Perks
Perks, along with race and secret technology, append different modifiers (both positive and negative) which can affect the players' gameplay style. The perks are picked before the start of the game in the commander customization screen.
Players can choose a perk in each of the 4 perk types:
Background - Mainly modifiers which benefit the empire as whole.
Colony supplement - Benefits to help jumpstart an empire.
Vice - A perk which contains a positive modifier for the hero and its army on the expense of the empire.
Commander loadout - Defines the starting gear and associated skills the hero has due to his training and past experience.
While the first 3 types are global perks and available to all commanders, the commander loadout perks will change mainly by the chosen race and, depending on the perk, by the picked secret technology. The difference has to do with the different damage channels a race has an affinity to.
The player has an overall of 3 points to spend between all perk groups with costs ranging from −2 points for vices and up to 2 points for the rest. Picking a vice allows to raise the base perk points.
Note: A perk with a diamond near its name merely indicates a recommendation from the game and has no other effects.
Global perks[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version Pre-release. |
Background[edit | edit source]
Colony supplements[edit | edit source]
Perk | Cost | Effects | Description | |
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No Colony Supplement | 0 | N/A | You have brought a basic colony set-up. |
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Data Repository | 1 | Start with 2 random techs. | A leading scientist from your race gave you a repository of Empire information. You're not sure what it contains, but it will help jumpstart your research. |
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Energy Cache | 1 | Start with ![]() |
You were deployed with a large energy cache. In wise hands, this can be used to facilitate rapid expansion. |
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Colonist Cryopods | 2 | Initial colony starts with +1 population and a Recreation Dome. | You recruited extra civilians to your cause, along with prefabs for a facility to keep the extra population happy. Once you land, they will awaken from their cryopods and get to work for the colony. |
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Military Detachment | 2 | Start the game with a stronger starting army: Assembly#Starting Army, Amazon#Starting Army, Dvar#Starting Army, Kir'Ko#Starting Army, Oathbound#Starting Army, Shakarn#Starting Army, Syndicate#Starting Army, Vanguard#Starting Army | A strong military force is always a good idea, so you were sure to recruit extra soldiers to join you on your expedition. |
Vices[edit | edit source]
Commander loadout[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version Pre-release. |
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Based on the chosen loadout perk the player's hero will start with different skills as well as different loadout weapons, mods, and vehicles.
Check the table to see which of the starting skills below are applied for a particular loadout perk:
Close Quarter Specialist I - Increases damage dealt when using Melee Weapons.
Ranged Specialist - Increases damage dealt when using
ranged weapons.
Steady Aim - Increases your
accuracy when behind cover.
Dead Eye I - Slightly increases
accuracy and critical hit chance.
Piloting - enables the Commander to ride basic vehicles and mounts.
Vitality I - Increases your maximum
Hit points.
Vitality II - Increases your maximum
Hit points.
Note: A perk originating from a secret technology will override the associated faction perk. For example, a Promethean assault equipment perk will override a faction assault equipment perk.
