Equipment
Contents
Weapons[edit]
Primary weapons[edit]
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Please help with verifying or updating this section. It was last verified for version 1.0. |
Weapon name | Tier | Cost | Effects | ![]() |
Dmg | Type | ![]() |
Availability | |
---|---|---|---|---|---|---|---|---|---|
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Arc Blaster | 2 | Single action Fire a blast of arc energy at the target. • Affected by line of sight rules |
90% | 18 | ![]() |
5 | ||
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Arc Projector | 1 | Repeating action A medium-range arc weapon. • Affected by line of sight rules |
90% | 10 | ![]() |
7 | ||
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Arc Sword | 1 | Repeating action Strike the target with an arc sword. • Stagger units, reducing actions points and canceling defensive modes |
90% | 12 | ![]() |
1 | ||
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Crystal Shotgun | 3 | Single action Fire at a target. The jolt of electricity emanating from this weapon jumps to 2 other targets within 2 hexes. • 4 |
90% | 16 | ![]() |
5 | ||
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Lightning Blade | 3 | Repeating action Swing at a target, causing the arc within this blade to bounce up to 2 targets within 2 hexes for half damage. • Stagger units, reducing action points and canceling defensive modes |
90% | 12 | ![]() |
1 | ||
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Lightning Sniper | 2 | Full action Fire at a target. • 8 |
90% | 19 | ![]() |
9 | ||
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Pulse Repeater | 1 | Repeating action Fire blasts of arc energy at the target • Affected by line of sight rules |
90% | 9 | ![]() |
7 | ||
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Pulse Sniper | 2 | Full action Fire a precise bolt of arc energy at the target. • Stagger units, reducing action points and canceling defensive modes |
90% | 20 | ![]() |
9 | ||
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Stunning Sniper | 3 | Full action Fire at a target. • 8 |
90% | 18 | ![]() |
9 | ||
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Thunderbreak | 4 | Single action Shoot a ball of energy that deals damage in a 1 hex radius. Attempts to Stun the center target. • 8 |
90% | 20 | ![]() |
5 | ||
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Volt Rifle | 3 | Repeating action Fire at a target. • 8 |
90% | 13 | ![]() |
7 | ||
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Volt Shotgun | 2 | Single action Fire at a target. • 8 |
90% | 18 | ![]() |
5 | ||
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Assault Rifle | 1 | Repeating action Fire an assault rifle at the target. • Affected by line of sight rules |
90% | 9 | ![]() |
7 | ||
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Binder Shotgun | 3 | Single action Fire at a target. • 8 |
90% | 18 | ![]() |
5 | ||
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Dazzling Rifle | 2 | Repeating action Fire at a target. • 4 |
90% | 10 | ![]() |
7 | ||
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Dindin | 2 | Repeating action Melee attack. • Stagger units, reducing action points and canceling defensive modes |
90% | 12 | ![]() |
1 | ||
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Festivity | 4 | Repeating action Fire Festivity, dealing damage to a target and 70% damage to surrounding units. • Stagger units, reducing action points and canceling defensive modes |
90% | 13 | ![]() |
7 | ||
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Hand Mortar | 2 | Single action Fire a hand mortar, damaging units in a 1 hex radius. • Stagger units, reducing action points and canceling defensive modes |
100% | 8 | ![]() |
4 | ||
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Scavenger Shotgun | 1 | Repeating action Fire a shotgun at the target. • Affected by line of sight rules |
90% | 18 | ![]() |
5 | ||
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Vorpal Sniper Rifle | 2 | Full action Fire the Vorpal Sniper Rifle at the target. • Stagger units, reducing action points and canceling defensive modes |
90% | 20 | ![]() |
9 | ||
120px | Pestilence | 2 | Repeating action Strike the target with Pestilence. • Stagger units, reducing action points and canceling defensive modes |
90% | 13 | ![]() |
1 | Xenoplague Close Combat Equipment or Pustule Mutation research in the Xenoplague tree. |
Secondary weapons[edit]
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Please help with verifying or updating this section. It was last verified for version 1.0. |
Mods[edit]
Offensive mods[edit]
Mod name | Tier | Cost | Effects | Requirements | Availability | |
---|---|---|---|---|---|---|
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Static Buildup Module | 2 | Attacks from Arc weapons have a 8![]() ![]() ![]() Additionally, this mod grants the unit 10% increased damage on all abilities. |
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Defensive mods[edit]
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Please help with verifying or updating this section. It was last verified for version 1.0. |