Dvar

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Faction Dvar.png
  • Starting Bonus: Start with +150 Interface Energy.png Energy
  • Long-Term Bonus: Hurry Production is 15% cheaper
  • Powerful area of effect and medium range attacks
  • Strong focus on production
  • Terraforming options to destroy and create mountains
  • Racial bonus: Ignore Happiness.png penalties from volcanic terrain
  • Uses the Damage Kinetic.png Firearms and Explosive weapon groups
The Dvar are a thrifty race of survivalists. The Dvar work hard to mine planets for all they're worth to gain as many resources as possible for their consortium's survival and welfare.
The Dvar originate from the mining consortiums sent out to strip worlds of their natural resources. Dvar pride themselves as being the hardiest of survivors: After the collapse the Dvar were marooned on a barely habitable planet with an elliptical orbit, causing it to be scorched during short blazing summers and then frozen by eternal winters. To make matters worse, their world passes through an asteroid belt, causing a yearly bombardment of giant rocks. This environment has caused the Dvar to evolve into a bunker dwelling species who see nature as something that needs to be distrusted and looted as soon as a window of opportunity arises.


Commander Loadout[edit | edit source]

Perk Cost Effects Possible Kleptomaniac Mods Description
HeroPerk LoadOut BasicTraining.png Basic Equipment 0
  • Damage Kinetic.png Spike Gun that fires a single powerful shot that deals kinetic damage.
  • Damage Kinetic.png Basic Grenade that deals kinetic damage in an area and staggers those hit.
Blurring Canisters, Old Jetpack, Provisional Weapon Augments, Tactical Supply Charge, Wide-range Mending Rig, X-7 Combat Stims The standard-issue pack you received after basic training.
HeroPerk LoadOut CloseCombatTraining.png Close Combat Equipment ^ 1
  • Damage Kinetic.png Rocket Hammer that deals a single burst of kinetic damage at close range.
  • Damage Kinetic.png Imperial Revolver that deals kinetic damage in a single burst.
Drone Deployment Module: Repair, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical AED Assistant The pack you received after Close Combat training.
HeroPerk LoadOut AssaultTraining.png Assault Equipment ^^ 1
  • Damage Kinetic.png Spike Gun that fires a single powerful shot that deals kinetic damage.
  • Damage Kinetic.png Basic Grenade that deals kinetic damage in an area and staggers those hit.
Drone Deployment Module: Repair, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Old Jetpack, Tactical AED Assistant The pack you received after Assault training.
HeroPerk LoadOut SharpshooterTraining.png Sharpshooter Equipment 1 Displacement Systems, Drone Deployment Module: Repair, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Tactical AED Assistant The pack you received after Sharpshooter training.
HeroPerk LoadOut AssaultPilot.png Assault Vehicle 2
  • Damage Kinetic.png Bulwark, which possesses powerful kinetic capabilities.
  • Damage Kinetic.png Basic Grenade that deals kinetic damage in an area and staggers those hit.
  • Flechette Ammo mod.
Drone Deployment Module: Laser, Drone Deployment Module: Repair, Drone Deployment Module: Skirmish, Provisional Weapon Augments, Tactical AED Assistant Built with blood, sweat and tears, your Bulwark is your greatest creation yet. Now let's see how it fights!
HeroPerk LoadOut SupportPilot.png Support Vehicle 2
  • Imperial APC with various support abilities.
  • Damage Kinetic.png Basic Grenade that deals kinetic damage in an area and staggers those hit.
Drone Deployment Module: Laser, Drone Deployment Module: Skirmish, Tactical AED Assistant You found a lost Imperial APC and repaired it.

^ unless player has chosen Celestian, Voidtech, or Xenoplague secret technology
^^ unless player has chosen Heritor, Promethean, Psynumbra, or Synthesis secret technology


Starting Army[edit | edit source]

Setting Starting Units Military Detachment
Weak Starting Army Secret Tech Unit, Foreman, Trencher, Prospector Trencher, Prospector
Normal Starting Army Secret Tech Unit, Foreman, 2 Trenchers, 2 Prospectors Bulwark, 2 Trenchers, -1 Prospector
Strong Starting Army Secret Tech Unit, Bulwark, Foreman, 4 Trenchers, Prospector Ramjet, Foreman, -2 Trenchers

Hero Skills[edit | edit source]

Skill Skill Point.png Requirements Effects
HeroSkill Dvar Incentivize.png Incentivize 3 Active ability: single action AP SingleUse.png 100% Attribute Accuracy.png 1 Attribute Range.png Cooldown: 2 turns.

Target friendly Dvar unit gains motivated, granting +400 Happiness.png until the end of combat.

