Heritor

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SecretTech Heritor.png

The Heritor are scions of a theocratic dynasty know as the Es'Teq. Their anchient technology allows them to harness energy and prolong their lives. They seek to reincarnate billions of followers that lay entombed across the galaxy and reestablish their divine rule.


  • Starting Unit: Siphoner
  • Drain the Essence of enemies and use it to fuel powerful abilities.
  • Wield strong Entropy weapons
  • Harness the power of Essence
  • Reincarnate ancient Es'Teq minds.
  • Strong attacks against machines.

Origin[edit]

The Es'Teq faith is centered around their god Artok, the Great Creator. They believe all life comes from his holy Essence, and it is their divine service to collect and guard his essence against the entropy of the universe. The technology and philosophy of the Heritor all stem from this ideology.

Hero Skills[edit]

  • Essence Harvest
    HeroSkill Dvar Juggernaut.png
    Type Unlock Level Skill Points
    Passive 1 2
    The hero gains the 'Harvest Essence' defense mode, allowing them to regenerate 1(unrecognized string “charge” for Template:Icon) Essence Charge, if they don't have one already, when entered.
  • Essence Seeker
    HeroSkill Dvar Incentivize.png
    Type Unlock Level Skill Points
    Active 1 3
    This hero gains $(unrecognized string “str entropy” for Template:Icon) strength chance to apply Energy Drain on all attacks. This does not stack with any other essence drain effects.
  • Essence Shields
    HeroSkill Dvar SiegeMaster.png
    Type Unlock Level Skill Points
    Passive 4 3
    The hero gains 1Attribute Shields.png for each (unrecognized string “charge” for Template:Icon) Essence Charge they are carrying.
  • Deny the Void
    HeroSkill Dvar HardinessTraining.png
    Type Unlock Level Skill Points
    Passive 8 6
    On death, the hero loses all (unrecognized string “charge” for Template:Icon) Essence Charges and returns to life with 10Attribute HP.png plus an additional 10Attribute HP.png for each Essence Charge lost. This can only occur once per battle.

Units[edit]

Stats
Units Amazon Shrike.png
Upkeep 2Interface Energy.png
Health 35Attribute HP.png
Armor 1Attribute Armor.png
Shields 0Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
Veteran
  • +2(unrecognized string “dmg entropy” for Template:Icon)
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
Prime
  • Prime Rank: Evasive
  • +2(unrecognized string “dmg entropy” for Template:Icon)
  • Mind Possesion
  • +4Attribute HP.png
  • +5%Attribute Accuracy.png

Drained

Production
Tier I
Base Cost 35Interface Energy.png 150Interface Production.png
Research Gift of the Es'teq
Operation Condemn to Drained
“In life, you rejected me. Now, you’re Drained. You will serve me. Cling to those not yet consumed by oblivion. In life, you sapped me with tiresome, trivial demands. What motivates you now, dearest Mother? Regret? The fact that you succumbed to Es’Teq is evidence of your faithlessness. I will put your hovering husk to good use collecting the vitality of others unworthy of the gift of life. Those who squander life will be made subservient. Are they not all unworthy? If it were not so, they would not fall.” – High Lord Merritt Tarksun, “RV-84575R: Requiem Decreed”

Abilities

  • Devour Essence
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 90%Attribute Accuracy.png 12(unrecognized string “dmg entropy” for Template:Icon) 5Attribute Range.png
    Forcefully extract essence from the target and feed on it.
    • Energy Drain: 8(unrecognized string “str entropy” for Template:Icon) strength chance to apply Energy Drain to targets for 3Turn. On success, the caster gains an Essence Charge.
    • Devour Essence: Each hit heals this unit for 8Attribute HP.png
    • Affected by line of sight rules
  • Mind Possesion
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 100%Attribute Accuracy.png - 1Attribute Range.png
    Attempt to seize control of target non-Mindless, non-Hero unit. If successful, this unit transfers to and becomes the possessed unit, even after combat.
    • Mind Possession: 8(unrecognized string “str entropy” for Template:Icon) strength chance to Mind Control target non-Mindless, non-Hero, tier I or II enemy unit. On failure, the unit is stunned for 1Turn instead.
    • Can only be used once per battle


Stats
Units Amazon Shrike.png
Upkeep 8Interface Energy.png
Health 35Attribute HP.png
Armor 1Attribute Armor.png
Shields 2Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +6Attribute HP.png
Veteran
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +6Attribute HP.png
Prime
  • Prime Rank: Firm
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png

