Abilities
-
Vorpal Shot
Action |
Accuracy |
Damage |
Range
|
Full Action  |
90% |
16 |
9
|
Fire the Vorpal Sniper rifle at the target.
- Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
- Power Shot: +15% critical chance.
- Affected by line of sight rules
|
-
Concussive Shot
Action |
Accuracy |
Damage |
Range
|
90px]] |
90% |
8 |
9
|
Fire an overpowering shot, intending to stun the target.
- Concussion: 8
strength chance to apply Concussion to non-Ethereal or non-Mechanical for 2 . If resisted, cause Massive Impact instead.
- Affected by line of sight rules
- Cooldown: 2

|
-
Blinding Snap Shot
Action |
Accuracy |
Damage |
Range
|
Single Action  |
90% |
8 |
7
|
A quick shot that fires a blinding flash round.
- Blind: 8
strength chance to apply Blinded to non-Ethereal targets for 2 .
- Affected by line of sight rules
|
Stats
|
|
Upkeep |
8
|
Health |
50
|
Armor |
2
|
Shields |
0
|
Move Points |
32
|
Ranks
|
Novice |
- +6

|
Veteran |
- +6

- +5%

|
Expert |
- +6

|
Prime |
- Prime Rank: Morale
- +6

- +5%

|
Reverse Engineer
Production
Tier |
II
|
Base Cost |
90 270
|
Research |
Reveerse Engineering
|
Structure |
Specialist Training Center
|
“Parts are parts. Flesh is flesh.
Bone be bone and heads are heads!
Tissue are the issue, muscle, fat, nerves, ligaments.
Skins—no matter if it’s lost its pigments.
All the unguents, fluids, and ichor.
Pumps and gears blend them thicker.
Parts are parts. Flesh is flesh.
Bone is bone and heads are heads!
Let’s make life from the dead.”— Reaverson Rux, “RV-68791E: Song of the Assembly - Reverse Engineer”
Abilities
-
Arc Blaster
Action |
Accuracy |
Damage |
Range
|
Single Action  |
90% |
16 |
5
|
Fire a blast of Arc energy at the target.
- Affected by line of sight rules
|
-
Saw Blade Slash
Action |
Accuracy |
Damage |
Range
|
Repeating Action  |
90% |
11 |
1
|
A melee attack
- High Impact: Stagger units, reducing action points and canceling defense modes.
- Melee: Bypass all

- Only affects Ground targets
|
-
Create Construct
Action |
Accuracy |
Damage |
Range
|
Single Action  |
100% |
- |
1
|
Create a Construct under the player's control on the target hex. The summoned unit will inherit any compatible mods that do no grant an active ability.
- Only affects Ground targets
- Cooldown: 3

|
-
Reassemble
Action |
Accuracy |
Damage |
Range
|
Single Action  |
100% |
- |
1
|
Target a dead light Cyborg or Mechanical ground unit to bring it back to life with 50% of its max . Target a living Cyborg or Machanical unit to heal it for 35 . Cannot target self. Puts the unit into Defense Mode after use.
- Only affects Ground targets
- Can only be used once per battle
|
Stats
|
|
Upkeep |
8
|
Health |
45
|
Armor |
2
|
Shields |
0
|
Move Points |
32
|
Ranks
|
Novice |
- +6

|
Veteran |
- +6

- +5%

|
Expert |
- +6

|
Prime |
- Prime Rank: Critical
- +6

- +5%

|
Lighning Rider
Production
Tier |
II
|
Base Cost |
90 300 10
|
Research |
Harness the Storm
|
Structure |
Military Skirmisher Baracks
|
“We hoped the Assembly would fail in the sand or run out of energy in the toxic wastelands. That’s when we first saw the Lightning Rider hovering on the horizon. A basic Faraday cage protects its organic parts, while all around its edges it collects energy from the clouds with lighting rods. At first it stood in the sky, collecting the lightning. Then a thunderous arc of electrical energy leapt into our center. They scattered, despite my pleas that we fight back. Did they expect to outrun lightning?”— Mah Reg’Nib, “RV-2223X: Runaway!”
Abilities
-
Arc Thrower
Action |
Accuracy |
Damage |
Range
|
Repeating  |
90% |
9 |
5
|
A medium-range, air-to-air Arc weapon
- Air to Air: +33% additional damage against Flying units
- Affected by line of sight rules
|
-
Arc Strike
Action |
Accuracy |
Damage |
Range
|
Single Action  |
75% |
14 |
0
|
Call down blasts of electricity to strike nearby units in a 2 hex radius. The unit enters defense mode after using this ability.
- High Impact: Stagger units, reducing action points and canceling defense modes.
- Cooldown: 2

