Dvar
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The Dvar are a thrifty race of survivalists. The Dvar work hard to mine planets for all they're worth to gain as many resources as possible for their consortium's survival and welfare. The Dvar originate from the mining consortiums sent out to strip worlds of their natural resources. Dvar pride themselves as being the hardiest of survivors: After the collapse the Dvar were marooned on a barely habitable planet with an elliptical orbit, causing it to be scorched during short blazing summers and then frozen by eternal winters. To make matters worse, their world passes through an asteroid belt, causing a yearly bombardment of giant rocks. This environment has caused the Dvar to evolve into a bunker dwelling species who see nature as something that needs to be distrusted and looted as soon as a window of opportunity arises. |
Commander Loadout[edit | edit source]
Perk | Cost | Effects | Possible Kleptomaniac Mods | Description | |
---|---|---|---|---|---|
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Basic Equipment | 0 |
|
Blurring Canisters, Old Jetpack, Provisional Weapon Augments, Tactical Supply Charge, Wide-range Mending Rig, X-7 Combat Stims | The standard-issue pack you received after basic training. |
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Close Combat Equipment ^ | 1 | Drone Deployment Module: Repair, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Regenerative Dermal Patches, Tactical AED Assistant | The pack you received after Close Combat training. | |
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Assault Equipment ^^ | 1 |
|
Drone Deployment Module: Repair, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Old Jetpack, Tactical AED Assistant | The pack you received after Assault training. |
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Sharpshooter Equipment | 1 |
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Displacement Systems, Drone Deployment Module: Repair, Drone Deployment Module: Skirmish, Leg Exoskeleton Systems, Tactical AED Assistant | The pack you received after Sharpshooter training. |
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Assault Vehicle | 2 |
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Drone Deployment Module: Laser, Drone Deployment Module: Repair, Drone Deployment Module: Skirmish, Provisional Weapon Augments, Tactical AED Assistant | Built with blood, sweat and tears, your Bulwark is your greatest creation yet. Now let's see how it fights! |
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Support Vehicle | 2 |
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Drone Deployment Module: Laser, Drone Deployment Module: Skirmish, Tactical AED Assistant | You found a lost Imperial APC and repaired it. |
^ unless player has chosen Celestian, Voidtech, or Xenoplague secret technology
^^ unless player has chosen Heritor, Promethean, Psynumbra, or Synthesis secret technology
Starting Army[edit | edit source]
Setting | Starting Units | Military Detachment |
---|---|---|
Weak Starting Army | Secret Tech Unit, Foreman, Trencher, Prospector | Trencher, Prospector |
Normal Starting Army | Secret Tech Unit, Foreman, 2 Trenchers, 2 Prospectors | Bulwark, 2 Trenchers, -1 Prospector |
Strong Starting Army | Secret Tech Unit, Bulwark, Foreman, 4 Trenchers, Prospector | Ramjet, Foreman, -2 Trenchers |
Hero Skills[edit | edit source]
Skill | ![]() |
Requirements | Effects | |
---|---|---|---|---|
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Incentivize | 3 | Active ability: single action ![]() ![]() ![]() Target friendly Dvar unit gains motivated, granting +400 | |
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Juggernaut | 2 | The hero gains juggernaut, allowing them to walk through obstacles. Doing so destroys the obstacle. | |
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Siege Master | 5 | All units in this hero's army gain +2 damage resistance to all channels while in cover. Only functions when the hero is the army's commander. | |
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Hardiness Training | 3 | Level 4 | All units in this hero's army gain +2 resistance against status effects. Only functions when the hero is the army's commander. |
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Stubborn | 3 | Level 4 | The hero gains stagger immunity. |
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Armorer | 5 | Level 6 | All units in this hero's army gain +1 ![]() |