HeroSkill Dvar Juggernaut.png Juggernaut 2 The hero gains juggernaut, allowing them to walk through obstacles. Doing so destroys the obstacle.
HeroSkill Dvar SiegeMaster.png Siege Master 5 All units in this hero's army gain +2 damage resistance to all channels while in cover. Only functions when the hero is the army's commander.
HeroSkill Dvar HardinessTraining.png Hardiness Training 3 Level 4 All units in this hero's army gain +2 resistance against status effects. Only functions when the hero is the army's commander.
HeroSkill Dvar Stubborn.png Stubborn 3 Level 4 The hero gains stagger immunity.
HeroSkill Dvar Armorer.png Armorer 5 Level 6 All units in this hero's army gain +1 Attribute Armor.png. Only functions when the hero is the army's commander.
HeroSkill Dvar NitroBattery.png Nitro Battery 5 Level 8 Active ability: single action AP SingleUse.png 100% Attribute Accuracy.png} 1 Attribute Range.png Cooldown: 1 turn.

Charge up target mechanical or cyborg unit, dispelling all negative status effects and giving it boosted, granting it fast movement and increasing its damage by +20% for 3 turns.


Units[edit | edit source]

Name Tier Type Damage Stats Cost Research Source
Prospector I Core 14 Damage Kinetic.png 35 Attribute HP.png 32 Movement General.png 2 Attribute Armor.png 0 Attribute Shields.png 30 Interface Energy.png 130 Interface Production.png Starting
Trencher I Core 16 Damage Kinetic.png 8 Damage Kinetic.png 40 Attribute HP.png 32 Movement General.png 3 Attribute Armor.png 0 Attribute Shields.png 35 Interface Energy.png 150 Interface Production.png Starting
Colonizer I Core 60 Attribute HP.png 32 Movement General.png 0 Attribute Armor.png 0 Attribute Shields.png 50 Interface Energy.png 250 Interface Production.png 10 Interface Cosmite.png
1 colonist
Starting
Sapper II Tactical
Summons
11 Damage Kinetic.png 8 Damage Kinetic.png 50 Attribute HP.png 32 Movement General.png 4 Attribute Armor.png 0 Attribute Shields.png 45 Interface Energy.png 4 Interface Tactical Ops.png Risk Management Operation:
Deploy Sapper
Foreman II Specialist 8 Damage Kinetic.png 10 Damage Kinetic.png 40 Attribute HP.png 32 Movement General.png 2 Attribute Armor.png 0 Attribute Shields.png 70 Interface Energy.png 250 Interface Production.png Specialist Training Center
Bulwark II Skirmisher 12 Damage Kinetic.png 40 Attribute HP.png 32 Movement General.png 2 Attribute Armor.png 0 Attribute Shields.png 90 Interface Energy.png 270 Interface Production.png Military Skirmisher Barracks
Ramjet II Skirmisher 16 Damage Kinetic.png 14 Damage Kinetic.png 45 Attribute HP.png 32 Movement General.png 3 Attribute Armor.png 0 Attribute Shields.png 90 Interface Energy.png 300 Interface Production.png 10 Interface Cosmite.png Aerial Division Military Skirmisher Barracks
Ironclad II Ship 12 Damage Kinetic.png 22 Damage Arc.png 45 Attribute HP.png 32 Movement General.png 5 Attribute Armor.png 0 Attribute Shields.png 50 Interface Energy.png 150 Interface Production.png Naval Base
Dreadnought III Ship 12 Damage Arc.png 24 Damage Kinetic.png 65 Attribute HP.png 32 Movement General.png 6 Attribute Armor.png 0 Attribute Shields.png 70 Interface Energy.png 250 Interface Production.png 10 Interface Cosmite.png Dreadnought Division Naval Base
Baron III Specialist 12 Damage Kinetic.png 12 Damage Arc.png 60 Attribute HP.png 32 Movement General.png 4 Attribute Armor.png 0 Attribute Shields.png 105 Interface Energy.png 400 Interface Production.png 20 Interface Cosmite.png Noble Division Specialist Training Center
Excavator Tank III Elite 20 Damage Kinetic.png 17 Damage Kinetic.png
16 Damage Thermal.png
60 Attribute HP.png 32 Movement General.png 5 Attribute Armor.png 0 Attribute Shields.png 105 Interface Energy.png 400 Interface Production.png 20 Interface Cosmite.png Excavation Division Elite Military Facility
Rocket Artillery III Elite 11 Damage Kinetic.png 9 Damage Kinetic.png 55 Attribute HP.png 32 Movement General.png 3 Attribute Armor.png 0 Attribute Shields.png 125 Interface Energy.png 440 Interface Production.png 25 Interface Cosmite.png Artillery Division Elite Military Facility
Earth Crusher IV Elite 15 Damage Kinetic.png 25 Damage Kinetic.png 100 Attribute HP.png 32 Movement General.png 7 Attribute Armor.png 0 Attribute Shields.png 170 Interface Energy.png 700 Interface Production.png 40 Interface Cosmite.png Seismic Supremacy Elite Military Facility


Technology[edit | edit source]