Secret tech[edit | edit source]
Perk | Tech | Cost | Effects | Possible Kleptomaniac Mods | Description | |
---|---|---|---|---|---|---|
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Close Combat Equipment | ![]() |
1 |
|
Leg Exoskeleton Systems | The pack you received after Close Combat training. |
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Close Combat Equipment | ![]() |
1 |
|
Leg Exoskeleton Systems | The pack you received after Close Combat training. |
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Close Combat Equipment | ![]() |
1 |
|
Leg Exoskeleton Systems | The pack you received after Close Combat training. |
Assault Equipment | ![]() |
1 |
|
Es'Teq Confiscator, Leg Exoskeleton Systems, Old Jetpack | The pack you received after Heritor Assault training. | |
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Assault Equipment | ![]() |
1 |
|
Old Jetpack | The pack you received after Assault training. |
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Assault Equipment | ![]() |
1 |
|
Old Jetpack | The pack you received after Assault training. |
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Assault Equipment | ![]() |
1 |
|
Old Jetpack | The pack you received after Assault training. |
Amazon[edit | edit source]
- Main article: Amazon
Perk | Cost | Effects | Possible Kleptomaniac Mods | Description | |
---|---|---|---|---|---|
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Basic Equipment | 0 |
|
Old Jetpack, Provisional Weapon Augments, Regenerative Dermal Patches, Tactical Supply Charge, Wide-range Mending Rig, X-7 Combat Stims | The standard-issue pack you received after basic training. |
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Close Combat Equipment | 1 |
|
Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Regenerative Dermal Patches, Tactical AED Assistant | The pack you received after Close Combat training. |
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Assault Equipment | 1 |
|
Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Old Jetpack, Tactical AED Assistant | The pack you received after Assault training. |
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Sharpshooter Equipment | 1 |
|
Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Tactical AED Assistant, Tactical Supply Charge | The pack you received after Sharpshooter training. |
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Assault Vehicle | 2 |
|
Blurring Canisters, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Tactical AED Assistant | You have your own personal Lancer. You still remember when it was just a zygote in the birthing chambers. You have been inseparable ever since. |
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Support Vehicle | 2 |
|
Drone Deployment Module: Laser, Tactical AED Assistant, Tactical Supply Charge | You found a lost Imperial APC and repaired it. |
Assembly[edit | edit source]
Perk | Cost | Effects | Possible Kleptomaniac Mods | Description | |
---|---|---|---|---|---|
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Basic Equipment | 0 |
|
Blurring Canisters, Old Jetpack, Provisional Weapon Augments, Regenerative Dermal Patches, Wide-range Mending Rig, X-7 Combat Stims | The standard-issue pack you received after basic training. |
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Close Combat Equipment | 1 |
|
Displacement Systems, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical Mechanic Assistant | The pack you received after Close Combat training. |
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Assault Equipment | 1 |
|
Displacement Systems, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Old Jetpack, Tactical Mechanic Assistant | The pack you received after Assault training. |
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Sharpshooter Equipment | 1 |
|
Displacement Systems, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical Mechanic Assistant | The pack you received after Sharpshooter training. |
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Assault Vehicle | 2 |
|
Blurring Canisters, Drone Deployment Module: Skirmish, Tactical Mechanic Assistant, Wide-range Mending Rig | You were a grand scientist, but they despised you due to your Chopper. Now is the time to prove to them that your modified combat vehicle is all you need. |
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Support Vehicle | 2 |
|
Drone Deployment Module: Skirmish, Regenerative Dermal Patches, Tactical Mechanic Assistant | You found a lost Imperial APC and repaired it. |
Dvar[edit | edit source]
Perk | Cost | Effects | Possible Kleptomaniac Mods | Description | |
---|---|---|---|---|---|
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Basic Equipment | 0 |
|
Blurring Canisters, Old Jetpack, Provisional Weapon Augments, Tactical Supply Charge, Wide-range Mending Rig, X-7 Combat Stims | The standard-issue pack you received after basic training. |
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Close Combat Equipment | 1 | Drone Deployment Module: Repair, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical AED Assistant | The pack you received after Close Combat training. | |
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Assault Equipment | 1 |
|
Drone Deployment Module: Repair, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Old Jetpack, Tactical AED Assistant | The pack you received after Assault training. |
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Sharpshooter Equipment | 1 |
|
Displacement Systems, Drone Deployment Module: Repair, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Tactical AED Assistant | The pack you received after Sharpshooter training. |
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Assault Vehicle | 2 |
|
Drone Deployment Module: Laser, Drone Deployment Module: Repair, Drone Deployment Module: Skirmish, Provisional Weapon Augments, Tactical AED Assistant | Built with blood, sweat and tears, your Bulwark is your greatest creation yet. Now let's see how it fights! |
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Support Vehicle | 2 |
