Equipment
Weapons[edit | edit source]
Personal weapons have a fixed cost based on their tier. Vehicles & Transformations have a different price scheme.
Weapon Tier | Cost |
---|---|
1 | ![]() ![]() |
2 | ![]() ![]() |
3 | ![]() ![]() |
4 | ![]() ![]() |
Primary weapons[edit | edit source]
Weapon name | Tier | Weapon Type | Primary Attack | Action Type | ![]() |
Dmg | Type | ![]() |
Secondary Effects | Availability | |
---|---|---|---|---|---|---|---|---|---|---|---|
Acrimonious | 2 | Biochemical | •Armor Melt: Destroys 1![]() •Parasitic Infection: 8 |
Single | 90% | 16 | ![]() |
5 | |||
Addiction | 4 | Psionic | •At the end of a combat turn, if this weapon was fired, it becomes stronger
•Anti-Air: +20% damage/+20% accuracy to Flying. |
Full | 90% | 21 | ![]() |
9 | •Overwatch
•Psionic Status Effect Immunity: This unit cannot be affected by |
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Alpha Claws | 3 | Biochemical, Melee | •Poison: 8![]() ![]() •Bleeding: 8 •Only affects Ground targets |
Repeating | 90% | 6,6 | ![]() ![]() |
1 | |||
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Arc Blaster | 2 | Arc | Single | 90% | 18 | ![]() |
5 | |||
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Arc Projector | 1 | Arc | Electrified: 4![]() ![]() |
Repeating | 90% | 11 | ![]() |
7 | Overwatch | |
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Arc Sword | 1 | Arc, Melee | •High Impact: Stagger units, reducing action points and canceling defense modes.
•Only affects Ground targets |
Repeating | 90% | 12 | ![]() |
1 | ||
Assassin's Fixation | 3 | Firearms | Subject of Fixation: 8![]() ![]() |
Repeating | 90% | 12 | ![]() |
5 | When equipped with Assassin's Persistence, hero gains the Assassin's Kit buff. | ||
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Assault Rifle | 1 | Firearms | Repeating | 90% | 9 | ![]() |
7 | Overwatch | ||
Augur's Catalyst | 2 | Entropy | Repeating | 90% | 9 | Entropy | 7 | ||||
Beamer Rifle | 2 | Laser | Charred: 8![]() ![]() |
Repeating | 90% | 12 | ![]() |
7 | Overwatch | ||
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Binder Shotgun | 3 | Firearms | Immobilize: 8![]() ![]() |
Single | 90% | 18 | ![]() |
5 | ||
Bio Staff | 2 | Biochemical | Repeating | 90% | 12 | ![]() |
7 | Rejuvenating Ray: Heal target Biological or Cyborg unit for 30![]() ![]() |
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Carbon Glaive | 3 | Melee | •Strike through all enemies in front of this unit.
•High Impact: Stagger units, reducing action points and canceling defense modes. •Armor Melt: Destroys 1 •Only affects Ground targets |
Repeating | 90% | 14 | ![]() |
1 | |||
Caustic Blade | 3 | Biochemical, Melee | •High Impact: Stagger units, reducing action points and canceling defense modes
•Armor Melt: Destroys 1 •Debilitating Infection: 4 •Only affects Ground targets |
Repeating | 90% | 13 | ![]() |
1 | |||
Chemical Scythe | 3 | Biochemical, Melee | •Chemicals in the blade react different when striking the flank
•High Impact: Stagger units, reducing action points and canceling defense modes •Neural Toxin: 8 •Only affects Ground targets |
Repeating | 90% | 10 | ![]() |
1 | Chemical Blade Throw: Throw a small poisoned blade at a target (90%![]() ![]() ![]() ![]() ![]() |
||
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Crystal Shotgun | 3 | Arc | •Jumps to 2 other targets within 2 hexes.
•Electrified: 4 |
Single | 90% | 16 | ![]() |
5 | ||
Culler's Gaze | 3 | Psionic | •Sever Links: Target loses all positive Status Effects and loses all of its links. | Single | 90% | 17 | ![]() |
5 | Corpse Denial: Target biological, Cyborg, or Mineral corpse explodes, dealing damage to enemy units in a 2 hex radius. | ||
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Dazzling Rifle | 2 | Firearms | Blind: 4![]() ![]() |
Repeating | 90% | 10 | ![]() |
7 | Overwatch | |
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Dindin | 2 | Melee | •High Impact: Stagger units, reducing action points and canceling defense modes.
•Feast: Heal for 5 to 10 •Only affects Ground targets |
Repeating | 90% | 12 | ![]() |
1 | ||
Disruption Relay | 3 | Arc | •Jumps to 2 other targets within 2 hexes.