|
-
Arc Charge
Action |
Accuracy |
Damage |
Range
|
Single Action  |
100% |
- |
0
|
Charge the craft's internal capacitors, causing its attacks to Stagger targets and do 50% extra damage until the end of its next turn.
- Cooldown: 1

|
Stats
|
|
Upkeep |
12
|
Health |
65
|
Armor |
5
|
Shields |
0
|
Move Points |
32
|
Ranks
|
Novice |
- +8

|
Veteran |
- +8

- +5%

|
Expert |
- +8

|
Prime |
- Prime Rank: Overwatch
- +8

- +5%

|
Wrecker
Production
Tier |
III
|
Base Cost |
105 400 20
|
Research |
Destructive Means
|
Structure |
Elite Military Facility
|
“Challenge Assessment: targeted quarry concealed behind a barricade. Chokepoints make assault numbers irrelevant.
Predictive Damage Assessments (PDA): High Casualties.
Tactical Alternative Solution (TAS): deploy Wreckers. Crush all obstacles. Break the outer shell and collect the riches hiding therein. Assault horde can provide support to harvest a counter-swarm.
Predictive Counter Assessment: the colony will swarm the Wrecker with melee attacks, but Wrecker can deploy Wild Strike maneuver. Composition strong. Mobs are nothing more than another obstacle. TAS holds.
Selected Action: deploy Wreckers.”— OC(H)ypercore-Tactical Decision Node(TDN), “RV-231567C: Assembly Interpreted Pseudocode”
Abilities
-
Hammer Strike
Action |
Accuracy |
Damage |
Range
|
Repeating  |
90% |
15 |
1
|
A powerful melee strike.
- Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
- Melee: Bypass all

- Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
- Only affects Ground targets
|
-
Wild Swing
Action |
Accuracy |
Damage |
Range
|
Single Action  |
90% |
20 |
1
|
A wild swing of the hammer that can damage all targets in front of the unit.
- Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
- Melee: Bypass all

- Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
- Only affects Ground targets
|
Stats
|
|
Upkeep |
12
|
Health |
60
|
Armor |
4
|
Shields |
0
|
Move Points |
32
|
Ranks
|
Novice |
- +8

|
Veteran |
- +8

- +5%

|
Expert |
- +8

|
Prime |
- Prime Rank: Firm
- +8

- +5%

|
Disassembler
Production
Tier |
III
|
Base Cost |
105 400 20
|
Research |
Disassemblers
|
Structure |
Elite Military Facility
|
“I’ve seen many tortured bodies pieced together by the Assembly. So much suffering and death. Most sensible life knows that the Assembly is no friend to the living. Still, when I saw the Disassembler fire its massive gun, I recognized twisted glee in its grinning face. That’s when I knew. Some humans willingly joined the Assembly. There is a strain of humanity enamored with guns. They delight to discharge themselves. Disassemblers love blowing up cover, so hiding behind obstacles will get you killed. My tactical advice is simple: run and keep running.”— Mah Reg’Nib, “RV-2222X: Runaway!”
Abilities
-
Gatling Gun
Action |
Accuracy |
Damage |
Range
|
Repeating Action  |
90% |
dmg kinetic} |
7
|
Fire a Gatling Gun at the target.
- High Impact: Stagger units, reducing action points and canceling defense modes.
- Affected by line of sight rules
|
-
Disassembler Shot
Action |
Accuracy |
Damage |
Range
|
Full Action  |
90% |
dmg kinetic} |
2-9
|
Fire a Disassembler Shot at the ground with 1 hex radius area of effect.
- Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
- Disassembler Nanites Cloud: Deals 15
to units mocing through or ending their turn in this cloud.
- Ignores line of sight penalties
- Cooldown: 1