|
Drone Deployment Module: Laser, Drone Deployment Module: Skirmish, Tactical AED Assistant | You found a lost Imperial APC and repaired it. |
Kir'ko[edit | edit source]
- Main article: Kir'Ko
Perk | Cost | Effects | Possible Kleptomaniac Mods | Description | |
---|---|---|---|---|---|
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Basic Equipment | 0 |
|
Brain Enhancer: Mind's Eye, Blurring Canisters, Provisional Weapon Augments, Regenerative Dermal Patches, Wide-range Mending Rig, X-7 Combat Stims | The standard-issue pack you received after basic training. |
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Close Combat Equipment^ | 1 |
|
Displacement Systems, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical AED Assistant, Tactical Repair Rig | The pack you received after Close Combat training. |
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Assault Equipment^^ | 1 |
|
Displacement Systems, Leg Exoskeleton Systems, Old Jetpack, Tactical AED Assistant, Tactical Repair Rig | The pack you received after Assault training. |
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Sharpshooter Equipment | 1 |
|
Displacement Systems, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical AED Assistant | The pack you received after Sharpshooter training. |
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Assault Vehicle | 2 |
|
Brain Enhancer: Mind's Eye, Drone Deployment Module: Laser, Regenerative Dermal Patches, Tactical AED Assistant | During a terrible battle, an Emergent saved your life. It later grew into an Abyssian. You have been together ever since. |
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Support Vehicle | 2 |
|
Drone Deployment Module: Skirmish, Regenerative Dermal Patches, Tactical AED Assistant | You found a lost Imperial APC and repaired it. |
- ^ unless player has chosen Celestian, Voidtech, or Xenoplague secret technology
- ^^ unless player has chosen Heritor, Promethean, Psynumbra, or Synthesis secret technology
Oathbound[edit | edit source]
- Main article: Oathbound
Secret Tech | Perk | Cost | Effects | Possible Kleptomaniac Mods | Description | ||
---|---|---|---|---|---|---|---|
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Basic Equipment | 0 |
|
Brain Enhancer: Mind's Eye, Blurring Canisters, Provisional Weapon Augments, Regenerative Dermal Patches, Wide-range Mending Rig, X-7 Combat Stims | The standard-issue pack you received after basic training. | ||
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Close Combat Equipment^ | 1 |
|
Displacement Systems, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical AED Assistant, Tactical Repair Rig | The pack you received after Close Combat training. | ||
Paladin Protector Vehicle | 1 |
|
Old Jetpack, Tactical AED Assistant, Tactical Repair Rig | The Protector is a melee-focused battlesuit vehicle made specifically to protect its allies. | |||
Paladin Warden Vehicle | 1 |
|
Displacement Systems, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical AED Assistant | The Warden is a battlesuit vehicle dedicated to medium-ranged attacks and support. | |||
Paladin Warlord Vehicle | 2 |
|
Blurring Canisters, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Tactical AED Assistant | The Warlord is a mobile, melee-focused battlesuit vehicle given to you for your display of skill in combat. | |||
Paladin Marquis Vehicle | 2 |
|
Drone Deployment Module: Skirmish, Regenerative Dermal Patches, Tactical AED Assistant | The Marquis is a battlesuit vehicle specialized in backline support. | |||
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Paladin Light Bringer Vehicle | 2 |
|
Tenets of Tranquility | The Purifier is a battlesuit vehicle based on the Warden. It has Celestian ranged attacks. | ||
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Paladin Purifier Vehicle | 2 |
|
PyrX Absorption Panels | The Purifier is a battlesuit vehicle based on the Warlord. It has![]() |
- ^ unless player has chosen Celestian, Voidtech, or Xenoplague secret technology
Shakarn[edit | edit source]
- Main article: Shakarn
Perk | Cost | Effects | Possible Kleptomaniac Mods | Description | |
---|---|---|---|---|---|
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Basic Equipment | 0 | •An Omni Carbine that deals repeated![]() ![]()
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Blurring Canisters, Old Jetpack, Provisional Weapon Augments, Regenerative Dermal Patches, Tactical Supply Charge, X-7 Combat Stims | The standard-issue pack you received after basic training. |
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Close Combat Equipment | 1 | •Reverb Dagger that deals repeated![]()
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Drone Deployment Module: Laser, Drone Deployment Module: Repair, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical AED Assistant | The pack you received after Close Combat training. |
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Assault Equipment | 1 | •An Omni Carbine that deals repeated![]() ![]()
|
Drone Deployment Module: Laser, Drone Deployment Module: Repair, Leg Exoskeleton Systems, Old Jetpack, Tactical AED Assistant | The pack you received after Assault training. |
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Heavy Equipment | 1 | •An Omni Cannon that deals a single burst of![]() ![]()
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Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Leg Exoskeleton Systems, Tactical AED Assistant, Tactical Supply Charge | The pack you received after Sharpshooter training. |
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Assault Vehicle | 2 | •Your Glaukos, which possesses powerful![]()
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Blurring Canisters, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Tactical AED Assistant | The Glaukos is a vehicle you commissioned from an eccentric Zardas scientist who saw sound waves as the tides of the ocean. |
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Support Vehicle | 2 | •An Imperial APC with various support abilities.