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Nitro Battery | 5 | Level 8 | Active ability: single action ![]() ![]() ![]() Charge up target mechanical or cyborg unit, dispelling all negative status effects and giving it boosted, granting it fast movement and increasing its damage by +20% for 3 turns. |
Units[edit | edit source]
Name | Tier | Type | Damage | Stats | Cost | Research | Source |
---|---|---|---|---|---|---|---|
Prospector | I | Core | 14 ![]() |
35 ![]() ![]() ![]() ![]() |
30 ![]() ![]() |
Starting | |
Trencher | I | Core | 16 ![]() ![]() |
40 ![]() ![]() ![]() ![]() |
35 ![]() ![]() |
Starting | |
Colonizer | I | Core | 60 ![]() ![]() ![]() ![]() |
50 ![]() ![]() ![]() 1 colonist |
Starting | ||
Sapper | II | Tactical Summons |
11 ![]() ![]() |
50 ![]() ![]() ![]() ![]() |
45 ![]() ![]() |
Risk Management | Operation: Deploy Sapper |
Foreman | II | Specialist | 8 ![]() ![]() |
40 ![]() ![]() ![]() ![]() |
70 ![]() ![]() |
Specialist Training Center | |
Bulwark | II | Skirmisher | 12 ![]() |
40 ![]() ![]() ![]() ![]() |
90 ![]() ![]() |
Military Skirmisher Barracks | |
Ramjet | II | Skirmisher | 16 ![]() ![]() |
45 ![]() ![]() ![]() ![]() |
90 ![]() ![]() ![]() |
Aerial Division | Military Skirmisher Barracks |
Ironclad | II | Ship | 12 ![]() ![]() |
45 ![]() ![]() ![]() ![]() |
50 ![]() ![]() |
Naval Base | |
Dreadnought | III | Ship | 12 ![]() ![]() |
65 ![]() ![]() ![]() ![]() |
70 ![]() ![]() ![]() |
Dreadnought Division | Naval Base |
Baron | III | Specialist | 12 ![]() ![]() |
60 ![]() ![]() ![]() ![]() |
105 ![]() ![]() ![]() |
Noble Division | Specialist Training Center |
Excavator Tank | III | Elite | 20 ![]() ![]() 16 ![]() |
60 ![]() ![]() ![]() ![]() |
105 ![]() ![]() ![]() |
Excavation Division | Elite Military Facility |
Rocket Artillery | III | Elite | 11 ![]() ![]() |
55 ![]() ![]() ![]() ![]() |
125 ![]() ![]() ![]() |
Artillery Division | Elite Military Facility |
Earth Crusher | IV | Elite | 15 ![]() ![]() |
100 ![]() ![]() ![]() ![]() |
170 ![]() ![]() ![]() |
Seismic Supremacy | Elite Military Facility |
Technology[edit | edit source]
Technology | Tier | Group | Prerequisites | ![]() |
Unlocks | |
---|---|---|---|---|---|---|
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Perimeter Security | 1 | Tactical | 100 |
| |
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Aerial Division | 2 | Forces | ![]() |
150 |
|
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Drudges | 2 | Strategic | ![]() |
150 |
|
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Dreadnought Division | 3 | Strategic | ![]() |
300 |
|
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D-VR Mark IV Upgrades | 3 | Tactical | ![]() |
300 |
|
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Deep Detonation | 4 | Strategic | ![]() |
520 |
|
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Noble Division | 5 | Forces | ![]() |
800 |
|
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Risk Management | 5 | Tactical | ![]() |
800 |
|
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Excavation Division | 6 | Forces | ![]() |
1200 |
|
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Artillery Division | 7 | Forces | ![]() |
1700 |
|
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Advanced DV-R Suits | 7 | Tactical | ![]() |
1700 |
|
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Cataclysm Generation | 8 | Strategic | ![]() |
2200 |
|
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Seismic Supremacy | 9 | Forces | ![]() |
2750 |
|
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Peak Efficiency | 9 | Tactical | ![]() |
2750 |
|
Doctrine[edit | edit source]
Technology | Tier | Prerequisites | ![]() |
Unlocks | |
---|---|---|---|---|---|
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Exploitation Campaign | 1 | 100 |
| |
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Superior Engineering | 5 | Tier 4 doctrine or economic research | 800 |
|
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Planetary Oligarchy | 9 | Tier 8 doctrine or economic research | 2750 |
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Racial Structures[edit | edit source]
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Bombard Cannons When built, Bombard Defense Cannons help defend the colony in tactical combat. Tier I Research Frontier Facilities Prerequisite Standard Military Infrastructure Production Cost 250