Amazon

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Faction Amazon.png
  • Starting Bonus: 1 random animal unit
  • Long-Term Bonus: Killing animals grants Interface Food.png
  • Racial Ability: Forest affinity
  • Command genetically engineered beasts
  • Terraform forests and manipulate wildlife
  • Uses Damage Bio.png and Damage Thermal.png weapon groups
The Bio-engineering Amazons have the ability to alter life and survive harsh circumstances. Their fearsome troops have spartan discipline and are experts in guerilla tactics. Their arsenal includes genetically engineered beasts that the Amazons ride in to battle.
The Amazons originate from the Terratech BioTech & Terraforming Company that prepared newly conquered planets for habitation by the star union. After the fall of the Unions, a Terratech expedition was trapped on a remote World. What befell the men of the expedition is a tightly kept secret, but the Amazons now rely on biotechnological methods to procreate. This ability to manipulate life extends through all aspects of Amazon culture; they see each world as a canvas, ready to be painted into a paradise.

Commander Loadout[edit | edit source]

Perk Cost Effects Possible Kleptomaniac Mods Description
HeroPerk LoadOut BasicTraining.png Basic Equipment 0
  • Damage Bio.png Hunting Bow that deals repeated biochemical damage and has a chance to poison.
  • Damage Thermal.png Thermal Grenade that deals thermal damage in an area and has a chance to burn those hit.
Old Jetpack, Provisional Weapon Augments, Regenerative Dermal Patches, Tactical Supply Charge, Wide-range Mending Rig, X-7 Combat Stims The standard-issue pack you received after basic training.
HeroPerk LoadOut CloseCombatTraining.png Close Combat Equipment ^ 1
  • Damage Thermal.png Laser Glaive that deals repeated thermal damage at close range.
  • Damage Bio.png Bio Blaster that deals repeated biochemical damage.
Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Regenerative Dermal Patches, Tactical AED Assistant The pack you received after Close Combat training.
HeroPerk LoadOut AssaultTraining.png Assault Equipment ^^ 1
  • Damage Bio.png Hunting Bow that deals repeated biochemical damage and has a chance to poison.
  • Damage Thermal.png Thermal Grenade, that when used causes thermal damage in an area and has a chance to burn those hit.
Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Old Jetpack, Tactical AED Assistant The pack you received after Assault training.
HeroPerk LoadOut SharpshooterTraining.png Sharpshooter Equipment 1 Displacement Systems, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Tactical AED Assistant, Tactical Supply Charge The pack you received after Sharpshooter training.
HeroPerk LoadOut AssaultPilot.png Assault Vehicle 2
  • Damage Thermal.png Lancer, which possesses powerful thermal capabilities plus a mod.
  • Damage Bio.png Bio Blaster that deals biochemical damage.
  • Advanced Instinct Controller mod.
Blurring Canisters, Drone Deployment Module: Laser, Drone Deployment Module: Repair, Tactical AED Assistant You have your own personal Lancer. You still remember when it was just a zygote in the birthing chambers. You have been inseparable ever since.
HeroPerk LoadOut SupportPilot.png Support Vehicle 2
  • Imperial APC with various support abilities.
  • Damage Thermal.png Thermal Grenade that deals thermal damage in an area and has a chance to burn those hit.
Drone Deployment Module: Laser, Tactical AED Assistant, Tactical Supply Charge You found a lost Imperial APC and repaired it.

^ unless the player has chosen Celestian, Voidtech, or Xenoplague secret technology.
^^ unless the player has chosen Heritor, Promethean, Psynumbra, or Synthesis secret technology.


Starting Army[edit | edit source]

Setting Starting Units Military Detachment
Weak Starting Army Secret Tech Unit, Biomancer, Huntress, Shrike, Random Animal Huntress, Shrike
Normal Starting Army Secret Tech Unit, Biomancer, 2 Huntresses, 2 Shrikes, Random Animal Lancer, Huntress
Strong Starting Army Secret Tech Unit, Lancer, Biomancer, 3 Huntresses, 2 Shrikes, Random Animal Arborian Sentinel, Harrier, -1 Huntress, -1 Shrike


Hero Skills[edit | edit source]

