Perks

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UI customize perk.png

Perks, along with race and secret technology, append different modifiers (both positive and negative) which can affect the players' gameplay style. The perks are picked before the start of the game in the commander customization screen.

Players can choose a perk in each of the 4 perk types:

  • HeroPerk Background FreeOption.png Background - Mainly modifiers which benefit the empire as whole.
  • HeroPerk ColonySupplement FreeOption.png Colony supplement - Benefits to help jumpstart an empire.
  • HeroPerk Vices FreeOption.png Vice - A perk which contains a positive modifier for the hero and its army on the expense of the empire.
  • HeroPerk LoadOut FreeOption.png Commander loadout - Defines the starting gear and associated skills the hero has due to his training and past experience.

While the first 3 types are global perks and available to all commanders, the commander loadout perks will change mainly by the chosen race and, depending on the perk, by the picked secret technology. The difference has to do with the different damage channels a race has an affinity to.

The player has an overall of 3 points to spend between all perk groups with costs ranging from −2 points for vices and up to 2 points for the rest. Picking a vice allows to raise the base perk points.

Note: A perk with a diamond near its name merely indicates a recommendation from the game and has no other effects.

Global perks[edit | edit source]

Background[edit | edit source]

Perk Cost Effects Description
HeroPerk Background FreeOption.png No Background 0 N/A You had a normal and generic upbringing for your race, not specializing in anything in particular.
HeroPerk Background Peacemaker.png Skilled Diplomat 1
  • Charismatic: Start with +300 relation with all races, excluding your own.
  • Fast Talker: Interface Influence.png −35% Influence costs for bribing armies to leave sectors.
Your natural charisma and sympathetic personality led you to a life in the diplomatic corps. What others achieve through violence, you achieve through flattery and negotiation.
HeroPerk Background Veteran.png Veteran 1
  • Combat Experience:All units gain +15% experience in battle.
  • Veteran: Hero starts at level 3, gaining Skill Point.png +10 Skill points to spend after landing.
You enlisted as soon as possible, and quickly gained rank and honor. This is clearly not your first deployment.
HeroPerk Background Spymaster.png Covert Operative 2
  • Covert Expertise: Interface Knowledge.png −20% Society operations research cost.
  • Covert Efficiency: Gain Operation strength +2 Covert strength and Operation defense +2 Covert defense.
Your world is that of intrigue and intelligence, where information is the highest form of currency. The military made good use of you, or was it the other way around?
HeroPerk Background Conqueror.png Martial Tradition 2
  • Weapon Expertise: Interface Knowledge.png −25% Weapon research cost.
  • Ruthless Killer: Once per turn, when your commander kills a unit in combat, they immediately regain one action point.
You learned from very young that this is a dog-eat-dog universe, and only the strong survive. You carried this mentality throughout your military career.
HeroPerk Background MerchantScion.png Merchant Scion 2
  • Economy Expertise: Interface Knowledge.png −15% Economy research cost.
  • Xeno Trader: −10% Dwelling trading cost (this discount can never exceed −50%).
Trade and economic deals used to be your daily life - such are the duties of those born to wealth. When you decided to join the military, a position was easily arranged.
HeroPerk Background Researcher.png Star Union Scholar 2
  • Secret Technology Expertise: Interface Knowledge.png −15% Secret technology research cost.
  • Curator: Rewards from pickups, sites and structures are increased.
You spent most of your life in libraries, studying the Star Union and its rich history. It fascinates you to the core. You joined the military so you could see the Union's wonders for yourself.

Colony supplements[edit | edit source]