•Compromised: 8 |
Single | 90% | 15 | ![]() |
5 | |||
Diviner's Threads | 3 | Entropy | •1 hex radius
•High Impact: Stagger units, reducing action points and canceling defense modes •Ignores line of sight penalties |
Single | 80% | 14 | Entropy | 7 | |||
Draining Shotgun | 1 | Entropy | •Energy Drain: 8 entropy chance to apply Energy Drain for 3![]() |
Single | 95% | 12 | Entropy | 5 | Essence Charge: This unit is capable of carrying 1 additional Essence Charge per stack. | ||
Drizzler | 3 | Biochemical | •Armor Melt: Destroys 1![]() •Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles |
Repeating | 90% | 12 | ![]() |
7 | •Overwatch
•Acid Bath: Spray acid in front of this unit, damaging those hit. (75% |
||
Edge | 4 | Melee, Psionic | •High Impact: Stagger units, reducing action points and canceling defense modes
•Broken Mind: 12 •Like Drain: Heals the attacking unit for 3 •Only affects Ground targets |
Repeating | 90% | 15 | ![]() |
1 | Psionic Status Effect Immunity: This unit cannot be affected by ![]() |
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Ego Rifle | 2 | Psionic | •Psionic: Bypass all![]() •Broken Mind: 8 |
Repeating | 90% | 7 | ![]() |
7 | Overwatch: This unit can enter Overwatch, allowing it to automatically fire at any enemy that moves or attacks with its field of view. | ||
Energy Blaster Rifle | 2 | Arc | Repeating | 90% | 9 | ![]() |
7 | •Overwatch
•Voidtech Unit: This unit is considered a Voidtech Unit & is protected from offensive Voidtech Operations & abilities. |
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Es'Teq Fangs | 2 | Entropy, Melee | •High Impact: Stagger units, reducing action points and canceling defense modes
•Energy Drain: 8 entropy to apply Energy Drain to targets for 3 •Only affects Ground targets |
Repeating | 90% | 12 | Entropy | 1 | •Essence Charge: This unit is capable of carrying 1 additional Essence Charge per stack.
•Rot Emanation: Requires & uses 1 Essence Charge. This unit expels a 3 hex cone of rotting essence. |
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Es'Teq Shotgun | 2 | Entropy | Entropic Decay: 8 entropy chance to apply Entropic Decay for 3![]() |
Single | 90% | 17 | Entropy | 5 | •Essence Charge: This unit is capable of carrying 1 additional Essence Charge per stack.
•Rot Emanation: Requires & uses 1 Essence Charge. This unit expels a 3 hex cone of rotting essence. |
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Es'Teq Sniper | 2 | Entropy | •Energy Drain: 8 entropy chance to apply Energy Drain to targets for 3![]() •Entropic Decay: 12 entropy chance to apply Entropic Decay for 3 •Anti-Air: +20% damage/+20% accuracy to Flying. |
Single | 90% | 19 | Entropy | 9 | Overwatch: This unit can enter Overwatch, allowing it to automatically fire at any enemy that moves or attacks with its field of view. | ||
Essence of the Devourer | 4 | Entropy, Melee | •Massive Impact Stagger units, including stagger resistant units, reducing action points and canceling defense modes
•Energy Drain: 12 entropy chance to apply Energy Drain to targets for 3 •Ignores line of sight penalties |
Single | 90% | 20 | Entropy | 2 | Essence Charge: This unit is capable of carrying 1 additional Essence Charge per stack. | ||
Ethereal Spear | 3 | Melee, Psionic | •High Impact: Stagger units, reducing action points and canceling defense modes
•Broken Mind: 8 •Only affects Ground targets |
Repeating | 90% | 14 | ![]() |
1 | |||
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Festivity | 4 | Explosive | •Deals 70% damage to units adjacent to target
•High Impact: Stagger units, reducing action points and canceling defense modes •Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles |
Repeating | 90% | 13 | ![]() |
7 | Overwatch: This unit can enter Overwatch, allowing it to automatically fire at any enemy that moves or attacks with its field of view. | |
Genetic Destabilizer | 4 | Biochemical | Destabilize: 8![]() |
Full | 90% | 20 | ![]() |
9 | |||
Glint Shotgun | 2 | Laser | Immolate: 4![]() ![]() |
Single | 90% | 18 | ![]() |
5 | |||
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Hard Mortar | 2 | Explosive | •High Impact: Stagger units, reducing action points and canceling defense modes
•Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles •Ignores line of sight penalties. |
Single | 100% | 10 | ![]() |
5 | ||
Hasher SMG | 1 | Arc | Repeating | 90% | 11 | ![]() |
7 | Overwatch | |||
Heavy Hitter | 2 | Melee | •Massive Impact Stagger units, including stagger resistant units, reducing action points and canceling defense modes
•Concussion: 8 •Only affects Ground targets |
Single | 90% | 22 | ![]() |
1 | |||
Heavy Spike Gun | 1 | Firearms | Single | 95% | 18 | ![]() |
7 | ||||
Herald Dagger | 4 | Melee, Psionic | •High Impact: Stagger units, reducing action points and canceling defense modes
•Rite of the Herald: If the target is slain by this attack, the user gains the Summon the Herald ability until the end of combat. •Only affects Ground targets |
Repeating | 90% | 12 | ![]() |
1 | Psionic Status Effect Immunity: This unit cannot be affected by ![]() |
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Horror | 4 | Psionic | •Psionic: Bypass all![]() •Insanity: 8 |
Full | 90% | 20 | ![]() |
9 | |||
Hunting Bow | 2 | Biochemical | •Poison: 4![]() ![]() •Ignores cover & unit penalties |
Repeating | 90% | 9 | ![]() |
5 | |||