Siphoner

Production
Tier II
Base Cost 50Interface Energy.png 230Interface Production.png
Research Siphoner Awakening
Structure Military Skirmisher Barracks
“The Heritor Dynasty is a pyramid scheme best left buried in the past. Es’Teq extends life, by draining it. They created dogmas to justify it. Every believer gave a little. Unsustainable incentives went to faithful adopters. Once everyone was hooked, it became clear: to live forever, more vitality was needed. Then Siphoners appeared, punishing unbelievers and undesirables. Once weaponized, those with money and power got essence indulgences. Sure, they wrapped it in religion, but it was no more virtuous than the Syndicate. The desire to live forever creates empires of monsters and always will.” – Mah Reg’Nib, “RV-98034X: Running from Monsters”

Abilities

  • Es'Teq Siphon
    Action Accuracy Damage Range
    Repeating Action AP Repeating.png 90%Attribute Accuracy.png 9(unrecognized string “dmg entropy” for Template:Icon) 7Attribute Range.png
    Connect to the Essence of target enemy, draining them and dealing entropy damage.
    • Energy Drain: 8(unrecognized string “str entropy” for Template:Icon) strength chance to apply Energy Drain to targets for 3Turn. On success, the caster gains an Essence Charge.
    • Affected by line of sight rules
  • Devotion
    Action Accuracy Damage Range
    Single Action AP SingleUse.png All(unrecognized string “charge” for Template:Icon) 100%Attribute Accuracy.png - 5Attribute Range.png
    Transfers (unrecognized string “charge” for Template:Icon)Essence Charges from the caster to the target friendly unit, resotring its action points. Only the required number of charges will be transferred.
    • Cooldown: 2Turn


Stats
Units Amazon Shrike.png
Upkeep 8Interface Energy.png
Health 40Attribute HP.png
Armor 0Attribute Armor.png
Shields 2Attribute Shields.png
Move Points 32Movement General.png
Ranks
Novice
  • +6Attribute HP.png
Veteran
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png
Expert
  • +6Attribute HP.png
Prime
  • Prime Rank: Range
  • +6Attribute HP.png
  • +5%Attribute Accuracy.png

Quintessence Ark

Production
Tier II
Base Cost 50Interface Energy.png 230Interface Production.png
Research Quintessence Ark Awakening
Structure Specialist Training Center
“Originally, Heritors were peaceful. We shared our vitality, surrounding their Quintessence Arks willingly to heal our most afflicted. Their miraculous Es’Teq promised us eternal lives. We were equals, thriving for generations. Then their High Lord rose to power. It wasn’t enough just to live. He demanded deeper devotion. Essence became power. Power required control. The vitality we shared went to those deemed worthiest. Communion became forced servitude. My husband was drained to death, and for what purpose? A happy life no longer matters. Their self-righteous pride drained us all of life.” – Morris Maunery, “RV-838899R: Testimonial: Heritor Purge Initiative”

Abilities

  • Draining Pulse
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 90%Attribute Accuracy.png 18(unrecognized string “dmg entropy” for Template:Icon) 7Attribute Range.png
    The unit triggers an entropic pulse at the target, damaging it and drainig its essence.
    • Energy Drain: 8(unrecognized string “str entropy” for Template:Icon) strength chance to apply Energy Drain to targets for 3Turn. On success, the caster gains an Essence Charge.
    • Entropic Decay: 8(unrecognized string “str entropy” for Template:Icon) strength chance to apply Entropic Decay to units for 3Turn.
    • Affected by line of sight rules
  • Sacrament of Vitality
    Action Accuracy Damage Range
    Full Action AP FullAction.png All(unrecognized string “charge” for Template:Icon) 100%Attribute Accuracy.png - 0Attribute Range.png
    The unit consumes all (unrecognized string “charge” for Template:Icon)Essence Charges, healing all linked units and the Ark itself through Communion for +6Attribute HP.png plus +6Attribute HP.png for each (unrecognized string “charge” for Template:Icon) Essence Charge consumed.
    • Can only be used once per battle
  • Sacrament of Decay
    Action Accuracy Damage Range
    Full Action AP FullAction.png All(unrecognized string “charge” for Template:Icon) 100%Attribute Accuracy.png - 0Attribute Range.png
    The unit consumes all (unrecognized string “charge” for Template:Icon)Essence Charges. Units linked through Communion and the Ark itself deal additional 10%(unrecognized string “dmg entropy” for Template:Icon) per charge consumed for 1Turn.
    • Can only be used once per battle
  • Connect Communion
    Action Accuracy Damage Range
    Free Action [[File:AP_Free.png|90px] 100%Attribute Accuracy.png - 5Attribute Range.png
    This unit connect to target friendly unit that cannot form connections itself. Both units gain Communion which allows them to be targeted by certain abilities.
    • Communion: This unit can connect to 2 units with Communion.
    • Cooldown: 0Turn