|
Stats
|
|
Upkeep |
18 2
|
Health |
75
|
Armor |
6
|
Shields |
0
|
Move Points |
32
|
Ranks
|
Novice |
- +10

|
Veteran |
- +10

- +5%

|
Expert |
- +10

|
Prime |
- Prime Rank: Morale
- +10

- +5%

|
Reaver
Production
Tier |
IV
|
Base Cost |
170 700 40
|
Research |
Ultimate Form
|
Structure |
Elite Military Facility
|
“The Assembly were created to save us from a virulent plague. We never anticipated our creation would turn against us. If my research is correct, I’ve isolated our miscalculation in Assembly motivational programming. There is a… presence… in the ‘(I)ntelligent (N)eural (I)nterface & (O)racular (C)onscience (H)ypercore’ . The Assembly adapted the hypercores to control a cyborg-swarm that can gather as the deadly Reaver. Its hunger grows and replicates until nothing remains. I broadcast this warning into the Void. We cannot defeat them. Perhaps you can. We fight the hunger of death itself.”— Professor Lister Tan, “RV-3369C: Fragments from Listening Post Zexxyn-3”
Abilities
-
Arc Strom
Action |
Accuracy |
Damage |
Range
|
Repeating Action |
90% |
13 |
7
|
Call down bolts of Arc Energy from above, striking targets and ignoring cover.
- High Impact: Stagger units, reducing action points and canceling defense modes.
- Ignores cover and unit penalties
|
-
Swarm Form
Action |
Accuracy |
Damage |
Range
|
Free Action  |
100% |
- |
0
|
Spli the Revear into a Swarm of devouring robots, restoring 25 .
- Starts on cooldown: 1

|
-
Re-energize
Action |
Accuracy |
Damage |
Range
|
Full Action  |
100% |
- |
5
|
Restore all Action Points and dispel all hostile status effects on target friendly unit. This effect can jump up to 2 additional targets within 3 hexes of the original unit. This ability does not work on the Assembly Reaver, regardless of what form they are in.
- Cooldown: 3

|
Stats
|
|
Upkeep |
18 2
|
Health |
75
|
Armor |
4
|
Shields |
2
|
Move Points |
40
|
Ranks
|
Novice |
- +10

|
Veteran |
- +10

- +5%

|
Expert |
- +10

|
Prime |
- Prime Rank: Morale
- +10

- +5%

|
Reaver (Swarm Form)
Production
Tier |
IV
|
Base Cost |
170 700 40
|
Research |
Ultimate Form
|
Structure |
Elite Military Facility
|
“The Assembly were created to save us from a virulent plague. We never anticipated our creation would turn against us. If my research is correct, I’ve isolated our miscalculation in Assembly motivational programming. There is a… presence… in the ‘(I)ntelligent (N)eural (I)nterface & (O)racular (C)onscience (H)ypercore’ . The Assembly adapted the hypercores to control a cyborg-swarm that can gather as the deadly Reaver. Its hunger grows and replicates until nothing remains. I broadcast this warning into the Void. We cannot defeat them. Perhaps you can. We fight the hunger of death itself.”— Professor Lister Tan, “RV-3369C: Fragments from Listening Post Zexxyn-3”
Abilities
-
Devouring Strike
Action |
Accuracy |
Damage |
Range
|
Repeating Action |
90% |
15 |
1
|
The Reaver swarms around the target, attempting to devour it and add the target's parts to its own form. If a unit is killed by this attack, the Reaver gains a buff until end of combat, depending on the type of unit killed.
- High Impact: Stagger units, reducing action points and canceling defense modes.
- Melee: Bypass all