Imperial Rifle | 2 | Firearms | Repeating | 90% | 11 | ![]() |
7 | Overwatch | |||
Imperial Shotgun | 2 | Firearms | High Impact: Stagger units, reducing action points and canceling defense modes | Single | 90% | 18 | ![]() |
5 | |||
Imperial Sniper Rifle | 2 | Firearms | •High Impact: Stagger units, reducing action points and canceling defense modes
•Anti-Air: +20% damage/+20% accuracy to Flying |
Full | 90% | 20 | ![]() |
9 | Improved Overwatch: Allows the unit to automatically shoot at an enemy that moves or attacks within its field of view with +20% accuracy while in Overwatch | ||
Inferno Fists | 2 | Claw, Melee | •High Impact: Stagger units, reducing action points and canceling defense modes
•Only affects Ground targets |
Repeating | 90% | 13 | ![]() |
1 | |||
Infested Lance | 3 | Biochemical, Melee | •High Impact: Stagger units, reducing action points and canceling defense modes
•Fungal Infestation: 8 •Only affects Ground targets |
Repeating | 90% | 12 | ![]() |
1 | Overwatch: This unit can enter Overwatch, allowing it to automatically fire at any enemy that moves or attacks with its field of view. | ||
Knockout Shotgun | 3 | Firearms | •Concussion: 12![]() ![]() |
Single | 90% | 6 | ![]() |
5 | |||
Lacerating Shotgun | 2 | Firearms | •Bleeding: 8![]() ![]() |
Single | 90% | 17 | ![]() |
5 | |||
Laser Glaive | 1 | Laser, Melee | •High Impact: Stagger units, reducing action points and canceling defense modes
•Only affects Ground targets |
Repeating | 90% | 12 | ![]() |
1 | |||
Laser Rifle | 1 | Laser | Repeating | 90% | 10 | ![]() |
7 | Overwatch | |||
Laser Shotgun | 1 | Laser | Single | 90% | 18 | ![]() |
5 | ||||
Laser Sniper | 1 | Laser | •High Impact: Stagger units, reducing action points and canceling defense modes
•Anti-Air: +20% damage/+20% accuracy to Flying. |
Full | 90% | 18 | ![]() |
9 | Overwatch: This unit can enter Overwatch, allowing it to automatically fire at any enemy that moves or attacks with its field of view. | ||
Laser Sword | 1 | Laser, Melee | •High Impact: Stagger units, reducing action points and canceling defense modes
•Only affects Ground targets |
Repeating | 90% | 13 | ![]() |
1 | |||
Lightning Blade | 3 | Arc, Melee | •Jumps to 2 other targets within 2 hexes for half damage
•High Impact: Stagger units, reducing action points and canceling defense modes •Static Charge: Applies one stack of Static Charge for 2 •Only affects Ground targets |
Repeating | 90% | 12 | ![]() |
1 | |||
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Lightning Sniper | 2 | Arc | •Electrified: 8![]() ![]() •Anti-Air: +20% damage/+20% accuracy to Flying. |
Full | 90% | 19 | ![]() |
9 | Overwatch: This unit can enter Overwatch, allowing it to automatically fire at any enemy that moves or attacks with its field of view. | |
MX-2000 Sniper | 1 | Firearms | •High Impact: Stagger units, reducing action points and canceling defense modes
•Anti-Air: +20% damage/+20% accuracy to Flying. |
Full | 90% | 18 | ![]() |
9 | Improved Overwatch: Allows the unit to automatically shoot at an enemy that moves or attacks within its field of view with +20% accuracy while in Overwatch | ||
Malady | 3 | Biochemical | •Parasitic Infection: 12![]() •Hyper Infection: 4 •Anti-Air: +20% damage/+20% accuracy to Flying |
Full | 90% | 20 | ![]() |
9 | Improved Overwatch: Allows the unit to automatically shoot at an enemy that moves or attacks within its field of view with +20% accuracy while in Overwatch | ||
Medley | 4 | Firearms | •Broken Mind: 4![]() ![]() •Incendiary: 4 •Poison 4 •Electrified: 4 |
Repeating | 90% | 13 | ![]() |
7 | Overwatch | ||
Mephitis | 4 | Biochemical | •Armor Melt: Destroys 1![]() •Blighted: 8 |
Repeating | 90% | 14 | ![]() |
7 | •Overwatch
•Biochemical Status Effect Immunity: This unit cannot be affected by |
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Mind Shredder | 3 | Psionic | •Inflicts Madness to non-Mindless & non-Mad on critical hits for 1![]() |
Repeating | 90% | 11 | ![]() |
7 | Overwatch: This unit can enter Overwatch, allowing it to automatically fire at any enemy that moves or attacks with its field of view. | ||
Omni Cannon | 2 | Laser, Sonic | •High Impact: Stagger units, reducing action points and canceling defense modes
•Anti-Air: +20% damage/+20% accuracy to Flying |
Single | 90% | 9,9 | ![]() ![]() |
7 | Overwatch: This unit can enter Overwatch, allowing it to automatically fire at any enemy that moves or attacks with its field of view. | ||
Omni Carbine | 1 | Laser, Sonic | •Close Assault: Deals -1![]() |
Repeating | 90% | 6,6 | ![]() ![]() |
7 | |||
Omni Claw | 3 | Claw, Laser, Melee, Sonic | •High Impact: Stagger units, reducing action points and canceling defense modes
•Only affects Ground targets |
Repeating | 90% | 7,7 | ![]() ![]() |
1 | Omni Shot: Fire a combined Sonic Laser attack at the target. | ||
One-eyed Hawk | 4 | Firearms | •Tier 1 or 2 targets have a 6![]() •Anti-Air: +20% damage/+20% accuracy to Flying |
Full | 90% | 23 | ![]() |
9 | Overwatch: This unit can enter Overwatch, allowing it to automatically fire at any enemy that moves or attacks with its field of view. | ||
Paragon Guard Spear | 2 | Melee | •High Impact: Stagger units, reducing action points and canceling defense modes
•Only affects Ground targets |
Repeating | 90% | 12 | ![]() |
1 | |||
Pestilence | 2 | Biochemical, Melee | •High Impact: Stagger units, reducing action points and canceling defense modes.