  • Stats
    Units Amazon Shrike.png
    Upkeep 12Interface Energy.png
    Health 50Attribute HP.png
    Armor 2Attribute Armor.png
    Shields 2Attribute Shields.png
    Move Points 32Movement General.png
    Ranks
    Novice
    • +8Attribute HP.png
    Veteran
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png
    Expert
    • +8Attribute HP.png
    Prime
    • Prime Rank: Range
    • +8Attribute HP.png
    • +5%Attribute Accuracy.png

    High Lord

    Production
    Tier III
    Base Cost 105Interface Energy.png 400Interface Production.png 20Interface Cosmite.png
    Research High Lord Awakening
    Structure Elite Military Facility
    “We entered the sanctum, stepping over the husks of fallen bodies. Taskmaster’s men donned hazmat suits, assuming a plague. I knew better. Zealots gave their lives for what slept within. Despite my protests, they broke the seals. A man floated before them, encased in emerald. His ageless eyes opened. Virulent tendrils sapped the workers of life, nourishing the High Lord. The Taskmaster’s weapons deflected off its recharging carapace. A blast of entropic energy caused all mechanical devices to fall inert. I watched with concealed horror as Taskmaster’s corpse bowed with lifeless eyes before this Heritor nightmare.” – Mah Reg’Nib, “RV-97009X: Running from Monsters”

    Abilities

    • Essence Drain
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 90%Attribute Accuracy.png 12(unrecognized string “dmg entropy” for Template:Icon) 7Attribute Range.png
      Unit forcefully drains Essence from target enemy unit.
      • Energy Drain: 8(unrecognized string “str entropy” for Template:Icon) strength chance to apply Energy Drain to targets for 3Turn. On success, the caster gains an Essence Charge.
      • Affected by line of sight rules
    • Ruin Machina
      Action Accuracy Damage Range
      Full Action AP FullAction.png All(unrecognized string “charge” for Template:Icon) 100%Attribute Accuracy.png 10(unrecognized string “dmg entropy” for Template:Icon) 7Attribute Range.png
      Consumes up to 5(unrecognized string “charge” for Template:Icon) Essence Charges and unleashes a disrupting burst of Essence to attempt to disable Mechanical units.
      • Ruin Machina: Has a 8(unrecognized string “str entropy” for Template:Icon) strength chance to apply Stunned for 1Turn for each (unrecognized string “charge” for Template:Icon)Essence Charge consumed.
      • Cooldown: 3Turn
  • Mind Puppet
    Action Accuracy Damage Range
    Single Action AP SingleUse.png 1-5(unrecognized string “charge” for Template:Icon) 100%Attribute Accuracy.png - 5Attribute Range.png
    Consumes all (unrecognized string “charge” for Template:Icon)Essence Charges to resurrect target non-Hero, non-Tier 4 unit until end of combat. The unit resurrects with +20%Attribute HP.png for each (unrecognized string “charge” for Template:Icon)Essence Charge consumed.
    • Cooldown: 3Turn
  • Es'Teq Judgement
    Action Accuracy Damage Range
    Full Action AP FullAction.png All(unrecognized string “charge” for Template:Icon) 80%Attribute Accuracy.png 10(unrecognized string “dmg entropy” for Template:Icon) 7Attribute Range.png
    Consume all (unrecognized string “charge” for Template:Icon)Essence Charges and unleas a powerful Essence blast, damaging all enemy units in a 1 hex radius.
    • Es'Teq Judgement: Deals +5(unrecognized string “dmg entropy” for Template:Icon) per (unrecognized string “charge” for Template:Icon)Essence Charge consumed and applies 2 stacks of Entropic Decay.
    • Ignores line of sight penalties
    • Cooldown: 3Turn

  • Technology[edit]

    Essence technology was harnessed by the ancient Es'Teq dynasty to drain the life force from their enemies whilst strengthening themselves. All units may gain (unrecognized string “charge” for Template:Icon)Essence charges, increasing their damage by 10% per charge. These charges can be used to activate Es'Teq Mods and abilities. Races equipped with Es'Teq equipment or Secret Technology can increase the amount of Essence charges a unit may hold. Essence based attacks use the Entropy(unrecognized string “dmg entropy” for Template:Icon) Damage Channel.