Skill Skill Point.png Requirements Effects
HeroSkill Amazon BiologyExpert.png Biology Expert 3 Level 1 The hero trains her army on the properties of biochemical weapons and how to improve their bodies, giving biological and cyborg units in the army +2 Biochemical resistance and +5 maximum Attribute HP.png. This only functions when the hero is the army commander.
HeroSkill Amazon Renewal.png Renewal 4 Level 1
  • Heal a friendly biological or cyborg unit for 30 Attribute HP.png
  • Active ability: single action AP SingleUse.png 100% Attribute Accuracy.png 5 Attribute Range.png Can only be used once per battle.
HeroSkill Amazon VisualAcuity.png Visual Acuity 3 Level 1 The hero gains +1 Attribute Range.png when in cover.
HeroSkill Amazon AnimalDiscipline.png Animal Discipline 3 Level 4 Animal units in this hero's stack are more strictly handled and taken care of, giving animal and mounted units +5 Attribute HP.png and +200 Happiness.png This only functions when the hero is the army commander.
HeroSkill Amazon WarCry.png War Cry 4 Level 4
  • Friendly units within 2 hexes of the hero gain 20% increased damage for 2 turns.
  • Active ability: single action AP SingleUse.png 100% Attribute Accuracy.png 0 Attribute Range.png Can only be used once per battle.
HeroSkill Amazon RangerTraining.png Ranger Training 3 Level 8 The hero trains her units in the art of forest stealth. All units in the stack gain forest camouflage. This only functions when the hero is the army commander.
HeroSkill Amazon CallOfTheWild.png Call of the Wild 8 Level 12
  • Call a random wildlife unit to an adjacent hex to aid you in combat. Only affects ground targets.
  • Active ability: full action AP FullAction.png 100% Attribute Accuracy.png 1 Attribute Range.png Can only be used once per battle.


Units[edit | edit source]

Name Tier Type Damage Stats Cost Research Source
Shrike I Core 9 Damage Thermal.png 12 Damage Kinetic.png 30 Attribute HP.png 32 Movement General.png 0 Attribute Armor.png 0 Attribute Shields.png 30 Interface Energy.png 130 Interface Production.png Starting
Huntress I Core 9 Damage Bio.png 40 Attribute HP.png 32 Movement General.png 0 Attribute Armor.png 1 Attribute Shields.png 35 Interface Energy.png 150 Interface Production.png Starting
Colonizer I Core 60 Attribute HP.png 32 Movement General.png 0 Attribute Armor.png 0 Attribute Shields.png 50 Interface Energy.png 250 Interface Production.png 10 Interface Cosmite.png
1 colonist
Starting
Nourishing Field Pylon I Tactical
Summons
50 Attribute HP.png 0 Movement General.png 0 Attribute Armor.png 4 Attribute Shields.png 60 Interface Energy.png 4 Interface Tactical Ops.png Regenerative Bio Resonance Operation:
Nourishing Field Pylon
Amplified Field Pylon I Tactical
Summons
50 Attribute HP.png 0 Movement General.png 0 Attribute Armor.png 4 Attribute Shields.png 60 Interface Energy.png 4 Interface Tactical Ops.png Amplified Bio Resonance Operation:
Amplified Field Pylon
Luring Field Pylon I Tactical
Summons
50 Attribute HP.png 30 Movement General.png 0 Attribute Armor.png 4 Attribute Shields.png 75 Interface Energy.png 6 Interface Tactical Ops.png Organism Stimulus Operation:
Luring Field Pylon
Biomancer II Specialist 8 Damage Bio.png 35 Attribute HP.png 32 Movement General.png 0 Attribute Armor.png 3 Attribute Shields.png 70 Interface Energy.png 250 Interface Production.png Specialist Training Center
Lancer II Skirmisher 12 Damage Thermal.png 16 Damage Thermal.png 50 Attribute HP.png 40 Movement General.png 1 Attribute Armor.png 2 Attribute Shields.png 70 Interface Energy.png 250 Interface Production.png Military Skirmisher Barracks
Arborian Sentinel II Specialist 10 Damage Thermal.png 8 Damage Kinetic.png 60 Attribute HP.png 32 Movement General.png 0 Attribute Armor.png 2 Attribute Shields.png 90 Interface Energy.png 270 Interface Production.png Arborian Commune Specialist Training Center
Hydromancer II Ship 12 Damage Bio.png 8 Damage Kinetic.png 45 Attribute HP.png 32 Movement General.png 2 Attribute Armor.png 2 Attribute Shields.png 50 Interface Energy.png 150 Interface Production.png Naval Base
Aquatica III Ship 15 Damage Thermal.png 70 Attribute HP.png 32 Movement General.png 0 Attribute Armor.png 5 Attribute Shields.png 70 Interface Energy.png 250 Interface Production.png 10 Interface Cosmite.png Aquatica Commune Naval Base
Harrier II Skirmisher 10 Damage Thermal.png 18 Damage Thermal.png 35 Attribute HP.png 32 Movement General.png 0 Attribute Armor.png 0 Attribute Shields.png 90 Interface Energy.png 300 Interface Production.png 10 Interface Cosmite.png Harrier Commune Military Skirmisher Barracks
Bombardon III Elite 15 Damage Bio.png 18 Damage Bio.png 60 Attribute HP.png 32 Movement General.png 1 Attribute Armor.png 3 Attribute Shields.png 105 Interface Energy.png 400 Interface Production.png 20 Interface Cosmite.png Bombardon Commune Elite Military Facility
Tyrannodon III Elite 15 Damage Thermal.png 18 Damage Kinetic.png 65 Attribute HP.png 40 Movement General.png 2 Attribute Armor.png 3 Attribute Shields.png 125 Interface Energy.png 440 Interface Production.png 25 Interface Cosmite.png Tyrannodon Commune Elite Military Facility
Arborian Queen IV Elite 15 Damage Bio.png 12 Damage Kinetic.png 80 Attribute HP.png 32 Movement General.png 1 Attribute Armor.png 4 Attribute Shields.png 170 Interface Energy.png 700 Interface Production.png 40 Interface Cosmite.png Arborian Queen Commune Elite Military Facility


