px|center
    Type Tier Costs Research
    Primary I 16Interface Energy.png 8Interface Cosmite.png -
    Omni Carbine
    Fire a combined Sonic Laser attack at the target.
    • Close Assault - Deal -1Damage Kinetic.png per hex away from target.
    • Affected by line of sight rules
    Action Accuracy Damage Range
    Repeating Action AP Repeating.png 90%Attribute Accuracy.png 6Damage Kinetic.png 6Damage Thermal.png 5Attribute Range.png
  • Sono Pistol
    150px|center
    Type Tier Costs Research
    Secondary I 16Interface Energy.png 8Interface Cosmite.png -
    Sono-Pulse
    Project a Sonic Attack at the target.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Affected by line of sight rules
    Action Accuracy Damage Range
    Repeating Action AP Repeating.png 90%Attribute Accuracy.png 6Damage Kinetic.png 7Attribute Range.png
  • Omni Cannon
    150px|center
    Type Tier Costs Research
    Primary II 24Interface Energy.png 12Interface Cosmite.png -
    Omni Cannon
    Fire a combined Sonic Laser attack at the target.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Affected by line of sight rules
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 90%Attribute Accuracy.png 9Damage Kinetic.png 9Damage Thermal.png 7Attribute Range.png
  • Reverb Dagger
    150px|center
    Type Tier Costs Research
    Primary II 24Interface Energy.png 12Interface Cosmite.png -
    Reverberating Dagger
    Action Accuracy Damage Range
    Repeating Action AP Repeating.png 90%Attribute Accuracy.png 12Damage Kinetic.png 1Attribute Range.png
    Melee Sonic Attack
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Melee: Bypass all Attribute Shields.png
    • Reverb: 8Strength kinetic.png strength chance to apply Reverb to units for 2Turn. If resisted, apply Resonance instead.
    • Only affects Ground Targets
  • Sono Shotgun
    150px|center
    Type Tier Costs Research
    Primary II 24Interface Energy.png 12Interface Cosmite.png -
    Sono-Frequency
    Project a Sonic attack at the target.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Affected by line of sight rules
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 90%Attribute Accuracy.png 18Damage Kinetic.png 7Attribute Range.png
  • Glaukos
    150px|center
    Type Tier Costs Research
    Vehicle II 60Interface Energy.png -
    Sono-Ebb
    Project a Sonic attack at the target. On use, this unit gains a stack of Ebb, up to 2 stacks.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Resonance: 12Template:ICON strength chance to applu Resonance to units for 2Turn.
    • Affected by line of sight rules
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 90%Attribute Accuracy.png 16Damage Kinetic.png 7Attribute Range.png
    Sono-Flow
    Project a Sonic attack at the target. Ebb stacks modify this ability.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Ebb and Flow: Each Ebb consumed increases damage ny 10% and the hex radius by 1.
    • Ignores line of sight penalties
    • Only affects Ground targets
    Action Accuracy Damage Range
    Full Action AP FullAction.png 100%Attribute Accuracy.png 10Damage Kinetic.png 5Attribute Range.png
  • Propagator
    150px|center
    Type Tier Costs Research
    Vehicle II 60Interface Energy.png Propagator Deployment
    Sono-Repeater
    Project a Sonic attack at the target.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Air-to-Air: +33% additional damage against Flying Units
    • Affected by line of sight rules
    Action Accuracy Damage Range
    Repeating Action AP Repeating.png 90%Attribute Accuracy.png 8Damage Kinetic.png 7Attribute Range.png
    Dissonos
    Project a Sonic attack at the target. Ebb stacks modify this ability.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
    • Ignores line of sight penalties
    • Cooldown: 2Turn
    Action Accuracy Damage Range
    Full Action AP FullAction.png 80%Attribute Accuracy.png 16Damage Kinetic.png 7Attribute Range.png
    Holo Mend
    Target friendly unit heals for 15Attribute HP.png, has its negative Status Effects removed and gains 15% evasion for 2Turn.
    • Can only be used once per battle
    Action Accuracy Damage Range
    Full Action AP FullAction.png 100%Attribute Accuracy.png - 5Attribute Range.png
  • Omni Claw
    150px|center
    Type Tier Costs Research
    Primary III 32Interface Energy.png 16Interface Cosmite.png Firebrand Deployment
    Omni Claw
    Melee combined Sonic Laser attack.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Melee: Bypass all Attribute Shields.png
    • Only affects Ground target.
    Action Accuracy Damage Range
    Repeating Action AP Repeating.png 90%Attribute Accuracy.png 8Damage Kinetic.png 8Damage Thermal.png 1Attribute Range.png
  • Sono Fins
    150px|center
    Type Tier Costs Research
    Secondary III 32Interface Energy.png 16Interface Cosmite.png Tactician Deployment
    Fallback
    Target friendly unit heals for 25Attribute HP.png and has it's negative Status Effects removed. The unit is pulled to a hex adjacent to this unit.
    • Cooldown: 3Turn
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png - 5Attribute Range.png
    Press The Advantage
    Target non-Tactician friendly unit regains all action points.
  • Refractor
    150px|center
    Type Tier Costs Research
    Vehicle III 100Interface Energy.png 20Interface Cosmite.png Refactor Deployment
    Sonic Ebb
    Fire a Sonic attack at the target. On use, this unit gains a stack of Ebb, up to 2 stacks.
    • Affected by line of sight rules
    Action Accuracy Damage Range
    Repeating Action AP Repeating.png 90%Attribute Accuracy.png 13Damage Kinetic.png 7Attribute Range.png
    Sonic Flow
    Fire a Sonic burst at the target. Ebb stacks modify this ability.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.