    Operations[edit]

    Heritor technology gives access to unique Heritor Operations when researched.

    Doctrine[edit]

    • Inner Communion
      Operations Dvar FortifiedArmor.png
      Tier Priming Costs Research
      III 50Interface Energy.png 6Interface Strategic Ops.png Ancestral Creed
      By giving your people space to focus and commune with the Essence within them, they become more susceptible to receiving the bounty that essence has to offer. All units can carry 1 additional (unrecognized string “charge” for Template:Icon)Essence Charge
    • Technoclast Crusade
      Operations Dvar RapidFortification.png
      Tier Priming Costs Research
      III 50Interface Energy.png 6Interface Strategic Ops.png Ancestral Creed
      Rally your forces in a crusade against the wickedness of machine intelligence.
      Against Mechanical and Integrated units, all friendly units gain +10% damage and have a 8(unrecognized string “rst entropy” for Template:Icon) strength chance (4(unrecognized string “str entropy” for Template:Icon) for repeating attacks) to inflict Entropic Decay.
    • Divine Legion
      Operations Dvar SummonSapper.png
      Tier Priming Costs Research
      VII 200Interface Energy.png 15Interface Strategic Ops.png Sacred Resurgence
      Infuse your Drained with Essence, forming a divine legion that cannot be stopped.
      All Drained units gain Essence Infusion, granting them +2Attribute Shields.png, Resurgence and allowing them to carry 2 additional (unrecognized string “charge” for Template:Icon)Essence Charges.
    • CIty of the Awakened
      Operations NeoImperialism EnforceUnification.png
      Tier Priming Costs Research
      VII 200Interface Energy.png 15Interface Strategic Ops.png Sacred Resurgance
      Release select Es'Teq minds from their millennia-long slumber and reincarnate them into your colonies, to the enjoyment of your people. All colonies gain +20Happiness.png and the colonist acquisition treshold is reduced by 20%.

    Strategic[edit]

    • Blessing of the Es'Teq
      Operations Dvar FortifiedArmor.png
      Tier Priming Costs Research
      II 40Interface Energy.png 4Interface Strategic Ops.png Holy Presence
      Target friendly army is healed for 50%Attribute HP.png and all units gain 1 stack of (unrecognized string “charge” for Template:Icon)Essence Charge in combat. This lasts for 1Turn strategic map turn.
    • Uncover Ancient Secrets
      Operations Dvar RapidFortification.png
      Tier Priming Costs Research
      II 40Interface Energy.png 4Interface Strategic Ops.png Holy Presence
      Reveals the location of the nearest Anomalous Site to the target colony.
    • Haunt Colony
      Operations Dvar SummonSapper.png
      Tier Priming Costs Research
      III 80Interface Energy.png 8Interface Strategic Ops.png Wrath of the Ancients
      All population in target enemy colony now produce 2 income in the resource slot they occupy and the colony suffers from 15Anger.png for 10Turn. On failure apply Civil Unrest to the colony, which causes 12Anger.png for 3Turn.
    • Curse of the Es’Teq
      Operations NeoImperialism EnforceUnification.png
      Tier Priming Costs Research
      III 80Interface Energy.png 8Interface Strategic Ops.png Wrath of the Ancients
      Target enemy army takes 20% of their current Attribute HP.png in damage and all units have -3(unrecognized string “rst entropy” for Template:Icon) for 1Turn on the strategic map.
    • Mind Rebirth
      Operations NeoImperialism EnforceUnification.png
      Tier Priming Costs Research
      V 120Interface Energy.png 12Interface Strategic Ops.png Prelude to Rapture
      Unleash recently freed Es'Teq minds on a non-Heritor enemy colony, infiltrating the minds of their colonists and attempting to take over their physical form through Es'Teq reincarnation for 10Turn. This ability becomes stronger the more Essence Spires you build.
    • Convert Heritic
      Operations NeoImperialism EnforceUnification.png
      Tier Priming Costs Research
      VI 75Interface Energy.png 6Interface Tactical Ops.png Sacred Providence
      Unleash an Es'Teq mind in an attempt to take possession of an enemy unit. Target non-Mindless, non-Mechanical enemy unit has a 8(unrecognized string “str entropy” for Template:Icon) strength chance to switch allegiance and gain Es'Teq Possession until end of battle. On failure, the unit is Stunned instead.