- Devouring Strike: Heal 8
per attack.
- Only affects Ground Targets.
|
-
Aggressive Recombination
Action |
Accuracy |
Damage |
Range
|
Single Action  |
100% |
- |
1
|
The Swarm descends on the target, pulling it to pieces to make a new form. 8 strength chance to transform the target unit into a Construct unders the player's control. If this fails, the target instead takes 20 .
- Only affects Ground targets
- Cooldown: 3

|
-
Reaver Form
Action |
Accuracy |
Damage |
Range
|
Free Action  |
100% |
- |
0
|
Reform the swarm into a Reaver.
- Starts on cooldown: 1

|
Support Units[edit]
|
Stats
|
Upkeep |
4
|
Health |
20
|
Armor |
1
|
Shields |
0
|
Move Points |
32
|
Ranks
|
Novice |
- +4

|
Veteran |
- +4

- +5%

|
Expert |
- +4

|
Prime |
- +4

- +5%

|
Construct
Production
Tier |
I
|
Base Cost |
30 130
|
Research |
-
|
Structure |
-
|
“I abandoned Jaraon’s lifeless body retreating from the Assembly. Despite diplomatic efforts and their claims to help us, they continue to slaughter us. I witnessed what they did to Jaraon’s body. He was merged with a construct of levers and spidery appendages. His smile writhed as something in that patchwork of puppetry recognized me. Then, as if remembering his life, he let out a shriek, ‘Get away!’ He twitched and lurched forward as an array of claws thrust up at me. I fled as my guardsmen attacked. Riddled with bullets, my dear friend self-destructed.”— Captain Addria Alethra, “RV-4456M: Encounters”
Abilities
-
Claw Strike
Action |
Accuracy |
Damage |
Range
|
Repeating Action  |
90% |
11 |
1
|
A melee claw strike attack.
- High Impact: Stagger units, reducing action points and canceling defense modes.
- Melee: Bypass all

- Only affects Ground Targets
|
-
Self-destruct
Action |
Accuracy |
Damage |
Range
|
Single Action  |
100% |
20 |
0
|
This unit self-destructs, dealing damage to all adjacent units.
- High Impact: Stagger units, reducing action points and canceling defense modes.
- Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
- Only affects Ground Targets
|
|
Stats
|
Upkeep |
4
|
Health |
30
|
Armor |
1
|
Shields |
0
|
Move Points |
32
|
Ranks
|
Novice |
- +4

|
Veteran |
- +4

- +5%

|
Expert |
- +4

|
Prime |
- +4

- +5%

|
Advanced Construct
Production
Tier |
I
|
Base Cost |
30 130
|
Research |
-
|
Structure |
-
|
“I abandoned Jaraon’s lifeless body retreating from the Assembly. Despite diplomatic efforts and their claims to help us, they continue to slaughter us. I witnessed what they did to Jaraon’s body. He was merged with a construct of levers and spidery appendages. His smile writhed as something in that patchwork of puppetry recognized me. Then, as if remembering his life, he let out a shriek, ‘Get away!’ He twitched and lurched forward as an array of claws thrust up at me. I fled as my guardsmen attacked. Riddled with bullets, my dear friend self-destructed.”— Captain Addria Alethra, “RV-4456M: Encounters”
Abilities
|
Stats
|
Upkeep |
4
|
Health |
45
|
Armor |
2
|
Shields |
3
|
Move Points |
40
|
Ranks
|
Novice |
- +4

|
Veteran |
- +4

- +5%

|
Expert |
- +4

|
Prime |
- Prime Rank: Ignore Overwatch
- +4

- +5%

|
Constrictor
Production
Tier |
II
|
Base Cost |
105 400 20
|
Research |
-
|
Structure |
-
|
“The Assembly came for us that night. We gathered the townsfolk together into a defensive knot. Picking through the battlefield, they advanced. For a moment we thought we might destroy the ghastly mechanisms. Charlie, who was supposed to blow the gate, just froze up. His face stretched in terror as a second head appeared above him. Crackling electrical belts encircled him. It was though the ghastly Constrictor pulled the poor man out of reality itself. Many of our shots passed through them as though he were turning into a mirage. It consumed him.”— Mazer Ritalli, “RV-9912M: Synthetic Avalanche”
Abilities
-
Arc Tendrils
Action |
Accuracy |
Damage |
Range
|
Repeating Action  |
90% |
12 |
1
|
Attack the target with Arc-enhanced tendrils.
- High Impact: Stagger units, reducing action points and canceling defense modes.
- Melee: Bypass all