•Parasitic Infection: 8 •Only affects Ground targets |
Repeating | 90% | 13 | ![]() |
1 | Xenoplague Close Combat Equipment or Pustule Mutation research in the Xenoplague tree. | ||
Phoenix Breath | 4 | Plasma | •Immolate: 8![]() ![]() •Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles •Choking: 8 •Only affects Ground targets |
Single | 75% | 20 | ![]() |
1 | •Plasma Burst: Fire a burst of ignited plasma at a target, setting the target hex on fire for 2![]() •Thermal Status Effect Immunity:This unit cannot be affected by |
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Piercing Bow | 3 | Firearms | •Armor Bypass: Bypass 4![]() •Ignores cover & unit penalties |
Repeating | 90% | 13 | ![]() |
5 | |||
Psi-Rifle | 2 | Psionic | •High Impact: Stagger units, reducing action points and canceling defense modes
•Anti-Air: +20% damage/+20% accuracy to Flying |
Full | 90% | 18 | ![]() |
9 | Improved Overwatch: Allows the unit to automatically shoot at an enemy that moves or attacks within its field of view with +20% accuracy while in Overwatch | ||
PsiTec Fists | 2 | Melee, Psionic | •High Impact: Stagger units, reducing action points and canceling defense modes
•Only affects Ground targets |
Repeating | 90% | 12 | ![]() |
1 | |||
PsiTec Staff | 2 | Melee, Psionic | Psionic: Bypass all![]() |
Repeating | 90% | 8 | ![]() |
7 | |||
PsiTec Vox Amp | 3 | Psionic | •Psionic: Bypass all![]() •Panic: 8 |
Single | 90% | 16 | ![]() |
5 | |||
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Pulse Repeater | 1 | Arc | Repeating | 90% | 9 | ![]() |
7 | Overwatch | ||
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Pulse Sniper | 2 | Arc | •High Impact: Stagger units, reducing action points and canceling defense modes
•Anti-Air: +20% damage/+20% accuracy to Flying |
Full | 90% | 20 | ![]() |
9 | Overwatch: This unit can enter Overwatch, allowing it to automatically fire at any enemy that moves or attacks with its field of view. | |
Purifier Gun | 2 | Plasma | •Sets target hex on fire for 2![]() •Incendiary: 8 |
Single | 90% | 20 | ![]() |
5 | |||
Radiant Force | 3 | Psionic | •Psionic: Bypass all![]() •Soulburn: 8 |
Repeating | 90% | 13 | ![]() |
7 | |||
Rancor | 3 | Psionic | •Psionic: Bypass all![]() •Broken Mind: 8 •Turbulence:8 |
Single | 90% | 18 | ![]() |
7 | |||
Reaper Sniper | 2 | Firearms | •Cripple:8![]() ![]() •Anti-Air: +20% damage/+20% accuracy to Flying |
Full | 90% | 22 | ![]() |
9 | Overwatch: This unit can enter Overwatch, allowing it to automatically fire at any enemy that moves or attacks with its field of view. | ||
Rending Claws | 2 | Claw, Melee | •High Impact: Stagger units, reducing action points and canceling defense modes
•Only affects Ground targets |
Repeating | 90% | 11 | ![]() |
1 | |||
Reverb Dagger | 2 | Melee, Sonic | •High Impact: Stagger units, reducing action points and canceling defense modes
•Reverb:8 •Only affects Ground targets |
Repeating | 90% | 12 | ![]() |
1 | |||
Rocket Hammer | 1 | Melee | •Massive Impact Stagger units, including stagger resistant units, reducing action points and canceling defense modes
•Only affects Ground targets |
Single | 95% | 20 | ![]() |
1 | |||
Rotary Cannnon | 2 | Firearms | •High Impact: Stagger units, reducing action points and canceling defense modes
•Anti-Air: +20% damage/+20% accuracy to Flying |
Repeating | 85% | 12 | ![]() |
7 | |||
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Scavenger Shotgun | 1 | •High Impact: Stagger units, reducing action points and canceling defense modes. | Single | 90% | 18 | ![]() |
5 | |||
Scorcher Rifle | 3 | Laser | •Attack passes through target and hits any units in a 3 hex line
•Incendiary: 8 |
Repeating | 90% | 14 | ![]() |
7 | Overwatch: This unit can enter Overwatch, allowing it to automatically fire at any enemy that moves or attacks with its field of view. | ||
Screech | 3 | Psionic | •Psionic: Bypass all![]() •Panic: 8 |
Single | 90% | 16 | ![]() |
5 | |||
Secretor | 3 | Biochemical | •Encase: 8![]() ![]() |
Single | 90% | 17 | ![]() |
5 | |||
Shell Splitter | 3 | Firearms | Disable:8![]() ![]() |
Full | 90% | 20 | ![]() |
9 | Overwatch | ||
Shield Breacher Rifle | 3 | Firearms | Shield Bypass: Bypass 4![]() |
Repeating | 90% | 12 | ![]() |
7 | Overwatch | ||
Shotgun | 1 | Firearms | High Impact: Stagger units, reducing action points and canceling defense modes | Single | 90% | 18 | ![]() |
5 | |||
Shrill of Discord | 3 | Psionic | •Psionic: Bypass all![]() •Insanity: 8 •Ignores cover & unit penalties |