      Should a unit with Es'Teq Possession die, the Es'Teq Mind escapes and has a 4(unrecognized string “str entropy” for Template:Icon) strength chance spread to another viable enemy unit within 2 hexes.

    • Conversion Cult Infiltration
      Operations NeoImperialism EnforceUnification.png
      Tier Priming Costs Research
      VIII 140Interface Energy.png 16Interface Strategic Ops.png Forced Conversion
      Send in Siphon Priests to attempt to persuade enemy colonists to switch allegiance, before converting them into energy. Target enemy colony has a 30% chance to lose a colonist every Turn, for 5Turn. For each colonist lost this way, the caster gains 25Interface Energy.png. On failure apply Civil Unrest to the colony, which causes 12Anger.png for 3Turn.
    • Ancestral Wrath
      Operations NeoImperialism EnforceUnification.png
      Tier Priming Costs Research
      VIII 140Interface Energy.png 16Interface Strategic Ops.png Forced Conversion
      Target enemy colony loses 2 population, and 2 Drained units are summoned under your control adjacent to the Colony Center. Additionally, an Essence Gash hazard is created in the sector. On failure apply Civil Unrest to the colony, which causes 12Anger.png for 3Turn.
    • Final Rapture
      Operations NeoImperialism EnforceUnification.png
      Tier Priming Costs Research
      X 500Interface Energy.png 50Interface Strategic Ops.png Final Revelation
      The final step in the Heritor plan starts the Mind Transference across the whole planet, starting the Final Rapture. Requires Mind Rebirth Level 3.

    Tactical[edit]

    • Condemn to Drained
      Operations Dvar FortifiedArmor.png
      Tier Priming Costs Research
      I 60Interface Energy.png 2Interface Tactical Ops.png Gift of the Es'Teq
      Condemn an enemy in the name of the Es'Teq, transforming them to a Drained unit. Target enemy non-Mindless Infantry unit has a 12(unrecognized string “str entropy” for Template:Icon)strength chance to gain Condemned until end of battle. Condemned units have 400Anger.png and -2 (unrecognized string “rst entropy” for Template:Icon).When a unit with Condemned dies, instead of leaving behind a corpse, a Drained unit is summoned under the caster's control. This unit is permanent, and will not be removed at the end of battle. This Operation cannot target Heroes or Commanders.
    • Rite of Revitalization
      Operations Dvar RapidFortification.png
      Tier Priming Costs Research
      III 25Interface Energy.png 1Interface Tactical Ops.png Zealous Conviction
      Target the Essence in a unit to trigger a revitalizing reaction, healing them. Target friendly unit heals for 15Attribute HP.png. If the unit has an (unrecognized string “charge” for Template:Icon)Essence Charge, it is instead healed for 30Attribute HP.png, dispelled of all hostile status effects and loses 1 (unrecognized string “charge” for Template:Icon)Essence Charge.
    • Rite of Reincarnation
      Operations Dvar SummonSapper.png
      Tier Priming Costs Research
      IV 60Interface Energy.png 4Interface Tactical Ops.png Transmigration Rituals
      "By implanting an ancient Es'Teq mind, a consciousness, into a freshly-deceased body, they can be brought back to life.Target friendly non-Mechanical, non-Hero, tier I, II or III corpse is revived with 50%Attribute HP.png. In addition, it gains 200Happiness.png until end of combat."
    • Rite of Dissemination
      Operations NeoImperialism EnforceUnification.png
      Tier Priming Costs Research
      VI 60Interface Energy.png 5Interface Tactical Ops.png Dissemination Rituals
      Spread Essence throughout units, granting them (unrecognized string “charge” for Template:Icon)Essence Charges and increasing their morale. All friendly units in combat gain 1(unrecognized string “charge” for Template:Icon)Essence Charge and 200Happiness.png until end of combat.
    • Bestow Essence
      Operations NeoImperialism EnforceUnification.png
      Tier Priming Costs Research
      VI 45Interface Energy.png 3Interface Tactical Ops.png Dissemination Rituals
      Bestow Es'Teq Essence on a unit. Target friendly unit gains their maximum number of (unrecognized string “charge” for Template:Icon)Essence Charges.
    • Convert Heritic
      Operations NeoImperialism EnforceUnification.png
      Tier Priming Costs Research
      VI 75Interface Energy.png 6Interface Tactical Ops.png Sacred Providence
      Unleash an Es'Teq mind in an attempt to take possession of an enemy unit. Target non-Mindless, non-Mechanical enemy unit has a 8(unrecognized string “str entropy” for Template:Icon) strength chance to switch allegiance and gain Es'Teq Possession until end of battle. On failure, the unit is Stunned instead.