    Knockback: 8Strength kinetic.png strength chance to knock back a non-Etheral, non-Heavy enemy unit 1 hex.

    • Ebb and Flow: Each Ebb consumed increases damage by 10% and the hex radius by 1.
    • Ignores line of sight penalties
    • Cooldown: 1Turn
    Action Accuracy Damage Range
    Full Action AP FullAction.png 90%Attribute Accuracy.png 20Damage Kinetic.png 2-9Attribute Range.png

Mods[edit]

  • Unknown.png
    Portable Scanners
    Type Defense Mod - Shields
    Tier I
    Base Cost 10Interface Production.png 5Interface Cosmite.png
    Research Discerning Systems
    Unit gains Detection, +2 Sensor Range and it's damaging abilities gain a 10Strength kinetic.png strength chance (6Strength kinetic.png for Repeating attacks) to apply Analyzed, reducing their resistances by 2 for 2Turn.


    Additionally, this mod grants the unit +1Attribute Shields.png.

  • Unknown.png
    Impairing Grenade
    Type Defense Mod - Armor
    Tier I
    Base Cost 10Interface Production.png 5Interface Cosmite.png
    Research Caste Military Applications
    Unlocks Ability: Impairing Grenade.


    Additionally, this mod grants the unit +1Attribute Armor.png.

    Impairing Grenade
    Throw an Impairing Grenade at an hex, dealing Sonic Damage in a 1 hex radius.
    • High Impact: Stagger units, reducing action points and canceling defense modes.
    • Impaired: 8Strength kinetic.png strength chance to apply impaired for 1Turn.
    • Ignores line of sight penalties
    • Only affects Ground targets
    • Cooldown: 2Turn
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png 14Damage Kinetic.png 3Attribute Range.png
  • Unknown.png
    Xeno Defense Module
    Type Defense Mod - Shields
    Tier II
    Base Cost 10Interface Production.png 10Interface Cosmite.png
    Research Caste Military Applications
    Unit gains +3 damage resistance to the last damage type it received. This effect lasts until the end of combat or until a different damage is dealt to the unit.


    Additionally, this mod grants the unit +1Attribute Shields.png.

  • Unknown.png
    Holodisplacement Shields
    Type Defense Mod - Shields
    Tier II
    Base Cost 10Interface Production.png 10Interface Cosmite.png
    Research Holotech Applications
    Unit gains Skitter, making it 5% harder to hit for each hex moved during its last turn, as well as gaining Water and River Camouflage, making it undetectable when on water and river hexes.


    Additionally, this mod grants the unit +1Attribute Shields.png.

  • Unknown.png
    Orbital Recall Systems
    Type Defense Mod - Shields
    Tier II
    Base Cost 10Interface Production.png 10Interface Cosmite.png
    Research Orbit Tactics
    Unlocks Ability: Tactical Redeploy.


    Additionally, this mod grants the unit +1Attribute Armor.png.

    Tactical Redeploy
    Unit is quickly repositioned to target hex. Then it gains +2Attribute Shields.png for 1Turn.
    • Cooldown: 3Turn
    • Starts on cooldown: 2Turn
    Action Accuracy Damage Range
    Leave One Point AP LeaveOneActionPoint.png 100%Attribute Accuracy.png - 5Attribute Range.png
  • Unknown.png
    Assault Exoskeleton
    Type Defense Mod - Armor
    Tier III
    Base Cost 10Interface Production.png 15Interface Cosmite.png
    Research Caste Advancements
    Unit gains +25% critical chance, +20% Attribute Accuracy.png and 1 level of Stagger ResistanceStagger resistance.


    Additionally, this mod grants the unit +2Attribute Armor.png.

  • Unknown.png
    Holoreality Mantle
    Type Defense Mod - Armor
    Tier III
    Base Cost 10Interface Production.png 15Interface Cosmite.png
    Research Caste Advancements
    Non-Mindless units that attack this one from within 4 hexes have a 8Strength psy.png strength chance of gaining Hallucinating for 2Turn.

    Unlocks Ability: Holoreal Cover.
    Additionally, this mod grants the unit +2Attribute Shields.png.

    Holoreal Cover
    Create cover at target hex. Adjacent non-mindless enemy units have a 12Strength psy.png to become Hallucinating for 2Turn. On resist, apply Broken Mind.
    • Only affects Ground targets
    • Cooldown: 2Turn
    Action Accuracy Damage Range
    Leave One Point AP LeaveOneActionPoint.png 100%Attribute Accuracy.png - 5Attribute Range.png
  • Unknown.png
    Trigger-Phrase Systems
    Type Defense Mod - Armor
    Tier III
    Base Cost 10Interface Production.png 15Interface Cosmite.png
    Research Gama Omnitech Research
    Unlocks Ability: Omni Activation.


    Additionally, this mod grants the unit +2Attribute Armor.png.

    Omni Activation
    Unit gains Resurgence until the end of combat and enters Defense Mode. At the start of the next turn, this unit gains Insanity, attacking enemy units at random for 3Turn. During this time, it also gains +30% damage increase and +3 resistance to all Damage Channels.
    • Can only be used once per battle
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png - 0Attribute Range.png
  • Unknown.png
    Holochromatic Engines
    Type Defense Mod - Shields
    Tier III
    Base Cost 10Interface Production.png 15Interface Cosmite.png
    Research Gama Omnitech Research
    This unit gains one level of Stagger Resistance. When this unit takes enemy damage, it gains a Free Action Damaging ability of the same damage channel. When used, it expires all abilities gained this way.


    Additionally, this mod grants the unit +2Attribute Shields.png.