Single | 90% | 17 | ![]() |
5 | |||
Siphoner Staff | 2 | Entropy | Energy Drain: 8 entropy chance to apply Energy Drain to targets for 3![]() |
Repeating | 90% | 9 | Entropy | 7 | Essence Charge: This unit is capable of carrying 1 additional Essence Charge per stack. | ||
Smog Sniper | 2 | Laser | •Choking: 12![]() ![]() •Anti-Air: +20% damage/+20% accuracy to Flying |
Full | 90% | 20 | ![]() |
9 | Overwatch: This unit can enter Overwatch, allowing it to automatically fire at any enemy that moves or attacks with its field of view. | ||
Sonic Amplification Battery | 4 | Sonic | •Damages units adjacent to target
•Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles •Reverb:8 |
Repeating | 90% | 8 | ![]() |
7 | |||
Sono Shotgun | 2 | Sonic | High Impact: Stagger units, reducing action points and canceling defense modes | Single | 90% | 18 | ![]() |
7 | |||
Soul Splitter | 2 | Psionic | •High Impact: Stagger units, reducing action points and canceling defense modes
•Broken Mind:12 |
Single | 90% | 16 | ![]() |
5 | |||
Staff of Turmoil | 4 | Entropy | Chaotic: Deals an extra 5 damage of a random channel | Repeating | 90% | 9 | Entropy | 7 | Channel Chaos: Target unit & 2 other random units gain Chaos Vulnerability for 3![]() ![]() |
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Staff of the Pontiff | 3 | Entropy | Energy Drain: 12 entropy chance to apply Energy Drain to targets for 3![]() |
Full | 90% | 20 | Entropy | 9 | •Overwatch
•Embalm Essence: Requires & uses 1 Essence Charge. Target friendly unit has its negative status effects dispelled and is healed for 10 •Essence Charge |
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Stunning Sniper | 3 | Arc | •Stun: 8![]() ![]() ![]() •Anti-Air: +20% damage/+20% accuracy to Flying |
Full | 90% | 18 | ![]() |
9 | Overwatch: This unit can enter Overwatch, allowing it to automatically fire at any enemy that moves or attacks with its field of view. | |
Sunbringer | 2 | Laser, Melee | •High Impact: Stagger units, reducing action points and canceling defense modes
•Only affects Ground targets |
Single | 90% | 20 | ![]() |
1 | |||
Swelter Blade | 3 | Laser, Melee | •High Impact: Stagger units, reducing action points and canceling defense modes
•Shields Overheat: Destroys 1 •Only affects Ground targets |
Repeating | 90% | 13 | ![]() |
1 | |||
Thadeus' Memory | 2 | Firearms | Catatonic: 4![]() ![]() |
Repeating | 90% | 11 | ![]() |
7 | |||
The Hunger | 4 | Psionic | •Psionic: Bypass all![]() •Glut: Attacking non-Mindless units heal this unit for 10 •Psionica Larva: Units killed by this attack transform into Psionica Leeches. |
Single | 90% | 18 | ![]() |
5 | |||
Thrax Rifle | 2 | Biochemical | Repeating | 90% | 10 | ![]() |
7 | Overwatch | |||
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Thunderbreak | 4 | Arc | •1 hex radius
•Stun: 8 •Electrified: 12 |
Single | 90% | 20 | ![]() |
5 | Arc Status Effect Immunity: This unit cannot be affected by ![]() |
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Trance Sniper | 2 | Psionic | •Psionic: Bypass all![]() •Catatonic: 8 •Anti-Air: +20% damage/+20% accuracy to Flying |
Full | 90% | 17 | ![]() |
9 | Overwatch: This unit can enter Overwatch, allowing it to automatically fire at any enemy that moves or attacks with its field of view. | ||
Tyrant Gauntlet | 3 | Melee | •Massive Impact Stagger units, including stagger resistant units, reducing action points and canceling defense modes
•Charge: +20% damage if this unit moves at least 3 hexes •Only affects Ground targets |
Repeating | 90% | 14 | ![]() |
1 | Laser Arm Cannon: 90%![]() ![]() ![]() |
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Veldfire | 3 | Plasma | Immolate: 8![]() ![]() |
Single | 90% | 22 | ![]() |
5 | |||
Venom Rifle | 2 | Biochemical | Poison: 8![]() ![]() |
Repeating | 90% | 11 | ![]() |
7 | Overwatch | ||
Venom Sniper | 2 | Biochemical | •Poison: 12![]() ![]() •Anti-Air: +20% damage/+20% accuracy to Flying |
Full | 90% | 19 | ![]() |
9 | Overwatch: This unit can enter Overwatch, allowing it to automatically fire at any enemy that moves or attacks with its field of view. | ||
Viral Sniper Rifle | 2 | Biochemical | •High Impact: Stagger units, reducing action points and canceling defense modes
•Debilitating Infection: 8 •Anti-Air: +20% damage/+20% accuracy to Flying |
Full | 90% | 18 | ![]() |
9 | •Overwatch: This unit can enter Overwatch, allowing it to automatically fire at any enemy that moves or attacks with its field of view.