      Should a unit with Es'Teq Possession die, the Es'Teq Mind escapes and has a 4(unrecognized string “str entropy” for Template:Icon) strength chance spread to another viable enemy unit within 2 hexes.

    • Ancestral Smite
      Operations NeoImperialism EnforceUnification.png
      Tier Priming Costs Research
      IX 100Interface Energy.png 8Interface Tactical Ops.png Venerated Incarnation
      Bring forth a violent barrage of pure Essence, tearing through enemies. All enemy units within a 2 hex radius area of effect take 25(unrecognized string “dmg entropy” for Template:Icon), lose 200Happiness.png and have a 12(unrecognized string “str entropy” for Template:Icon) strength chance to gain Entropic Decay.

    Equipment[edit]

    Heritor technology gives access to unique Heritor Equipment when researched. Some of these items can also drop from loot found on the map

    Weapons[edit]

    • Draining Shotgun
      Type Tier Costs Research
      Primary I 16Interface Energy.png 8Interface Cosmite.png Gift of the Es'Teq
      Devour Essence
      Forcefully extract essence from the target and feed on it.
      • Energy Drain: 8(unrecognized string “str entropy” for Template:Icon) strength chance to apply Energy Drain to targets for 3Turn. On success, the caster gains an Essence Charge.
      • Devour Essence: Each hit heals this unit for 8Attribute HP.png
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 90%Attribute Accuracy.png 14(unrecognized string “dmg entropy” for Template:Icon) 5Attribute Range.png
    • Siphoner Staff
      Type Tier Costs Research
      Primary II 24Interface Energy.png 12Interface Cosmite.png Siphoner Awakening
      Es'Teq Siphon
      Connect to the Essence of target enemy, draining them and dealing entropy damage.
      • Energy Drain: 8(unrecognized string “str entropy” for Template:Icon) strength chance to apply Energy Drain to targets for 3Turn. On success, the caster gains an Essence Charge.
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 90%Attribute Accuracy.png 10(unrecognized string “dmg entropy” for Template:Icon) 7Attribute Range.png
    • Link Shard
      Type Tier Costs Research
      Secondary II 24Interface Energy.png 12Interface Cosmite.png Quintessence Ark Awakening
      Essence Link
      Target a friendly Biological, Cyborg or Mineral unit. Both units are linked together in an Essence Link. While the link is active, both units gain +1Attribute Shields.png plus an additional +1Attribute Shields.png for each (unrecognized string “charge” for Template:Icon)Essence Charge they have.
      • Cooldown: 3Turn
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 5Attribute Range.png
      Essence Restoration
      Heal linked unit and self for 20Attribute HP.png. This breaks the Essence Link.
      • Cooldown: 3Turn
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 100%Attribute Accuracy.png - 0Attribute Range.png
    • High Lord
      Type Tier Costs Research
      Vehicle III 100Interface Energy.png 20Interface Cosmite.png High Lord Awakening
      Essence Drain
      Unit forcefully drains Essence from target enemy unit.
      • Energy Drain: 8(unrecognized string “str entropy” for Template:Icon) strength chance to apply Energy Drain to targets for 3Turn. On success, the caster gains an Essence Charge.
      • Affected by line of sight rules
      Action Accuracy Damage Range
      Repeating Action AP Repeating.png 90%Attribute Accuracy.png 12(unrecognized string “dmg entropy” for Template:Icon) 7Attribute Range.png
      Es'Teq Judgement
      Consume all (unrecognized string “charge” for Template:Icon)Essence Charges and unleas a powerful Essence blast, damaging all enemy units in a 1 hex radius.
      • Es'Teq Judgement: Deals +5(unrecognized string “dmg entropy” for Template:Icon) per (unrecognized string “charge” for Template:Icon)Essence Charge consumed and applies 2 stacks of Entropic Decay.
      • Ignores line of sight penalties
      • Cooldown: 3Turn
      Action Accuracy Damage Range
      Full Action AP FullAction.png All(unrecognized string “charge” for Template:Icon) 80%Attribute Accuracy.png 10(unrecognized string “dmg entropy” for Template:Icon) 7Attribute Range.png
      Ruin Machina
      Consumes up to 5(unrecognized string “charge” for Template:Icon) Essence Charges and unleashes a disrupting burst of Essence to attempt to disable Mechanical units.
      • Ruin Machina: Has a 8(unrecognized string “str entropy” for Template:Icon) strength chance to apply Stunned for 1Turn for each (unrecognized string “charge” for Template:Icon)Essence Charge consumed.
      • Cooldown: 3Turn
      Action Accuracy Damage Range
      Full Action AP FullAction.png 100%Attribute Accuracy.png 10 (unrecognized string “dmg entropy” for Template:Icon) 7Attribute Range.png
      Mind Puppet
      Consumes all (unrecognized string “charge” for Template:Icon)Essence Charges to resurrect target non-Hero, non-Tier 4 unit until end of combat. The unit resurrects with +20%Attribute HP.png for each (unrecognized string “charge” for Template:Icon)Essence Charge consumed.
      • Cooldown: 3Turn
      Action Accuracy Damage Range
      Single Action AP SingleUse.png 1-5(unrecognized string “charge” for Template:Icon) 100%Attribute Accuracy.png - 0Attribute Range.png