- Long Reach: Can target Flying units
|
-
Project Constriction Field
Action |
Accuracy |
Damage |
Range
|
Single Action  |
100% |
- |
1
|
The Constrictor locks itself and the target together in a phased field, granting both of them +5 and stagger resistance, disabling their abilities and holding them in place. The effect lasts unitl the target breaks free, or the Constrictor is killed or staggered.
- Cooldown: 3

|
Naval Units[edit]
Stats
|
|
Upkeep |
3
|
Health |
50
|
Armor |
4
|
Shields |
0
|
Move Points |
32
|
Ranks
|
Novice |
- +6

|
Veteran |
- +6

- +5%

|
Expert |
- +6

|
Prime |
- Prime Rank: Critical
- +6

- +5%

|
Storm Wader
Production
Tier |
II
|
Base Cost |
50 150
|
Research |
-
|
Structure |
Annex Navel Base
|
“The ships of death brought the darkness. We tried to keep our barges safe, but the Assembly’s Storm Wader ships bring a paralyzing barrage of lighting from the heart of the dark foreboding clouds, leaving our strongest defenders numb and unable to retaliate. With every blast of its arc cannons, the Assembly’s ships strike our vessels. Its Arc weaponry devastated our air support, striking with uncanny accuracy. How do we fight this new enemy? This enemy can assemble itself from the wreckage of our fallen.”— Militiaman Toffee Smith, “RV-3425M: Echoes of the Fallen: Testimonials”
Abilities
-
Naval Arc Cannon
Action |
Accuracy |
Damage |
Range
|
Repeating  |
90% |
12 |
7
|
Fire a ship-mounted Arc cannon at the target. Ignores accuracy penalties against Flying units.
- Affected by line of sight rules
|
-
Storm Call
Action |
Accuracy |
Damage |
Range
|
Full Action  |
90% |
16 |
2-7
|
Call thunder to strike an area.
- High Impact: Stagger units, reducing action points and canceling defense modes.
- Electrified: 8
strength chance to apply Electrified to non-Ethereal for 3 .
- Ignores line of sight penalties
- Cooldown: 1

|
Stats
|
|
Upkeep |
5
|
Health |
70
|
Armor |
5
|
Shields |
0
|
Move Points |
32
|
Ranks
|
Novice |
- +8

|
Veteran |
- +8

- +5%

|
Expert |
- +8

|
Prime |
- Prime Rank: Range
- +8

- +5%

|
Wrecking Ship
Production
Tier |
III
|
Base Cost |
70 250 10
|
Research |
Naval Demolitions
|
Structure |
Annex Navel Base
|
“The Assembly filled our only escape-by-sea route with explosive hazards. The Wrecking Ships construct Demolition Ships from the remnants of heavy machinery that fell defending the harbor. They surround us on land, eyeing us like hungry vultures. The earth shatters with the deafening boom of the ship’s main Wrecking Shot. The railguns turn the dockside into splinters. I’ve seen how they piece together the living with the ruins of our broken weaponry to form a new generation of themselves.”— Dolat Dolor, Harbormaster, “RV-3426M: Echoes of the Fallen: Testimonials
Abilities
-
Naval Railgun
Action |
Accuracy |
Damage |
Range
|
Repeating  |
90% |
14 |
9
|
Fire a ship mounted Railgun at the target unit. Ignores the accuracy penalty against Flying units.
- Affected by line of sight rules
|
-
Launch Water Construct
Action |
Accuracy |
Damage |
Range
|
Single Action  |
100% |
- |
1
|
Build a Water Construct on an adjacent hex.
- Only affects Ground targets
- Cooldown: 3

|
-
Wrecking Shot
Action |
Accuracy |
Damage |
Range
|
Full Action  |
90% |
28 |
5
|
Fire a wrecking shot at the target.
- Disable: 12
strength chance to apply Disable for 1
- Affected by line of sight rules
- Cooldown: 2