Perk Cost Effects Description
HeroPerk ColonySupplement FreeOption.png No Colony Supplement 0 N/A You have brought a basic colony set-up.
HeroPerk ColonySupplement DataRepository.png Data Repository 1 Start with 2 random techs. A leading scientist from your race gave you a repository of Empire information. You're not sure what it contains, but it will help jumpstart your research.
HeroPerk ColonySupplement EnergyCache.png Energy Cache 1 Start with Interface Energy.png +250 Energy. You were deployed with a large energy cache. In wise hands, this can be used to facilitate rapid expansion.
HeroPerk ColonySupplement ColonistCryopods.png Colonist Cryopods 2 Initial colony starts with +1 population and a Recreation Dome. You recruited extra civilians to your cause, along with prefabs for a facility to keep the extra population happy. Once you land, they will awaken from their cryopods and get to work for the colony.
HeroPerk ColonySupplement MilitaryHardware.png Military Detachment 2 Start the game with a stronger starting army: Assembly#Starting Army, Amazon#Starting Army, Dvar#Starting Army, Kir'Ko#Starting Army, Oathbound#Starting Army, Shakarn#Starting Army, Syndicate#Starting Army, Vanguard#Starting Army A strong military force is always a good idea, so you were sure to recruit extra soldiers to join you on your expedition.

Vices[edit | edit source]

Perk Cost Effects Description
HeroPerk Vices FreeOption.png No Vice 0 N/A You have no imperfections.
HeroPerk Vices Sociopath.png Cruel −1
  • Villain: Colonies have Happiness.png −4 Happiness.
  • Cruelty: Gain Happiness.png +200 Morale each time you kill a unit in battle.
Taking advantage of others is your daily routine. If they aren't serving you, they should be.
HeroPerk Vices Kleptomaniac.png Kleptomaniac −1
  • Embezzlement: The empire loses Interface Energy.png −10 Energy each turn.
  • Swipe: Gain 1 random mod that works with the hero's loadout.
You see something on the table, it's unguarded... you pocket it. Your adviser didn't need it anyway. That's how you have been all your life, and you enjoy it.
HeroPerk Vices Glutton.png Decadent −2
  • Supply Redirection: Interface Food.png −10% Food in all colonies.
  • Well Fed: Gain Attribute HP.png +10 Hit points.
Servants, luxury and high society! This is how life should be, always indulging in the best food, drink and company.
HeroPerk Vices PartyAnimal.png Party Animal −2
  • Unproductive: Interface Production.png −10% Production in all colonies.
  • Party Time: The hero and its army gain Happiness.png +100 Morale.
You are a party animal, constantly seeking new thrills and ways to party harder. You even organize festivals in your colonies!
HeroPerk Vices Idiocrat.png Stubborn −2
  • Defund: Interface Knowledge.png −10% Knowledge in all colonies.
  • Deny Change: The hero and its army gain Immunity StatusEffect.png +2 Resistance to status effects.
You are set in your ways, after all change is not always pleasant. You defunded part of your research budget so that things go a bit more your pace.

Commander loadout[edit | edit source]

Table of skills learned at different commander loadout perks
Close Quarter Specialist I Ranged Specialist Steady Aim Dead Eye I Piloting Vitality I Vitality II
Basic Equipment
Close Combat Equipment Yes Yes
Assault Equipment Yes Yes
Sharpshooter Equipment Yes Yes
Assault Vehicle Yes Yes Yes
Support Vehicle Yes Yes Yes

Based on the chosen loadout perk the player's hero will start with different skills as well as different loadout weapons, mods, and vehicles.

Check the table to see which of the starting skills below are applied for a particular loadout perk:

  • HeroSkill Global CloseQuarterSpec 2.png Close Quarter Specialist I - Increases damage dealt when using Melee Weapons.
  • HeroSkill Global RangedSpec 2.png Ranged Specialist - Increases damage dealt when using Attribute Range.png ranged weapons.
  • HeroSkill Global SteadyAim.png Steady Aim - Increases your Attribute Accuracy.png accuracy when behind cover.
  • HeroSkill Global DeadEye 2.png Dead Eye I - Slightly increases Attribute Accuracy.png accuracy and critical hit chance.
  • HeroSkill Global Pilot.png Piloting - enables the Commander to ride basic vehicles and mounts.
  • HeroSkill Global Vitality 2.png Vitality I - Increases your maximum Attribute HP.png Hit points.
  • HeroSkill Global Vitality 2.png Vitality II - Increases your maximum Attribute HP.png Hit points.

Note: A perk originating from a secret technology will override the associated faction perk. For example, a Promethean assault equipment perk will override a faction assault equipment perk.