•Healing Shot: Target friendly Biological or Cyborg unit to restore 25 |
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Void Blades | 2 | Melee | •High Impact: Stagger units, reducing action points and canceling defense modes
•Dimensional Instability: 4 •Only affects Ground targets |
Repeating | 90% | 12 | ![]() |
1 | Voidtech Unit: This unit is considered a Voidtech Unit and is protected from offensive Voidtech Operations & abilities. | ||
Void Glaive | 2 | Melee | •High Impact: Stagger units, reducing action points and canceling defense modes
•Dimensional Instability: 8 •Charge: +20% damage if this unit moves at least 3 hexes •Only affects Ground targets |
Single | 90% | 15 | ![]() |
1 | |||
Void Hammer | 2 | Melee | •High Impact: Stagger units, reducing action points and canceling defense modes
•Dimensional Instability: 8 •Only affects Ground targets |
Single | 90% | 16 | ![]() |
1 | Overwatch: This unit can enter Overwatch, allowing it to automatically fire at any enemy that moves or attacks with its field of view. | ||
Void Seeker | 4 | Firearms | •Always Flank: Always count as Flanking
•Anti-Air: +20% damage/+20% accuracy to Flying |
Full | 90% | 20 | ![]() |
9 | |||
Volt Pike | 2 | Arc, Melee | •High Impact: Stagger units, reducing action points and canceling defense modes
•Only affects Ground targets |
Single | 90% | 18 | ![]() |
1 | Volt Blast: 80%![]() ![]() ![]() |
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Volt Rifle | 3 | Arc | •Electrified: 8![]() ![]() |
Repeating | 90% | 13 | ![]() |
7 | Overwatch | |
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Volt Shotgun | 2 | Arc | •Electrified: 8![]() ![]() |
Single | 90% | 18 | ![]() |
5 | ||
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Vorpal Sniper Rifle | 2 | •Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes
•Power Shot: +15% critical chance •Anti-Air: +20% damage/+20% accuracy to Flying |
Full | 90% | 16 | ![]() |
9 | Improved Overwatch: Allows the unit to automatically shoot at an enemy that moves or attacks within its field of view with +20% accuracy while in Overwatch |
Secondary weapons[edit | edit source]
Weapon name | Tier | Weapon Type | Primary Effect | Action Type | ![]() |
Dmg | Type | ![]() |
Additional Actions | Availability | |
---|---|---|---|---|---|---|---|---|---|---|---|
Acorn Assault Pouch | 3 | Biochemical | •1 hex radius
•High Impact: Stagger units, reducing action points and canceling defense modes •Poison: 8 •Ignores line of sight penalties •Cooldown: 1 |
Single | 100% | 18 | ![]() |
5 | Slowing Acorn: 1 hex radius. Throw a grenade that releases a slowing cloud for 2 ![]() ![]() ![]() ![]() |
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Acorn Support Pouch | 3 | •Resistance Acorn: Throw a grenade that releases a resistance cloud for 2![]() ![]() •1 hex radius •Only affects Ground targets •Cooldown: 2 |
Single | 100% | 5 | Healing Acorn: 1 hex radius. Throw a grenade that release a healing cloud for 2![]() ![]() |
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Arc Bolas | 1 | Arc | •Immobilize: 8![]() ![]() •Can only be used oncer per battle |
Single | 100% | 5 | ![]() |
5 | ||
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Arc Grenade | 1 | Arc, Grenade | •1 hex radius
•High Impact: Stagger units, reducing action points and canceling defense modes •Ignores line of sight penalties •Only affects Ground targets •Can only be used oncer per battle |
Single | 100% | 8 | ![]() |
3 | ||
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Arc Rod | 1 | Repeating | 90% | 6 | ![]() |
7 | ||||
Assassin's Persistence | 3 | •Finish the Job: +50% damage against targets affected by: Catatonic, Crippled, Concussed, Disabled, or Subject of Fixation | Single | 90% | 14 | ![]() |
6 | When equipped with Assassin's Persistence, hero gains the Assassin's Kit buff | |||
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Avarice | 4 | •Improved Critical Chance: +30% critical hit chance
•Improved Accuracy: +30% accuracy |
Single | 90% | 15 | ![]() |
6 | •Avarice will become the preferred overwatch ability when equipped.