|
Stats
|
|
Upkeep |
5
|
Health |
30
|
Armor |
1
|
Shields |
0
|
Move Points |
40
|
Ranks
|
Novice |
- +4

|
Veteran |
- +4

- +5%

|
Expert |
- +4

|
Prime |
- +4

- +5%

|
Water Construct
Production
Tier |
I
|
Base Cost |
30 130
|
Research |
|
Structure |
Annex Navel Base
|
“I never wanted to be a floating bomb. Mom wanted me to go to college, but I wanted to be a fisherman. When the Wrecking Ship came and started chopping up the ships I tried to swim away when a mechanical arm reached out and lopped off my head, welding me to the front of a nest of levers and explosives. They stuck something in my brain. I’m being told I’m supposed to blow up now. I don’t know how long I can resist it. I should’ve listened to my mother.”—Fisherman Manuel Morris, “RV-46443D: Assembly of Heads”
Abilities
-
Self-destruct
Action |
Accuracy |
Damage |
Range
|
Single Action  |
100% |
20 |
0
|
This unit self-destructs, dealing damage to all adjacent units.
- High Impact: Stagger units, reducing action points and canceling defense modes.
- Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
|
Operations[edit]
Doctrine[edit]
-
Battlefield Autopsies
|
Tier |
Priming Costs |
Research
|
I |
50 6 |
Efficient Scavenging
|
The Assembly pick through the bodies of the dead, examining every nut, bolt and organ for their sinister research. After winning Tactical Combat, gain 3 for each enemy unit killed, multiplied by their tier. 15 is gained from each enemy commander and hero defeated.
|
-
Scavenger
|
Tier |
Priming Costs |
Research
|
I |
50 6 |
Efficient Scavenging
|
The assembly can see uses for things others would discard. Rewards from clearing Structures on the World Map are increased.
|
-
Connected Society
|
Tier |
Priming Costs |
Research
|
V |
50 6 |
Social Reconstruction
|
Jack into the brains of your colonists to borrow spare processing power. They're probably not using it anyway... All Colonists provide +1 , but our Colonies suffer 4 .
|
-
The Great Harvest
|
Tier |
Priming Costs |
Research
|
IX |
200 15 |
Universal Reassembly
|
Our mastery of reassembly approaches completion. Nothing is wasted; everything has a purpose. After winning Tactical Combat, gain 5 and 10 for each enemy unit killed, multiplied by their tier. 20 and 40 is gained from each enemy commander and hero defeated.
|
-
Re-cycle of Life
|
Tier |
Priming Costs |
Research
|
IX |
200 15 |
Universal Reassembly
|
Knowing that our troops can be assembled again and again upon their destruction increases their willingness to keep on fighting as their end eludes them. Your Cyborg units gain +400 . After winning Tactical Combat, gain 25 for each friendly Cyborg unit killed, multiplied by their tier.
|
Strategic[edit]
-
Reprocess Colonist
|
Tier |
Priming Costs |
Research
|
II |
40 4 |
Auxiliary Resource Extraction
|
Reprocess one of your colonists to temporarily boost your production facilities. Removes 1 population and provides a 50% increase. This effect lasts for 3 .
|
-
-
-
Ionic Overdrive
|
Tier |
Priming Costs |
Research
|
VI |
120 12 |
Ionic Manipulation
|
Channel raw ionic energy into target friendly army. All Cyborg units lose 25% and gain Ionic Overdrive for 1 . Ionic Overdrive gives units Fast Movement Speed, causes their melee attacks to Stun targets, and deal 25% extra damage.
|
Tactical[edit]
-
Signal Shredding
|
Tier |
Priming Costs |
Research
|
I |
25 1 |
Molecular Computing
|
Send a pulse of disruptive energy through target enemy Mechanical or Cyborg unit. Signal Shredding has a strength 12 chance to apply Stunned for 1 . If the stun fails, the unit receives Massive Impact instead, potentially staggering it.
|
-
Remote System Purge
|
Tier |
Priming Costs |
Research
|
III |
30 2 |
Advanced Bionics
|
Sometimes it is necessary to hard reset a computer, and Cyborgs are no exception. Removes all negative Status Effects from target friendly Cyborg unit. The effect can then jump to {numTargets} additional friendly targets within 3 hexes.
|
-
Linear Accelerator
|
Tier |
Priming Costs |
Research
|
IV |
45 3 |
Adaptive Systems
|
Supercharge target Mechanical or Cyborg unit, restoring all of its action points . Units can only be supercharged once per turn.
|
-
Deploy Constrictor
|
Tier |
Priming Costs |
Research
|
IV |
45 3 |
Adaptive Systems
|
Summon a Constrictor onto target hex during combat. The summoned unit lasts until the end of combat. The Constrictor is a Melee unit with strong incapacitating abilities that can disable other units and then deal tremendous damage.
|
-
Adhesive Artillery
|
Tier |
Priming Costs |
Research
|
V |
60 4 |
Toxic Applications
|
Fire adhesive-containing shells at the targeted area that burst open just before impact and cover a 2 hex radius in an adhesive Biochemical foam, dealing 10 damage, with a 8 strength chance to Slow to the affected units for 2 .
|
-
Temporal Disruption
|
Tier |
Priming Costs |
Research
|
VII |
75 6 |
System Reload
|
Disables 1 unit mod on all enemy units for 2 .
|
Equipment[edit]
Weapons[edit]
-
Arc Sword
|
Type |
Tier |
Costs |
Research
|
Primary |
I |
16 8 |
-
|
Arc Sword
|
Strike the target with a Arc Sword.
- High Impact: Stagger units, reducing action points and canceling defense modes.
- Melee: Bypass all