Secret tech[edit | edit source]

Perk Tech Cost Effects Possible Kleptomaniac Mods Description
HeroPerk LoadOut CloseCombatTraining Celestian.png Close Combat Equipment Celestian secret technology 1
  • Damage Thermal.png Inferno Fists, fiery gauntlets that deal thermal damage at close range.
  • Damage Psionic.png Ego Bomb that deals psionic damage and has a chance of applying Broken Mind to those hit.
Leg Exoskeleton Systems The pack you received after Close Combat training.
HeroPerk LoadOut CloseCombatTraining Voidtech.png Close Combat Equipment Voidtech secret technology 1
  • Damage Kinetic.png Void Blades, dimension-distorting blades that deal kinetic damage at close range.
  • Damage Arc.png Arc Grenade that deals arc damage and staggers those hit.
Leg Exoskeleton Systems The pack you received after Close Combat training.
HeroPerk LoadOut CloseCombatTraining Xenoplague.png Close Combat Equipment Xenoplague secret technology 1
  • Damage Bio.png Pestilence, a vicious living gauntlet that infects your foes while dealing biochemical damage at close range.
  • Damage Bio.png Bio Grenade that deals biochemical damage in an area and has a chance to poison those hit.
Leg Exoskeleton Systems The pack you received after Close Combat training.
Assault Equipment Heritor secret technology 1 Es'Teq Confiscator, Leg Exoskeleton Systems, Old Jetpack The pack you received after Heritor Assault training.
HeroPerk LoadOut AssaultTraining Promethean.png Assault Equipment Promethean secret technology 1
  • Damage Thermal.png Purifier Gun that deals a burst of thermal damage.
  • Damage Thermal.png Thermal Grenade that deals thermal damage in an area and has a chance to burn those hit.
Old Jetpack The pack you received after Assault training.
HeroPerk LoadOut AssaultTraining Psynumbra.png Assault Equipment Psynumbra secret technology 1 Old Jetpack The pack you received after Assault training.
HeroPerk LoadOut AssaultTraining Synthesis.png Assault Equipment Synthesis secret technology 1
  • Damage Arc.png Hasher SMG, a powerful submachine gun that deals arc damage.
  • Damage Arc.png Arc Grenade that deals arc damage and staggers those hit.
Old Jetpack The pack you received after Assault training.

Amazon[edit | edit source]

Main article: Amazon
Perk Cost Effects Possible Kleptomaniac Mods Description
HeroPerk LoadOut BasicTraining.png Basic Equipment 0
  • Damage Bio.png Hunting Bow that deals repeated biochemical damage and has a chance to poison.
  • Damage Thermal.png Thermal Grenade that deals thermal damage in an area and has a chance to burn those hit.
Old Jetpack, Provisional Weapon Augments, Regenerative Dermal Patches, Tactical Supply Charge, Wide-range Mending Rig, X-7 Combat Stims The standard-issue pack you received after basic training.
HeroPerk LoadOut CloseCombatTraining.png Close Combat Equipment 1
  • Damage Thermal.png Laser Glaive that deals repeated thermal damage at close range.
  • Damage Bio.png Bio Blaster that deals repeated biochemical damage.
Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Regenerative Dermal Patches, Tactical AED Assistant The pack you received after Close Combat training.
HeroPerk LoadOut AssaultTraining.png Assault Equipment 1
  • Damage Bio.png Hunting Bow that deals repeated biochemical damage and has a chance to poison.
  • Damage Thermal.png Thermal Grenade, that when used causes thermal damage in an area and has a chance to burn those hit.
Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Old Jetpack, Tactical AED Assistant The pack you received after Assault training.
HeroPerk LoadOut SharpshooterTraining.png Sharpshooter Equipment 1 Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Tactical AED Assistant, Tactical Supply Charge The pack you received after Sharpshooter training.
HeroPerk LoadOut AssaultPilot.png Assault Vehicle 2
  • Damage Thermal.png Lancer, which possesses powerful thermal capabilities plus a mod.
  • Damage Bio.png Bio Blaster that deals biochemical damage.
  • Advanced Instinct Controller mod.
Blurring Canisters, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Tactical AED Assistant You have your own personal Lancer. You still remember when it was just a zygote in the birthing chambers. You have been inseparable ever since.
HeroPerk LoadOut SupportPilot.png Support Vehicle 2
  • Imperial APC with various support abilities.
  • Damage Thermal.png Thermal Grenade that deals thermal damage in an area and has a chance to burn those hit.
Drone Deployment Module: Laser, Tactical AED Assistant, Tactical Supply Charge You found a lost Imperial APC and repaired it.