    Mods[edit]

    • Mod Dvar FortificationTools.png
      Es'Teq Confiscator
      Type Offensive Mod
      Tier I
      Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
      Research Gift of the Es'Teq
      All ranged attacks made by the unit now have a 8(unrecognized string “str entropy” for Template:Icon) strength chance to apply Energy Drain (4(unrecognized string “str entropy” for Template:Icon) strength chance on repeating attacks). On success, the caster gains an (unrecognized string “charge” for Template:Icon)Essence Charge, increasing damage. Unlocks Ability: Essence Focus. Additionally, this mod grants the unit 10% increased damage on all abilities.


      This Mod cannot be applied to units that only have attacks that spend essence.

      Essence Focus
      Consumes all (unrecognized string “charge” for Template:Icon)Essence Charges, bringing the unit into a state of surpreme focus, granting them 30%Attribute Accuracy.png for 1Turn per (unrecognized string “charge” for Template:Icon)Essence Charge consumed.
      • Cooldown: 0Turn
      Action Accuracy Damage Range
      Free Action AP Free.png All{icon|charge}} 100%Attribute Accuracy.png - 0Attribute Range.png
    • Mod Dvar FortificationTools.png
      Es'Teq Gauntlet
      Type Offensive Mod
      Tier I
      Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
      Research Gift of the Es'Teq
      All melee attacks made by the unit now have a 8(unrecognized string “str entropy” for Template:Icon) strength chance to apply Energy Drain (4(unrecognized string “str entropy” for Template:Icon) strength chance on repeating attacks). On success, the caster gains an (unrecognized string “charge” for Template:Icon)Essence Charge, increasing the damage it deals. Unlocks Ability: Essence Expulsion. Additionally, this mod grants the unit 10% increased damage on all abilities.


      This Mod can only be applied to units that have a Melee ability.

      Essence Expulsion
      Consumes all (unrecognized string “charge” for Template:Icon)Essence Charges, dealing 8(unrecognized string “dmg entropy” for Template:Icon) to all adjacent units for each (unrecognized string “charge” for Template:Icon)Essence Charge consumed and staggers them.
      • High Impact: Staggers units, reducing action points and canceling defense modes.
      • Cooldown: 1Turn
      Action Accuracy Damage Range
      Single Action AP SingleUse.png All{icon|charge}} 100%Attribute Accuracy.png 8(unrecognized string “dmg entropy” for Template:Icon) 0Attribute Range.png
    • Mod Dvar FortificationTools.png
      Es'Teq Protector Incarnation
      Type Defense Mod - Shields
      Tier I
      Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
      Research Zealous Conviction
      Whenever this unit is hit with an attack, there is a 8(unrecognized string “str entropy” for Template:Icon) strength chance to apply Energy Drain to the attacker. If successful, this unit gains an (unrecognized string “charge” for Template:Icon)Essence Charge. Unlocks Ability: Essence Barrier. Additionaly, this mod grants the unit +1Attribute Shields.png.


      This Mod can only be applied to units that have Land Movement.

      Essence Barrier
      Consumes all (unrecognized string “charge” for Template:Icon)Essence Charges. The unit forms a barrier around themselves and all adjacent hexes, the unit and all allies within gain +2Attribute Shields.png per (unrecognized string “charge” for Template:Icon)Essence Charge consumed to create the barrier. After using this ability, the unit goes into Defense Mode.
      • Cooldown: 1Turn
      Action Accuracy Damage Range
      Single Action AP SingleUse.png All{icon|charge}} 100%Attribute Accuracy.png - 0Attribute Range.png
    • Mod Dvar FortificationTools.png
      Es'Teq Acolyte Incarnation
      Type Defense Mod - Shields
      Tier I
      Base Cost 10Interface Production.png/Interface Energy.png 5Interface Cosmite.png
      Research Transmigration Rituals
      This unit gains 100{icon|moral}} for each (unrecognized string “charge” for Template:Icon)Essence Charge it carries. Unlocks Ability: Essence Transfer. Additionaly, this mod grants the unit +1Attribute Shields.png.