- Only affects Ground Targets
|
Action |
Accuracy |
Damage |
Range
|
Repeating Action  |
90% |
14 |
1
|
-
Arc Projector
|
Type |
Tier |
Costs |
Research
|
Primary |
I |
16 8 |
-
|
Arc Projector
|
A medium-range Arc Weapon.
- Electrified: 4
strength chance to apply Electrified to non-Ethereal for 3
- Affected by line of sight rules
|
Action |
Accuracy |
Damage |
Range
|
Repeating Action  |
90% |
11 |
7
|
-
Scavenger Shotgun
|
Type |
Tier |
Costs |
Research
|
Primary |
I |
16 8 |
-
|
Scavenger Shotgun
|
Fire a Shotgun at the target.
- High Impact: Stagger units, reducing action points and canceling defense modes.
- Affected by line of sight rules
|
Action |
Accuracy |
Damage |
Range
|
Repeating Action  |
90% |
11 |
7
|
-
Arc Rod
|
Type |
Tier |
Costs |
Research
|
Secondary |
I |
16 8 |
-
|
Arc Rod
|
A medium-range Arc weapon.
- Affected by line of sight rules
|
Action |
Accuracy |
Damage |
Range
|
Repeating Action  |
90% |
7 |
7
|
-
Arc Grenade
|
Type |
Tier |
Costs |
Research
|
Secondary |
I |
16 8 |
-
|
Arc Grenade
|
Throw a grenade, dealing damage in a 1 hex radius.
- High Impact: Stagger units, reducing action points and canceling defense modes.
- Ignores line of sight penalties
- Only affects Ground targets
- Can only be used once per battle
|
Action |
Accuracy |
Damage |
Range
|
Single Action  |
100% |
8 |
3
|
-
Basic Grenade
|
Type |
Tier |
Costs |
Research
|
Secondary |
I |
16 8 |
-
|
Basic Grenade
|
Throw a grenade, dealing damage in a 1 hex radius.
- High Impact: Stagger units, reducing action points and canceling defense modes.
- Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
- Ignores line of sight penalties
- Only affects Ground targets
- Cooldown: 2