Assembly[edit | edit source]

Perk Cost Effects Possible Kleptomaniac Mods Description
HeroPerk LoadOut BasicTraining.png Basic Equipment 0 Blurring Canisters, Old Jetpack, Provisional Weapon Augments, Regenerative Dermal Patches, Wide-range Mending Rig, X-7 Combat Stims The standard-issue pack you received after basic training.
HeroPerk LoadOut CloseCombatTraining.png Close Combat Equipment 1 Displacement Systems, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical Mechanic Assistant The pack you received after Close Combat training.
HeroPerk LoadOut AssaultTraining.png Assault Equipment 1 Displacement Systems, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Old Jetpack, Tactical Mechanic Assistant The pack you received after Assault training.
HeroPerk LoadOut SharpshooterTraining.png Sharpshooter Equipment 1 Displacement Systems, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical Mechanic Assistant The pack you received after Sharpshooter training.
HeroPerk LoadOut AssaultPilot.png Assault Vehicle 2
  • Damage Kinetic.png Chopper, which possesses powerful kinetic capabilities.
  • Damage Arc.png Arc Grenade that deals arc damage and staggers those hit.
  • Flechette Ammo mod.
Blurring Canisters, Drone Deployment Module: Skirmish, Tactical Mechanic Assistant, Wide-range Mending Rig You were a grand scientist, but they despised you due to your Chopper. Now is the time to prove to them that your modified combat vehicle is all you need.
HeroPerk LoadOut SupportPilot.png Support Vehicle 2
  • Imperial APC with various support abilities.
  • Damage Arc.png Arc Grenade that deals arc damage and staggers those hit.
Drone Deployment Module: Skirmish, Regenerative Dermal Patches, Tactical Mechanic Assistant You found a lost Imperial APC and repaired it.

Dvar[edit | edit source]

Perk Cost Effects Possible Kleptomaniac Mods Description
HeroPerk LoadOut BasicTraining.png Basic Equipment 0
  • Damage Kinetic.png Spike Gun that fires a single powerful shot that deals kinetic damage.
  • Damage Kinetic.png Basic Grenade that deals kinetic damage in an area and staggers those hit.
Blurring Canisters, Old Jetpack, Provisional Weapon Augments, Tactical Supply Charge, Wide-range Mending Rig, X-7 Combat Stims The standard-issue pack you received after basic training.
HeroPerk LoadOut CloseCombatTraining.png Close Combat Equipment 1
  • Damage Kinetic.png Rocket Hammer that deals a single burst of kinetic damage at close range.
  • Damage Kinetic.png Imperial Revolver that deals kinetic damage in a single burst.
Drone Deployment Module: Repair, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical AED Assistant The pack you received after Close Combat training.
HeroPerk LoadOut AssaultTraining.png Assault Equipment 1
  • Damage Kinetic.png Spike Gun that fires a single powerful shot that deals kinetic damage.
  • Damage Kinetic.png Basic Grenade that deals kinetic damage in an area and staggers those hit.
Drone Deployment Module: Repair, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Old Jetpack, Tactical AED Assistant The pack you received after Assault training.
HeroPerk LoadOut SharpshooterTraining.png Sharpshooter Equipment 1 Displacement Systems, Drone Deployment Module: Repair, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Tactical AED Assistant The pack you received after Sharpshooter training.
HeroPerk LoadOut AssaultPilot.png Assault Vehicle 2
  • Damage Kinetic.png Bulwark, which possesses powerful kinetic capabilities.
  • Damage Kinetic.png Basic Grenade that deals kinetic damage in an area and staggers those hit.
  • Flechette Ammo mod.
Drone Deployment Module: Laser, Drone Deployment Module: Repair, Drone Deployment Module: Skirmish, Provisional Weapon Augments, Tactical AED Assistant Built with blood, sweat and tears, your Bulwark is your greatest creation yet. Now let's see how it fights!
HeroPerk LoadOut SupportPilot.png Support Vehicle 2
  • Imperial APC with various support abilities.
  • Damage Kinetic.png Basic Grenade that deals kinetic damage in an area and staggers those hit.
Drone Deployment Module: Laser, Drone Deployment Module: Skirmish, Tactical AED Assistant You found a lost Imperial APC and repaired it.