•Improved Overwatch |
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Basic Grenade | 1 | Explosive, Grenade | •1 hex radius
•High Impact: Stagger units, reducing action points and canceling defense modes •Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles •Ignores line of sight penalties •Only affects Ground targets •Cooldown: 2 |
Single | 100% | 9 | ![]() |
3 | |||
Bio Blaster | 2 | Biochemical | Repeating | 90% | 8 | ![]() |
5 | ||||
Bio Grenade | 1 | Biochemical, Grenade | •1 hex radius
•High Impact: Stagger units, reducing action points and canceling defense modes •Poison 4 •Ignores line of sight penalties •Can only be used oncer per battle |
Single | 100% | 7 | ![]() |
3 | |||
Bio Launcher | 3 | Biochemical | •1 hex radius
•High Impact: Stagger units, reducing action points and canceling defense modes •Poison: 4 •Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles •Anti-Air: +20% damage/+20% accuracy to Flying •Cooldown: 2 |
Single | 90% | 10 | ![]() |
2-9 | |||
Cementing Bomb | 3 | Biochemical, Grenade | •Encase: 8![]() ![]() •Ignores line of sight penalties •Only affects Ground targets •Cooldown: 2 |
Single | 100% | 15 | ![]() |
3 | |||
Death's Gaze | 4 | Psionic | •Damage all foes in a 4 hex radius
•Only affects Ground targets •Can only be used oncer per battle |
Full | 100% | 20 | ![]() |
5 | |||
Debilitating Revolver | 3 | Biochemical | •Debilitating Infection: 8![]() ![]() |
Single | 90% | 16 | ![]() |
6 | |||
Delirium Throwing Blade | 4 | Psionic | •Strikes 2 targets
•Hallucinate: 8 |
Single | 90% | 16 | ![]() |
5 | |||
Dispersing Gas Bomb | 2 | Grenade, Laser | •Choking: 8![]() ![]() •Ignores line of sight penalties •Only affects Ground targets •Cooldown: 2 |
Single | 100% | 10 | ![]() |
3 | |||
Ego Bomb | 2 | Grenade, Psionic | •1 hex radius
•High Impact: Stagger units, reducing action points and canceling defense modes •Broken Mind: 8 •Ignores line of sight penalties •Only affects Ground targets •Cooldown: 2 |
Single | 100% | 6 | ![]() |
3. | |||
Ego Launcher | 3 | Psionic | •1 hex radius
•High Impact: Stagger units, reducing action points and canceling defense modes •Broken Mind: 8 •Cooldown: 2 |
Single | 90% | 12 | ![]() |
2-9 | |||
Ego Pursuer | 3 | Psionic | •Psionic: Bypass all![]() •Broken Mind: 12 |
Repeating | 90% | 7 | ![]() |
5 | |||
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Electric Blaster | 2 | •Static Charge: Applies 1 stack of Static Charge for 2![]() |
Repeating | 90% | 6 | ![]() |
5 | |||
Entropic Revolver | 1 | Repeating | 90% | 7 | Entropy | 7 | |||||
Imperial Launcher | 2 | Explosive | •1 hex radius
•High Impact: Stagger units, reducing action points and canceling defense modes •Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles •Anti-Air: +20% damage/+20% accuracy to Flying •Can only be used oncer per battle |
Single | 90% | 11 | ![]() |
2-9 | |||
Imperial Pistol | 2 | Firearms | Repeating | 90% | 8 | ![]() |
5 | ||||
Imperial Revolver | 1 | Firearms | Single | 90% | 12 | ![]() |
6 | ||||
Inferno Handgun | 2 | Laser | Charred: 12![]() ![]() |
Repeating | 90% | 7 | ![]() |
5 | |||
Inferno Launcher | 2 | •1 hex radius
•High Impact: Stagger units, reducing action points and canceling defense modes •Incendiary: 8 •Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles •Anti-Air: +20% damage/+20% accuracy to Flying •Cooldown: 2 |
Single | 90% | 12 | ![]() |
2-9 | ||||
Jet of Dismay | 2 | •Panic: 8![]() ![]() •Can only be used oncer per battle |
Single | 100% | 5 | ||||||
Laser Pistol | 1 | Laser | Repeating | 90% | 6 | ![]() |
5 | ||||
Last Resort | 3 | Laser | •High Impact: Stagger units, reducing action points and canceling defense modes
•Knockback: 12 |
Single | 90% | 14 | ![]() |
3 | |||
Life's Grace | 4 | Psionic Buff | •Heal all friendly units in a 4 hex range for 20![]() •Only affects Ground targets •Can only be used oncer per battle |
100% | 5 | ||||||
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Lightning Launcher | 3 | •1 hex radius
•High Impact: Stagger units, reducing action points and canceling defense modes •Electrified: 8 •Anti-Air: +20% damage/+20% accuracy to Flying •Cooldown: 2 |
Single | 90% | 14 | ![]() |
2-9 | |||
Light's Harmony | 3 | Psionic Buff | •Target heals for 20![]() •Enlightened Healing: +5 •Can only be used oncer per battle |