|
Action |
Accuracy |
Damage |
Range
|
Singel Action  |
100% |
8 |
3
|
-
Vorpal Sniper Rifle
|
Type |
Tier |
Costs |
Research
|
Primary |
II |
24 12 |
-
|
Vorpal Shot
|
Fire the Vorpal Sniper rifle at the target.
- Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
- Power Shot: +15% critical chance
- Affected by line of sight rules
|
Action |
Accuracy |
Damage |
Range
|
Full Action  |
90% |
16 |
9
|
-
Arc Blaster
|
Type |
Tier |
Costs |
Research
|
Primary |
II |
24 12 |
Reveerse Engineering
|
Arc Blaster
|
Fire a blast of Arc energy at the target
- Affected by line of sight rules
|
Action |
Accuracy |
Damage |
Range
|
Single Action  |
90% |
18 |
5
|
-
Imperial Pistol
|
Type |
Tier |
Costs |
Research
|
Secondary |
II |
24 12 |
-
|
Pistol
|
Fire a Pistol at the target.
- Affected by line of sight rules
|
Action |
Accuracy |
Damage |
Range
|
Repeating Action  |
90% |
8 |
5
|
-
Chopper
|
Type |
Tier |
Costs |
Research
|
Vehicle |
II |
60 |
-
|
Mounted Gun
|
Fire at the target with a mounted gun.
- Affected by line of sight rules
|
Action |
Accuracy |
Damage |
Range
|
Repeating Action  |
80% |
11 |
7
|
Repulsor Blast
|
A blast of energy targeted at a unit. Knocks back Light units.
- High Impact: Stagger units, reducing action points and canceling defense modes.
- Affected by line of sight rules
- Only affects Ground targets
- Cooldown: 1

|
Action |
Accuracy |
Damage |
Range
|
90px]] |
90% |
22 |
5
|
-
Lightning Rider
|
Type |
Tier |
Costs |
Research
|
Vehicle |
II |
60 |
Harness the Storm
|
Arc Thrower
|
A medium-range, air-to-air Arc weapon.
- Air to Air: +33% additional damage against Flying units
- Affected by line of sight rules
|
Action |
Accuracy |
Damage |
Range
|
Repeating  |
90% |
9 |
5
|
Arc Strike
|
Call down blasts of electricity to strike nearby units in a 2 hex radius. The unit enters defense mode after using this ability.
- High Impact: Stagger units, reducing action points and canceling defense modes.
- Cooldown: 2

|
Action |
Accuracy |
Damage |
Range
|
Single Action  |
75% |
14 |
0
|
Arc Charge
|
Charge the craft's internal capacitors, causing it's attacks to Stagger targers and do 50% extra damage until the end of its next turn.
- Cooldown: 1

|
Action |
Accuracy |
Damage |
Range
|
Single Action  |
100% |
- |
0
|
-
Wrecker
|
Type |
Tier |
Costs |
Research
|
Vehicle |
III |
100 20 |
Destructive Means
|
Hammer Strike
|
A powerful melee strike.
- Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
- Melee: Bypass all

- Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
- Only affects Ground targets.
|
Action |
Accuracy |
Damage |
Range
|
Repeating  |
90% |
17 |
1
|
Wild Swing
|
A wild swing of the hammer that can damage all targets in front of the unit.
- Massive Impact: Stagger units, including stagger resistant units, reducing action points and canceling defense modes.
- Melee: Bypass all

- Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
- Only affects Ground targets
|
Action |
Accuracy |
Damage |
Range
|
Single Action  |
90% |
22 |
1
|
-
Disassembler
|
Type |
Tier |
Costs |
Research
|
Vehicle |
III |
100 20 |
Disassemblers
|
Gatling Gun
|
Fire a Gatling Gun at the target.
- High Impact: Stagger units, reducing action points and canceling defense modes.
- Affected by line of sight rules
|
Action |
Accuracy |
Damage |
Range
|
Repeating Action  |
90% |
13 |
7
|
Disassembler Shot
|
Fire a Disassembler Shot at the ground with 1 hex radius area of effect.
- Demolisher: 200% additional damage to obstacles. Can destroy fortified obstacles.
- Disassembler Nanites Cloud: Deals 15
to units moving through or ending their turn in this cloud.
- Ignores line of sight penalties
- Cooldown: 1

|
Action |
Accuracy |
Damage |
Range
|
Single Action  |
90% |
18 |
6
|