Kir'ko[edit | edit source]

Main article: Kir'Ko
Perk Cost Effects Possible Kleptomaniac Mods Description
HeroPerk LoadOut BasicTraining.png Basic Equipment 0
  • Damage Bio.png Thrax Rifle that deals repeated biochemical damage.
  • Damage Psionic.png Psi-Stones of Dissonance that deals psy damage in an area.
Brain Enhancer: Mind's Eye, Blurring Canisters, Provisional Weapon Augments, Regenerative Dermal Patches, Wide-range Mending Rig, X-7 Combat Stims The standard-issue pack you received after basic training.
HeroPerk LoadOut CloseCombatTraining.png Close Combat Equipment^ 1 Displacement Systems, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical AED Assistant, Tactical Repair Rig The pack you received after Close Combat training.
HeroPerk LoadOut AssaultTraining.png Assault Equipment^^ 1 Displacement Systems, Leg Exoskeleton Systems, Old Jetpack, Tactical AED Assistant, Tactical Repair Rig The pack you received after Assault training.
HeroPerk LoadOut SharpshooterTraining.png Sharpshooter Equipment 1 Displacement Systems, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical AED Assistant The pack you received after Sharpshooter training.
HeroPerk LoadOut AssaultPilot.png Assault Vehicle 2
  • Damage Bio.png Abyssian, which possesses powerful biochemical capabilities.
  • Damage Psionic.png Psi-Stones of Dissonance that deals psionic damage in an area.
  • Regenerative Carapace mod.
Brain Enhancer: Mind's Eye, Drone Deployment Module: Laser, Regenerative Dermal Patches, Tactical AED Assistant During a terrible battle, an Emergent saved your life. It later grew into an Abyssian. You have been together ever since.
HeroPerk LoadOut SupportPilot.png Support Vehicle 2 Drone Deployment Module: Skirmish, Regenerative Dermal Patches, Tactical AED Assistant You found a lost Imperial APC and repaired it.


Oathbound[edit | edit source]

Main article: Oathbound
Secret Tech Perk Cost Effects Possible Kleptomaniac Mods Description
HeroPerk LoadOut BasicTraining.png Basic Equipment 0 Brain Enhancer: Mind's Eye, Blurring Canisters, Provisional Weapon Augments, Regenerative Dermal Patches, Wide-range Mending Rig, X-7 Combat Stims The standard-issue pack you received after basic training.
HeroPerk LoadOut CloseCombatTraining.png Close Combat Equipment^ 1
  • A Volt Pike that deals repeatedDamage Arc.pngdamage at close range.
  • A Static Bomb, that when used causesDamage Arc.pngdamage in 1 hex radius.
Displacement Systems, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical AED Assistant, Tactical Repair Rig The pack you received after Close Combat training.
Paladin Protector Vehicle 1
  • Your Protector, which possess powerful meleeDamage Arc.pngcapabilities.
  • A Volt Pistol, that when used causesDamage Arc.pngdamage to a single target.
Old Jetpack, Tactical AED Assistant, Tactical Repair Rig The Protector is a melee-focused battlesuit vehicle made specifically to protect its allies.
Paladin Warden Vehicle 1
  • Your Warden, which possess powerful rangedDamage Arc.pngcapabilities.
  • A Static Bomb, that when used causesDamage Arc.pngdamage in 1 hex radius.
Displacement Systems, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical AED Assistant The Warden is a battlesuit vehicle dedicated to medium-ranged attacks and support.
Paladin Warlord Vehicle 2
  • Your Warlord, which possess powerfulDamage Arc.pngcapabilities & movement capabilities.
  • A Volt Pistol, that when used causesDamage Arc.pngdamage to a single target.
Blurring Canisters, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Tactical AED Assistant The Warlord is a mobile, melee-focused battlesuit vehicle given to you for your display of skill in combat.
Paladin Marquis Vehicle 2
  • A Marquis with various support abilities.
  • The Watcher's Scrolls, granting Gift of Providence.
  • Allows you to buy the Marquis from the shop.
Drone Deployment Module: Skirmish, Regenerative Dermal Patches, Tactical AED Assistant The Marquis is a battlesuit vehicle specialized in backline support.
Celestian secret technology
Paladin Light Bringer Vehicle 2
  • A Light Bringer vehicle with a ranged attack and a banner spreading Soulburn & burning. (Claims to come with a mod installed. Does not).
  • An Entropic Revolver that deals Entropy damage.
  • Allows you to buy the Light Bringer from the shop.
Tenets of Tranquility The Purifier is a battlesuit vehicle based on the Warden. It has Celestian ranged attacks.
Promethean secret technology
Paladin Purifier Vehicle 2
  • A Purifier vehicle with a multi-target melee attack and an artillery attack.
  • An Entropic Revolver that deals Entropy damage.
  • Allows you to buy the the Purifier from the shop.
PyrX Absorption Panels The Purifier is a battlesuit vehicle based on the Warlord. It hasDamage Thermal.pngattacks.