Technology[edit | edit source]

Technology Tier Group Prerequisites Interface Knowledge.png Unlocks
MilitaryResearch Amazon ProtectiveGrounding.png Protective Grounding 1 Tactical 100
  • Grounding Harness
  • Protective Growth
MilitaryResearch Amazon ArborianCommune.png Arborian Commune 2 Forces MilitaryResearch Amazon ProtectiveGrounding.png Protective Grounding 150
  • Unit: Amazon Arborian Sentinel
MilitaryResearch Amazon ForestGenesis.png Forest Genesis 2 Strategic MilitaryResearch Amazon ProtectiveGrounding.png Protective Grounding 150
  • Rapid Reforestation
  • Entangling Overgrowth
MilitaryResearch Amazon PrimalControl.png Primal Control 3 Tactical MilitaryResearch Amazon ProtectiveGrounding.png Protective Grounding 300
  • Primal Awareness Amplifier
  • Advanced Instinct Controller
  • Primal Override
MilitaryResearch Amazon AquaticaCommune.png Aquatica Commune 3 Strategic MilitaryResearch Amazon ArborianCommune.png Arborian Commune 300
  • Unit: Amazon Aquatica
MilitaryResearch Amazon HarrierCoummune.png Harrier Commune 4 Forces MilitaryResearch Amazon ArborianCommune.png Arborian Commune 520
  • Unit: Amazon Harrier
  • Vehicle: Harrier
MilitaryResearch Amazon BombardonCommune.png Bombardon Commune 5 Forces MilitaryResearch Amazon HarrierCoummune.png Harrier Coummune 800
  • Unit: Amazon Bombardon
MilitaryResearch Amazon RegenerativeBioResonance.png Regenerative Bio Resonance 5 Tactical MilitaryResearch Amazon PrimalControl.png Primal Control 800
  • Regenerative Bioregulator
  • Nourishing Field Pylon
MilitaryResearch Amazon AmplifiedBioResonance.png Amplified Bio Resonance 6 Tactical MilitaryResearch Amazon RegenerativeBioResonance.png Regenerative Bio Resonance 1200
  • Crushing Roots
  • Amplifying Field Pylon
MilitaryResearch Amazon TyrannodonCommune.png Tyrannodon Commune 7 Forces MilitaryResearch Amazon BombardonCommune.png Bombardon Commune 1700
  • Unit: Amazon Tyrannodon
  • Vehicle: Tyrannodon
MilitaryResearch Amazon RestorativeCloning.png Restorative Cloning 7 Strategic MilitaryResearch Amazon AmplifiedBioResonance.png Amplified Bio Resonance 1700
  • Clone Predator
  • Arcadian Restoration
MilitaryResearch Amazon OrganismStimulus.png Organism Stimulus 7 Tactical MilitaryResearch Amazon AmplifiedBioResonance.png Amplified Bio Resonance 1700
  • Blood Fury Inducers
  • Luring Field Pylon
MilitaryResearch Amazon ArborianQueenCommune.png Arborian Queen Commune 9 Forces MilitaryResearch Amazon TyrannodonCommune.png Tyrannodon Commune 2750
  • Unit: Amazon Arborian Queen
MilitaryResearch Amazon GaialogicalAffinity.png Gaialogical Affinity 9 Tactical MilitaryResearch Amazon OrganismStimulus.png Organism Stimulus 2750
  • Earth Link Mask
  • Spirit Link Module


Doctrine[edit | edit source]

Technology Tier Prerequisites Interface Knowledge.png Unlocks
SocietyResearch Amazon VerdantAwakening.png Verdant Awakening 1 100
  • Ecological Construction
  • Ecological Warfare
SocietyResearch Amazon GaianStewardship.png Gaian Stewardship 5 Tier 4 doctrine or economic research 800
  • Progressive Cultivation
  • Advanced Wildlife Militarization
  • Arborean Monitoring Station
SocietyResearch Amazon NewEden.png New Eden 9 Tier 8 doctrine or economic research 2750
  • Bio Crusade
  • Arboreal Eden
  • Doctrine Development VI


Racial Structures[edit | edit source]

  • Laser Turret
    Structure Amazon DefenceTurret.png
    Laser Turrets are the Amazon Colony defense turrets.
    Tier I
    Research Frontier Facilities
    Prerequisite Standard Military Infrastructure
    Production Cost 250Interface Production.png
  • Arborean Monitoring Station
    Structure RaceAmazon ArboreanSurveyStation.png
    Much knowledge can be gained through the analysis and monitoring of nearby Forest and the creatures within them.

    Colony gains 6Interface Knowledge.png research for each Forest sector within its domain. In addition, colony vision range is increased by 2 hexes.

    Tier V
    Research Gaian Stewardship
    Prerequisite -
    Production Cost 300Interface Production.png

Strategy[edit | edit source]