Single | 100% | 3 | |||||
Link Shard | 2 | Entropy | •Target a friendly Biological, Cyborg, or Mineral unit. Both units are linked together in an Essence Link. While the link is active, both units gain +1![]() ![]() •Cooldown: 3 |
Single | 100% | 5 | Essence Restoration: Heal linked unit & self for 20![]() |
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Obsidian of Despair | 3 | Grenade | •Filled With Despair: 8![]() ![]() •Can only be used oncer per battle |
Single | 100% | 7 | |||||
Onyx of Conversion | 3 | •12![]() •Can only be used oncer per battle |
Single | 100% | 5 | ||||||
Onxy of Suffering | 3 | •Cage of Suffering: 8![]() ![]() •Cooldown: 2 |
Single | 100% | 5 | ||||||
Pistol | 1 | Firearms | Repeating | 90% | 7 | ![]() |
5 | ||||
Psi-Stones of Dissonance | 1 | Psionic | •Short-range cone attack
•Only affects Ground targets •Can only be used oncer per battle |
Single | 85% | 9 | ![]() |
1 | |||
Psi-Stones of Harmony | 1 | Psionic Buff | •Heals a friendly unit for 15![]() ![]() •Can only be used oncer per battle |
Single | 100% | 7 | |||||
Psi-stone of Misfortune | 3 | •Gain a 15% Fumble chance, and summon 3 Whispers of Discord adjacent to you that last until the end of combat
•Only affects Ground targets •Can only be used oncer per battle |
Full | 100% | 1 | ||||||
PsiTec Grenade | 1 | Grenade, Psionic | •1 hex radius
•Cripple: 4 •Ignores line of sight penalties •Only affects Ground targets •Can only be used oncer per battle |
Single | 100% | 6 | ![]() |
3 | |||
Seed Shrapnel | 3 | Explosive, Grenade | •1 hex radius
•High Impact: Stagger units, reducing action points and canceling defense modes. •Bleeding: 8 •Ignores line of sight penalties •Only affects Ground targets •Cooldown: 2 |
Single | 100% | 16 | ![]() |
3 | |||
Sonic Emitter Drone | 3 | •Deploys a Sonic Emitter Drone that damages nearby units and then self-destructs after 2![]() •Only affects Ground targets •Cooldown: 2 |
Single | 100% | 5 | ||||||
Sono Fins | 3 | •Heals a friendly unit for 25![]() •Cooldown: 3 |
Single | 5 | Press The Advantage: Target non-Tactician friendly unit regains all action points. | ||||||
Sono Pistol | 1 | Sonic | High Impact: Stagger units, reducing action points and canceling defense modes | Repeating | 90% | 6 | ![]() |
7 | |||
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Static Bomb | 2 | Arc, Grenade | •1 hex radius
•Static Charge: Applies 1 stack of Static Charge for 2 •Ignores line of sight penalties •Only affects Ground targets •Cooldown: 2 |
Single | 100% | 10 | ![]() |
3 | ||
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Stupor Grenade | 3 | Arc, Grenade | •1 hex radius
•Stun: 4 •Ignores line of sight penalties •Only affects Ground targets •Cooldown: 2 |
Single | 100% | 10 | ![]() |
3 | ||
The Burden Bearer | 3 | •Dispel all negative status effects from target ally. When used, this damages the user for 5 entropy damage and grants the user 1 Essence Charge.
•Cooldown: 3 |
Free | 100% | 5 | ||||||
Thermal Grenade | 1 | Grenade | •1 hex radius
•Incendiary: 8 •Ignores line of sight penalties •Only affects Ground targets •Cooldown: 2 |
Single | 100% | 10 | ![]() |
3 | |||
Thrax Pistol | 2 | Biochemical | Repeating | 90% | 6 | ![]() |
5 | ||||
Thumper | 3 | Grenade | •1 hex radius
•Massive Impact Stagger units, including stagger resistant units, reducing action points and canceling defense modes •Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles •Ignores line of sight penalties •Only affects Ground targets •Can only be used oncer per battle |
Single | 100% | 14 | ![]() |
3 | |||
Volt Pistol | 1 | Arc | Single | 90% | 12 | ![]() |
5 | ||||
Watcher's Scrolls | •Target friendly unit gains Providence for 1![]() •Cooldown: 2 |
Single | 100% | 7 |
Mods[edit | edit source]
Offensive mods[edit | edit source]
Mod name | Tier | Cost | Effects | Requirements | Availability | |
---|---|---|---|---|---|---|
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Static Buildup Module | 2 | Attacks from Arc weapons have a 8![]() ![]() ![]() Additionally, this mod grants the unit 10% increased damage on all abilities. |
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Defensive mods[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.0. |