Shakarn[edit | edit source]

Main article: Shakarn
Perk Cost Effects Possible Kleptomaniac Mods Description
HeroPerk LoadOut BasicTraining.png Basic Equipment 0 •An Omni Carbine that deals repeatedDamage Kinetic.png&Damage Thermal.pngdamage. Blurring Canisters, Old Jetpack, Provisional Weapon Augments, Regenerative Dermal Patches, Tactical Supply Charge, X-7 Combat Stims The standard-issue pack you received after basic training.
HeroPerk LoadOut CloseCombatTraining.png Close Combat Equipment 1 Reverb Dagger that deals repeatedDamage Kinetic.pngdamage at close range.
  • •A Thermal Grenade, that when used causesDamage Thermal.pngdamage in an area and has a chance to burn those hit.
Drone Deployment Module: Laser, Drone Deployment Module: Repair, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical AED Assistant The pack you received after Close Combat training.
HeroPerk LoadOut AssaultTraining.png Assault Equipment 1 •An Omni Carbine that deals repeatedDamage Kinetic.png&Damage Thermal.pngdamage. Drone Deployment Module: Laser, Drone Deployment Module: Repair, Leg Exoskeleton Systems, Old Jetpack, Tactical AED Assistant The pack you received after Assault training.
HeroPerk LoadOut SharpshooterTraining.png Heavy Equipment 1 •An Omni Cannon that deals a single burst ofDamage Kinetic.png&Damage Thermal.pngdamage. Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Leg Exoskeleton Systems, Tactical AED Assistant, Tactical Supply Charge The pack you received after Sharpshooter training.
HeroPerk LoadOut AssaultPilot.png Assault Vehicle 2 •Your Glaukos, which possesses powerfulDamage Kinetic.pngcapabilities.
  • •A Thermal Grenade, that when used causesDamage Thermal.pngdamage in an area and has a chance to burn those hit.
  • Xeno Defense Module
Blurring Canisters, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Tactical AED Assistant The Glaukos is a vehicle you commissioned from an eccentric Zardas scientist who saw sound waves as the tides of the ocean.
HeroPerk LoadOut SupportPilot.png Support Vehicle 2 •An Imperial APC with various support abilities.
  • •A Thermal Grenade, that when used causesDamage Thermal.pngdamage in an area and has a chance to burn those hit.
Drone Deployment Module: Laser, Regenerative Dermal Patches, Tactical AED Assistant You found a lost Imperial APC and repaired it.