Technology Tier Group Prerequisites Interface Knowledge.png Unlocks
MilitaryResearch Dvar PerimeterSecurity.png Perimeter Security 1 Tactical 100
  • Fortification Tools
  • Ironbreaker Modifications
  • Breach Protection Protocol
MilitaryResearch Dvar AerialDivision.png Aerial Division 2 Forces MilitaryResearch Dvar PerimeterSecurity.png Perimeter Security 150
  • Unit: Dvar Ramjet
  • Vehicle: Ramjet
MilitaryResearch Dvar Drudges.png Drudges 2 Strategic MilitaryResearch Dvar PerimeterSecurity.png Perimeter Security 150
  • Factory Overdrive
  • Deploy Trenchers
MilitaryResearch Dvar DreadnoughtDivision.png Dreadnought Division 3 Strategic MilitaryResearch Dvar AerialDivision.png Aerial Division 300
  • Unit: Dvar Dreadnought
MilitaryResearch Dvar DVRMarkIVUpgrades.png D-VR Mark IV Upgrades 3 Tactical MilitaryResearch Dvar PerimeterSecurity.png Perimeter Security 300
  • Advanced Target Recognition (Detector)
  • Explosive Resistant Armor
  • General Alert Protocol
MilitaryResearch Dvar DeepDetonation.png Deep Detonation 4 Strategic MilitaryResearch Dvar DVRMarkIVUpgrades.png D-VR Mark IV Upgrades 520
  • Land Torpedo
  • Mountain Breaker
MilitaryResearch Dvar NobleDivision.png Noble Division 5 Forces MilitaryResearch Dvar AerialDivision.png Aerial Division 800
  • Unit: Dvar Baron
  • Vehicle: Baron
  • Equipment: Rotary Cannon
MilitaryResearch Dvar RiskManagement.png Risk Management 5 Tactical MilitaryResearch Dvar DVRMarkIVUpgrades.png D-VR Mark IV Upgrades 800
  • Reconstruction Kit
  • Deploy Sapper
  • Vehicle: Sapper
MilitaryResearch Dvar ExcavationDivision.png Excavation Division 6 Forces MilitaryResearch Dvar NobleDivision.png Noble Divisions 1200
  • Unit: Dvar Excavator Tank
  • Vehicle: Excavator Tank
MilitaryResearch Dvar ArtilleryDivision.png Artillery Division 7 Forces MilitaryResearch Dvar ExcavationDivision.png Excavation Division 1700
  • Unit: Dvar Rocket Artillery
MilitaryResearch Dvar AdvancedDVRSuits.png Advanced DV-R Suits 7 Tactical MilitaryResearch Dvar RiskManagement.png Risk Management 1700
  • Super-powered Pistons
  • Illuminator Targeting System
  • Localized Earthquake Generator
MilitaryResearch Dvar CataclysmGeneration.png Cataclysm Generation 8 Strategic MilitaryResearch Dvar AdvancedDVRSuits.png Advanced DV-R Suits 2200
  • Tectonic Shift
MilitaryResearch Dvar SeismicSupremacy.png Seismic Supremacy 9 Forces MilitaryResearch Dvar ArtilleryDivision.png Artillery Division 2750
  • Unit: Dvar Earth Crusher
MilitaryResearch Dvar PeakEfficiency.png Peak Efficiency 9 Tactical MilitaryResearch Dvar AdvancedDVRSuits.png Advanced DV-R Suits 2750
  • Reactive Kinetic Battery
  • Captain's Regalia


Doctrine[edit | edit source]

Technology Tier Prerequisites Interface Knowledge.png Unlocks
SocietyResearch Dvar ExploitationCampaign.png Exploitation Campaign 1 100
  • Native Displacement Act
  • Revised Safety Regulations
  • DV-R Terrain Security Bulwark
SocietyResearch Dvar SuperiorEngineering.png Superior Engineering 5 Tier 4 doctrine or economic research 800
  • Fortification Efforts
  • Cosmite Collection Program
SocietyResearch Dvar PlanetaryOligarchy.png Planetary Oligarchy 9 Tier 8 doctrine or economic research 2750
  • Military-Industrial Complex
  • Chrysocracy
  • Doctrine Development VI


Racial Structures[edit | edit source]

  • Bombard Cannons
    Structure Dvar DefenceTurret.png
    When built, Bombard Defense Cannons help defend the colony in tactical combat.
    Tier I
    Research Frontier Facilities
    Prerequisite Standard Military Infrastructure
    Production Cost 250Interface Production.png
  • DV-R Terrain Security Bulwark
    Structure Dvar DVRTerrainSecurityBulwark.png
    This institute of protection against hostile operations instils confidence in all under its protection.

    Allied units in this colony's domain gain 200Happiness.png. This colony doesn't suffer from penalties from Volcanic terrain in any of the sectors in its domain.

    Tier I
    Research Exploitation Campaign
    Prerequisite -
    Production Cost 300Interface Production.png

Strategy[edit | edit source]