      This Mod can only be applied to non-Mindless units. Only one kind of Incarnation can be active at any time.

      Essence Transfer
      Target unit gains 2 stacks of Energy Drain, and the caster gains 2 stacks of (unrecognized string “charge” for Template:Icon)Essence Charge.
      • Cooldown: 1Turn
      Action Accuracy Damage Range
      Free Action AP Free.png 100%Attribute Accuracy.png - 3Attribute Range.png
    • Mod Dvar EmergencyReconstructionKit.png
      Empowered Drained
      Type Defensive Mod - Hit Points
      Tier II
      Base Cost 10Interface Production.png 10Interface Cosmite.png
      Research Transmigration Rituals
      The Drained gains +2(unrecognized string “dmg entropy” for Template:Icon) to their attacks for each (unrecognized string “charge” for Template:Icon)Essence Charge they have active. Additionally, their Mind Possesion ability is upgraded to Mind Dominance, which works on Tier III units. Additionally, this mod grants the unit +10Attribute HP.png.


      This Mod can only be applied to the the Drained.

    • Mod Dvar SuperPoweredPistons.png
      Es'Teq Conduit
      Type Offensive Mod
      Tier II
      Base Cost 10Interface Production.png/Interface Energy.png 10Interface Cosmite.png
      Research Dissemination Rituals
      Gives the unit a conduit to channel their Essence through, inflicting damage at range. Unlocks Ability: Essence Blast. Additionally, this mod grants the unit 20% increased damage on all abilities.


      This Mod can only be applied to units that have an ability that inherently Drains Essence.

      Essence Blast
      The unit consumes all (unrecognized string “charge” for Template:Icon)Essence Charges and channels them into a blast of Essence, dealing damage in a 1 hex radius area of effect.
      • Essence Blast: Deals +5(unrecognized string “dmg entropy” for Template:Icon) per (unrecognized string “charge” for Template:Icon)Essence Charge.
      • Ignores line of sight penalties
      • Cooldown: 2Turn
      Action Accuracy Damage Range
      Single Action AP SingleUse.png All(unrecognized string “charge” for Template:Icon) 100%Attribute Accuracy.png 8(unrecognized string “dmg entropy” for Template:Icon) 5Attribute Range.png
    • Mod Dvar Flare.png
      Empowered Ark
      Type Defense Mod - Shields
      Tier II
      Base Cost 10Interface Production.png/Interface Energy.png 10Interface Cosmite.png
      Research Sacred Providence
      | Empower a Quintessence Ark to unlock more powerful abilities. Communion can now link with up to 5 units. Additionally, this mod grants the unit +2Attribute Shields.png.


      This Mod can only be applied to the Quintessence Ark.

      Connect All In Communion
      Connects all units that are in the same army stack to the Quintessence Ark.
      • Can only be used once per battle.
      Action Accuracy Damage Range
      Full Action AP FullAction.png 100%Attribute Accuracy.png - 0Attribute Range.png
    • Mod Dvar ReactiveKineticBattery.png
      Es'Teq Lord Incarnation
      Type Defense Mod - Hit Points
      Tier III
      Base Cost 10Interface Production.png/Interface Energy.png 15Interface Cosmite.png
      Research Venerated Incarnation
      UMerge the mind of an Es'Teq Lord with the unit. Whenever this unit gains an (unrecognized string “charge” for Template:Icon)Essence Charge, they heal for 8Attribute HP.png. Unlocks Ability: Tithe. Additionally, this mod grants the unit +15Attribute HP.png.


      This Mod can only be applied to non-Mindless units.

      Tithe
      The unit reaches out and forcibly takes the (unrecognized string “charge” for Template:Icon)Essence Charges from target unit. All (unrecognized string “charge” for Template:Icon)Essence Charge from the target unit are transferred to the caster. This ability does not work on other Lords.
      • Cooldown: 2Turn
      Action Accuracy Damage Range
      Free Action AP Free.png 100%Attribute Accuracy.png - 5Attribute Range.png