Syndicate[edit | edit source]

Main article: Syndicate
Perk Cost Effects Possible Kleptomaniac Mods Description
HeroPerk LoadOut BasicTraining.png Basic Equipment 0 Brain Enhancer: Mind's Eye, Blurring Canisters, Provisional Weapon Augments, Regenerative Dermal Patches, Tactical Supply Charge, X-7 Combat Stims The standard-issue pack you received after basic training.
HeroPerk LoadOut CloseCombatTraining.png Close Combat Equipment 1
  • Damage Psionic.png PsiTec Fists that deal repeated psionic damage at close range.
  • Damage Arc.png Arc Bolas that deal arc damage and attempt to immobilize the target.
Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Regenerative Dermal Patches, Tactical AED Assistant The pack you received after Close Combat training.
HeroPerk LoadOut AssaultTraining.png Assault Equipment 1 Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Old Jetpack, Tactical AED Assistant The pack you received after Assault training.
HeroPerk LoadOut SharpshooterTraining.png Sharpshooter Equipment 1
  • Damage Arc.png Pulse Sniper that deals arc damage.
  • Damage Arc.png Arc Bolas that deal arc damage to a target and has a chance to immobilize them.
Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Regenerative Dermal Patches, Tactical AED Assistant The pack you received after Sharpshooter training.
HeroPerk LoadOut AssaultPilot.png Assault Vehicle 2
  • Damage Psionic.png Hoverbike, which possesses powerful psionic capabilities.
  • Damage Arc.png Arc Bolas that deal arc damage and has a chance to immobilize the target.
  • Exploitative Targeting System mod.
Brain Enhancer: Mind's Eye, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Regenerative Dermal Patches, Tactical AED Assistant Your parents gave you a Hoverbike for your 16th birthday... they couldn't even get it in the right color, but you persevered and became an expert at riding it.
HeroPerk LoadOut SupportPilot.png Support Vehicle 2
  • Imperial APC with various support abilities.
  • Damage Psionic.png PsiTec Grenade that deals psionic damage in an area and has a chance to cripple those hit.
Drone Deployment Module: Laser, Regenerative Dermal Patches, Tactical AED Assistant You found a lost Imperial APC and repaired it.


Vanguard[edit | edit source]

Main article: Vanguard
Perk Cost Effects Possible Kleptomaniac Mods Description
HeroPerk LoadOut BasicTraining.png Basic Equipment 0
  • Damage Thermal.png Laser Rifle that deals repeated thermal damage.
  • Damage Kinetic.png Basic Grenade that deals kinetic damage in an area and staggers those hit.
Blurring Canisters, Old Jetpack, Provisional Weapon Augments, Regenerative Dermal Patches, Tactical Supply Charge, X-7 Combat Stims The standard-issue pack you received after basic training.
HeroPerk LoadOut CloseCombatTraining.png Close Combat Equipment 1 Drone Deployment Module: Laser, Drone Deployment Module: Repair, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical AED Assistant The pack you received after Close Combat training.
HeroPerk LoadOut AssaultTraining.png Assault Equipment 1
  • Damage Thermal.png Laser Rifle that deals repeated thermal damage.
  • Damage Kinetic.png Basic Grenade that deals kinetic damage in an area and staggers those hit.
Drone Deployment Module: Laser, Drone Deployment Module: Repair, Leg Exoskeleton Systems, Old Jetpack, Tactical AED Assistant The pack you received after Assault training.
HeroPerk LoadOut SharpshooterTraining.png Sharpshooter Equipment 1 Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Leg Exoskeleton Systems, Tactical Supply Charge, Tactical AED Assistant The pack you received after Sharpshooter training.
HeroPerk LoadOut AssaultPilot.png Assault Vehicle 2
  • Damage Thermal.png Assault Bike, which possesses powerful thermal capabilities.
  • Damage Kinetic.png Imperial Revolver that deals kinetic damage to a single target.
  • Interlocking Armor mod.
Blurring Canisters, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Tactical AED Assistant You always cherished your Assault Bike, and through some special connections, you were able to bring it with you.
HeroPerk LoadOut SupportPilot.png Support Vehicle 2
  • Imperial APC with various support abilities.
  • Damage Kinetic.png Basic Grenade that deals kinetic damage in an area and staggers those hit.
Drone Deployment Module: Laser, Regenerative Dermal Patches, Tactical AED Assistant You found a lost Imperial APC and repaired it.