|
Drone Deployment Module: Laser, Regenerative Dermal Patches, Tactical AED Assistant | You found a lost Imperial APC and repaired it. |
Syndicate[edit | edit source]
- Main article: Syndicate
Perk | Cost | Effects | Possible Kleptomaniac Mods | Description | |
---|---|---|---|---|---|
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Basic Equipment | 0 |
|
Brain Enhancer: Mind's Eye, Blurring Canisters, Provisional Weapon Augments, Regenerative Dermal Patches, Tactical Supply Charge, X-7 Combat Stims | The standard-issue pack you received after basic training. |
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Close Combat Equipment | 1 |
|
Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Regenerative Dermal Patches, Tactical AED Assistant | The pack you received after Close Combat training. |
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Assault Equipment | 1 |
|
Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Old Jetpack, Tactical AED Assistant | The pack you received after Assault training. |
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Sharpshooter Equipment | 1 |
|
Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Regenerative Dermal Patches, Tactical AED Assistant | The pack you received after Sharpshooter training. |
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Assault Vehicle | 2 |
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Brain Enhancer: Mind's Eye, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Regenerative Dermal Patches, Tactical AED Assistant | Your parents gave you a Hoverbike for your 16th birthday... they couldn't even get it in the right color, but you persevered and became an expert at riding it. |
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Support Vehicle | 2 |
|
Drone Deployment Module: Laser, Regenerative Dermal Patches, Tactical AED Assistant | You found a lost Imperial APC and repaired it. |
Vanguard[edit | edit source]
- Main article: Vanguard
Perk | Cost | Effects | Possible Kleptomaniac Mods | Description | |
---|---|---|---|---|---|
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Basic Equipment | 0 |
|
Blurring Canisters, Old Jetpack, Provisional Weapon Augments, Regenerative Dermal Patches, Tactical Supply Charge, X-7 Combat Stims | The standard-issue pack you received after basic training. |
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Close Combat Equipment | 1 |
|
Drone Deployment Module: Laser, Drone Deployment Module: Repair, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical AED Assistant | The pack you received after Close Combat training. |
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Assault Equipment | 1 |
|
Drone Deployment Module: Laser, Drone Deployment Module: Repair, Leg Exoskeleton Systems, Old Jetpack, Tactical AED Assistant | The pack you received after Assault training. |
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Sharpshooter Equipment | 1 |
|
Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Leg Exoskeleton Systems, Tactical Supply Charge, Tactical AED Assistant | The pack you received after Sharpshooter training. |
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Assault Vehicle | 2 |
|
Blurring Canisters, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Tactical AED Assistant | You always cherished your Assault Bike, and through some special connections, you were able to bring it with you. |
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Support Vehicle | 2 |
|
Drone Deployment Module: Laser, Regenerative Dermal Patches, Tactical AED Assistant | You found a lost Imperial APC and repaired it. |